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Digital media primer : digital audio, video, imaging and multimedia programming / / Yue-Ling Wong
Digital media primer : digital audio, video, imaging and multimedia programming / / Yue-Ling Wong
Autore Wong Yue-Ling
Edizione [Second edition.]
Pubbl/distr/stampa Harlow, England : , : Pearson Education Limited, , [2013]
Descrizione fisica 1 online resource (552 pages) : illustrations, photographs
Disciplina 346.73048
Collana Always learning
Soggetto topico Digital media
Multimedia systems
ISBN 0-273-77435-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- TABLE OF CONTENTS -- PREFACE -- CHAPTER 1 BACKGROUND -- Key Concepts -- General Learning Objectives -- 1.1 Introduction -- 1.1.1 Relevance of Binary Notation, Bits, and Bytes to Digital Media Studies -- 1.2 Analog versus Digital Representations -- 1.2.1 Analog Information -- 1.2.2 Digital Data -- 1.3 Bits -- 1.3.1 Prefixes -- 1.4 Using Bits to Represent Numeric Values -- 1.4.1 Base-10 -- 1.4.2 Base-2 -- 1.5 Using Bits to Represent Non-Numeric Values -- 1.6 The Finite and Discrete Nature of Computers -- 1.6.1 Limitations -- 1.6.2 Advantages -- 1.7 Converting Analog to Digital -- 1.7.1 Problems in Representing Analog Media on Computers -- 1.8 File Sizes -- 1.9 Compression -- 1.9.1 Lossy and Lossless Compression -- 1.10 Summary -- Terms -- Learning Aids -- Review Questions -- CHAPTER 2 FUNDAMENTALS OF DIGITAL IMAGING -- Key Concepts -- General Learning Objectives -- 2.1 Introduction -- 2.2 Digitizing Images -- 2.2.1 Step 1: Sampling -- 2.2.2 Step 2: Quantizing -- 2.3 Bitmapped Images -- 2.4 Vector Graphics -- 2.5 File Types of Digital Images -- 2.6 Digital Image File Size and Optimization -- 2.7 Color Representation -- 2.7.1 RGB Color Model -- 2.7.2 CMYK Color Model -- 2.7.3 HSB Color Model -- 2.7.4 CIE XYZ -- 2.7.5 Other Color Models -- 2.8 Color Modes -- 2.9 Difficulties in Reproducing Colors in Digital Images -- 2.10 Summary -- Terms -- Learning Aids -- Review Questions -- CHAPTER 3 CAPTURING AND EDITING DIGITAL IMAGES -- Key Concepts -- General Learning Objectives -- 3.1 Introduction -- 3.2 Scanners -- 3.3 Capturing Digital Images by Scanning -- 3.3.1 Scanning Resolution Determination -- 3.3.2 Tonal Adjustments -- 3.4 Capturing Digital Images by Digital Photography -- 3.4.1 Megapixels -- 3.4.2 Digital Cameras -- 3.5 Digital Image Editing -- 3.6 Color and Tonal Adjustments -- 3.6.1 Understanding and Reading Histograms.
3.6.2 Applying Histograms to Adjustment of Brightness and Contrast -- 3.6.3 Curves Adjustment Tool -- 3.7 Selection Tools in Image Editing Programs -- 3.8 Layer Basics and Advanced Layer Techniques -- 3.9 Printing the Final Image -- 3.10 Optimizing the Final Image for the Web -- 3.11 Working with Vector Graphics Programs -- 3.11.1 Paths and Points -- 3.11.2 Strokes and Fills -- 3.11.3 Preset Shapes and Free-Form Drawing -- 3.11.4 Selection Tool -- 3.11.5 Layers, Effects, and Filters -- 3.11.6 Creating Complex Shapes Using Boolean Tools -- 3.12 Summary -- Terms -- Learning Aids -- Review Questions -- Exploring The Applications -- CHAPTER 4 FUNDAMENTALS OF DIGITAL AUDIO -- Key Concepts -- General Learning Objectives -- 4.1 Introduction -- 4.2 The Nature of Sound Waves -- 4.2.1 Frequency and Pitch -- 4.2.2 Sound Intensity and Loudness -- 4.3 Adding Sound Waves -- 4.4 Digitizing Sound -- 4.4.1 Step 1: Sampling -- 4.4.2 Step 2: Quantizing -- 4.5 Dynamic Range -- 4.6 File Size, File Compression, and File Types of Digital Audio -- 4.7 Midi -- 4.8 Summary -- Terms -- Learning Aids -- Review Questions -- CHAPTER 5 CAPTURING AND EDITING DIGITAL AUDIO -- Key Concepts -- General Learning Objectives -- 5.1 Acquiring Digital Audio -- 5.1.1 Recording -- 5.1.2 Field Recording -- 5.1.3 Digitizing Analog Media -- 5.2 Basic Workspace Elements in Digital Audio Editing Programs -- 5.2.1 Basic Editing: Working with One Audio at a Time -- 5.2.2 Audio Mixing: Working with Multiple Audio -- 5.2.3 Spectral View -- 5.3 Basic Digital Audio Editing -- 5.3.1 Reassembling a Waveform -- 5.3.2 Changing Volume -- 5.3.3 Noise Reduction -- 5.3.4 Special Effects -- 5.3.5 Downsampling and Reduction of Bit Depth -- 5.3.6 General Steps of Digital Audio Recording Touch-up -- 5.4 Multitrack Basics -- 5.4.1 Placing Clips on a Track -- 5.4.2 Applying Effects in Multitrack -- 5.5 Music Creation.
