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Mastering UI development with unity : an in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 / / Ashley Godbold
Mastering UI development with unity : an in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 / / Ashley Godbold
Autore Godbold Ashley
Edizione [1st edition]
Pubbl/distr/stampa Birmingham ; ; Mumbai : , : Packt, , [2018]
Descrizione fisica 1 online resource (468 pages)
Disciplina 794.81526
Soggetto topico Computer games - Programming
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910794632003321
Godbold Ashley  
Birmingham ; ; Mumbai : , : Packt, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mastering UI development with unity : an in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 / / Ashley Godbold
Mastering UI development with unity : an in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018 / / Ashley Godbold
Autore Godbold Ashley
Edizione [1st edition]
Pubbl/distr/stampa Birmingham ; ; Mumbai : , : Packt, , [2018]
Descrizione fisica 1 online resource (468 pages)
Disciplina 794.81526
Soggetto topico Computer games - Programming
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910820827103321
Godbold Ashley  
Birmingham ; ; Mumbai : , : Packt, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mastering Unity 5.x : create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! / / Alan Thorn
Mastering Unity 5.x : create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! / / Alan Thorn
Autore Thorn Alan
Pubbl/distr/stampa Birmingham : , : Packt, , 2017
Descrizione fisica 1 online resource (584 pages) : color illustrations
Soggetto topico Computer games - Programming
ISBN 1-78588-484-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Mastering Unity five-point-x
Record Nr. UNINA-9910162766003321
Thorn Alan  
Birmingham : , : Packt, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Maya Python for Games and Film : a Complete Reference for the Maya Python API / / editors, Trowbridge, Ryan
Maya Python for Games and Film : a Complete Reference for the Maya Python API / / editors, Trowbridge, Ryan
Autore Mechtley Adam
Edizione [First edition.]
Pubbl/distr/stampa Boca Raton, FL : , : CRC Press, , 2011
Descrizione fisica 1 online resource (409 p.)
Disciplina 794.8/1526
Soggetto topico Computer games - Programming
Python (Computer program language)
Soggetto genere / forma Electronic books.
ISBN 0-429-09919-3
1-283-34292-8
9786613342928
0-12-378579-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Basics of Python and Maya -- pt. 2. Designing Maya tools with Python -- pt. 3. Maya Python API fundamentals.
Record Nr. UNINA-9910456676503321
Mechtley Adam  
Boca Raton, FL : , : CRC Press, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Microsoft XNA 4.0 game development cookbook [[electronic resource] ] : over 35 intermediate-advanced recipes for taking your XNA development arsenal further / / Luke Drumm
Microsoft XNA 4.0 game development cookbook [[electronic resource] ] : over 35 intermediate-advanced recipes for taking your XNA development arsenal further / / Luke Drumm
Autore Drumm Luke
Pubbl/distr/stampa Birmingham, : Packt Pub., 2012
Descrizione fisica 1 online resource (357 p.)
Disciplina 006
Soggetto topico Computer games - Programming
Video games
Soggetto genere / forma Electronic books.
ISBN 1-281-09019-0
9786613775559
1-84969-199-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Applying Special Effects; Introduction; Creating shadows within the Reach profile; Creating shadows within the HiDef profile; Implementing lens flare within the Reach profile; Implementing lens flare within the HiDef profile; Implementing smoke within the Reach profile; Creating explosions within the Reach profile; Creating explosions within the HiDef profile; Chapter 2: Building 2D and 3D Terrain; Introduction; Displaying hexagonal maps; Displaying 2D isometric maps
Importing and displaying 3D isometric mapsGenerating 3D height maps; Creating block worlds within the Reach profile; Creating block worlds within the HiDef profile; Chapter 3: Procedural Modeling; Introduction; Modeling triangles; Modeling discs; Modeling spheres; Modeling tori; Modeling trees; Chapter 4: Creating Water and Sky; Introduction; Creating water within the HiDef profile; Building skyboxes within the Reach profile; Building skyboxes within the HiDef profile; Cloud generation within the Reach profile; Chapter 5: Non-Player Characters; Introduction; A* pathfinding
Character state machinesConstructing dialogue; Decentralizing behavior; Chapter 6: Playing with Animation; Introduction; Applying animation with SkinnedEffect; Motion capture with Kinect; Integrating rag doll physics; Rendering crowds; Chapter 7: Creating Vehicles; Introduction; Applying simple car physics; Implementing simple plane controls; Rendering reflective materials within the Reach profile; Chapter 8: Receiving Player Input; Introduction; Adding text fields; Creating dialog wheels; Dragging, dropping, and sliding; Chapter 9: Networking; Introduction; Connecting across a LAN
Connecting across the webSynchronizing client states; Index
Record Nr. UNINA-9910462444003321
Drumm Luke  
Birmingham, : Packt Pub., 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Microsoft XNA Game Studio 3.0 : learn programming now! / Rob Miles
Microsoft XNA Game Studio 3.0 : learn programming now! / Rob Miles
Autore Miles, Rob S.
Pubbl/distr/stampa Redmond, Wash. : Microsoft Press, c2009
Descrizione fisica xix, 378 p. : ill. ; 23 cm
Disciplina 794.81526
Soggetto topico Computer games - Programming
Video games
ISBN 9780735626584
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISALENTO-991001646669707536
Miles, Rob S.  
Redmond, Wash. : Microsoft Press, c2009
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
Mobile game design essentials / / Charles Scolastici
Mobile game design essentials / / Charles Scolastici
Autore Scolastici Claudio
Pubbl/distr/stampa Birmingham : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (358 p.)
Disciplina 794.8151
Altri autori (Persone) NolteDavid
Collana Community experience distilled
Soggetto topico Computer games - Design
Computer games - Programming
Mobile games
Soggetto genere / forma Electronic books.
ISBN 1-4619-5298-0
1-84969-299-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910453477003321
Scolastici Claudio  
Birmingham : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Modeling and animation using Blender : Blender 2.80 : the rise of Eevee / / Ezra Thess Mendoza Guevarra
Modeling and animation using Blender : Blender 2.80 : the rise of Eevee / / Ezra Thess Mendoza Guevarra
Autore Guevarra Ezra Thess Mendoza
Edizione [1st edition 2020.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020
Descrizione fisica 1 online resource (xvii, 295 pages) : illustrations
Disciplina 006.696
Soggetto topico Computer games - Programming
Open source software
Computer programming
Computer animation
Computer graphics
Game Development
Open Source
ISBN 1-4842-5340-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: The Tour! -- Chapter 2: Blending with Blender: Getting Started -- Chapter 3: Blending with Blender: Modeling Workspace -- Chapter 4: Blending with Blender: Shading Workspace -- Chapter 5: Let’s Animate -- Chapter 6: The Future of Game Engine.
Record Nr. UNINA-9910369904203321
Guevarra Ezra Thess Mendoza  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
MonoGame mastery : build a multi-platform 2D game and reusable game engine / / Jarred Capellman, Louis Salin
MonoGame mastery : build a multi-platform 2D game and reusable game engine / / Jarred Capellman, Louis Salin
Autore Capellman Jarred
Edizione [1st ed. 2020.]
Pubbl/distr/stampa [Place of publication not identified] : , : Apress, , [2020]
Descrizione fisica 1 online resource (XVIII, 323 p. 106 illus.)
Disciplina 794.81526
Soggetto topico Computer games - Programming
ISBN 1-4842-6309-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Introduction -- Chapter 2: Configuring the Dev Environment -- Chapter 3: MonoGame Architecture -- Chapter 4: Planning Your Game Engine -- Chapter 5: Asset Pipeline -- Chapter 6: Input -- Chapter 7: Audio -- Chapter 8: Particles -- Chapter 9: Collision Detection -- Chapter 10: Animations and Text -- Chapter 11: Level Design.-.
Record Nr. UNINA-9910427046503321
Capellman Jarred  
[Place of publication not identified] : , : Apress, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Motion in games : first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers / / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.)
Motion in games : first international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers / / Arjan Egges, Arno Kamphuis, Mark Overmars (eds.)
Edizione [1st ed. 2008.]
Pubbl/distr/stampa Berlin, Germany ; ; New York, New York : , : Springer, , [2008]
Descrizione fisica 1 online resource (IX, 257 p.)
Disciplina 794.81
Collana Image Processing, Computer Vision, Pattern Recognition, and Graphics
Soggetto topico Computer games - Programming
Computer games - Design
Motion - Computer simulation
ISBN 3-540-89220-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors.
Record Nr. UNINA-9910483953603321
Berlin, Germany ; ; New York, New York : , : Springer, , [2008]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui