Mastering Autodesk Revit MEP 2014 [[electronic resource] /] / Don Bokmiller, Simon Whitbread, Plamen Hristov |
Autore | Bokmiller Don |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, IN, : John Wiley & Sons, c2013 |
Descrizione fisica | 1 online resource (746 p.) |
Disciplina |
720.28
720.2840285536 |
Altri autori (Persone) |
WhitbreadSimon <1962->
HristovPlamen |
Soggetto topico |
Architectural design - Data processing
Plumbing drafting |
ISBN | 1-118-74137-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Mastering Autodesk Revit MEP 2014; Contents; Introduction; Part 1: General Project Setup; Chapter 1: Exploring the User Interface; The Ribbon; Using Tabs; Using Contextual Tabs; Using Family Editor Tabs; Customizing the Ribbon; Quick Access Toolbar; User Interface Features; Options Bar; Properties Palette; View Control Bar; Status Bar; Info Center; Exchange Apps; User Interface Control; Menus and Settings; Keyboard Shortcuts; Graphics; Context Menus; The Bottom Line; Chapter 2: Creating an Effective Project Template; Understanding Templates; Understanding the Project Browser Organization
Determining Which Views Are Grouped TogetherSorting Views within Groups; Determining the Number and Types of Views Needed; Setting the Number of Levels; Working with Plan Types; Creating a Working View; Choosing Display Settings for Views; Visibility Settings for Template Views; Visibility Settings Shortcut: View Templates; Schedule Views; Establishing Project Settings; Object Styles; Drafting Line Settings; Export Settings; Annotation Styles; Project Units; Project Phases; Defining Preloaded Content and Its Behavior; Annotation Families; Component Families; System Families; MEP Settings Creating Sheet StandardsTitleblocks; Sheet Organization; Preset Sheets (Not Placeholder Sheets); The Bottom Line; Chapter 3: Worksets and Worksharing; Understanding Central Files; Creating a Central File; Creating a New Workset; Working with Local Files; Creating a Local File; Synchronizing a Local File with the Central File; Managing and Using the Power of Worksets; Taking Ownership of Worksets; Working with Model Elements and Their Worksets; Controlling Visibility and Worksets; Enhancing Communication; The Bottom Line; Chapter 4: Project Collaboration; Preparing Your Files for Sharing Working with Linked Revit FilesLinking Revit Files; Using Shared Coordinates; Managing Revit Links; Controlling Visibility of Revit Links; Coordinating Elements within Shared Models; Monitoring Elements; Responding to Change Alerts; Reconciling Hosting; Maintaining Project Coordination; Working with Files from Other Applications; Linking CAD Files; Exporting Your Revit File to a CAD Format; Using Image Files in a Revit Project; Setting Options for Quality Control; Using Autodesk Revit Server; Using Cloud-Based Solutions; The Bottom Line Chapter 5: Multiplatform Interoperability: Working with 2D and 3D Data2D Data Types; MicroStation 2D DGN; DXF; 2D Data for Standard Details; 2D Data for Plans, Sections, and Elevations; 3D Data Types; Revit Project File; Revit Family File; ADSK; IFC; AutoCAD DWG; SketchUp; Other File Formats; Point Clouds; The Bottom Line; Chapter 6: Parameters; Understanding Parameter Basics; Choosing the Correct Parameter; Naming Parameters; Using Type Parameters; Using Instance Parameters; Setting Parameter Discipline, Type, and Grouping; Using Parameters in Families; Dimensional Parameters Lock Function Parameter Types |
Record Nr. | UNINA-9910815790403321 |
Bokmiller Don | ||
Indianapolis, IN, : John Wiley & Sons, c2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mastering autodesk VIZ 2007 [[electronic resource] /] / George Omura, Scott Onstott, Jon McFarland |
Autore | Omura George |
Pubbl/distr/stampa | San Francisco, : Wiley Publishing, Inc., c2006 |
Descrizione fisica | 1 online resource (962 p.) |
Disciplina |
620.00420285536
720.2840285536 |
Altri autori (Persone) |
OnstottScott
McFarlandJon |
Soggetto topico | Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-64967-4
9786610649679 0-470-11270-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Mastering Autodesk VIZ 2007; Acknowledgments; Contents; Introduction; How to Use This Book; What You'll Find; System Requirements; What's on the Companion CD?; Chapter 1: Getting to Know VIZ; Introducing VIZ 2007 Features; Getting Started; Touring the Interface; Working with Objects; Getting the View You Want; Working with the Custom UI and Defaults Switcher; Summary; Chapter 2: Introducing VIZ Objects; Understanding Standard Primitives; Modeling Standard Primitives with Modifiers; How VIZ Sees Objects; Making Clones That Share Properties; Introducing Extended Primitives; Working with Groups
SummaryChapter 3: Creating Shapes with Splines; Drawing with Splines; Modifying a Shape Using Subobject Levels; Outlining and Extruding Splines; Combining and Extruding Primitive Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Spline Types; Editing Splines; Placing and Beveling Text; Summary; Chapter 4: Editing Meshes and Creating Complex Objects; Creating Openings in a Wall with Boolean Operations; Tracing over a Sketch; Editing Meshes; Using Instance Clones to Create Symmetric Forms; Attaching Objects to a Mesh; Smoothing Meshes Creating Clones with Array and SnapshotSummary; Chapter 5: Creating AEC and Entourage Objects; Using AEC Objects; Creating Trees with the EASYnat Plug-in; Adding Content with the RPC Plug-in; Summary; Chapter 6: Organizing and Editing Objects; Naming Objects; Organizing Objects by Layers; Lofting the Roof; Creating Surfaces from Splines; Creating Shells from Surfaces; Completing the Roof; Extruding with the Sweep Modifier; Aligning Objects; Summary; Chapter 7: Light and Shadow; Lighting Your Model; Rendering a View; Ambient Light; Adding Shadow Effects; Playing in the Shadows Using the Light ListerUsing Scene States; Summary; Chapter 8: Enhancing Models with Materials; Understanding Bitmap Texture Maps; Adding Materials to Objects; Understanding Mapping Coordinates; Editing Materials; Selecting Shaders; Map Scalar Modifiers; Using Bump Maps; Adding Entourage; Ray Tracing Reflection and Refraction; Assigning Materials to Parts of an Object; Using the Architectural Material; The Material Utilities; Summary; Chapter 9: Staging Your Design; Understanding the VIZ Camera; Setting Up an Interior View; Creating an Environment; Immersive Environments for Animation Using Render TypesRender Elements for Compositing; Summary; Chapter 10: Working with Files; Gaining Access to Materials and Objects from Other Files; Arranging Furniture with XRefs and the Asset Browser; Replacing Objects with Objects from an External File; Arranging Furniture with XRef Scenes; Using the Rendered Frame Windows; Using the Asset Browser on the Internet; Tracking and Locating Scene's Assets; Summary; Chapter 11: Using Radiosity; Adding Daylight to Your Model; Understanding the Radiosity Workflow; Creating a Finished Rendering; Working with Artificial Lights Understanding Photometric Lights |
Record Nr. | UNINA-9910457245803321 |
Omura George | ||
San Francisco, : Wiley Publishing, Inc., c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mastering autodesk VIZ 2007 [[electronic resource] /] / George Omura, Scott Onstott, Jon McFarland |
Autore | Omura George |
Pubbl/distr/stampa | San Francisco, : Wiley Publishing, Inc., c2006 |
Descrizione fisica | 1 online resource (962 p.) |
Disciplina |
620.00420285536
720.2840285536 |
Altri autori (Persone) |
OnstottScott
McFarlandJon |
Soggetto topico | Computer graphics |
ISBN |
1-280-64967-4
9786610649679 0-470-11270-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Mastering Autodesk VIZ 2007; Acknowledgments; Contents; Introduction; How to Use This Book; What You'll Find; System Requirements; What's on the Companion CD?; Chapter 1: Getting to Know VIZ; Introducing VIZ 2007 Features; Getting Started; Touring the Interface; Working with Objects; Getting the View You Want; Working with the Custom UI and Defaults Switcher; Summary; Chapter 2: Introducing VIZ Objects; Understanding Standard Primitives; Modeling Standard Primitives with Modifiers; How VIZ Sees Objects; Making Clones That Share Properties; Introducing Extended Primitives; Working with Groups
SummaryChapter 3: Creating Shapes with Splines; Drawing with Splines; Modifying a Shape Using Subobject Levels; Outlining and Extruding Splines; Combining and Extruding Primitive Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Spline Types; Editing Splines; Placing and Beveling Text; Summary; Chapter 4: Editing Meshes and Creating Complex Objects; Creating Openings in a Wall with Boolean Operations; Tracing over a Sketch; Editing Meshes; Using Instance Clones to Create Symmetric Forms; Attaching Objects to a Mesh; Smoothing Meshes Creating Clones with Array and SnapshotSummary; Chapter 5: Creating AEC and Entourage Objects; Using AEC Objects; Creating Trees with the EASYnat Plug-in; Adding Content with the RPC Plug-in; Summary; Chapter 6: Organizing and Editing Objects; Naming Objects; Organizing Objects by Layers; Lofting the Roof; Creating Surfaces from Splines; Creating Shells from Surfaces; Completing the Roof; Extruding with the Sweep Modifier; Aligning Objects; Summary; Chapter 7: Light and Shadow; Lighting Your Model; Rendering a View; Ambient Light; Adding Shadow Effects; Playing in the Shadows Using the Light ListerUsing Scene States; Summary; Chapter 8: Enhancing Models with Materials; Understanding Bitmap Texture Maps; Adding Materials to Objects; Understanding Mapping Coordinates; Editing Materials; Selecting Shaders; Map Scalar Modifiers; Using Bump Maps; Adding Entourage; Ray Tracing Reflection and Refraction; Assigning Materials to Parts of an Object; Using the Architectural Material; The Material Utilities; Summary; Chapter 9: Staging Your Design; Understanding the VIZ Camera; Setting Up an Interior View; Creating an Environment; Immersive Environments for Animation Using Render TypesRender Elements for Compositing; Summary; Chapter 10: Working with Files; Gaining Access to Materials and Objects from Other Files; Arranging Furniture with XRefs and the Asset Browser; Replacing Objects with Objects from an External File; Arranging Furniture with XRef Scenes; Using the Rendered Frame Windows; Using the Asset Browser on the Internet; Tracking and Locating Scene's Assets; Summary; Chapter 11: Using Radiosity; Adding Daylight to Your Model; Understanding the Radiosity Workflow; Creating a Finished Rendering; Working with Artificial Lights Understanding Photometric Lights |
Record Nr. | UNINA-9910784412603321 |
Omura George | ||
San Francisco, : Wiley Publishing, Inc., c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mastering autodesk VIZ 2007 [[electronic resource] /] / George Omura, Scott Onstott, Jon McFarland |
Autore | Omura George |
Edizione | [1st ed.] |
Pubbl/distr/stampa | San Francisco, : Wiley Publishing, Inc., c2006 |
Descrizione fisica | 1 online resource (962 p.) |
Disciplina |
620.00420285536
720.2840285536 |
Altri autori (Persone) |
OnstottScott
McFarlandJon |
Soggetto topico | Computer graphics |
ISBN |
1-280-64967-4
9786610649679 0-470-11270-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Mastering Autodesk VIZ 2007; Acknowledgments; Contents; Introduction; How to Use This Book; What You'll Find; System Requirements; What's on the Companion CD?; Chapter 1: Getting to Know VIZ; Introducing VIZ 2007 Features; Getting Started; Touring the Interface; Working with Objects; Getting the View You Want; Working with the Custom UI and Defaults Switcher; Summary; Chapter 2: Introducing VIZ Objects; Understanding Standard Primitives; Modeling Standard Primitives with Modifiers; How VIZ Sees Objects; Making Clones That Share Properties; Introducing Extended Primitives; Working with Groups
SummaryChapter 3: Creating Shapes with Splines; Drawing with Splines; Modifying a Shape Using Subobject Levels; Outlining and Extruding Splines; Combining and Extruding Primitive Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Spline Types; Editing Splines; Placing and Beveling Text; Summary; Chapter 4: Editing Meshes and Creating Complex Objects; Creating Openings in a Wall with Boolean Operations; Tracing over a Sketch; Editing Meshes; Using Instance Clones to Create Symmetric Forms; Attaching Objects to a Mesh; Smoothing Meshes Creating Clones with Array and SnapshotSummary; Chapter 5: Creating AEC and Entourage Objects; Using AEC Objects; Creating Trees with the EASYnat Plug-in; Adding Content with the RPC Plug-in; Summary; Chapter 6: Organizing and Editing Objects; Naming Objects; Organizing Objects by Layers; Lofting the Roof; Creating Surfaces from Splines; Creating Shells from Surfaces; Completing the Roof; Extruding with the Sweep Modifier; Aligning Objects; Summary; Chapter 7: Light and Shadow; Lighting Your Model; Rendering a View; Ambient Light; Adding Shadow Effects; Playing in the Shadows Using the Light ListerUsing Scene States; Summary; Chapter 8: Enhancing Models with Materials; Understanding Bitmap Texture Maps; Adding Materials to Objects; Understanding Mapping Coordinates; Editing Materials; Selecting Shaders; Map Scalar Modifiers; Using Bump Maps; Adding Entourage; Ray Tracing Reflection and Refraction; Assigning Materials to Parts of an Object; Using the Architectural Material; The Material Utilities; Summary; Chapter 9: Staging Your Design; Understanding the VIZ Camera; Setting Up an Interior View; Creating an Environment; Immersive Environments for Animation Using Render TypesRender Elements for Compositing; Summary; Chapter 10: Working with Files; Gaining Access to Materials and Objects from Other Files; Arranging Furniture with XRefs and the Asset Browser; Replacing Objects with Objects from an External File; Arranging Furniture with XRef Scenes; Using the Rendered Frame Windows; Using the Asset Browser on the Internet; Tracking and Locating Scene's Assets; Summary; Chapter 11: Using Radiosity; Adding Daylight to Your Model; Understanding the Radiosity Workflow; Creating a Finished Rendering; Working with Artificial Lights Understanding Photometric Lights |
Record Nr. | UNINA-9910825315303321 |
Omura George | ||
San Francisco, : Wiley Publishing, Inc., c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mastering Autodesk VIZ 2008 [[electronic resource] /] / Jon McFarland |
Autore | McFarland Jon |
Pubbl/distr/stampa | San Francisco, Calif., : Sybex |
Descrizione fisica | 1 online resource (1009 p.) |
Disciplina | 720.2840285536 |
Soggetto topico |
Computer animation
Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-03211-5
9786611032111 0-470-25174-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Mastering Autodesk VIZ 2008; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; How to Use This Book; What You'll Find; System Requirements; What's on the Website?; Chapter 1: Getting to Know VIZ; Introducing the New VIZ 2008 Features; Getting Started; Touring the Interface; Working with Objects; Getting the View You Want; Working with the Custom UI and Defaults Switcher; The Bottom Line; Chapter 2: Introducing VIZ Objects; Understanding Standard Primitives; Modeling Standard Primitives with Modifiers; How VIZ Sees Objects; Making Clones That Share Properties
Introducing Extended PrimitivesWorking with Groups; The Bottom Line; Chapter 3: Creating Shapes with Splines; Drawing with Splines; Modifying a Shape Using Subobject Levels; Outlining and Extruding Splines; Combining and Extruding Primitive Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Spline Types; Editing Splines; Placing and Beveling Text; The Bottom Line; Chapter 4: Editing Meshes and Creating Complex Objects; Creating Openings in a Wall with Boolean Operations; Tracing Over a Sketch; Editing Meshes Using Instance Clones to Create Symmetric FormsAttaching Objects to a Mesh; Smoothing Meshes; Creating Clones with Array and Snapshot; The Bottom Line; Chapter 5: Creating AEC and Entourage Objects; Using AEC Objects; Creating Trees with the EASYnat Plug-in; Adding Content with the RPC Plug-in; The Bottom Line; Chapter 6: Organizing and Editing Objects; Naming Objects; Organizing Objects by Layers; Lofting the Roof; Creating Surfaces from Splines; Creating Shells from Surfaces; Completing the Roof; Extruding with the Sweep Modifier; Aligning Objects; The Bottom Line Chapter 7: Light and ShadowLighting Your Model; Rendering a View; Ambient Light; Adding Shadow Effects; Playing in the Shadows; Using the Light Lister; Using Scene States; The Bottom Line; Chapter 8: Enhancing Models with Materials; Understanding Bitmap Texture Maps; Adding Materials to Objects; Understanding Mapping Coordinates; Editing Materials; Selecting Shaders; Map Scalar Modifiers; Using Bump Maps; Adding Entourage; Ray-Tracing Reflection and Refraction; Assigning Materials to Parts of an Object; Using the Architectural Material; The Material Utilities; The Bottom Line Chapter 9: Staging Your DesignUnderstanding the VIZ Camera; Setting Up an Interior View; Creating an Environment; Immersive Environments for Animation; Using Render Types; Render Elements for Compositing; The Bottom Line; Chapter 10: Working with Files; Gaining Access to Materials and Objects from Other Files; Arranging Furniture with XRefs and the Asset Browser; Replacing Objects with Objects from an External File; Arranging Furniture with XRef Scenes; Using the Rendered Frame Windows; Using the Asset Browser on the Internet; Tracking and Locating a Scene's Assets; Publishing a DWF File The Bottom Line |
Record Nr. | UNINA-9910450662903321 |
McFarland Jon | ||
San Francisco, Calif., : Sybex | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mastering Autodesk VIZ 2008 [[electronic resource] /] / Jon McFarland |
Autore | McFarland Jon |
Pubbl/distr/stampa | San Francisco, Calif., : Sybex |
Descrizione fisica | 1 online resource (1009 p.) |
Disciplina | 720.2840285536 |
Soggetto topico |
Computer animation
Computer graphics |
ISBN |
1-281-03211-5
9786611032111 0-470-25174-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Mastering Autodesk VIZ 2008; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; How to Use This Book; What You'll Find; System Requirements; What's on the Website?; Chapter 1: Getting to Know VIZ; Introducing the New VIZ 2008 Features; Getting Started; Touring the Interface; Working with Objects; Getting the View You Want; Working with the Custom UI and Defaults Switcher; The Bottom Line; Chapter 2: Introducing VIZ Objects; Understanding Standard Primitives; Modeling Standard Primitives with Modifiers; How VIZ Sees Objects; Making Clones That Share Properties
Introducing Extended PrimitivesWorking with Groups; The Bottom Line; Chapter 3: Creating Shapes with Splines; Drawing with Splines; Modifying a Shape Using Subobject Levels; Outlining and Extruding Splines; Combining and Extruding Primitive Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Spline Types; Editing Splines; Placing and Beveling Text; The Bottom Line; Chapter 4: Editing Meshes and Creating Complex Objects; Creating Openings in a Wall with Boolean Operations; Tracing Over a Sketch; Editing Meshes Using Instance Clones to Create Symmetric FormsAttaching Objects to a Mesh; Smoothing Meshes; Creating Clones with Array and Snapshot; The Bottom Line; Chapter 5: Creating AEC and Entourage Objects; Using AEC Objects; Creating Trees with the EASYnat Plug-in; Adding Content with the RPC Plug-in; The Bottom Line; Chapter 6: Organizing and Editing Objects; Naming Objects; Organizing Objects by Layers; Lofting the Roof; Creating Surfaces from Splines; Creating Shells from Surfaces; Completing the Roof; Extruding with the Sweep Modifier; Aligning Objects; The Bottom Line Chapter 7: Light and ShadowLighting Your Model; Rendering a View; Ambient Light; Adding Shadow Effects; Playing in the Shadows; Using the Light Lister; Using Scene States; The Bottom Line; Chapter 8: Enhancing Models with Materials; Understanding Bitmap Texture Maps; Adding Materials to Objects; Understanding Mapping Coordinates; Editing Materials; Selecting Shaders; Map Scalar Modifiers; Using Bump Maps; Adding Entourage; Ray-Tracing Reflection and Refraction; Assigning Materials to Parts of an Object; Using the Architectural Material; The Material Utilities; The Bottom Line Chapter 9: Staging Your DesignUnderstanding the VIZ Camera; Setting Up an Interior View; Creating an Environment; Immersive Environments for Animation; Using Render Types; Render Elements for Compositing; The Bottom Line; Chapter 10: Working with Files; Gaining Access to Materials and Objects from Other Files; Arranging Furniture with XRefs and the Asset Browser; Replacing Objects with Objects from an External File; Arranging Furniture with XRef Scenes; Using the Rendered Frame Windows; Using the Asset Browser on the Internet; Tracking and Locating a Scene's Assets; Publishing a DWF File The Bottom Line |
Record Nr. | UNINA-9910785078903321 |
McFarland Jon | ||
San Francisco, Calif., : Sybex | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mastering Autodesk VIZ 2008 [[electronic resource] /] / Jon McFarland |
Autore | McFarland Jon |
Pubbl/distr/stampa | San Francisco, Calif., : Sybex |
Descrizione fisica | 1 online resource (1009 p.) |
Disciplina | 720.2840285536 |
Soggetto topico |
Computer animation
Computer graphics |
ISBN |
1-281-03211-5
9786611032111 0-470-25174-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Mastering Autodesk VIZ 2008; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; How to Use This Book; What You'll Find; System Requirements; What's on the Website?; Chapter 1: Getting to Know VIZ; Introducing the New VIZ 2008 Features; Getting Started; Touring the Interface; Working with Objects; Getting the View You Want; Working with the Custom UI and Defaults Switcher; The Bottom Line; Chapter 2: Introducing VIZ Objects; Understanding Standard Primitives; Modeling Standard Primitives with Modifiers; How VIZ Sees Objects; Making Clones That Share Properties
Introducing Extended PrimitivesWorking with Groups; The Bottom Line; Chapter 3: Creating Shapes with Splines; Drawing with Splines; Modifying a Shape Using Subobject Levels; Outlining and Extruding Splines; Combining and Extruding Primitive Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Spline Types; Editing Splines; Placing and Beveling Text; The Bottom Line; Chapter 4: Editing Meshes and Creating Complex Objects; Creating Openings in a Wall with Boolean Operations; Tracing Over a Sketch; Editing Meshes Using Instance Clones to Create Symmetric FormsAttaching Objects to a Mesh; Smoothing Meshes; Creating Clones with Array and Snapshot; The Bottom Line; Chapter 5: Creating AEC and Entourage Objects; Using AEC Objects; Creating Trees with the EASYnat Plug-in; Adding Content with the RPC Plug-in; The Bottom Line; Chapter 6: Organizing and Editing Objects; Naming Objects; Organizing Objects by Layers; Lofting the Roof; Creating Surfaces from Splines; Creating Shells from Surfaces; Completing the Roof; Extruding with the Sweep Modifier; Aligning Objects; The Bottom Line Chapter 7: Light and ShadowLighting Your Model; Rendering a View; Ambient Light; Adding Shadow Effects; Playing in the Shadows; Using the Light Lister; Using Scene States; The Bottom Line; Chapter 8: Enhancing Models with Materials; Understanding Bitmap Texture Maps; Adding Materials to Objects; Understanding Mapping Coordinates; Editing Materials; Selecting Shaders; Map Scalar Modifiers; Using Bump Maps; Adding Entourage; Ray-Tracing Reflection and Refraction; Assigning Materials to Parts of an Object; Using the Architectural Material; The Material Utilities; The Bottom Line Chapter 9: Staging Your DesignUnderstanding the VIZ Camera; Setting Up an Interior View; Creating an Environment; Immersive Environments for Animation; Using Render Types; Render Elements for Compositing; The Bottom Line; Chapter 10: Working with Files; Gaining Access to Materials and Objects from Other Files; Arranging Furniture with XRefs and the Asset Browser; Replacing Objects with Objects from an External File; Arranging Furniture with XRef Scenes; Using the Rendered Frame Windows; Using the Asset Browser on the Internet; Tracking and Locating a Scene's Assets; Publishing a DWF File The Bottom Line |
Record Nr. | UNINA-9910828905103321 |
McFarland Jon | ||
San Francisco, Calif., : Sybex | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mastering Autodesk® Revit® 2018 / / Lance Kirby, Eddy Krygiel, Marcus Kim |
Autore | Kirby Lance |
Pubbl/distr/stampa | Indianapolis, Indiana : , : Sybex, , [2017] |
Descrizione fisica | 1 online resource (1,059 pages) : color illustrations |
Disciplina | 720.2840285536 |
Collana | THEi Wiley ebooks |
Soggetto topico |
Architectural drawing - Computer-aided design
Architectural design - Data processing |
ISBN |
1-119-41435-0
1-5231-1508-4 1-119-41432-6 1-119-41431-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Fundamentals. Understanding the Principles of BIM -- Exploring the UI and Organizing Projects -- The Basics of the Toolbox -- Configuring Templates and Standards -- Collaboration and Teamwork. Collaboration and Teamwork -- Working with Consultants -- Interoperability: Working Multiplatform -- Managing Revit Projects -- Modeling and Massing for Design. Advanced Modeling and Massing -- Conceptual Design -- Working with Phasing, Groups, and Design Options -- Visualization -- Extended Modeling Techniques. Creating Walls and Curtain Walls -- Modeling Floors, Ceilings, and Roofs -- Designing with the Family Editor -- Creating Stairs and Railings -- Documentation. Detailing Your Design -- Documenting Your Design -- Annotating Your Design -- Construction and Beyond. Working in the Construction Phase -- Presenting Your Design -- Design Analysis. |
Record Nr. | UNINA-9910271012103321 |
Kirby Lance | ||
Indianapolis, Indiana : , : Sybex, , [2017] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mastering Autodesk® Revit® 2018 / / Lance Kirby, Eddy Krygiel, Marcus Kim |
Autore | Kirby Lance |
Pubbl/distr/stampa | Indianapolis, Indiana : , : Sybex, , [2017] |
Descrizione fisica | 1 online resource (1,059 pages) : color illustrations |
Disciplina | 720.2840285536 |
Collana | THEi Wiley ebooks |
Soggetto topico |
Architectural drawing - Computer-aided design
Architectural design - Data processing |
ISBN |
1-119-41435-0
1-5231-1508-4 1-119-41432-6 1-119-41431-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Fundamentals. Understanding the Principles of BIM -- Exploring the UI and Organizing Projects -- The Basics of the Toolbox -- Configuring Templates and Standards -- Collaboration and Teamwork. Collaboration and Teamwork -- Working with Consultants -- Interoperability: Working Multiplatform -- Managing Revit Projects -- Modeling and Massing for Design. Advanced Modeling and Massing -- Conceptual Design -- Working with Phasing, Groups, and Design Options -- Visualization -- Extended Modeling Techniques. Creating Walls and Curtain Walls -- Modeling Floors, Ceilings, and Roofs -- Designing with the Family Editor -- Creating Stairs and Railings -- Documentation. Detailing Your Design -- Documenting Your Design -- Annotating Your Design -- Construction and Beyond. Working in the Construction Phase -- Presenting Your Design -- Design Analysis. |
Record Nr. | UNINA-9910818332503321 |
Kirby Lance | ||
Indianapolis, Indiana : , : Sybex, , [2017] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Multimodality in Architecture : Collaboration, Technology and Education / / Ju Hyun Lee, Michael J. Ostwald, and Mi Jeong Kim, editors |
Edizione | [First edition.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer Nature Switzerland AG, , [2024] |
Descrizione fisica | 1 online resource (285 pages) |
Disciplina | 720.2840285536 |
Soggetto topico | Architectural design - Data processing |
ISBN | 3-031-49511-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Digital Design Collaboration -- Real-time Decision Making in The Design and Operation of Adaptive Buildings -- Project Management and collaboration methodology in a new flexible working environment -- Exploration of Virtual Architectural Design Studios - a case study in an Australian university -- Collaborative learning environment based on the continuity of reality and virtual reality -- Computational Support on Design Collaboration in Early Design Phase -- Building Information Modelling -- BIM-enabled design collaboration in distributed environments -- AI-assisted BIM techs development project -- Development of BIM-based building maintenance system for architectural heritages -- Dynamic evolution of collaboration network on BIM-based projects in Hong Kong -- Computer Supported Collaborative Design (CSCD) -- Towards Mul-Sensory Design: Collaborative Placemaking through Immersive Environments -- Augmented Reality-based Historical Architecture Repair History Data Visualization and Management System -- Implementation of Smart Space Using Brain Wave and Game Engine in Digital Twin -- Machine Learning and Optimisation Approaches to Automated Design Generation: A Case Study of Residential Building Layouts in Saudi Arabia -- Section IV - Design Across Cultures -- Exploring the complexities of cross-cultural collaborations through the dialogue of two international practices -- Culture and environment in open spaces within large dense urban living blocks -- Pattern languages as means of cultural exchange -- ENCLAVE : Testing City for Korean Reunification -- Cultural diversity in the built environment: the importance of diverse, inclusive and sustainability. |
Record Nr. | UNINA-9910800114503321 |
Cham, Switzerland : , : Springer Nature Switzerland AG, , [2024] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|