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Technical Building Blocks [[electronic resource] ] : A Technology Reference for Real-world Product Development / / by Gaurav Sagar, Vitalii Syrovatskyi
Technical Building Blocks [[electronic resource] ] : A Technology Reference for Real-world Product Development / / by Gaurav Sagar, Vitalii Syrovatskyi
Autore Sagar Gaurav
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022
Descrizione fisica 1 online resource (415 pages)
Disciplina 658.575
Soggetto topico Electronic data processing - Management
Information technology - Management
Artificial intelligence
Programming languages (Electronic computers)
Computer engineering
Computer networks
IT Operations
Business IT Infrastructure
Business Process Management
Artificial Intelligence
Programming Language
Computer Engineering and Networks
ISBN 1-4842-8658-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Product development - A synergy of team, techniques, and technologies -- Chapter 2: Cloud - On demand computing resources for scale and speed -- Chapter 3: System design: Architecting robust, scalable and modular applications -- Chapter 4: Data engineering and analytics - Managing data and deriving insights -- Chapter 5: Artificial intelligence - Building intelligence through automatic learning -- Chapter 6: Information security - Safeguarding resources and building trust -- Chapter 7: Specialty technologies - Special purpose technologies gaining traction -- Appendix.
Record Nr. UNINA-9910620196003321
Sagar Gaurav  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Uncertainty-driven innovation : managing the new product development processes in an unpredictable environment / / Giacomo Marzi
Uncertainty-driven innovation : managing the new product development processes in an unpredictable environment / / Giacomo Marzi
Autore Marzi Giacomo <1989->
Pubbl/distr/stampa Cham, Switzerland : , : Palgrave Macmillan, , [2022]
Descrizione fisica 1 online resource (113 pages)
Disciplina 658.575
Soggetto topico New products - Management
Uncertainty - Economic aspects
Technological innovations
ISBN 9783030995348
9783030995331
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910568272203321
Marzi Giacomo <1989->  
Cham, Switzerland : , : Palgrave Macmillan, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
User research with kids : how to effectively conduct research with participants aged 3-16 / / Thomas Visby Snitker
User research with kids : how to effectively conduct research with participants aged 3-16 / / Thomas Visby Snitker
Autore Snitker Thomas Visby
Pubbl/distr/stampa [Place of publication not identified] : , : Apress, , [2021]
Descrizione fisica 1 online resource (180 pages)
Disciplina 658.575
Soggetto topico New products
ISBN 1-4842-7071-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Contents -- About the Author -- Acknowledgments -- Chapter 1: Understanding Kids and Their Experiences -- Design, innovation, and the need for research - and KX, Kids' Experience -- Play is a job to be done -- What to expect when you're expecting... kids for research -- Kids' research and rocket science -- The status of children in research and in society - and in your own mind -- Kids: a very picky and playful audience - and research target -- Children's constant development makes for a moving research target. -- A spectrum of play - and a spectrum for research -- A free-play research setup -- A directed-play research setup -- A guided-play - or games - research setup -- Games -- Global research with children -- Truly global studies? -- How children live -- Research with foreign kids means working with foreign adults -- Language and translation -- Selecting which cultures to study -- Selections based upon polarities -- Hierarchy -- Point of reference -- Gender or gender roles -- It's complex - but not impossible -- Chapter 2: How (Not) to Ruin Perfectly Good Research in 18 Steps -- Inclusivity and diversity - no-brainers in research -- The bias chain: Is bias a feature or a bug? -- Bias in the scoping phase -- 1 For the right stakeholders or client -- 2 The right objective or problem or pain or goal -- 3 The right product or project -- Selection bias -- Bias during the preparation phase -- 4 The right participants, described in the right terms -- Sampling bias -- Come over for tea! -- Volunteers wanted! -- Help me find the next respondent! -- I want you in my study! -- Other sampling concepts -- Random sampling -- Stratified sample -- Description bias -- Descriptions inherited from market research -- Skill level as a descriptor -- Service skills are not the same as platform skills -- Skill distribution patterns.
Skill or frequency of task -- Staticity bias -- The bias of gatekeepers and professional respondents -- 5 Doing the right things -- Consensus bias -- Get beyond the recency and primacy effects -- 6 ...at the right time of day or week or month -- 7 ...for the right duration -- 8 ...in the right location/setting -- 9 ...using the right device -- Bias during the execution phase -- 10 Correctly primed and instructed -- 11 The right amount of priming and instruction -- 12 Correctly moderated -- Moderator bias -- 12a Biased questions -- Leading question bias -- Misunderstood question bias -- Unanswerable question bias -- Metaphorically speaking -- Question order bias -- 12b Biased answers -- Cognitive overload bias -- Consistency bias -- Dominant respondent bias -- Error bias -- Hostility bias -- Moderator acceptance bias (acquiescence or confirmation bias) -- Mood bias -- Overstatement bias -- Reference bias (order bias) -- Sensitive issue bias -- Social acceptance bias -- Sponsor bias -- The most dreaded answer: "I don't know." -- 13 Monitored by the right people -- Bias during the analysis and reporting phase -- 14 A rigorous, methodical analysis -- 15 A timely, relevant, and actionable report -- Biased reporting -- Positive reporting bias and publication bias -- 16 A simple and focused presentation -- Hindsight bias -- 17 Sustaining the findings -- 18 Actioned right -- Bias is not a bug - it's a feature -- Further reading on bias -- Chapter 3: Succeed Through Better Research Practice -- Compliance to rules and regulations -- GDPR (General Data Protection Regulation) -- A consent form -- Minimize the collection of unnecessary information -- Ensure that all user data (including data used by third-party tools) is being stored and processed securely -- Give users control of their data -- COPPA (Children's Online Privacy Protection Act).
ESOMAR Codes and Guidelines -- Best practice -- Prepare for best practice -- Research and report using best practice -- Moving from best practices into actual research and measurements -- Chapter 4: Toward Infinity and Beyond: A KX Score -- Some of the things we can (and can't) learn from children through research -- We can count how many children go through a process -- We need to be careful with numbers in user research with children -- We can ask children if they would recommend something to a friend - or not -- "How likely would you be..." -- "... to recommend < -- insert product name here> -- ..." -- "... to a friend?" -- "... to a relative?" -- ... scored on what scale? -- ... why? -- The NPS is not a KX score -- Chapter 5: What to Score -- The System Usability Scale, SUS -- A KX - Kids' Experience - score -- When to produce the score? -- Who does the scoring? -- Score what exactly? -- Engagement and curiosity -- Usability -- Familiarity - conceptual and content -- Awareness and salience -- Satisfaction and fun -- Other evaluation criteria are relevant -- Chapter 6: How You Can Use the Kids' Experience (KX) Score -- KX score setup - an example -- Step one: Determine what success is -- Step two: Determine what sort of user behavior is indicative of success or failure -- Aligning the KX score with business goals in practice -- Build your own experience score -- Build behavioral indicators -- Define audience (sub)segments -- Collate and test -- Score and report -- Chapter 7: Challenges and Opportunities in Research with Children as Seen by Practitioners -- Learning and research through play -- How can we increase cultural diversity and ecological validity? -- How do we group children by age? -- Can children accurately tell us about their thinking and experiences? -- The intersection of policy questions, research rigor, and cultural context.
Impact through getting the right people together around the right insight -- Plan for surprises, and use pilots! -- Are we measuring? Or having illusions? -- Science is only one of many ways that children learn -- You continually learn from children, both as a researcher and as a person -- Producing digital experiences and  researching with children -- Tracking behavior and metrics as a conduit for insights -- The significance of licenses of Intellectual Property (IP) in creative works and narratives is rising - and thus also in research -- Longitudinal research is more important than stakeholders think -- "It's almost impossible to give kids enough time to respond" -- Using research to make classrooms a better experience for students and teachers -- Are the children reading or not? -- Is a lesson being learned or not? -- The independent set of eyes and ears -- How can we take the fun out of the equation and simply measure learning? -- Do we pay students, schools, or teachers for their help in our research? And how? -- Presenting and sustaining findings - taking research seriously -- When external researchers leave, so do their insights. Will it leave a vacuum of accountability? -- Research with children in a public service concept development context -- How to come up with concepts that are engaging to children -- Keeping an eye on the context and maintaining an open mind are key in research -- Children are not simply the victims of technology -- Innovation through research with children -- Co-creating new products and new ways of playing - with an emphasis on co- -- Innovation requires dedicated researchers -- Understanding needs - also primordial needs - is a driver for innovation -- Research helps in many steps of the innovation and development process -- Toy reviews, YouTube style.
Qualitative research is very valuable at the beginning of a process -- Research impact can come in many different ways -- Chapter 8: Summary -- If we want kids to use our products or services... -- User research is not rocket science... -- Yes, there's bias everywhere, but... -- Make the bias chain work for - not against - you -- The joy, delight, and beauty of research with children -- Index.
Record Nr. UNINA-9910483055003321
Snitker Thomas Visby  
[Place of publication not identified] : , : Apress, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
UX research : practical techniques for designing better products / / Brad Nunnally and David Farkas
UX research : practical techniques for designing better products / / Brad Nunnally and David Farkas
Autore Nunnally Brad
Edizione [First edition.]
Pubbl/distr/stampa Beijing : , : O'Reilly, , 2016
Descrizione fisica 1 online resource (255 pages) : color illustrations
Disciplina 658.575
Soggetto topico Technology - Research
Industrial design
New products
Design
Engineering - Research
ISBN 1-4919-5124-9
1-4919-5128-1
1-4919-5126-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Pt. I. Introduction. The history of research -- Pt. II. Planning and preparation. Good research starts with good questions -- Quantitative research methods -- Qualitative research methods -- Choosing your methods -- Logistics -- Recruiting -- Pt. III. Facilitating research. Making research happen -- Managing people during research -- Improv in research -- Facilitating research -- Debrief sessions -- Pt. IV. Analysis and reporting. Making sense of the mess -- Communicating insights -- Getting the most out of research.
Altri titoli varianti User experience research
Record Nr. UNINA-9910154879603321
Nunnally Brad  
Beijing : , : O'Reilly, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
World class design to manufacture : WCDM
World class design to manufacture : WCDM
Pubbl/distr/stampa Bradford, England, : MCB University Press, ©1994-1995
Disciplina 658.575
Soggetto topico Industrial design
New products
Product management
Concurrent engineering
Publications périodiques
Gestion industrielle
Fabrication industrielle
Conception de produits
Soggetto genere / forma Periodicals.
Soggetto non controllato Marketing & Sales
ISSN 1758-7204
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti WCDM
Record Nr. UNINA-9910140526403321
Bradford, England, : MCB University Press, ©1994-1995
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
World class design to manufacture : WCDM
World class design to manufacture : WCDM
Pubbl/distr/stampa Bradford, England, : MCB University Press, ©1994-1995
Disciplina 658.575
Soggetto topico Industrial design
New products
Product management
Concurrent engineering
Publications périodiques
Gestion industrielle
Fabrication industrielle
Conception de produits
Soggetto genere / forma Periodicals.
Soggetto non controllato Marketing & Sales
ISSN 1758-7204
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Altri titoli varianti WCDM
Record Nr. UNISA-996398449603316
Bradford, England, : MCB University Press, ©1994-1995
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui