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App inventor for Android [[electronic resource] ] : build your own apps-- no experience required! / / Jason Tyler
App inventor for Android [[electronic resource] ] : build your own apps-- no experience required! / / Jason Tyler
Autore Tyler Jason <1976->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, c2011
Descrizione fisica 1 online resource (467 p.)
Disciplina 005.265
005.268
Soggetto topico Application software - Development
Smartphones - Programming
Open source software
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 1-119-99480-2
1-283-20463-0
9786613204639
1-119-99481-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application
Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game
Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application
Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index
Record Nr. UNINA-9910456516303321
Tyler Jason <1976->  
Hoboken, N.J., : Wiley, c2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
App inventor for Android : build your own apps-- no experience required! / / Jason Tyler
App inventor for Android : build your own apps-- no experience required! / / Jason Tyler
Autore Tyler Jason <1976->
Edizione [First edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , [2011]
Descrizione fisica 1 online resource (467 pages)
Disciplina 005.265
005.268
Soggetto topico Application software - Development
Smartphones - Programming
Open source software
Mobile computing
ISBN 1-119-99480-2
1-283-20463-0
9786613204639
1-119-99481-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application
Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game
Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application
Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index
Record Nr. UNINA-9910781773803321
Tyler Jason <1976->  
Hoboken, New Jersey : , : Wiley, , [2011]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
App inventor for Android : build your own apps-- no experience required! / / Jason Tyler
App inventor for Android : build your own apps-- no experience required! / / Jason Tyler
Autore Tyler Jason <1976->
Edizione [First edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , [2011]
Descrizione fisica 1 online resource (467 pages)
Disciplina 005.265
005.268
Soggetto topico Application software - Development
Smartphones - Programming
Open source software
Mobile computing
ISBN 1-119-99480-2
1-283-20463-0
9786613204639
1-119-99481-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto App Inventor for Android:; Table of Contents; Introduction; Who This Book Is For; Part I: Getting Up and Running with Google App Inventor; Part II: Designing Your Own Apps: Step-by-Step Guides; Part III: Reference and Appendixes; Downloadable Project Files and Bonus Content; About This Book; Part I; Chapter 1: Building Your First App While Exploring the Interface; Starting a New Project; Getting Familiar with Design View; Adding Components to Your New Project; Keeping your project neat; Introducing the Blocks Editor; Previewing Built-in Blocks; Placing Your Button Component Blocks
Placing Your Sound Component BlocksManaging Your Projects; Peeking inside the .ZIP file; Chapter 2: Programming and Design Fundamentals; Clarifying Your Design Idea; Getting Primitive with Your Design; Starting Easy, Getting More Complex; Mastering the Fundamentals of Programming Terminology; Part II; Chapter 3: SounDroid: Creating anAndroid Sound Machine; Creating SounDroid 2.0; Getting Started on SounDroid 2.0; Expanding the SounDroid Project: SounDroid 3.0; Getting Started on SounDroid 3.0; Chapter 4: OrderDroid: A Maintainable Mobile Commerce App; Creating the OrderDroid Application
Getting Started on OrderDroid 1.0Adding New Components to OrderDroid 1.0; Creating OrderDroid 2.0; Getting Started on OrderDroid 2.0; Chapter 5: AndroidDown: A Location-Aware Panic Button; Creating the AndroidDown Application; Getting Started on AndroidDown 1.0; Making the most of typeblocking; Creating AndroidDown 2.0; Getting Started on AndroidDown 2.0; Chapter 6: AlphaDroid: An Alphabet Tracing Game; Creating AlphaDroid 1.0; Getting Started on AlphaDroid 1.0; Creating AlphaDroid 2.0; Beginning AlphaDroid 2.0; Chapter 7: PunchDroid: An Android Punch Bug Game
Creating the PunchDroid ApplicationGetting Started on the PunchDroid Application; Installing the PunchDroid Application; Chapter 8: Collection Assistant: A Barcode and Database Application; Creating Collection Assistant 1.0; Getting Started on Collection Assistant 1.0; Creating Collection Assistant 2.0; Getting Started on Collection Assistant 2.0; Challenging Yourself; Chapter 9: BlueChat: A Bluetooth Chat Client; Creating the BlueChat Application; Getting Started on BlueChat; Challenging Yourself; Chapter 10: TwiTorial: A Twitter Application; Creating the TwiTorial Application
Getting Started on TwiTorialPart III; Blocks and Component Reference; Built-In Blocks; My Blocks; Appendix A: Setting Up Your Phone and Computer; Setting Up Your Phone; Testing Java Web Start; Installing the App Inventor Extras; Working with ADB ( Android Debug Bridge); Adapting to Special Circumstances; Working with the Android Emulator; Exploring the Android SDK and Other Emulator Options; Troubleshooting Your Phone's Connection; Appendix B: Creating Your Own TinyWebDB; Setting Up Your Google App Engine; Customizing and Installing the TinyWebDB Service; Index
Record Nr. UNINA-9910814876403321
Tyler Jason <1976->  
Hoboken, New Jersey : , : Wiley, , [2011]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Appcelerator Titanium business application development cookbook [[electronic resource] /] / Benjamin Bahrenburg
Appcelerator Titanium business application development cookbook [[electronic resource] /] / Benjamin Bahrenburg
Autore Bahrenburg Benjamin
Pubbl/distr/stampa Birmingham, : Packt Pub., 2013
Descrizione fisica 1 online resource (328 p.)
Soggetto topico Application software - Development
Mobile computing
Soggetto genere / forma Electronic books.
ISBN 1-84969-535-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910463032703321
Bahrenburg Benjamin  
Birmingham, : Packt Pub., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman
Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman
Autore Begeman Kyle
Pubbl/distr/stampa Birmingham, [England] : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (126 p.)
Disciplina 004.167
Collana Community Experienced Distilled
Soggetto topico Application software - Development
Soggetto genere / forma Electronic books.
ISBN 1-78355-032-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Xcode 5 - A Developer's Ultimate Tool; The new user experience; Top-level documentation; Debugger and debug gauges; Automatic configuration with accounts and capabilities; Source control; Asset catalogs; Quick build device selection; Storyboard previews; Summary; Chapter 2: Foundation Framework - Growing Up; Why Foundation matters; Modules; Precompiled headers - a partial solution; Modules - smart importing; NSProgress; NSArray; NSTimer; NSData; NSURLUtilities; Summary
Chapter 3: Auto Layout 2.0Why you should use Auto Layout; Creating our project; Starting our storyboard; Setting up button actions; Using Auto Layout; Applying constraints; Resolving Auto Layout issues; Finishing our menu view; Preparing for navigation; Summary; Chapter 4: Building Our Application for iOS 7; Designing for iOS 7; Navigation bar and status bar; The new UIKit; Updated app icons; Putting together the pieces; Project organization; Creating the files; Setting up the storyboard; AddNewViewController; FoodDetailViewController; MyFoodsViewController; Summary
Chapter 5: Creating and Saving User DataPicking up where we left off; Navigation bar style; Adding our button action; Adding buttons to our navigation bar; Adjusting our storyboard view; Adding our delegates; Using a tap gesture; Getting the image from UIImagePickerController; Adding the text field delegate; Saving the data; Getting the date string; Adding validation; Saving the image; Creating versus loading the .plist file; Adding a new entry; Summary; Chapter 6: Displaying User Data; Custom cell; Building the cell; Connecting the cell; Creating properties; Adding food
Preparing the table viewLoading data; Displaying data; Showing the detail view; Coding the detail view; Creating blurred images; Finishing our detail view; Pushing the detail view; Summary; Chapter 7: Manipulating Text with TextKit; What is TextKit?; Dynamic type; Handling updates; Exclusion paths; Adding letterpress; Text formatting; Making text bold and italisizing; Underlining text; Summary; Chapter 8: Adding Physics with UIKit Dynamics; Motion and physics in UIKit; UIKit Dynamics; Motion effects; Adding gravity; UIDynamicAnimator; UIGravityBehavior; Behavior properties
Creating boundariesCollisions; Creating invisible boundaries; Dynamic items; Manipulating item properties; Collision notifications; Attaching items to other items; Snapping items; Using motion in our app; Summary; Index
Record Nr. UNINA-9910464742003321
Begeman Kyle  
Birmingham, [England] : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman
Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman
Autore Begeman Kyle
Pubbl/distr/stampa Birmingham, [England] : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (126 p.)
Disciplina 004.167
Collana Community Experienced Distilled
Soggetto topico Application software - Development
ISBN 1-78355-032-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Xcode 5 - A Developer's Ultimate Tool; The new user experience; Top-level documentation; Debugger and debug gauges; Automatic configuration with accounts and capabilities; Source control; Asset catalogs; Quick build device selection; Storyboard previews; Summary; Chapter 2: Foundation Framework - Growing Up; Why Foundation matters; Modules; Precompiled headers - a partial solution; Modules - smart importing; NSProgress; NSArray; NSTimer; NSData; NSURLUtilities; Summary
Chapter 3: Auto Layout 2.0Why you should use Auto Layout; Creating our project; Starting our storyboard; Setting up button actions; Using Auto Layout; Applying constraints; Resolving Auto Layout issues; Finishing our menu view; Preparing for navigation; Summary; Chapter 4: Building Our Application for iOS 7; Designing for iOS 7; Navigation bar and status bar; The new UIKit; Updated app icons; Putting together the pieces; Project organization; Creating the files; Setting up the storyboard; AddNewViewController; FoodDetailViewController; MyFoodsViewController; Summary
Chapter 5: Creating and Saving User DataPicking up where we left off; Navigation bar style; Adding our button action; Adding buttons to our navigation bar; Adjusting our storyboard view; Adding our delegates; Using a tap gesture; Getting the image from UIImagePickerController; Adding the text field delegate; Saving the data; Getting the date string; Adding validation; Saving the image; Creating versus loading the .plist file; Adding a new entry; Summary; Chapter 6: Displaying User Data; Custom cell; Building the cell; Connecting the cell; Creating properties; Adding food
Preparing the table viewLoading data; Displaying data; Showing the detail view; Coding the detail view; Creating blurred images; Finishing our detail view; Pushing the detail view; Summary; Chapter 7: Manipulating Text with TextKit; What is TextKit?; Dynamic type; Handling updates; Exclusion paths; Adding letterpress; Text formatting; Making text bold and italisizing; Underlining text; Summary; Chapter 8: Adding Physics with UIKit Dynamics; Motion and physics in UIKit; UIKit Dynamics; Motion effects; Adding gravity; UIDynamicAnimator; UIGravityBehavior; Behavior properties
Creating boundariesCollisions; Creating invisible boundaries; Dynamic items; Manipulating item properties; Collision notifications; Attaching items to other items; Snapping items; Using motion in our app; Summary; Index
Record Nr. UNINA-9910786564403321
Begeman Kyle  
Birmingham, [England] : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman
Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman
Autore Begeman Kyle
Pubbl/distr/stampa Birmingham, [England] : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (126 p.)
Disciplina 004.167
Collana Community Experienced Distilled
Soggetto topico Application software - Development
ISBN 1-78355-032-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Xcode 5 - A Developer's Ultimate Tool; The new user experience; Top-level documentation; Debugger and debug gauges; Automatic configuration with accounts and capabilities; Source control; Asset catalogs; Quick build device selection; Storyboard previews; Summary; Chapter 2: Foundation Framework - Growing Up; Why Foundation matters; Modules; Precompiled headers - a partial solution; Modules - smart importing; NSProgress; NSArray; NSTimer; NSData; NSURLUtilities; Summary
Chapter 3: Auto Layout 2.0Why you should use Auto Layout; Creating our project; Starting our storyboard; Setting up button actions; Using Auto Layout; Applying constraints; Resolving Auto Layout issues; Finishing our menu view; Preparing for navigation; Summary; Chapter 4: Building Our Application for iOS 7; Designing for iOS 7; Navigation bar and status bar; The new UIKit; Updated app icons; Putting together the pieces; Project organization; Creating the files; Setting up the storyboard; AddNewViewController; FoodDetailViewController; MyFoodsViewController; Summary
Chapter 5: Creating and Saving User DataPicking up where we left off; Navigation bar style; Adding our button action; Adding buttons to our navigation bar; Adjusting our storyboard view; Adding our delegates; Using a tap gesture; Getting the image from UIImagePickerController; Adding the text field delegate; Saving the data; Getting the date string; Adding validation; Saving the image; Creating versus loading the .plist file; Adding a new entry; Summary; Chapter 6: Displaying User Data; Custom cell; Building the cell; Connecting the cell; Creating properties; Adding food
Preparing the table viewLoading data; Displaying data; Showing the detail view; Coding the detail view; Creating blurred images; Finishing our detail view; Pushing the detail view; Summary; Chapter 7: Manipulating Text with TextKit; What is TextKit?; Dynamic type; Handling updates; Exclusion paths; Adding letterpress; Text formatting; Making text bold and italisizing; Underlining text; Summary; Chapter 8: Adding Physics with UIKit Dynamics; Motion and physics in UIKit; UIKit Dynamics; Motion effects; Adding gravity; UIDynamicAnimator; UIGravityBehavior; Behavior properties
Creating boundariesCollisions; Creating invisible boundaries; Dynamic items; Manipulating item properties; Collision notifications; Attaching items to other items; Snapping items; Using motion in our app; Summary; Index
Record Nr. UNINA-9910809953403321
Begeman Kyle  
Birmingham, [England] : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Application Performance Management (APM) in the digital enterprise : managing applications for cloud, mobile, IoT and eBusiness / / Rick Sturm, Carol Pollard, Julie Craig
Application Performance Management (APM) in the digital enterprise : managing applications for cloud, mobile, IoT and eBusiness / / Rick Sturm, Carol Pollard, Julie Craig
Autore Sturm Rick
Edizione [1st edition]
Pubbl/distr/stampa Cambridge, MA : , : Morgan Kaufmann, , [2017]
Descrizione fisica 1 online resource (1 volume) : illustrations
Disciplina 658.05
Soggetto topico Application software - Development
Information technology - Management
Cloud computing
Mobile computing
Internet of things
ISBN 0-12-804081-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover -- Application Performance Management (APM) in the Digital Enterprise -- Application Performance Management (APM) in the Digital Enterprise: Managing Applications for Cloud, Mobile, IoT and eBusiness -- Copyright -- Contents -- About the Authors -- Acknowledgments -- INTRODUCTION -- WHO WILL BENEFIT FROM THIS BOOK? -- FEATURES -- 1 - OVERVIEW -- INTRODUCTION -- CHAPTER 2-EVOLUTION OF APPLICATION MANAGEMENT -- CHAPTER 3-MANAGING TRADITIONAL APPLICATIONS -- CHAPTER 4-MANAGING APPLICATIONS IN THE CLOUD -- CHAPTER 5-MANAGING VIRTUALIZED SYSTEMS -- CHAPTER 6-MANAGING MOBILE COMPUTING -- CHAPTER 7-MANAGING WEB-BASED APPLICATIONS -- CHAPTER 8-APPLICATION MANAGEMENT SECURITY -- CHAPTER 9-DISTRIBUTED, TIERED, AND COMPONENTIZED APPLICATION ARCHITECTURES -- CHAPTER 10-DEVOPS AND CONTINUOUS DELIVERY -- CHAPTER 11-MANAGING APPLICATION PROGRAMMING INTERFACES AND CONNECTED SYSTEMS -- CHAPTER 12-APPLICATION PERFORMANCE MANAGEMENT AND USER EXPERIENCE MANAGEMENT -- CHAPTER 13-MANAGING CONTAINERIZED APPLICATIONS -- CHAPTER 14-APPLICATION MANAGEMENT IN THE SOFTWARE-DEFINED DATA CENTER -- CHAPTER 15-APPLICATION MANAGEMENT IN THE INTERNET OF THINGS -- CHAPTER 16-THE CASE FOR STANDARDS -- CHAPTER 17-LOOKING AHEAD -- APPENDICES -- APPENDIX A-SERVICE-LEVEL MANAGEMENT -- APPENDIX B-CONFIGURATION MANAGEMENT DATABASE -- APPENDIX C-NIST DEFINITION REPORT -- SUMMARY -- 2 - THE EVOLUTION OF APPLICATION MANAGEMENT -- HISTORICAL PERSPECTIVE -- DEFINITION -- THE EARLY DAYS -- THE 1960S -- THE 1970S -- THE 1980S -- THE 1990S -- THE 21ST CENTURY: THE FIRST DECADE -- THE TEENS (2010-PRESENT) -- SUMMARY -- 3 - MANAGEMENT OF TRADITIONAL APPLICATIONS -- LOOKING BACK -- THE MANAGEMENT IMPERATIVE -- RESPONSIBILITIES -- KNOWING -- FRONTLINE STAFF -- APPLICATION SPECIALISTS -- APPLICATION DEVELOPERS -- CONTROLLING -- FUNCTIONAL PERSPECTIVE -- FAULT -- CONFIGURATION.
ACCOUNTING -- PERFORMANCE -- SECURITY -- SUMMARY -- KEY TAKEAWAYS -- 4 - APPLICATION MANAGEMENT IN THE CLOUD -- PUBLIC CLOUD -- PRIVATE CLOUD -- HYBRID CLOUD -- MANAGEMENT OF CLOUD APPLICATIONS -- PRIVATE CLOUD -- PUBLIC CLOUD: INFRASTRUCTURE AS A SERVICE -- PUBLIC CLOUD: PLATFORM AS A SERVICE -- PUBLIC CLOUD: SOFTWARE AS A SERVICE -- HYBRID CLOUD -- SUMMARY -- 5 - APPLICATION MANAGEMENT IN VIRTUALIZED SYSTEMS -- INTRODUCTION TO VIRTUALIZATION -- WHY VIRTUALIZE? -- SERVER VIRTUALIZATION -- APPLICATION VIRTUALIZATION -- VIRTUAL APPLIANCES -- VIRTUAL DESKTOP INTERFACE -- NETWORK VIRTUALIZATION -- STORAGE VIRTUALIZATION -- SERVICE VIRTUALIZATION -- VIRTUAL INTEGRATION -- VIRTUAL MACHINE MIGRATION -- WORKLOAD BALANCING -- SCALING USING VIRTUAL SYSTEMS -- IMAGE CHECKPOINT AND ROLLBACK -- CHALLENGES OF MANAGING A VIRTUAL ENVIRONMENT -- SECURITY -- DISASTER RECOVERY -- AVAILABILITY -- SCALABILITY -- PERFORMANCE MONITORING -- STORAGE ACCESS -- LEGAL -- SUMMARY -- KEY TAKEAWAYS -- 6 - MANAGEMENT OF MOBILE APPLICATIONS -- MOBILE APPLICATIONS -- BASIC MANAGEMENT OBJECTIVES -- LOCAL APPLICATIONS -- REMOTE DATA -- REMOTE FUNCTIONALITY -- APPLICATIONS ON LAPTOPS -- TABLETS, SMARTPHONES, AND BYOD -- SUMMARY -- KEY TAKEAWAYS -- 7 - MANAGING WEB-BASED APPLICATIONS -- INTRODUCTION TO WEB-BASED APPLICATIONS -- WHY WEB-BASED APPLICATIONS? -- MANAGING WEB-BASED APPLICATIONS -- HIRE CROSS-FUNCTIONAL PERSONNEL -- CAPITALIZE ON DATABASE DESIGN AND QUERY OPTIMIZATION -- THINK LIKE A SERVER -- CONSIDER THE SOURCE -- SIMPLIFY DEVELOPMENT WITH WEB APPLICATION PROGRAMMING INTERFACES -- DETERMINE BEST LEVEL OF TESTING -- PERFORM REAL-TIME MONITORING -- MEASURE APPLICATION PERFORMANCE -- CHALLENGES OF MANAGING WEB-BASED APPLICATIONS -- REQUIRE A BILATERAL MANAGEMENT APPROACH -- ABSENCE OF SOFTWARE DEVELOPMENT KITS -- API RELIABILITY -- SECURITY -- SUMMARY -- KEY TAKEAWAYS.
8 - APPLICATION MANAGEMENT SECURITY -- APPLICATION DEVELOPMENT -- TOP 25 MOST DANGEROUS SOFTWARE ERRORS -- INSECURE INTERACTION BETWEEN COMPONENTS -- RISKY RESOURCE MANAGEMENT -- POROUS DEFENSES -- SECURING APPLICATIONS IN PRODUCTION -- SUMMARY -- KEY TAKEAWAYS -- 9 - DISTRIBUTED AND COMPONENTIZED APPLICATIONS -- INTRODUCTION -- APPLICATION DIVERSITY -- THE EVOLUTION OF APPLICATION COMPLEXITY -- HETEROGENEITY, SCALE, AND INTEGRATIONS: THE "LOOSE CANNONS" OF APPLICATION PERFORMANCE -- HETEROGENEITY -- SCALE -- INTEGRATION -- APM FOR COMPLEX APPLICATIONS, IN A NUTSHELL -- "REAL WORLD" APM -- THE ROLE OF ANALYTICS -- SUMMARY -- KEY TAKEAWAYS -- 10 - DEVOPS AND CONTINUOUS DELIVERY -- INTRODUCTION -- AGILE DEVELOPMENT -- DEVOPS: "IT TAKES A VILLAGE" -- INTRODUCTION -- IMPLEMENTATION -- DEVOPS ACROSS THE LIFECYCLE -- DEVOPS TOOLING: BRIDGING DIVERSE TASKS, GROUPS, AND SKILLS -- CONTINUOUS DELIVERY -- INTRODUCTION -- IMPLEMENTATION -- CONTINUOUS DELIVERY TOOLING: ACCELERATION VIA AUTOMATION -- DEVOPS AND CONTINUOUS DELIVERY -- SUMMARY -- KEY TAKEAWAYS -- 11 - APPLICATION PROGRAMMING INTERFACES AND CONNECTED SYSTEMS -- INTRODUCTION -- THE ROLE OF TOOLS IN THE API ECONOMY -- THE ROLE OF THE APPLICATION PROGRAMMING INTERFACE GATEWAY -- EXAMPLE API USE CASE: MICROSERVICES AND APPLICATION PROGRAMMING INTERFACES -- APPLICATION PROGRAMMING INTERFACE CONSUMER USAGE IN THE ENTERPRISE -- APPLICATION PROGRAMMING INTERFACE PROVIDER USAGE IN THE ENTERPRISE -- SUMMARY -- KEY TAKEAWAYS -- 12 - APPLICATION PERFORMANCE MANAGEMENT AND USER EXPERIENCE MANAGEMENT -- INTRODUCTION -- APPLICATION PERFORMANCE MANAGEMENT: MULTIDIMENSIONAL VISIBILITY TO APPLICATION EXECUTION -- ANALYTICS -- APPLICATION PERFORMANCE MANAGEMENT AND USER EXPERIENCE MANAGEMENT, COMPARED AND CONTRASTED -- ON-PREMISES AND SOFTWARE AS A SERVICE-BASED APPLICATION PERFORMANCE MANAGEMENT SOLUTION.
THE APPLICATION PERFORMANCE MANAGEMENT ECOSYSTEM -- INSTRUMENTATION AND DATA SOURCES SUPPORTING APPLICATION PERFORMANCE MANAGEMENT -- ENTERPRISE MANAGEMENT ASSOCIATES APPLICATION MANAGEMENT SEMANTIC MODEL -- TOOLS, DATA, AND ANALYTICS, AND THE END-TO-END PERSPECTIVE -- TAXONOMY OF PRODUCT CATEGORIES SUPPORTING APPLICATION PERFORMANCE MANAGEMENT -- THE CONFIGURATION MANAGEMENT DATABASE SYSTEM -- DATA CENTER INSTRUMENTATION -- APPLICATION DISCOVERY AND DEPENDENCY MAPPING -- APPLICATION CODE ANALYTICS -- APPLICATION INTEGRATION ANALYTICS -- NETWORKED APPLICATION MANAGEMENT -- ADVANCED IT ANALYTICS LAYER -- USER EXPERIENCE MANAGEMENT -- INTRODUCTION -- TYPES OF USER EXPERIENCE MANAGEMENT SOLUTIONS -- SUMMARY -- KEY TAKEAWAYS -- 13 - MANAGING CONTAINERIZED APPLICATIONS -- INTRODUCTION -- WHY CONTAINERIZE? -- THE REVITALIZATION OF CONTAINERS -- BENEFITS OF MANAGING CONTAINERIZED APPLICATIONS -- BALANCING MICROSERVICES IN THE CLOUD -- ENHANCING THE BRING YOUR OWN DEVICE EXPERIENCE -- INCREASING ADMINISTRATIVE CONTROL -- MANAGING THE ENTERPRISE APP STORE -- TRANSFORMING THE DATA CENTER -- AUTOMATING DEVOPS -- CHALLENGES OF MANAGING CONTAINERIZED APPLICATIONS -- SUMMARY -- KEY TAKEAWAYS -- 14 - APPLICATION MANAGEMENT IN A SOFTWARE-DEFINED DATA CENTER -- INTRODUCTION TO THE SOFTWARE-DEFINED DATA CENTER -- FUNDAMENTAL RESOURCES OF THE SDDC -- COMPUTE (PHYSICAL AND VIRTUAL) -- SOFTWARE-DEFINED STORAGE -- SOFTWARE-DEFINED NETWORKING -- SECURITY -- WHY MOVE TO AN SDDC? -- MANAGING SDDCS -- IMPLEMENT CENTRALIZED, POLICY-DRIVEN, AND APPLICATION-CENTRIC MANAGEMENT STYLE -- CREATE BLENDED TEAMS WITH CROSS-DOMAIN EXPERTISE -- ORCHESTRATE A HANDS-ON APPROACH -- CULTIVATE POLICY-DRIVEN INFRASTRUCTURE PROVISIONING AND MANAGEMENT PROCESS -- INCREASE CAPACITY MANAGEMENT FOCUS -- USE A MULTI-VIRTUALIZATION AND MULTI-CLOUD MANAGEMENT APPROACH.
CREATE AND PACKAGE REPEATABLE SOFTWARE AND INFRASTRUCTURE CONFIGURATION -- TAKE ADVANTAGE OF IT VENDOR SUPPORT -- CHALLENGES OF MANAGING AN SDDC -- IT SILOS -- BUSINESS PRESSURE -- PERFORMANCE VISIBILITY AND OPERATIONS -- SOFTWARE LICENSING -- SUMMARY -- KEY TAKEAWAYS -- 15 - APPLICATION MANAGEMENT IN THE INTERNET OF THINGS -- INSTRUMENTATION -- IMPLEMENTATION -- MANAGEMENT -- CONFIGURATION -- SECURITY -- FAULT -- PERFORMANCE -- ACCOUNTING -- SUMMARY -- KEY TAKEAWAYS -- 16 - THE CASE FOR STANDARDS -- INTRODUCTION -- MANAGING WITH INTERNET ENGINEERING TASK FORCE STANDARDS -- SNMP NETWORK MANAGEMENT PROTOCOL (SNMP V1, V2, V2C, V3) -- SYSTEMS APPLICATION MIB -- APPLICATION MANAGEMENT MIB -- MANAGING WITH THE INSTITUTE OF ELECTRONIC AND ELECTRICAL ENGINEERS STANDARDS -- IEEE 1220-APPLICATION AND MANAGEMENT OF THE SYSTEMS ENGINEERING PROCESS -- POSIX 1387.2 SOFTWARE ADMINISTRATION STANDARD -- MANAGING WITH THE TIVOLI SYSTEMS APPLICATION MANAGEMENT SPECIFICATION -- MANAGING WITH DISTRIBUTED MANAGEMENT TASK FORCE, INC. STANDARDS -- COMMON INFORMATION MODEL (CIM, CIM V2) -- CLOUD AUDITING DATA FEDERATION -- WEB-SERVICES MANAGEMENT SPECIFICATION -- OPEN VIRTUALIZATION FORMAT -- MANAGING WITH ASL-BISL FOUNDATION STANDARDS -- APPLICATION SERVICES LIBRARY -- MANAGING WITH ISO/IEC STANDARDS -- ISO/IEC 16350 FOR APPLICATION MANAGEMENT -- ISO/IEC 17203: 2011 -- OPEN STANDARDS -- APPLICATIONS RESPONSE MEASUREMENT -- CLOUD APPLICATION MANAGEMENT FOR PLATFORMS -- SUMMARY -- KEY TAKEAWAYS -- 17 - LOOKING AHEAD -- INTRODUCTION -- CLOUD COMPUTING INNOVATIONS -- THE CHANGING FACE OF APPLICATIONS -- SOFTWARE-DEFINED EVERYTHING -- ADVANCED PREDICTIVE ANALYTICS FOR PERFORMANCE MANAGEMENT -- DYNAMIC POLICY RULES -- AUTONOMICS AND COGNITIVE COMPUTING -- HEIGHTENED SECURITY NEEDS -- NORMALIZING DEVOPS -- CLOUD MANAGEMENT STANDARDS -- CHANGING OF THE GUARD.
OTHER POSSIBLE INNOVATIONS.
Record Nr. UNINA-9910583328203321
Sturm Rick  
Cambridge, MA : , : Morgan Kaufmann, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Applicative 2015 / / organizing chairs, George Neville-Neil, Terry Cotta, Samy Al Bahra
Applicative 2015 / / organizing chairs, George Neville-Neil, Terry Cotta, Samy Al Bahra
Pubbl/distr/stampa New York : , : ACM, , 2015
Descrizione fisica 1 online resource (38 pages)
Disciplina 005.1
Soggetto topico Application software - Development
Systems programming (Computer science)
Soggetto genere / forma Electronic books.
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910376589603321
New York : , : ACM, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Applicative 2016 / / organizing chairs, George Neville-Neil, Terry Cotta, Samy Al Bahra
Applicative 2016 / / organizing chairs, George Neville-Neil, Terry Cotta, Samy Al Bahra
Pubbl/distr/stampa New York : , : ACM, , 2016
Descrizione fisica 1 online resource (40 pages)
Disciplina 005.1
Soggetto topico Application software - Development
Systems programming (Computer science)
Soggetto genere / forma Electronic books.
ISBN 1-4503-4464-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910376359303321
New York : , : ACM, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui

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