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Gaming the system : designing with Gamestar mechanic / / Katie Salen Tekinbaș [and three others] ; foreword by James Paul Gee
Gaming the system : designing with Gamestar mechanic / / Katie Salen Tekinbaș [and three others] ; foreword by James Paul Gee
Pubbl/distr/stampa Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , 2014
Descrizione fisica 1 online resource (303 p.)
Disciplina 794.8/1536
Collana Interconnections: Understanding Systems through Digital Design
John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
Soggetto topico Computer games - Design - Computer programs
Computer games - Programming
Soggetto genere / forma Electronic books.
ISBN 0-262-31996-9
0-262-31995-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Series Foreword; Foreword; Acknowledgments and Project History; Systems Thinking Concepts in This Book Collection; Alignment to Common Core State Standards; Next Generation Science Standards; Introduction; Toolkit; Design Challenges Overview; Design Challenge 1; Design Challenge 2; Design Challenge 3; Design Challenge 4; Design Challenge 5; Design Challenge 6; Delving Deeper Into Systems Thinking; Appendix A; Appendix B; Appendix C; Appendix D; Appendix E; References; Index
Record Nr. UNINA-9910460155503321
Cambridge, Massachusetts ; ; London, England : , : The MIT Press, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Godot Engine game development projects : build five cross-platform 2D and 3D games with Godot 3.0 / / Chris Bradfield
Godot Engine game development projects : build five cross-platform 2D and 3D games with Godot 3.0 / / Chris Bradfield
Autore Bradfield Chris
Edizione [1st edition]
Pubbl/distr/stampa Birmingham ; ; Mumbai : , : Packt, , 2018
Descrizione fisica 1 online resource (291 pages) : illustrations
Disciplina 794.81526
Soggetto topico Computer games - Programming
Computer games - Design
Soggetto genere / forma Electronic books.
ISBN 1-78883-642-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910466480303321
Bradfield Chris  
Birmingham ; ; Mumbai : , : Packt, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Grome terrain modeling with Ogre3D, UDK, and Unity3D [[electronic resource] ] : create massive terrains and export them to the most popular game engines / / Richard A. Hawley
Grome terrain modeling with Ogre3D, UDK, and Unity3D [[electronic resource] ] : create massive terrains and export them to the most popular game engines / / Richard A. Hawley
Autore Hawley Richard A
Pubbl/distr/stampa Birmingham, : Packt Pub., 2013
Descrizione fisica 1 online resource (162 p.)
Disciplina 794.8
Collana Community experience distilled
Soggetto topico Computer games - Programming
Soggetto genere / forma Electronic books.
ISBN 1-299-26130-2
1-84969-940-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Preface; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Chapter 1: Creating Virtual Landscapes; Describing a world in data; Heightmaps are common ground; Texture sizes; The huge world problem; Floating point precision; Depth buffer precision; Planning our first project - the brief; Starting GROME; Summary; Chapter 2: GROME Workspace; Viewports; Selecting objects; Workspace panel; Workspace tab; Scene tab; Layer stack; Layer type selector; Selection filter; Tools panel; Workflow/creation path; Zones; Know the dimensions; Zone splitter
Example - volcano islandSplitting zones; Creating a simple procedural heightmap; Summary; Chapter 3: Heightmaps; Modifier toolsets; Heightmap toolset; Elevation; SurfInfo; Erosion and FLErosion; HmapImport; Resampler; HSmooth; HmapStamp; ObjLevel; Simplify; Heightmap Brush toolset; Elevation; Smudge; Smooth; Clone; Fractals, Hills, Mountains, and Dunes; Procedural Heightmap toolset; PDeposition; FractalNoise and FractalDunes; Example - the Heightmap layer stack; Heightmap layer operations; Merging a heightmap; Flatten down; Selection masks; Example - putting it together; Our initial work plan
Now to apply the River featureBrushing the shoreline; Summary; Chapter 4: Textures and Lighting; Performance consideration for mobiles; Working with material layers; Assigning zones to a layer; Color textures; Ground holes; Masked textures; The texture toolset; ColorGen tool; Distribution Mask component; Layers and Layers in use; Shadowmap tool; MaskFilter tool; MaskGen tool; The Base layer; The 01 layer; Arm 02 Texture layer; Final Detail layer; All done; Vertical texture mapping; ColorBake tool; NormalMap tool; Let it snow; The brush tools; The package browser; Decals; Summary
Chapter 5: Bring Me a ShrubberyExportability of vegetation; GROME detail objects and billboards; The Detail layer stack; Adding grass billboards; Adding 3D Object details; The Detail toolset; Brush tool; Mask tool; Procedural tools; 3D Objects in detail layers; Summary; Chapter 6: Water, Rivers, and Roads; Water layers; Creating a new water layer; Masks; Global settings; Waves; Coloring; Lighting; Shadows on water layers; Water toolset; Generator tool; Shoreline tool; Creating rivers; Creating a small stepped river feature; Roads; Create tool; Adding more roads to create a network
Adjust toolConfigure tool; Texturing the road; Real road data; Summary; Chapter 7: Exporting to Unity, UDK, and Ogre 3D; Unity; Desktop PC/Mac; Export RAW terrain; Exporting from GROME; Importing into Unity; Importing Unity Splatmaps; Convert texture to ARGBA32 format; Unity editor script to replace splatmaps; Mesh terrain export; Mesh export from GROME; Unreal Development Kit; GROME export plugin for UDK; Ogre3D; OgreGraphite engine; Exporting with GraphiTE; Compiling the code; Deleting zones; Going further - the edge of forever; Summary; Index
Record Nr. UNINA-9910465382603321
Hawley Richard A  
Birmingham, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How to cheat in blender 2.7x / / by Alan Thorn
How to cheat in blender 2.7x / / by Alan Thorn
Autore Thorn Alan
Edizione [First edition.]
Pubbl/distr/stampa Boca Raton, FL : , : CRC Press, , 2017
Descrizione fisica 1 online resource (ix, 269 pages)
Disciplina 777.7
Soggetto topico Computer animation
Computer games - Programming
Soggetto genere / forma Electronic books.
ISBN 1-315-15361-0
1-4987-6452-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto chapter 1 Interface Cheats -- chapter 2 Selections -- chapter 3 Modeling -- chapter 4 UV Mapping Cheats -- chapter 5 Texturing and Materials -- chapter 6 Rigging and Animation Cheats -- chapter 7 Rendering Cheats -- chapter 9 Game Development Cheats -- chapter 10 Interoperability.
Record Nr. UNINA-9910466813803321
Thorn Alan  
Boca Raton, FL : , : CRC Press, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
HTML5 game development with GameMaker [[electronic resource] ] : experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / / Jason Lee Elliott
HTML5 game development with GameMaker [[electronic resource] ] : experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game / / Jason Lee Elliott
Autore Lee Elliott Jason
Edizione [1st edition]
Pubbl/distr/stampa Birmingham, U.K., : Packt Publishing, c2013
Descrizione fisica 1 online resource (364 p.)
Disciplina 005.72
Collana Community experience distilled
Soggetto topico HTML (Document markup language)
Electronic games - Design
Computer games - Design
Computer games - Programming
Soggetto genere / forma Electronic books.
ISBN 1-84969-411-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Getting to know the studio with your first game -- Triple 'A' games : art and audio -- Shoot 'em up : creating a side-scrolling shooter -- The adventure begins -- Platform fun -- Toppling towers -- Dynamic front ends -- Playing with particles -- Get your game out there.
Record Nr. UNINA-9910462962703321
Lee Elliott Jason  
Birmingham, U.K., : Packt Publishing, c2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
HTML5 game programming with enchant.js / / Brandon McInnis [and five others]
HTML5 game programming with enchant.js / / Brandon McInnis [and five others]
Autore Shimizu Ryo
Edizione [1st ed. 2013.]
Pubbl/distr/stampa New York : , : Apress, , 2013
Descrizione fisica 1 online resource (xxi, 195 pages) : illustrations (some color)
Disciplina 004
794.8151
Collana Expert's voice in Web development HTML5 game programming with enchant.js
Soggetto topico Computer games - Programming
Computer games - Development
HTML (Document markup language)
JavaScript (Computer program language)
Web sites - Computer games - Development
ISBN 1-4302-4744-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Contents at a Glance""; ""Contents""; ""About the Authors""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: Beginning enchant.js Development""; ""Visit the enchant.js Web Sites""; ""enchantjs.com""; ""code.9leap.net""; ""9leap.net""; ""Compatibility and Releases""; ""Features of enchant.js""; ""Object-Oriented Programming""; ""Asynchronous Processing""; ""Plug-in Extensibility""; ""Images and Sounds""; ""JavaScript, HTML5, and CSS""; ""JavaScript""; ""HTML and HTML5""; ""CSS""; ""Making “Hello World!� Appear on the Screen""
""Create a Skating Bear""""Get started with your application""; ""Import the enchant.js Library""; ""Edit the Source Code""; ""Preview Your Results""; ""Finish Source Code Editing""; ""Executing on Devices and Uploading to 9leap.net""; ""Source Code Viewing Screen""; ""Execute on Devices""; ""Embedding in a Blog""; ""Submitting to 9leap.net""; ""Conclusion""; ""Chapter 2: JavaScript Basics""; ""Summary List""; ""Declare a Variable""; ""Naming Variables""; ""Assign a Value to a Variable""; ""Add Variables""; ""Basic Arithmetic Operators""; ""Check the Value of a Variable""; ""Data Types""
""Manipulate a Variable Using Itself""""Compound Assignment Operators""; ""Manipulate a Variable Using Incrementation""; ""Compare a Variable""; ""See How Similar Two Values Can Be""; ""Manipulate a Comparison""; ""Implement Logic with the If Statement""; ""Create an Object""; ""Work Smarter with the While and For Loop Statements""; ""Interrupt a Loop with Break""; ""Skip a Loop Iteration with Continue""; ""Generate Random Numbers""; ""Define Scenarios with Switch""; ""Store Numbered Data in an Array""; ""Methods of the Array Object""; ""Store Non-Numbered Data in an Associative Array""
""Save Time with Functions""""See Where Variables Live""; ""Make Object Blueprints with Prototypes""; ""Conclusion""; ""Chapter 3: Basic Features of enchant.js""; ""Summary List""; ""Inheritance""; ""Seeing Elements of a Game""; ""Creating Labels""; ""Setting Up a Game""; ""Making the Core Object and Starting the Game""; ""Creating a Label""; ""Adding the Label to the rootScene""; ""Changing a Label�s Properties""; ""Formatting Font""; ""Formatting Color""; ""Defining Position""; ""Creating a Function to Create Labels for Us""; ""Creating a Random Number Function""
""Automating Label Creation with the ENTER_FRAME Event Listener and Periodic Processing""""Slowing Down Processing with Frame and Modulo""; ""Removing Labels After a Specified Time""; ""Making Labels Move""; ""Creating Sprites""; ""Setting Up a Game for Sprites""; ""Creating a Sprite""; ""Specifying the Frame of a Sprite""; ""Animating a Sprite""; ""Moving a Sprite""; ""Orienting a Sprite to Match Its Movement""; ""Drawing a Map with a Surface""; ""Setting up the Game""; ""Creating Containers for a Map""; ""Populating the Map with Tiles""
""Assigning the Map to the Background and Displaying It""
Record Nr. UNINA-9910735391503321
Shimizu Ryo  
New York : , : Apress, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
HTML5 games : creating fun with HTML5, CSS3 and WEBGL / / Jacob Seidelin
HTML5 games : creating fun with HTML5, CSS3 and WEBGL / / Jacob Seidelin
Autore Seidelin Jacob
Edizione [Second edition.]
Pubbl/distr/stampa Chichester, West Sussex, United Kingdom : , : Wiley, , 2014
Descrizione fisica 1 online resource (458 p.)
Disciplina 794.81526
Soggetto topico Computer games - Programming
HTML (Document markup language)
Soggetto genere / forma Electronic books.
ISBN 1-118-85545-0
1-118-85546-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto part I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games.
Record Nr. UNINA-9910464415603321
Seidelin Jacob  
Chichester, West Sussex, United Kingdom : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
HTML5 games : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin
HTML5 games : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin
Autore Seidelin Jacob
Edizione [Second edition.]
Pubbl/distr/stampa Chichester, West Sussex : , : Wiley, , 2014
Descrizione fisica 1 online resource (xvi, 440 pages) : illustrations (chiefly color)
Disciplina 794.81526
Collana Gale eBooks
Soggetto topico HTML (Document markup language)
Computer games - Programming
ISBN 1-118-85545-0
1-118-85546-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto part I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games.
Record Nr. UNINA-9910789024103321
Seidelin Jacob  
Chichester, West Sussex : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
HTML5 games : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin
HTML5 games : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin
Autore Seidelin Jacob
Edizione [Second edition.]
Pubbl/distr/stampa Chichester, West Sussex : , : Wiley, , 2014
Descrizione fisica 1 online resource (xvi, 440 pages) : illustrations (chiefly color)
Disciplina 794.81526
Collana Gale eBooks
Soggetto topico HTML (Document markup language)
Computer games - Programming
ISBN 1-118-85545-0
1-118-85546-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto part I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games.
Record Nr. UNINA-9910828483703321
Seidelin Jacob  
Chichester, West Sussex : , : Wiley, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
HTML5 games [[electronic resource] ] : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin
HTML5 games [[electronic resource] ] : creating fun with HTML5, CSS3, and WebGL / / Jacob Seidelin
Autore Seidelin Jacob
Pubbl/distr/stampa Hoboken, N.J., : Wiley, 2012
Descrizione fisica 1 online resource (514 p.)
Disciplina 794.8151
794.81526
Soggetto topico Computer games - Programming
HTML (Document markup language)
Soggetto genere / forma Electronic books.
ISBN 1-283-40510-5
9786613405104
1-119-97634-0
1-119-97632-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Getting started with HTML5 games -- pt. 2. Creating the basic game -- pt. 3. Adding 3D and sound -- pt. 4. Local storage and multiplayer games.
Record Nr. UNINA-9910461841903321
Seidelin Jacob  
Hoboken, N.J., : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui