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Learning three.js : the JavaScript 3D library for WebGL / / Jos Dirksen
Learning three.js : the JavaScript 3D library for WebGL / / Jos Dirksen
Autore Dirksen Jos
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (402 p.)
Disciplina 006.76
Collana Community experience distilled
Soggetto topico Application software - Development
Computer graphics - Computer programs
Web sites - Design
WebGL (Computer program language)
Soggetto genere / forma Electronic books.
ISBN 1-78216-629-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910453303603321
Dirksen Jos  
Birmingham : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Microsoft Visio 2013 business process diagramming and validation / / David J. Parker
Microsoft Visio 2013 business process diagramming and validation / / David J. Parker
Autore Parker David J
Edizione [2nd ed.]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (416 p.)
Disciplina 006.68682
Soggetto topico Business - Data processing
Computer graphics - Computer programs
Soggetto genere / forma Electronic books.
ISBN 1-78217-801-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910453483203321
Parker David J  
Birmingham : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Microsoft Visio 2013 business process diagramming and validation / / David J. Parker
Microsoft Visio 2013 business process diagramming and validation / / David J. Parker
Autore Parker David J
Edizione [2nd ed.]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (416 p.)
Disciplina 006.68682
Soggetto topico Business - Data processing
Computer graphics - Computer programs
ISBN 1-78217-801-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910790848703321
Parker David J  
Birmingham : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Microsoft Visio 2013 business process diagramming and validation / / David J. Parker
Microsoft Visio 2013 business process diagramming and validation / / David J. Parker
Autore Parker David J
Edizione [2nd ed.]
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (416 p.)
Disciplina 006.68682
Soggetto topico Business - Data processing
Computer graphics - Computer programs
ISBN 1-78217-801-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Overview of Process Management in Microsoft Visio 2013 -- Exploring the new process management features in Visio 2013 -- Reviewing Visio Process Management capabilities -- Understanding the Visio BMP Maturity Model -- Reviewing the foundations of structured diagramming -- Reviewing the enhanced process flow templates -- Looking at the Flowchart templates -- Reviewing the new process flow templates -- Understanding a BPMN Diagram -- Understanding a Microsoft SharePoint 2013 workflow -- Validation of process diagrams -- Analyzing the structure of a Visio document -- Using the Visio Process Repository -- Publishing visual data from Visio -- Understanding the Visio 2013 editions -- Planning your own solutions -- Summary -- Chapter 2: Understanding the Microsoft Visio Object Model -- Introducing the Visio Type libraries -- Going beyond the object model -- Classifying the Visio document -- Selecting a programming language to use with Visio -- Understanding the Drawing Explorer window -- Understanding the Visio object model -- Examining the Application object -- Reviewing the ActiveDocument and ActivePage objects -- Reviewing the Addons collection -- Reviewing the COMAddIns collection -- Reviewing the CurrentEdition property -- Reviewing the DataFeaturesEnabled property -- Reviewing the Documents collection -- Reviewing the TypelibMinorVersion and Version properties -- Examining the Document object -- Reviewing the Advanced Properties object -- Reviewing the DataRecordsets collection -- Reviewing the DocumentSheet object -- Reviewing the ID and Index properties -- Reviewing the FullName and Name properties -- Reviewing the Masters collection -- Reviewing the Pages collection -- Reviewing the ReadOnly property.
Reviewing the Type property -- Reviewing the Validation object -- Examining the Master object -- Reviewing the BaseID property -- Reviewing the Hidden property -- Reviewing the ID, Index, and IndexInStencil properties -- Reviewing the Name and NameU properties -- Reviewing the PageSheet object -- Reviewing the Type property -- Examining the Page object -- Reviewing the Connects collection -- Reviewing the ID and Index properties -- Reviewing the Layers collection -- Reviewing the PageSheet object -- Reviewing the Comments and ShapeComments property -- Reviewing the Shapes collection -- Reviewing the Type property -- Examining the Shape object -- Reviewing the Characters and Text properties -- Reviewing the Connects and FromConnects collections -- Reviewing the Hyperlinks collection -- Reviewing the ID, Index, NameID, Name, and NameU properties -- Reviewing the IsCallout and IsDataGraphicCallout properties -- Reviewing the LayerCount property -- Reviewing the Master, MasterShape, and RootShape objects -- Reviewing the OneD property -- Reviewing the Parent object -- Reviewing the Type property -- Examining the Section object -- Examining the Row object -- Examining the Cell object -- Reviewing the Column property -- Reviewing the Error property -- Reviewing the Formula and FormulaU properties -- Reviewing the Name and LocalName properties -- Reviewing the Result properties -- Reviewing the Units property -- Iterating through cells -- Delving into the Connectivity API -- Understanding the Shape.ConnectedShapes method -- Understanding the Shape.GluedShapes method -- Understanding the Shape.MemberOfContainers property -- Understanding the Shape.CalloutsAssociated property -- Listing the steps in a process flow -- Summary -- Chapter 3: Understanding the ShapeSheet™ -- Finding the ShapeSheet -- Understanding sections, rows, and cells.
Reading a cell's properties -- Printing out the ShapeSheet settings -- Understanding the functions -- Important sections for rules validation -- Looking at the User-defined Cells section -- Using the category of a Shape -- Using the structure type of a Shape -- Checking a Container shape -- Checking a List shape -- Checking for attached Callout shapes -- Looking at the Shape Data section -- Using the String type -- Using the Fixed List type -- Using the Number type -- Using the Boolean type -- Using the Variable List type -- Using the Date type -- Using the Duration type -- Using the Currency type -- Looking at the Hyperlinks section -- Working with Layer Membership -- Summary -- Chapter 4: Understanding the Validation API -- An overview of Validation objects -- Using the Validate method -- Validating custom rules written in code -- Working with the ValidationRuleSets collection -- Adding to or updating a ruleset -- Working with the ValidationRules collection -- Adding to or updating a rule -- Verifying that a rule works -- Working with the ValidationIssues collection -- Retrieving the selected issue in the Issues window -- Toggling the Issues window visibility -- Listing the issues caused by a particular shape -- Using code to clear issues -- Retrieving an existing issue in code -- Adding an issue in code -- Summary -- Chapter 5: Developing a Validation API Interface -- Understanding the architecture of the tool -- Enhancing the ThisAddin class -- Listening for application events -- Checking for the Visio Professional edition -- Creating the ViewModel class -- Creating the BaseViewModel class -- Viewing the documents collection -- Viewing the ValidationRuleSets collection -- Viewing the ValidationRules collection -- Viewing the ValidationIssues collection -- Modifying the Visio Fluent UI -- Creating the Rules Explorer window.
Self-describing tree views -- Making informative tooltips -- Linking detail panels -- Editing rule set properties -- Editing rule properties -- Handling special key strokes -- Adding the Explorer actions -- Creating the Add button -- Creating the Add Issue button -- Creating the Paste button -- Creating the Copy button -- Creating the Delete button -- Displaying the rule for a selected issue -- Displaying the issues for the current selection -- Summary -- Chapter 6: Reviewing Validation Rules and Issues -- Extensions to our ribbon -- Annotating Visio diagrams with issues -- Saving the current user settings -- Displaying the issue mark-up page -- Adding in the issue comments -- Hiding the issue mark-up page -- Exporting rule sets to XML -- Getting the XDocument object -- Getting the VERuleSet XElement -- Getting the VEIssue XElement -- Importing rule sets from XML -- Creating rule set reports -- Getting the XSL stylesheet -- Summary -- Chapter 7: Creating Validation Rules -- Overview of the document validation process -- Validating rule sets -- Validating rules -- Processing a rule -- Validation functions -- Useful ShapeSheet functions -- Filter and Test Expressions -- Checking the type of shape -- Checking the category of shapes -- Checking the layer of a shape -- Checking if the page contains relevant shapes -- Checking for specific cell values -- Checking that connectors are connected -- Checking that shapes have correct connections -- Checking whether shapes are outside containers -- Checking whether a shape has text -- Custom validation rules in code -- Summary -- Chapter 8: Publishing Validation Rules and Diagrams -- Overview of Visio categories and templates -- Creating a custom template -- Adding embellishments -- Adding the template description -- The simplest method to provide a template -- Editing the file paths for templates.