5.5.1 MIDI -- 5.5.2 Loop Music -- 5.6 Sharing Your Digital Audio -- 5.6.1 Video -- 5.6.2 Multimedia Authoring -- 5.6.3 For the Web -- 5.6.4 Audio CD -- 5.6.5 Podcast -- 5.7 Summary -- Terms -- Learning Aids -- Review Questions -- Exploring The Applications -- CHAPTER 6 FUNDAMENTALS OF DIGITAL VIDEO -- Key Concepts -- General Learning Objectives -- 6.1 The Nature of Motion and Broadcast Video -- 6.1.1 Broadcast Standards -- 6.1.2 Frame Rate -- 6.1.3 Interlaced and Progressive Scan -- 6.1.4 Overscan and Safe Zones -- 6.1.5 Color Format -- 6.2 Sampling and Quantization of Motion -- 6.3 Measuring Frame Size and Resolution of Digital Video -- 6.3.1 Frame Size -- 6.3.2 Frame Aspect Ratio -- 6.3.3 Pixel Aspect Ratio -- 6.4 Counting Time in Digital Video -- 6.5 Digital Video Standards -- 6.5.1 Standard Definition -- 6.5.2 High Definition -- 6.5.3 Digital Television (DTV) -- 6.6 File Types of Digital Video -- 6.7 Digital Video File Size and Optimization -- 6.7.1 Data Rate -- 6.8 General Concepts of Video File Compression Methods -- 6.8.1 Spatial Compression -- 6.8.2 Temporal Compression -- 6.8.3 Lossless and Lossy Compression -- 6.8.4 Symmetrical and Asymmetrical Compression -- 6.9 MPEG Compression -- 6.9.1 MPEG-1 -- 6.9.2 MPEG-2 -- 6.9.3 MPEG-4 -- 6.10 Streaming Video and Progressive Download -- 6.11 Summary -- Terms -- Learning Aids -- Review Questions -- CHAPTER 7 DIGITAL VIDEO: POST-PRODUCTION -- Key Concepts -- General Learning Objectives -- 7.1 Acquiring Digital Videos -- 7.1.1 Analog Sources -- 7.1.2 Digital Video -- 7.2 Digital Video Cameras -- 7.2.1 Video File Format and Storage Media -- 7.2.2 Resolution -- 7.2.3 Stereoscopic 3-D -- 7.3 Basic Workspace Elements in Digital Video Editing Programs -- 7.4 Basic Steps of Digital Video Editing -- 7.5 Exporting and Sharing Your Final Video -- 7.5.1 The Web -- 7.5.2 Optical Disc: Blu-ray and DVD.
7.5.3 Optical Disc: CD-R/RW and DVD+/-R/RW -- 7.5.4 Tapes and Other Media -- 7.6 Creating a DVD-Video Disc -- 7.6.1 Menu Structures and Navigation Hierarchy -- 7.6.2 Authoring a DVD Project -- 7.7 Summary -- Terms -- Learning Aids -- Review Questions -- Exploring the Applications -- CHAPTER 8 INTERACTIVE MULTIMEDIA AUTHORING WITH FLASH: ANIMATION -- Key Concepts -- General Learning Objectives -- 8.1 What Is Multimedia Authoring? -- 8.2 The Multimedia Production Process -- 8.2.1 Developing for iOS and Android Using Flash -- 8.3 Animation -- 8.3.1 Frame-by-Frame Animation -- 8.3.2 Tweened Animation -- 8.3.3 Scripted Animation -- 8.3.4 Frame-by-Frame versus Tweened versus Scripted Animation -- 8.3.5 Frame Rate and Frame Size -- 8.4 Adjusting the Speed of Animation Playback -- 8.4.1 Slowing Down Motion by Adding More Frames -- 8.4.2 Speeding up Motion -- 8.5 Flash CS5.5 Workspace -- 8.5.1 Tools Panel -- 8.5.2 Stage -- 8.5.3 Timeline -- 8.5.4 Property Inspector -- 8.5.5 Library Panel -- 8.6 Flash: Essential Terminology -- 8.6.1 Shape -- 8.6.2 Symbol -- 8.6.3 Tweening -- 8.6.4 Motion Path and Motion Guide -- 8.6.5 Mask -- 8.7 Summary -- Terms -- Learning Aids -- Review Questions -- CHAPTER 9 INTERACTIVE MULTIMEDIA AUTHORING WITH FLASH: ActionScript-PART 1 -- Key Concepts -- General Learning Objectives -- 9.1 Programming Languages versus Scripting Languages -- 9.2 Programming and Scripting Fundamentals-Part A -- 9.2.1 Syntax -- 9.2.2 Data Types -- 9.2.3 Variables -- 9.2.4 Statements -- 9.2.5 Assignment Statements -- 9.2.6 Operators -- 9.2.7 Constants -- 9.2.8 Keywords -- 9.2.9 Expressions -- 9.3 Programming and Scripting Fundamentals-Part B -- 9.3.1 Control Structures -- 9.3.2 Functions and Procedures -- 9.3.3 Parameters and Arguments -- 9.3.4 Comments -- 9.4 Summary -- Terms -- Learning Aids -- Review Questions.
CHAPTER 10 INTERACTIVE MULTIMEDIA AUTHORING WITH FLASH: ActionScript-PART 2 -- Key Concepts -- General Learning Objectives -- 10.1 ActionScript: Essential Terminology and Basic Concepts -- 10.1.1 Movie Clips: Instances and Naming -- 10.1.2 Movie Clips: Each Has Its Own Timeline -- 10.1.3 Nesting Movie Clips and Dot Syntax -- 10.2 Where Do Scripts Go? -- 10.2.1 Keyframe -- 10.2.2 Actions Panel -- 10.2.3 "actions" Layer -- 10.3 Script Errors -- 10.3.1 Syntactical Errors -- 10.3.2 Logical Errors -- 10.3.3 trace() Statement -- 10.3.4 Lists of Common Errors -- 10.4 Summary -- Terms -- Learning Aids -- Review Questions -- CHAPTER 11 INTERACTIVE MULTIMEDIA AUTHORING WITH FLASH: ActionScript-PART 3 -- Key Concepts -- General Learning Objectives -- 11.1 Adding Interactivity -- 11.2 Concepts of Event Listeners and Event Handlers -- 11.3 Writing Event Listener Code in ActionScript 3.0 -- 11.4 Mouse Events -- 11.5 Keyboard Events -- 11.6 Frame Events for Animation -- 11.6.1 Adding Gravity in Games -- 11.7 Controlling Objects on Stage -- 11.7.1 Controlling and Monitoring an Object's Screen Position: x and y -- 11.7.2 Making Objects Disappear: x, y, alpha, and visible -- 11.7.3 Changing the Visual Content of an Object -- 11.7.4 Making an Object Draggable: startDrag() and stopDrag() -- 11.8 Monitoring the Mouse Position -- 11.9 Detecting Collision between Two Objects -- 11.9.1 hitTestObject() -- 11.9.2 hitTestPoint() -- 11.10 Other Useful Functions and Constructs for Interactive Multimedia Authoring -- 11.10.1 Randomize -- 11.10.2 Array -- 11.10.3 Loop -- 11.10.4 Generate Movie Clip Instances Dynamically -- 11.11 Using Actionscript to Play Sound -- 11.12 Summary -- Terms -- Learning Aids -- Review Questions -- CHAPTER 12 OOP BASICS WITH FLASH ActionScript 3.0 -- Key Concepts -- General Learning Objectives -- 12.1 Concepts of Objects -- 12.2 Concepts of Classes.
12.3 Object-Oriented Programming (OOP).
Record Nr. UNINA-9910150207303321
Wong Yue-Ling  
Harlow, England : , : Pearson Education Limited, , [2013]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital media sport : technology, power and culture in the network society / / edited by Brett Hutchins and David Rowe
Digital media sport : technology, power and culture in the network society / / edited by Brett Hutchins and David Rowe
Pubbl/distr/stampa New York : , : Routledge/Taylor & Francis Group, , 2013
Descrizione fisica 1 online resource (292 p.)
Disciplina 025.06796
Altri autori (Persone) HutchinsBrett <1973->
Collana Routledge research in cultural and media studies
Soggetto topico Sports - Computer network resources
Digital media
Soggetto genere / forma Electronic books.
ISBN 1-138-24329-9
0-203-38285-4
1-134-10794-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto part I. Evolving technologies, platforms and markets -- part II. Users, audiences and identities -- part III. Content ecologies, social software and games.
Record Nr. UNINA-9910453123803321
New York : , : Routledge/Taylor & Francis Group, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital media sport : technology, power and culture in the network society / / edited by Brett Hutchins and David Rowe
Digital media sport : technology, power and culture in the network society / / edited by Brett Hutchins and David Rowe
Pubbl/distr/stampa New York : , : Routledge/Taylor & Francis Group, , 2013
Descrizione fisica 1 online resource (292 p.)
Disciplina 025.06796
Altri autori (Persone) HutchinsBrett <1973->
Collana Routledge research in cultural and media studies
Soggetto topico Sports - Computer network resources
Digital media
ISBN 1-134-10801-X
1-138-24329-9
0-203-38285-4
1-134-10794-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto part I. Evolving technologies, platforms and markets -- part II. Users, audiences and identities -- part III. Content ecologies, social software and games.
Record Nr. UNINA-9910790406403321
New York : , : Routledge/Taylor & Francis Group, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital media sport : technology, power and culture in the network society / / edited by Brett Hutchins and David Rowe
Digital media sport : technology, power and culture in the network society / / edited by Brett Hutchins and David Rowe
Pubbl/distr/stampa New York : , : Routledge/Taylor & Francis Group, , 2013
Descrizione fisica 1 online resource (292 p.)
Disciplina 025.06796
Altri autori (Persone) HutchinsBrett <1973->
Collana Routledge research in cultural and media studies
Soggetto topico Sports - Computer network resources
Digital media
ISBN 1-134-10801-X
1-138-24329-9
0-203-38285-4
1-134-10794-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto part I. Evolving technologies, platforms and markets -- part II. Users, audiences and identities -- part III. Content ecologies, social software and games.
Record Nr. UNINA-9910822401103321
New York : , : Routledge/Taylor & Francis Group, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital medievalist
Digital medievalist
Pubbl/distr/stampa Lethbridge, Alta., Canada, : University of Lethbridge
Soggetto topico Digital media
Civilization, Medieval - Study and teaching
Middle Ages - Study and teaching
Soggetto genere / forma Periodicals.
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti DM
Record Nr. UNINA-9910146947503321
Lethbridge, Alta., Canada, : University of Lethbridge
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital medievalist
Digital medievalist
Pubbl/distr/stampa Lethbridge, Alta., Canada, : University of Lethbridge
Soggetto topico Digital media
Civilization, Medieval - Study and teaching
Middle Ages - Study and teaching
Soggetto genere / forma Periodicals.
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti DM
Record Nr. UNISA-996217249103316
Lethbridge, Alta., Canada, : University of Lethbridge
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Digital parenting : the challenges for families in the digital age / / Giovanna Mascheroni, Cristina Ponte & Ana Jorge (eds.)
Digital parenting : the challenges for families in the digital age / / Giovanna Mascheroni, Cristina Ponte & Ana Jorge (eds.)
Pubbl/distr/stampa [Gothenburg], : The International Clearinghouse on Children, Youth and Media, 2018
Descrizione fisica 1 online resource (239 pages) : illustrations
Disciplina 302.231
Collana Yearbook / The International Clearinghouse on Children, Youth and Media
Soggetto topico Parenting
Parent and child
Digital media
Social media
ISBN 978-91-88855-01-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996455253803316
[Gothenburg], : The International Clearinghouse on Children, Youth and Media, 2018
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Digital parenting : the challenges for families in the digital age / / Giovanna Mascheroni, Cristina Ponte & Ana Jorge (eds.)
Digital parenting : the challenges for families in the digital age / / Giovanna Mascheroni, Cristina Ponte & Ana Jorge (eds.)
Pubbl/distr/stampa [Gothenburg], : The International Clearinghouse on Children, Youth and Media, 2018
Descrizione fisica 1 online resource (239 pages) : illustrations
Disciplina 302.231
Collana Yearbook / The International Clearinghouse on Children, Youth and Media
Soggetto topico Parenting
Parent and child
Digital media
Social media
ISBN 978-91-88855-01-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910520004103321
[Gothenburg], : The International Clearinghouse on Children, Youth and Media, 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital performance [[electronic resource] ] : a history of new media in theater, dance, performance art, and installation / / Steve Dixon ; with contributions by Barry Smith
Digital performance [[electronic resource] ] : a history of new media in theater, dance, performance art, and installation / / Steve Dixon ; with contributions by Barry Smith
Autore Dixon Steve
Pubbl/distr/stampa Cambridge, MA, : MIT Press, c2007
Descrizione fisica 1 online resource (832 p.)
Disciplina 700/.285
Collana Leonardo
Soggetto topico Technology and the arts
Digital media
Arts, Modern - 20th century
Performing arts - History - 20th century
Soggetto genere / forma Electronic books.
ISBN 0-262-30332-9
1-282-09859-4
9786612098598
0-262-27180-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Preface; Acknowledgments; Ch 1 Introduction; Ch 2 The Genealogy of Digital Performance; Ch 3 Futurism and the Early-Twentieth-Century Avant-Garde; Ch 4 Multimedia Theater, 1911-1959; Ch 5 Performance and Technology Since 1960; Ch 6 Liveness; Ch 7 Postmodernism and Posthumanism; Ch 8 The Digital Revolution; Ch 9 Digital Dancing and Software Developments; Ch 10 Virtual Bodies; Ch 11 The Digital Double; Ch 12 Robots; Ch 13 Cyborgs; Ch 14 Digital Theater and Scenic Spectacle; Ch 15 Virtual Reality: The Search for Immersion
Ch 16 Liquid Architectures and Site-Specific Fractures in RealityCh 17 Telematics: Conjoining Remote Performance Spaces; Ch 18 Webcams: The Subversion of Surveillance; Ch 19 Online Performance: "Live" from Cyberspace; Ch 20 "Theater" in Cyberspace; Ch 21 Time; Ch 22 Memory; Ch 23 "Performing" Interactivity; Ch 24 Videogames; Ch 25 CD-ROMs; Ch 26 Conclusion; Notes; Bibliography; Index
Record Nr. UNINA-9910454495603321
Dixon Steve  
Cambridge, MA, : MIT Press, c2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital performance : a history of new media in theater, dance, performance art, and installation / / Steve Dixon ; with contributions by Barry Smith
Digital performance : a history of new media in theater, dance, performance art, and installation / / Steve Dixon ; with contributions by Barry Smith
Autore Dixon Steve
Pubbl/distr/stampa Cambridge, Mass. : , : MIT Press, , 2007
Descrizione fisica 1 online resource (xv, 809 pages) : illustrations
Disciplina 700/.285
Altri autori (Persone) SmithBarry <1944->
Collana Leonardo
Soggetto topico Technology and the arts
Digital media
Arts, Modern - 20th century
Performing arts - History - 20th century
ISBN 0-262-30332-9
1-282-09859-4
9786612098598
0-262-27180-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Preface; Acknowledgments; Ch 1 Introduction; Ch 2 The Genealogy of Digital Performance; Ch 3 Futurism and the Early-Twentieth-Century Avant-Garde; Ch 4 Multimedia Theater, 1911-1959; Ch 5 Performance and Technology Since 1960; Ch 6 Liveness; Ch 7 Postmodernism and Posthumanism; Ch 8 The Digital Revolution; Ch 9 Digital Dancing and Software Developments; Ch 10 Virtual Bodies; Ch 11 The Digital Double; Ch 12 Robots; Ch 13 Cyborgs; Ch 14 Digital Theater and Scenic Spectacle; Ch 15 Virtual Reality: The Search for Immersion
Ch 16 Liquid Architectures and Site-Specific Fractures in Reality; Ch 17 Telematics: Conjoining Remote Performance Spaces; Ch 18 Webcams: The Subversion of Surveillance; Ch 19 Online Performance: "Live" from Cyberspace; Ch 20 "Theater" in Cyberspace; Ch 21 Time; Ch 22 Memory; Ch 23 "Performing" Interactivity; Ch 24 Videogames; Ch 25 CD-ROMs; Ch 26 Conclusion; Notes; Bibliography; Index
Record Nr. UNINA-9910782034903321
Dixon Steve  
Cambridge, Mass. : , : MIT Press, , 2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui