Gaming the system : designing with Gamestar mechanic / / Katie Salen Tekinbaș [and three others] ; foreword by James Paul Gee |
Pubbl/distr/stampa | Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , 2014 |
Descrizione fisica | 1 online resource (303 p.) |
Disciplina | 794.8/1536 |
Collana |
Interconnections: Understanding Systems through Digital Design
John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning |
Soggetto topico |
Computer games - Design - Computer programs
Computer games - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
0-262-31996-9
0-262-31995-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Contents; Series Foreword; Foreword; Acknowledgments and Project History; Systems Thinking Concepts in This Book Collection; Alignment to Common Core State Standards; Next Generation Science Standards; Introduction; Toolkit; Design Challenges Overview; Design Challenge 1; Design Challenge 2; Design Challenge 3; Design Challenge 4; Design Challenge 5; Design Challenge 6; Delving Deeper Into Systems Thinking; Appendix A; Appendix B; Appendix C; Appendix D; Appendix E; References; Index |
Record Nr. | UNINA-9910460155503321 |
Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Godot Engine game development projects : build five cross-platform 2D and 3D games with Godot 3.0 / / Chris Bradfield |
Autore | Bradfield Chris |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham ; ; Mumbai : , : Packt, , 2018 |
Descrizione fisica | 1 online resource (291 pages) : illustrations |
Disciplina | 794.81526 |
Soggetto topico |
Computer games - Programming
Computer games - Design |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78883-642-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910466480303321 |
Bradfield Chris
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Birmingham ; ; Mumbai : , : Packt, , 2018 | ||
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Lo trovi qui: Univ. Federico II | ||
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Grome terrain modeling with Ogre3D, UDK, and Unity3D [[electronic resource] ] : create massive terrains and export them to the most popular game engines / / Richard A. Hawley |
Autore | Hawley Richard A |
Pubbl/distr/stampa | Birmingham, : Packt Pub., 2013 |
Descrizione fisica | 1 online resource (162 p.) |
Disciplina | 794.8 |
Collana | Community experience distilled |
Soggetto topico | Computer games - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
1-299-26130-2
1-84969-940-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Preface; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Chapter 1: Creating Virtual Landscapes; Describing a world in data; Heightmaps are common ground; Texture sizes; The huge world problem; Floating point precision; Depth buffer precision; Planning our first project - the brief; Starting GROME; Summary; Chapter 2: GROME Workspace; Viewports; Selecting objects; Workspace panel; Workspace tab; Scene tab; Layer stack; Layer type selector; Selection filter; Tools panel; Workflow/creation path; Zones; Know the dimensions; Zone splitter
Example - volcano islandSplitting zones; Creating a simple procedural heightmap; Summary; Chapter 3: Heightmaps; Modifier toolsets; Heightmap toolset; Elevation; SurfInfo; Erosion and FLErosion; HmapImport; Resampler; HSmooth; HmapStamp; ObjLevel; Simplify; Heightmap Brush toolset; Elevation; Smudge; Smooth; Clone; Fractals, Hills, Mountains, and Dunes; Procedural Heightmap toolset; PDeposition; FractalNoise and FractalDunes; Example - the Heightmap layer stack; Heightmap layer operations; Merging a heightmap; Flatten down; Selection masks; Example - putting it together; Our initial work plan Now to apply the River featureBrushing the shoreline; Summary; Chapter 4: Textures and Lighting; Performance consideration for mobiles; Working with material layers; Assigning zones to a layer; Color textures; Ground holes; Masked textures; The texture toolset; ColorGen tool; Distribution Mask component; Layers and Layers in use; Shadowmap tool; MaskFilter tool; MaskGen tool; The Base layer; The 01 layer; Arm 02 Texture layer; Final Detail layer; All done; Vertical texture mapping; ColorBake tool; NormalMap tool; Let it snow; The brush tools; The package browser; Decals; Summary Chapter 5: Bring Me a ShrubberyExportability of vegetation; GROME detail objects and billboards; The Detail layer stack; Adding grass billboards; Adding 3D Object details; The Detail toolset; Brush tool; Mask tool; Procedural tools; 3D Objects in detail layers; Summary; Chapter 6: Water, Rivers, and Roads; Water layers; Creating a new water layer; Masks; Global settings; Waves; Coloring; Lighting; Shadows on water layers; Water toolset; Generator tool; Shoreline tool; Creating rivers; Creating a small stepped river feature; Roads; Create tool; Adding more roads to create a network Adjust toolConfigure tool; Texturing the road; Real road data; Summary; Chapter 7: Exporting to Unity, UDK, and Ogre 3D; Unity; Desktop PC/Mac; Export RAW terrain; Exporting from GROME; Importing into Unity; Importing Unity Splatmaps; Convert texture to ARGBA32 format; Unity editor script to replace splatmaps; Mesh terrain export; Mesh export from GROME; Unreal Development Kit; GROME export plugin for UDK; Ogre3D; OgreGraphite engine; Exporting with GraphiTE; Compiling the code; Deleting zones; Going further - the edge of forever; Summary; Index |
Record Nr. | UNINA-9910465382603321 |
Hawley Richard A
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Birmingham, : Packt Pub., 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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How to cheat in blender 2.7x / / by Alan Thorn |
Autore | Thorn Alan |
Edizione | [First edition.] |
Pubbl/distr/stampa | Boca Raton, FL : , : CRC Press, , 2017 |
Descrizione fisica | 1 online resource (ix, 269 pages) |
Disciplina | 777.7 |
Soggetto topico |
Computer animation
Computer games - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
1-315-15361-0
1-4987-6452-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | chapter 1 Interface Cheats -- chapter 2 Selections -- chapter 3 Modeling -- chapter 4 UV Mapping Cheats -- chapter 5 Texturing and Materials -- chapter 6 Rigging and Animation Cheats -- chapter 7 Rendering Cheats -- chapter 9 Game Development Cheats -- chapter 10 Interoperability. |
Record Nr. | UNINA-9910466813803321 |
Thorn Alan
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Boca Raton, FL : , : CRC Press, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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HTML5 game development with GameMaker [[electronic resource] ] : experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / / Jason Lee Elliott |
Autore | Lee Elliott Jason |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, U.K., : Packt Publishing, c2013 |
Descrizione fisica | 1 online resource (364 p.) |
Disciplina | 005.72 |
Collana | Community experience distilled |
Soggetto topico |
HTML (Document markup language)
Electronic games - Design Computer games - Design Computer games - Programming |
Soggetto genere / forma | Electronic books. |
ISBN | 1-84969-411-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Getting to know the studio with your first game -- Triple 'A' games : art and audio -- Shoot 'em up : creating a side-scrolling shooter -- The adventure begins -- Platform fun -- Toppling towers -- Dynamic front ends -- Playing with particles -- Get your game out there. |
Record Nr. | UNINA-9910462962703321 |
Lee Elliott Jason
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Birmingham, U.K., : Packt Publishing, c2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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HTML5 game programming with enchant.js / / Brandon McInnis [and five others] |
Autore | Shimizu Ryo |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | New York : , : Apress, , 2013 |
Descrizione fisica | 1 online resource (xxi, 195 pages) : illustrations (some color) |
Disciplina |
004
794.8151 |
Collana | Expert's voice in Web development HTML5 game programming with enchant.js |
Soggetto topico |
Computer games - Programming
Computer games - Development HTML (Document markup language) JavaScript (Computer program language) Web sites - Computer games - Development |
ISBN | 1-4302-4744-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Contents at a Glance""; ""Contents""; ""About the Authors""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: Beginning enchant.js Development""; ""Visit the enchant.js Web Sites""; ""enchantjs.com""; ""code.9leap.net""; ""9leap.net""; ""Compatibility and Releases""; ""Features of enchant.js""; ""Object-Oriented Programming""; ""Asynchronous Processing""; ""Plug-in Extensibility""; ""Images and Sounds""; ""JavaScript, HTML5, and CSS""; ""JavaScript""; ""HTML and HTML5""; ""CSS""; ""Making “Hello World!� Appear on the Screen""
""Create a Skating Bear""""Get started with your application""; ""Import the enchant.js Library""; ""Edit the Source Code""; ""Preview Your Results""; ""Finish Source Code Editing""; ""Executing on Devices and Uploading to 9leap.net""; ""Source Code Viewing Screen""; ""Execute on Devices""; ""Embedding in a Blog""; ""Submitting to 9leap.net""; ""Conclusion""; ""Chapter 2: JavaScript Basics""; ""Summary List""; ""Declare a Variable""; ""Naming Variables""; ""Assign a Value to a Variable""; ""Add Variables""; ""Basic Arithmetic Operators""; ""Check the Value of a Variable""; ""Data Types"" ""Manipulate a Variable Using Itself""""Compound Assignment Operators""; ""Manipulate a Variable Using Incrementation""; ""Compare a Variable""; ""See How Similar Two Values Can Be""; ""Manipulate a Comparison""; ""Implement Logic with the If Statement""; ""Create an Object""; ""Work Smarter with the While and For Loop Statements""; ""Interrupt a Loop with Break""; ""Skip a Loop Iteration with Continue""; ""Generate Random Numbers""; ""Define Scenarios with Switch""; ""Store Numbered Data in an Array""; ""Methods of the Array Object""; ""Store Non-Numbered Data in an Associative Array"" ""Save Time with Functions""""See Where Variables Live""; ""Make Object Blueprints with Prototypes""; ""Conclusion""; ""Chapter 3: Basic Features of enchant.js""; ""Summary List""; ""Inheritance""; ""Seeing Elements of a Game""; ""Creating Labels""; ""Setting Up a Game""; ""Making the Core Object and Starting the Game""; ""Creating a Label""; ""Adding the Label to the rootScene""; ""Changing a Label�s Properties""; ""Formatting Font""; ""Formatting Color""; ""Defining Position""; ""Creating a Function to Create Labels for Us""; ""Creating a Random Number Function"" ""Automating Label Creation with the ENTER_FRAME Event Listener and Periodic Processing""""Slowing Down Processing with Frame and Modulo""; ""Removing Labels After a Specified Time""; ""Making Labels Move""; ""Creating Sprites""; ""Setting Up a Game for Sprites""; ""Creating a Sprite""; ""Specifying the Frame of a Sprite""; ""Animating a Sprite""; ""Moving a Sprite""; ""Orienting a Sprite to Match Its Movement""; ""Drawing a Map with a Surface""; ""Setting up the Game""; ""Creating Containers for a Map""; ""Populating the Map with Tiles"" ""Assigning the Map to the Background and Displaying It"" |
Record Nr. | UNINA-9910735391503321 |
Shimizu Ryo
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New York : , : Apress, , 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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HTML5 games : creating fun with HTML5, CSS3 and WEBGL / / Jacob Seidelin |
Autore | Seidelin Jacob |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Chichester, West Sussex, United Kingdom : , : Wiley, , 2014 |
Descrizione fisica | 1 online resource (458 p.) |
Disciplina | 794.81526 |
Soggetto topico |
Computer games - Programming
HTML (Document markup language) |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-85545-0
1-118-85546-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | part I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games. |
Record Nr. | UNINA-9910464415603321 |
Seidelin Jacob
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Chichester, West Sussex, United Kingdom : , : Wiley, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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HTML5 games : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin |
Autore | Seidelin Jacob |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Chichester, West Sussex : , : Wiley, , 2014 |
Descrizione fisica | 1 online resource (xvi, 440 pages) : illustrations (chiefly color) |
Disciplina | 794.81526 |
Collana | Gale eBooks |
Soggetto topico |
HTML (Document markup language)
Computer games - Programming |
ISBN |
1-118-85545-0
1-118-85546-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | part I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games. |
Record Nr. | UNINA-9910789024103321 |
Seidelin Jacob
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Chichester, West Sussex : , : Wiley, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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HTML5 games : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin |
Autore | Seidelin Jacob |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Chichester, West Sussex : , : Wiley, , 2014 |
Descrizione fisica | 1 online resource (xvi, 440 pages) : illustrations (chiefly color) |
Disciplina | 794.81526 |
Collana | Gale eBooks |
Soggetto topico |
HTML (Document markup language)
Computer games - Programming |
ISBN |
1-118-85545-0
1-118-85546-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | part I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games. |
Record Nr. | UNINA-9910828483703321 |
Seidelin Jacob
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Chichester, West Sussex : , : Wiley, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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HTML5 games [[electronic resource] ] : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin |
Autore | Seidelin Jacob |
Pubbl/distr/stampa | Hoboken, N.J., : Wiley, 2012 |
Descrizione fisica | 1 online resource (514 p.) |
Disciplina |
794.8151
794.81526 |
Soggetto topico |
Computer games - Programming
HTML (Document markup language) |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-40510-5
9786613405104 1-119-97634-0 1-119-97632-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. Getting started with HTML5 games -- pt. 2. Creating the basic game -- pt. 3. Adding 3D and sound -- pt. 4. Local storage and multiplayer games. |
Record Nr. | UNINA-9910461841903321 |
Seidelin Jacob
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Hoboken, N.J., : Wiley, 2012 | ||
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Lo trovi qui: Univ. Federico II | ||
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