Setting the file paths for templates -- Creating a template preview image -- Enhancing the quality of the preview image -- The best method for publishing templates -- Creating a setup project -- Running the installation -- Uninstalling and Repairing -- Summary -- Chapter 9: A Worked Example for Data Flow Model Diagrams - Part 1 -- What are Data Flow Diagrams? -- Examining the standard template -- Enhancing the masters -- Editing the Data Flow master -- Preparing for AutoConnect -- Editing the Data Store master -- Adding Shape Data -- Enhancing the graphics -- Displaying the ID value -- Improving the group shape -- Editing the Interface master -- Editing the Process master -- Adding Shape Data -- Enhancing the graphics -- Displaying the ID value -- Displaying the Category value -- Improving the group shape -- Setting the Subprocess master -- Enhancing the page -- Summary -- Chapter 10: A Worked Example for Data Flow Model Diagrams - Part 2 -- Writing the rule set -- Rule 1 - all processes must have at least one data flow in and one data flow out -- Rule 2 - all processes should modify the incoming data, producing new forms of the outgoing data -- Rule 3 - each data store must be involved with at least one data flow -- Rule 4 - each external entity must be involved with at least one data flow -- Rule 5 - a data flow must be attached to at least one process -- Rule 6 - data flows cannot go directly from one external entity to another external entity -- Rule 7 - do not allow a single page of a DFD to get too complex -- Rule 8 - each component should be labeled -- Rule 9 - each data flow should be labeled describing the data that flows through it -- Rule 10 - each component and subcomponent should be numbered -- Rule 11 - a data flow must be connected between two components -- Rule 12 - a flow must not cycle back to itself -- Summary.
Chapter 11: A Worked Example for Data Flow Model Diagrams - Part 3.
Record Nr. UNINA-9910820970203321
Parker David J  
Birmingham : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
OpenGL ES 3.0 cookbook : over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges / / Parminder Singh
OpenGL ES 3.0 cookbook : over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges / / Parminder Singh
Autore Singh Parminder
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, [England] ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Descrizione fisica 1 online resource (514 p.)
Disciplina 004.3984775
Soggetto topico Computer graphics - Computer programs
ISBN 9781849695534
1849695539
9781849695527
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: OpenGL ES 3.0 in Android/iOS; Introduction; Programming shaders in Open GL ES shading language 3.0; Loading and compiling a shader program; Linking a shader program; Checking errors in OpenGL ES 3.0; Using the per-vertex attribute to send data to a shader; Using uniform variables to send data to a shader; Programming OpenGL ES 3.0 Hello World Triangle; Using JNI in Android to communicate with C/C++; Developing an Android OpenGL ES 3.0 application
Developing an iOS OpenGL ES 3.0 applicationChapter 2: OpenGL ES 3.0 Essentials; Introduction; Building prototypes using the GLPI framework; Implementing touch events; Rendering primitives with vertex arrays; Drawing APIs in OpenGL ES 3.0; Efficient rendering with Vertex Buffer Object; Transformations with the model, view, and projection analogies; Understanding the projection system in GLPI; Culling in OpenGL ES 3.0; Depth testing in OpenGL ES 3.0; Chapter 3: New Features of OpenGL ES 3.0; Introduction; Managing variable attributes with qualifiers
Grouping uniforms and creating buffer objectsManaging VBO with Vertex Array Objects; Reading and writing buffer objects with mapping; Render multiple objects with geometry instancing; Rendering multiple primitives with primitive restart; Chapter 4: Working with Meshes; Introduction; Creating polygon meshes with Blender; Rendering the wavefront OBJ mesh model; Rendering the 3Ds mesh model; Chapter 5: Light and Materials; Introduction; Implementing the per-vertex ambient light component; Implementing the per-vertex diffuse light component; Implementing the per-vertex specular light component
Optimizing the specular light with the halfway vectorGouraud shading - the per-vertex shading technique; Phong shading - the per-fragment shading technique; Implementing directional and point light; Implementing multiple lights in a scene; Implementing two-side shading; Chapter 6: Working with Shaders; Introduction; Implementing the wobble and ripple effect; Procedural texture shading with object coordinates; Creating a circular pattern and making them revolve; Generating a brick pattern; Generating the polka dot pattern; Discarding fragments
Procedural texture shading with texture coordinatesChapter 7: Textures and Mapping Techniques; Introduction; Applying texture with UV mapping; Efficient rendering with the ETC2 compressed texture; Applying multiple textures; Implementing Skybox with seamless cube mapping; Implementing reflection and refraction with environment mapping; Implementing render to texture with Frame Buffer Objects; Implementing terrain with displacement mapping; Implementing bump mapping; Chapter 8: Font Rendering; Introduction; Font rendering with the FreeType project; Rendering different languages with Harfbuzz
Rendering text on Head Up Display
Altri titoli varianti Open graphics library embedded systems 3.0 cookbook
Over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges
Record Nr. UNINA-9910788275003321
Singh Parminder  
Birmingham, [England] ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
OpenGL ES 3.0 cookbook : over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges / / Parminder Singh
OpenGL ES 3.0 cookbook : over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges / / Parminder Singh
Autore Singh Parminder
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, [England] ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Descrizione fisica 1 online resource (514 p.)
Disciplina 004.3984775
Soggetto topico Computer graphics - Computer programs
ISBN 9781849695534
1849695539
9781849695527
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: OpenGL ES 3.0 in Android/iOS; Introduction; Programming shaders in Open GL ES shading language 3.0; Loading and compiling a shader program; Linking a shader program; Checking errors in OpenGL ES 3.0; Using the per-vertex attribute to send data to a shader; Using uniform variables to send data to a shader; Programming OpenGL ES 3.0 Hello World Triangle; Using JNI in Android to communicate with C/C++; Developing an Android OpenGL ES 3.0 application
Developing an iOS OpenGL ES 3.0 applicationChapter 2: OpenGL ES 3.0 Essentials; Introduction; Building prototypes using the GLPI framework; Implementing touch events; Rendering primitives with vertex arrays; Drawing APIs in OpenGL ES 3.0; Efficient rendering with Vertex Buffer Object; Transformations with the model, view, and projection analogies; Understanding the projection system in GLPI; Culling in OpenGL ES 3.0; Depth testing in OpenGL ES 3.0; Chapter 3: New Features of OpenGL ES 3.0; Introduction; Managing variable attributes with qualifiers
Grouping uniforms and creating buffer objectsManaging VBO with Vertex Array Objects; Reading and writing buffer objects with mapping; Render multiple objects with geometry instancing; Rendering multiple primitives with primitive restart; Chapter 4: Working with Meshes; Introduction; Creating polygon meshes with Blender; Rendering the wavefront OBJ mesh model; Rendering the 3Ds mesh model; Chapter 5: Light and Materials; Introduction; Implementing the per-vertex ambient light component; Implementing the per-vertex diffuse light component; Implementing the per-vertex specular light component
Optimizing the specular light with the halfway vectorGouraud shading - the per-vertex shading technique; Phong shading - the per-fragment shading technique; Implementing directional and point light; Implementing multiple lights in a scene; Implementing two-side shading; Chapter 6: Working with Shaders; Introduction; Implementing the wobble and ripple effect; Procedural texture shading with object coordinates; Creating a circular pattern and making them revolve; Generating a brick pattern; Generating the polka dot pattern; Discarding fragments
Procedural texture shading with texture coordinatesChapter 7: Textures and Mapping Techniques; Introduction; Applying texture with UV mapping; Efficient rendering with the ETC2 compressed texture; Applying multiple textures; Implementing Skybox with seamless cube mapping; Implementing reflection and refraction with environment mapping; Implementing render to texture with Frame Buffer Objects; Implementing terrain with displacement mapping; Implementing bump mapping; Chapter 8: Font Rendering; Introduction; Font rendering with the FreeType project; Rendering different languages with Harfbuzz
Rendering text on Head Up Display
Altri titoli varianti Open graphics library embedded systems 3.0 cookbook
Over 90 ready-to-serve, real-time rendering recipes on Android and iOS platforms using OpenGL ES 3.0 and GL shading language 3.0 to solve day-to-day modern 3D graphics challenges
Record Nr. UNINA-9910826724903321
Singh Parminder  
Birmingham, [England] ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Photoshop CS6 bible [[electronic resource] /] / Lisa DaNae Dayley, Brad Dayley
Photoshop CS6 bible [[electronic resource] /] / Lisa DaNae Dayley, Brad Dayley
Autore Dayley Lisa DaNae
Pubbl/distr/stampa Indianapolis, IN, : Wiley, c2012
Descrizione fisica 1 recurso en línea
Disciplina 006.686
006.6896
Altri autori (Persone) DayleyBrad
Soggetto topico Computer graphics - Computer programs
Computer graphics
Photography - Digital techniques - Computer programs
Photography - Digital techniques - Data processing
Soggetto genere / forma Electronic books.
ISBN 1-299-31457-0
1-118-22477-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Adobe Photoshop CS6 Bible; About the Authors; Credits; Table of Contents; Acknowledgments; Introduction; Is This Book for You?; How This Book Is Organized; How to Use This Book; Icons Used in This Book; Contacting the Authors; Part I: Getting Started with Adobe Photoshop CS6; Chapter 1: Introducing Adobe Photoshop CS6; Discovering the Versatile World of Photoshop; Looking at What's New in Photoshop CS6; Summary; Chapter 2: Exploring the Photoshop Workspace; Touring the Workspace; Exploring the Photoshop Menu Bar; Exploring Panels; Understanding the Tools in the Toolbox; Configuring Presets
Setting PreferencesCustomizing Shortcuts and Menus; Summary; Chapter 3: Performing Image Basics; Exploring File Types; Creating and Opening Images; Resizing Files and Adjusting Resolution; Cropping and Straightening Images; Summary; Chapter 4: Understanding Colors, Histograms, Levels, and Curves; Knowing Color Basics; Understanding Channels and Levels; Adjusting with Histograms; Working in Different Color Modes; Choosing Colors; Summary; Chapter 5: Applying History and Actions; Understanding Photoshop's Non-Destructive Features; Using the History Panel; Creating and Using Automated Actions
SummaryChapter 6: Using Bridge to Organize and Process Files; Working in the Bridge Workspaces; Organizing Files in Bridge; Processing Images Using Bridge and Photoshop; Using the Mini-Bridge Tool in Photoshop; Summary; Part II: Working with Camera Raw Images; Chapter 7: Exploring Camera Raw Basics; Looking at Camera Raw Benefits; Understanding Camera Raw File Types; Opening Images in Camera Raw; Getting to Know the Camera Raw Workspace; Changing Your Workflow Options; Setting Preferences; Using the Camera Raw Panel Menu; Creating Snapshots; Saving Presets; Exporting Camera Raw Files; Summary
Chapter 8: Processing Photos with Camera RawGetting to Know the Camera Raw Tools; Synchronizing Adjustments in Multiple RAW Images; Adjusting the White Balance; Adjusting Lighting; Adjusting Color and Clarity; Correcting and Retouching; Creating Artistic Effects; Correcting Camera Quirks; Reducing Noise and Adjusting Sharpness; Summary; Part III: Working with Selections, Layers, and Channels; Chapter 9: Creating Selections; Getting Familiar with the Select Menu; Using the Selection Tools; Refining Your Selection; Using the Color Range Selector; Summary; Chapter 10: Learning All About Layers
Introducing LayersUsing the Layer Menus; Looking at the Layers Panel; Applying Worry-Free Fill and Adjustment Layers; Creating Layer Style Special Effects; Creating Smart Objects; Manipulating Layer Masks; Creating Layer Comps; Merging Layers; Summary; Chapter 11: Exploring Channels; Understanding Color Channels; Using the Channel Mixer; Using the Channels Panel; Making Channel Selections; Understanding the Alpha Channel; Using Spot Color Channels; Summary; Part IV: Enhancing, Correcting, and Retouching Images; Chapter 12: Optimizing Adjustment Workflow; Understanding Workflow
Making Auto Adjustments
Record Nr. UNINA-9910461658203321
Dayley Lisa DaNae  
Indianapolis, IN, : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Photoshop CS6 bible [[electronic resource] /] / Lisa DaNae Dayley, Brad Dayley
Photoshop CS6 bible [[electronic resource] /] / Lisa DaNae Dayley, Brad Dayley
Autore Dayley Lisa DaNae
Pubbl/distr/stampa Indianapolis, IN, : Wiley, c2012
Descrizione fisica 1 recurso en línea
Disciplina 006.686
006.6896
Altri autori (Persone) DayleyBrad
Soggetto topico Computer graphics - Computer programs
Computer graphics
Photography - Digital techniques - Computer programs
Photography - Digital techniques - Data processing
ISBN 1-299-31457-0
1-118-22477-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Adobe Photoshop CS6 Bible; About the Authors; Credits; Table of Contents; Acknowledgments; Introduction; Is This Book for You?; How This Book Is Organized; How to Use This Book; Icons Used in This Book; Contacting the Authors; Part I: Getting Started with Adobe Photoshop CS6; Chapter 1: Introducing Adobe Photoshop CS6; Discovering the Versatile World of Photoshop; Looking at What's New in Photoshop CS6; Summary; Chapter 2: Exploring the Photoshop Workspace; Touring the Workspace; Exploring the Photoshop Menu Bar; Exploring Panels; Understanding the Tools in the Toolbox; Configuring Presets
Setting PreferencesCustomizing Shortcuts and Menus; Summary; Chapter 3: Performing Image Basics; Exploring File Types; Creating and Opening Images; Resizing Files and Adjusting Resolution; Cropping and Straightening Images; Summary; Chapter 4: Understanding Colors, Histograms, Levels, and Curves; Knowing Color Basics; Understanding Channels and Levels; Adjusting with Histograms; Working in Different Color Modes; Choosing Colors; Summary; Chapter 5: Applying History and Actions; Understanding Photoshop's Non-Destructive Features; Using the History Panel; Creating and Using Automated Actions
SummaryChapter 6: Using Bridge to Organize and Process Files; Working in the Bridge Workspaces; Organizing Files in Bridge; Processing Images Using Bridge and Photoshop; Using the Mini-Bridge Tool in Photoshop; Summary; Part II: Working with Camera Raw Images; Chapter 7: Exploring Camera Raw Basics; Looking at Camera Raw Benefits; Understanding Camera Raw File Types; Opening Images in Camera Raw; Getting to Know the Camera Raw Workspace; Changing Your Workflow Options; Setting Preferences; Using the Camera Raw Panel Menu; Creating Snapshots; Saving Presets; Exporting Camera Raw Files; Summary
Chapter 8: Processing Photos with Camera RawGetting to Know the Camera Raw Tools; Synchronizing Adjustments in Multiple RAW Images; Adjusting the White Balance; Adjusting Lighting; Adjusting Color and Clarity; Correcting and Retouching; Creating Artistic Effects; Correcting Camera Quirks; Reducing Noise and Adjusting Sharpness; Summary; Part III: Working with Selections, Layers, and Channels; Chapter 9: Creating Selections; Getting Familiar with the Select Menu; Using the Selection Tools; Refining Your Selection; Using the Color Range Selector; Summary; Chapter 10: Learning All About Layers
Introducing LayersUsing the Layer Menus; Looking at the Layers Panel; Applying Worry-Free Fill and Adjustment Layers; Creating Layer Style Special Effects; Creating Smart Objects; Manipulating Layer Masks; Creating Layer Comps; Merging Layers; Summary; Chapter 11: Exploring Channels; Understanding Color Channels; Using the Channel Mixer; Using the Channels Panel; Making Channel Selections; Understanding the Alpha Channel; Using Spot Color Channels; Summary; Part IV: Enhancing, Correcting, and Retouching Images; Chapter 12: Optimizing Adjustment Workflow; Understanding Workflow
Making Auto Adjustments
Record Nr. UNINA-9910790122403321
Dayley Lisa DaNae  
Indianapolis, IN, : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Photoshop CS6 bible [[electronic resource] /] / Lisa DaNae Dayley, Brad Dayley
Photoshop CS6 bible [[electronic resource] /] / Lisa DaNae Dayley, Brad Dayley
Autore Dayley Lisa DaNae
Pubbl/distr/stampa Indianapolis, IN, : Wiley, c2012
Descrizione fisica 1 recurso en línea
Disciplina 006.686
006.6896
Altri autori (Persone) DayleyBrad
Soggetto topico Computer graphics - Computer programs
Computer graphics
Photography - Digital techniques - Computer programs
Photography - Digital techniques - Data processing
ISBN 1-299-31457-0
1-118-22477-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Adobe Photoshop CS6 Bible; About the Authors; Credits; Table of Contents; Acknowledgments; Introduction; Is This Book for You?; How This Book Is Organized; How to Use This Book; Icons Used in This Book; Contacting the Authors; Part I: Getting Started with Adobe Photoshop CS6; Chapter 1: Introducing Adobe Photoshop CS6; Discovering the Versatile World of Photoshop; Looking at What's New in Photoshop CS6; Summary; Chapter 2: Exploring the Photoshop Workspace; Touring the Workspace; Exploring the Photoshop Menu Bar; Exploring Panels; Understanding the Tools in the Toolbox; Configuring Presets
Setting PreferencesCustomizing Shortcuts and Menus; Summary; Chapter 3: Performing Image Basics; Exploring File Types; Creating and Opening Images; Resizing Files and Adjusting Resolution; Cropping and Straightening Images; Summary; Chapter 4: Understanding Colors, Histograms, Levels, and Curves; Knowing Color Basics; Understanding Channels and Levels; Adjusting with Histograms; Working in Different Color Modes; Choosing Colors; Summary; Chapter 5: Applying History and Actions; Understanding Photoshop's Non-Destructive Features; Using the History Panel; Creating and Using Automated Actions
SummaryChapter 6: Using Bridge to Organize and Process Files; Working in the Bridge Workspaces; Organizing Files in Bridge; Processing Images Using Bridge and Photoshop; Using the Mini-Bridge Tool in Photoshop; Summary; Part II: Working with Camera Raw Images; Chapter 7: Exploring Camera Raw Basics; Looking at Camera Raw Benefits; Understanding Camera Raw File Types; Opening Images in Camera Raw; Getting to Know the Camera Raw Workspace; Changing Your Workflow Options; Setting Preferences; Using the Camera Raw Panel Menu; Creating Snapshots; Saving Presets; Exporting Camera Raw Files; Summary
Chapter 8: Processing Photos with Camera RawGetting to Know the Camera Raw Tools; Synchronizing Adjustments in Multiple RAW Images; Adjusting the White Balance; Adjusting Lighting; Adjusting Color and Clarity; Correcting and Retouching; Creating Artistic Effects; Correcting Camera Quirks; Reducing Noise and Adjusting Sharpness; Summary; Part III: Working with Selections, Layers, and Channels; Chapter 9: Creating Selections; Getting Familiar with the Select Menu; Using the Selection Tools; Refining Your Selection; Using the Color Range Selector; Summary; Chapter 10: Learning All About Layers
Introducing LayersUsing the Layer Menus; Looking at the Layers Panel; Applying Worry-Free Fill and Adjustment Layers; Creating Layer Style Special Effects; Creating Smart Objects; Manipulating Layer Masks; Creating Layer Comps; Merging Layers; Summary; Chapter 11: Exploring Channels; Understanding Color Channels; Using the Channel Mixer; Using the Channels Panel; Making Channel Selections; Understanding the Alpha Channel; Using Spot Color Channels; Summary; Part IV: Enhancing, Correcting, and Retouching Images; Chapter 12: Optimizing Adjustment Workflow; Understanding Workflow
Making Auto Adjustments
Record Nr. UNINA-9910811920203321
Dayley Lisa DaNae  
Indianapolis, IN, : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Powerpoint® 2013 for dummies [[electronic resource] /] / by Doug Lowe
Powerpoint® 2013 for dummies [[electronic resource] /] / by Doug Lowe
Autore Lowe Doug <1959->
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, Inc. ; , [2013]
Descrizione fisica 1 online resource (355 pages) ; : colour illustrations
Disciplina 005.58
Collana --For dummies
Soggetto topico Computers and IT
Presentation graphics software
Computer graphics - Computer programs
Business presentations - Graphic methods - Computer programs
ISBN 1-118-50260-4
1-118-50261-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Welcome to PowerPoint 2013 -- Editing slides -- Working in outline view -- Proofing your presentations -- Don't forget your notes! -- Show time! -- All about fonts and text formatting -- Designing your slides -- Animating your slides -- Mastes of the universe meet the templates of doom -- Inserting pictures -- Drawing on your slides -- Charting for fun and profit -- Working with SmartArt -- Lights! Camera! Action! (adding sound and video) -- More things to insert on your slides -- Collaborating in the Cloud -- Using a slide library and other was to reuse slides -- Exporting your presentation to other formats -- Ten PowerPoint Commandments -- Ten tips for creating readable slides -- Ten ways to keep your audience awake.
Altri titoli varianti Microsoft® PowerPoint® 2013 for dummies
Microsoft® PowerPoint® for dummies
Powerpoint® for dummies
Record Nr. UNINA-9910792079703321
Lowe Doug <1959->  
Hoboken, New Jersey : , : John Wiley & Sons, Inc. ; , [2013]
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