top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Design, learning, and innovation : 5th EAI international conference, DLI 2020, virtual event, December 10-11, 2020 : proceedings / / edited by Eva Irene Brooks [and three others]
Design, learning, and innovation : 5th EAI international conference, DLI 2020, virtual event, December 10-11, 2020 : proceedings / / edited by Eva Irene Brooks [and three others]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (215 pages)
Disciplina 371.334
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Educational technology
Video games in education
ISBN 3-030-78448-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Digital Technologies and Learning -- The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- 1 Introduction -- 1.1 Aim of the Research -- 1.2 Background and Previous Work -- 2 The IRIS Instruction -- 2.1 Motivation-Enhancing Instructional Practices -- 2.2 Meaningful and Authentic Context -- 2.3 Balanced Instructional Structure -- 3 Implementation of IRIS at Primary School -- 3.1 Monday -- 3.2 Tuesday -- 3.3 Wednesday -- 3.4 Thursday -- 3.5 Friday -- 4 Research Questions -- 5 Research Study -- 5.1 Participants -- 5.2 Design -- 5.3 Assessment Materials -- 5.4 Procedure -- 6 Results -- 6.1 The Impact of IRIS on Reading Comprehension -- 6.2 The Impact of IRIS on Reading Comprehension in Comparison with Two Control Groups -- 6.3 The Impact of IRIS on Reading Motivation -- 6.4 The Impact of IRIS on Reading Motivation in Comparison with Two Control Groups -- 7 Discussion -- 8 Conclusion -- References -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction -- 1 Introduction -- 2 Reviewed Literature -- 2.1 Digital Game-Based Learning -- 2.2 Learning Motivation -- 2.3 Learning Attitude -- 2.4 Learning Satisfaction -- 3 Methodology -- 3.1 Teaching Material Content -- 3.2 Research Hypothesis -- 3.3 The Definition and Measurement of the Research Dimensions -- 3.4 Data Collection -- 4 Research Results -- 4.1 Reliability Analysis -- 4.2 Validity Analysis -- 4.3 Correlation Analysis -- 4.4 Regression Analysis -- 4.5 Summary -- 5 Conclusion -- 5.1 Research Finding -- 5.2 Research Conclusion -- References -- Potentiating Digital Educational Environments Through Data Analytics -- 1 Introduction -- 2 Data Analytics and Games -- 2.1 Data Analytics and Educational Games/Apps.
3 Developing Data Analytics Techniques for the Mobeybou Interactive Story Apps -- 3.1 Using Unity Analytic as a Data Platform -- 3.2 Design of Adaptive Data Analysis Techniques -- 4 Conclusion and Future Work -- References -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- 1 Introduction -- 2 VR and Learning -- 3 The VR/AR Prototypes -- 4 Method -- 5 Findings -- 5.1 Students and Motivation -- 5.2 Learning Activities and Goals -- 5.3 The Teacher's Role -- 5.4 Feedback to Existing Prototypes -- 5.5 Solutions -- 6 Discussion -- 7 Conclusion -- References -- Designing for Innovation -- Towards the Development of AI Based Generative Design Tools and Applications -- 1 Introduction -- 2 Methodology -- 2.1 GAN Based Logo Design Project -- 2.2 GAN Based Font Design Project -- 2.3 GAN Station Project -- 3 Discussions and Conclusion -- References -- A Model Approach for an Automatic Clothing Combination System for Blind People -- 1 Introduction -- 2 Related Work -- 3 Project Overview -- 4 Methodology -- 5 Experiments -- 6 Final Remarks -- References -- Seasonal Sunlight Chamber: A Lighting Design Concept to Connect Us to the Dynamics of Sunlight and Our Place on Earth -- 1 Introduction -- 2 Sundial: A Tool to Visualize Change -- 3 The Exploratory Design -- 3.1 Design Concept -- 3.2 Prototype -- 4 Discussion -- 5 Conclusion -- References -- Digital Games, Gamification and Robots -- Intergenerational Playful Experiences Based on Digital Games for Interactive Spaces -- 1 Introduction -- 2 State of the Art -- 2.1 Intergenerational Digital Gaming -- 2.2 Design Factors of Intergenerational Experiences -- 3 Playing in an Interactive Space: The Fantastic Journey -- 3.1 Game Description -- 3.2 The Fantastic Journey as an Intergenerational Experience. -- 4 Intergenerational Experiences -- 4.1 Intergenerational Game Sessions.
4.2 Intergenerational Workshop -- 5 Conclusions and Future Work -- References -- Discourses of Digital Game Based Learning as a Teaching Method -- 1 Introduction -- 2 Digital Game-Based Learning as a Learning Method -- 3 Design Features Supporting Digital Game-Based Learning -- 4 Method -- 4.1 Apparatus -- 4.2 Procedure -- 4.3 Data Analysis Approach -- 5 Results -- 6 Conclusive Discussion -- 6.1 Implications for the Field -- References -- GamAll: Playing Beyond Boundaries - Gamification and Multimodal Literacy -- 1 Introduction -- 2 Gamification in Educational Contexts -- 2.1 Gamification Concepts -- 3 Contextualization -- 3.1 Mobeybou in Brazil -- 4 GamAll -- 4.1 Methodology -- 4.2 Description of the Game -- 5 Conclusion and Future Work -- References -- Designing a Learning Robot to Encourage Collaboration Between Children -- 1 Introduction -- 2 Related Work -- 3 First Prototype -- 4 Pilot Study -- 4.1 Method -- 4.2 Results -- 5 Second Prototype -- 6 Main Study -- 6.1 Participants -- 6.2 Setup -- 6.3 Procedure -- 6.4 Annotation Scheme for Assessing Collaboration -- 6.5 Identifying Collaborative Behaviour -- 6.6 Measurements -- 6.7 Results -- 7 Discussion -- 8 Conclusion and Future Work -- References -- Designs for Innovative Learning -- Learning Strategies Among Students During a Sudden Transition to Online Teaching in a PBL University -- 1 Introduction and Theoretical Underpinnings -- 2 Methods -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Increasing Reading Engagement for Danish Gymnasium Students: The Hosier and His Daughter as a Serious Game -- 1 Introduction -- 2 Previous Work and Theoretical Foundation -- 3 Methods -- 3.1 Participants and Ethical Issues -- 3.2 Procedure and Analysis -- 4 Design and Implementation -- 4.1 A Subsection Sample -- 5 Findings -- 5.1 Reading Engagement and Learning -- 5.2 The Game Mechanics.
6 Conclusion -- References -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students' Motivation Amid the COVID-19 -- 1 Introduction -- 2 Methodology -- 3 Findings and Discussion -- 4 Conclusion, Limitations and Future Work -- References -- Author Index.
Record Nr. UNINA-9910488712603321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Design, learning, and innovation : 5th EAI international conference, DLI 2020, virtual event, December 10-11, 2020 : proceedings / / edited by Eva Irene Brooks [and three others]
Design, learning, and innovation : 5th EAI international conference, DLI 2020, virtual event, December 10-11, 2020 : proceedings / / edited by Eva Irene Brooks [and three others]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (215 pages)
Disciplina 371.334
Collana Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Soggetto topico Educational technology
Video games in education
ISBN 3-030-78448-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Digital Technologies and Learning -- The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders -- 1 Introduction -- 1.1 Aim of the Research -- 1.2 Background and Previous Work -- 2 The IRIS Instruction -- 2.1 Motivation-Enhancing Instructional Practices -- 2.2 Meaningful and Authentic Context -- 2.3 Balanced Instructional Structure -- 3 Implementation of IRIS at Primary School -- 3.1 Monday -- 3.2 Tuesday -- 3.3 Wednesday -- 3.4 Thursday -- 3.5 Friday -- 4 Research Questions -- 5 Research Study -- 5.1 Participants -- 5.2 Design -- 5.3 Assessment Materials -- 5.4 Procedure -- 6 Results -- 6.1 The Impact of IRIS on Reading Comprehension -- 6.2 The Impact of IRIS on Reading Comprehension in Comparison with Two Control Groups -- 6.3 The Impact of IRIS on Reading Motivation -- 6.4 The Impact of IRIS on Reading Motivation in Comparison with Two Control Groups -- 7 Discussion -- 8 Conclusion -- References -- Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students' Learning Motivation, Attitude, and Satisfaction -- 1 Introduction -- 2 Reviewed Literature -- 2.1 Digital Game-Based Learning -- 2.2 Learning Motivation -- 2.3 Learning Attitude -- 2.4 Learning Satisfaction -- 3 Methodology -- 3.1 Teaching Material Content -- 3.2 Research Hypothesis -- 3.3 The Definition and Measurement of the Research Dimensions -- 3.4 Data Collection -- 4 Research Results -- 4.1 Reliability Analysis -- 4.2 Validity Analysis -- 4.3 Correlation Analysis -- 4.4 Regression Analysis -- 4.5 Summary -- 5 Conclusion -- 5.1 Research Finding -- 5.2 Research Conclusion -- References -- Potentiating Digital Educational Environments Through Data Analytics -- 1 Introduction -- 2 Data Analytics and Games -- 2.1 Data Analytics and Educational Games/Apps.
3 Developing Data Analytics Techniques for the Mobeybou Interactive Story Apps -- 3.1 Using Unity Analytic as a Data Platform -- 3.2 Design of Adaptive Data Analysis Techniques -- 4 Conclusion and Future Work -- References -- Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers -- 1 Introduction -- 2 VR and Learning -- 3 The VR/AR Prototypes -- 4 Method -- 5 Findings -- 5.1 Students and Motivation -- 5.2 Learning Activities and Goals -- 5.3 The Teacher's Role -- 5.4 Feedback to Existing Prototypes -- 5.5 Solutions -- 6 Discussion -- 7 Conclusion -- References -- Designing for Innovation -- Towards the Development of AI Based Generative Design Tools and Applications -- 1 Introduction -- 2 Methodology -- 2.1 GAN Based Logo Design Project -- 2.2 GAN Based Font Design Project -- 2.3 GAN Station Project -- 3 Discussions and Conclusion -- References -- A Model Approach for an Automatic Clothing Combination System for Blind People -- 1 Introduction -- 2 Related Work -- 3 Project Overview -- 4 Methodology -- 5 Experiments -- 6 Final Remarks -- References -- Seasonal Sunlight Chamber: A Lighting Design Concept to Connect Us to the Dynamics of Sunlight and Our Place on Earth -- 1 Introduction -- 2 Sundial: A Tool to Visualize Change -- 3 The Exploratory Design -- 3.1 Design Concept -- 3.2 Prototype -- 4 Discussion -- 5 Conclusion -- References -- Digital Games, Gamification and Robots -- Intergenerational Playful Experiences Based on Digital Games for Interactive Spaces -- 1 Introduction -- 2 State of the Art -- 2.1 Intergenerational Digital Gaming -- 2.2 Design Factors of Intergenerational Experiences -- 3 Playing in an Interactive Space: The Fantastic Journey -- 3.1 Game Description -- 3.2 The Fantastic Journey as an Intergenerational Experience. -- 4 Intergenerational Experiences -- 4.1 Intergenerational Game Sessions.
4.2 Intergenerational Workshop -- 5 Conclusions and Future Work -- References -- Discourses of Digital Game Based Learning as a Teaching Method -- 1 Introduction -- 2 Digital Game-Based Learning as a Learning Method -- 3 Design Features Supporting Digital Game-Based Learning -- 4 Method -- 4.1 Apparatus -- 4.2 Procedure -- 4.3 Data Analysis Approach -- 5 Results -- 6 Conclusive Discussion -- 6.1 Implications for the Field -- References -- GamAll: Playing Beyond Boundaries - Gamification and Multimodal Literacy -- 1 Introduction -- 2 Gamification in Educational Contexts -- 2.1 Gamification Concepts -- 3 Contextualization -- 3.1 Mobeybou in Brazil -- 4 GamAll -- 4.1 Methodology -- 4.2 Description of the Game -- 5 Conclusion and Future Work -- References -- Designing a Learning Robot to Encourage Collaboration Between Children -- 1 Introduction -- 2 Related Work -- 3 First Prototype -- 4 Pilot Study -- 4.1 Method -- 4.2 Results -- 5 Second Prototype -- 6 Main Study -- 6.1 Participants -- 6.2 Setup -- 6.3 Procedure -- 6.4 Annotation Scheme for Assessing Collaboration -- 6.5 Identifying Collaborative Behaviour -- 6.6 Measurements -- 6.7 Results -- 7 Discussion -- 8 Conclusion and Future Work -- References -- Designs for Innovative Learning -- Learning Strategies Among Students During a Sudden Transition to Online Teaching in a PBL University -- 1 Introduction and Theoretical Underpinnings -- 2 Methods -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Increasing Reading Engagement for Danish Gymnasium Students: The Hosier and His Daughter as a Serious Game -- 1 Introduction -- 2 Previous Work and Theoretical Foundation -- 3 Methods -- 3.1 Participants and Ethical Issues -- 3.2 Procedure and Analysis -- 4 Design and Implementation -- 4.1 A Subsection Sample -- 5 Findings -- 5.1 Reading Engagement and Learning -- 5.2 The Game Mechanics.
6 Conclusion -- References -- Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students' Motivation Amid the COVID-19 -- 1 Introduction -- 2 Methodology -- 3 Findings and Discussion -- 4 Conclusion, Limitations and Future Work -- References -- Author Index.
Record Nr. UNISA-996464505303316
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Designing Learning for Tablet Classrooms : Innovations in Instruction / / by Donovan R. Walling
Designing Learning for Tablet Classrooms : Innovations in Instruction / / by Donovan R. Walling
Autore Walling Donovan R
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (144 p.)
Disciplina 370
371.3
371.33
371.334
Soggetto topico Educational technology
Learning
Instruction
Educational Technology
Learning & Instruction
ISBN 3-319-02420-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Chapter 1: “i” Is for Innovation -- Chapter 2: Tablet Technology as a Moving Target -- Chapter 3: Who’s the Learning Designer Here? -- Chapter 4: Framing the Learning Design Approach -- Chapter 5: Analyzing the Learning Environment -- Chapter 6: Designing Learning that Capitalizes on Tablet Technology -- Chapter 7: Developing Activities that Match Learning Needs -- Chapter 8: Implementing the Learning Design -- Chapter 9: Evaluation—Before, During and After -- Chapter 10: Are eTextbooks More than Books? -- Chapter 11: Tablet Computer Reading—the How’s -- Chapter 12: Tablet Computer Reading—the What’s -- Chapter 13: Are Apps a Good Fit for Learning Goals? -- Chapter 14: The Immediacy of Connectivity—Pluses and Pitfalls -- Chapter 15: Using Tablet Technology for Multisensory Learning -- Chapter 16: Can Virtual Be as Effective as Real? -- Chapter 17: From the Tablet to the Big Picture -- Chapter 18: Tablet Take-Home Strategies -- Chapter 19: Do You Moodle? -- Chapter 20: Tackling Trouble in the Tablet Classroom.
Record Nr. UNINA-9910484438803321
Walling Donovan R  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Developing the ICT capable school / / Steve Kennewell, John Parkinson, and Howard Tanner
Developing the ICT capable school / / Steve Kennewell, John Parkinson, and Howard Tanner
Autore Kennewell Steve <1949-, >
Pubbl/distr/stampa London ; ; New York : , : RoutledgeFalmer, , 2000
Descrizione fisica 1 online resource (201 p.)
Disciplina 371.334
Altri autori (Persone) ParkinsonJohn <1947->
TannerHoward <1951->
Soggetto topico Computer-assisted instruction
Information technology
Educational innovations
Soggetto genere / forma Electronic books.
ISBN 1-134-56473-2
1-280-40120-6
0-203-13222-X
0-203-17011-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Book Cover; Title; Contents; List of tables; List of figures; Acknowledgements; Introduction; The context for ICT capability in schools: policy, research and practice; Developing ICT capability: providing opportunities and support; The role of senior management: driving the change; Co-ordinating ICT: linking policy and practice; ICT in the primary classroom: yet another subject to teach?; ICT in the secondary classroom: teaching someone else's subject?; The ICT specialist: establishing a new type of subject culture; Pupils' perspectives on ICT education: a clash of cultures?
Sharing perspectives across the phases of schooling: promoting continuity and progressionThe ICT-capable school: an essential vision for the future; Bibliography; Index
Record Nr. UNINA-9910455253503321
Kennewell Steve <1949-, >  
London ; ; New York : , : RoutledgeFalmer, , 2000
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Developing the ICT capable school / / Steve Kennewell, John Parkinson, and Howard Tanner
Developing the ICT capable school / / Steve Kennewell, John Parkinson, and Howard Tanner
Autore Kennewell Steve <1949-, >
Pubbl/distr/stampa London ; ; New York : , : RoutledgeFalmer, , 2000
Descrizione fisica 1 online resource (201 p.)
Disciplina 371.334
Altri autori (Persone) ParkinsonJohn <1947->
TannerHoward <1951->
Soggetto topico Computer-assisted instruction
Information technology
Educational innovations
ISBN 1-134-56472-4
1-134-56473-2
1-280-40120-6
0-203-13222-X
0-203-17011-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Book Cover; Title; Contents; List of tables; List of figures; Acknowledgements; Introduction; The context for ICT capability in schools: policy, research and practice; Developing ICT capability: providing opportunities and support; The role of senior management: driving the change; Co-ordinating ICT: linking policy and practice; ICT in the primary classroom: yet another subject to teach?; ICT in the secondary classroom: teaching someone else's subject?; The ICT specialist: establishing a new type of subject culture; Pupils' perspectives on ICT education: a clash of cultures?
Sharing perspectives across the phases of schooling: promoting continuity and progressionThe ICT-capable school: an essential vision for the future; Bibliography; Index
Record Nr. UNINA-9910778857403321
Kennewell Steve <1949-, >  
London ; ; New York : , : RoutledgeFalmer, , 2000
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Developing the ICT capable school / / Steve Kennewell, John Parkinson, and Howard Tanner
Developing the ICT capable school / / Steve Kennewell, John Parkinson, and Howard Tanner
Autore Kennewell Steve <1949->
Edizione [1st ed.]
Pubbl/distr/stampa London ; ; New York, : RoutledgeFalmer, 2000
Descrizione fisica 1 online resource (201 p.)
Disciplina 371.334
Altri autori (Persone) ParkinsonJohn <1947->
TannerHoward <1951->
Soggetto topico Computer-assisted instruction
Information technology
Educational innovations
ISBN 1-134-56472-4
1-134-56473-2
1-280-40120-6
0-203-13222-X
0-203-17011-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Book Cover; Title; Contents; List of tables; List of figures; Acknowledgements; Introduction; The context for ICT capability in schools: policy, research and practice; Developing ICT capability: providing opportunities and support; The role of senior management: driving the change; Co-ordinating ICT: linking policy and practice; ICT in the primary classroom: yet another subject to teach?; ICT in the secondary classroom: teaching someone else's subject?; The ICT specialist: establishing a new type of subject culture; Pupils' perspectives on ICT education: a clash of cultures?
Sharing perspectives across the phases of schooling: promoting continuity and progressionThe ICT-capable school: an essential vision for the future; Bibliography; Index
Record Nr. UNINA-9910828582403321
Kennewell Steve <1949->  
London ; ; New York, : RoutledgeFalmer, 2000
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Didattica costruttivista e ipermedia / a cura di Tarcisio Lodrini
Didattica costruttivista e ipermedia / a cura di Tarcisio Lodrini
Autore Lodrini, Tarcisio
Pubbl/distr/stampa Milano : Franco Angeli, c2002
Descrizione fisica 297 p. ; 23 cm.
Disciplina 371.334
Collana Collana dell'IRRE Lombardia ; 26
Soggetto topico Elaboratori elettronici - Utilizzazione didattica
Ipertesto
Ipertesto - Impiego didattico
ISBN 8846437616
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISALENTO-991003204979707536
Lodrini, Tarcisio  
Milano : Franco Angeli, c2002
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
Didattica della scrittura multimediale / Rossana Costa, Riccardo Fragnito, Mario Marani
Didattica della scrittura multimediale / Rossana Costa, Riccardo Fragnito, Mario Marani
Autore Costa, Rossana
Edizione [2. ed.]
Pubbl/distr/stampa Lecce : Pensa, 2000
Descrizione fisica 186 p. ; 24 cm. + 1 CD-ROM
Disciplina 371.334
Altri autori (Persone) Fragnito, Riccardoauthor
Marani, Marioauthor
Collana Open learning ; 4
Soggetto topico Elaboratore elettronico - Impiego didattico
ISBN 8882320677
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISALENTO-991002615589707536
Costa, Rossana  
Lecce : Pensa, 2000
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
Didattica e tecnologie digitali : metodologie, strumenti, percorsi / Antonio Marzano
Didattica e tecnologie digitali : metodologie, strumenti, percorsi / Antonio Marzano
Autore MARZANO, Antonio <1964- >
Pubbl/distr/stampa San Cesario di Lecce, : Pensa multimedia, 2012
Descrizione fisica 149 p. : ill. ; 24 cm
Disciplina 371.334
Collana Open learning, Nuova serie
Soggetto topico Didattica - Impiego [di] Tecniche digitali
ISBN 978-88-8232-995-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ita
Record Nr. UNISA-990005994120203316
MARZANO, Antonio <1964- >  
San Cesario di Lecce, : Pensa multimedia, 2012
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
La didattica innovativa : digital gaming e storytelling : in accordo con le recenti normative europee / Sabina Maraffi, Francesco M. Sacerdoti
La didattica innovativa : digital gaming e storytelling : in accordo con le recenti normative europee / Sabina Maraffi, Francesco M. Sacerdoti
Autore Maraffi, Sabina
Pubbl/distr/stampa Padova : Libreriauniversitaria.it, 2018
Descrizione fisica 108 p. : ill. ; 24 cm
Disciplina 371.334
Altri autori (Persone) Sacerdoti, Francesco M.
Collana Studi e progetti
Soggetto topico Didattica - Impiego [di] Tecniche digitali
ISBN 9788833590400
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione und
Record Nr. UNISALENTO-991004026049707536
Maraffi, Sabina  
Padova : Libreriauniversitaria.it, 2018
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui

Data di pubblicazione

Altro...