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The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2014]
Descrizione fisica 1 online resource (ix, 687 pages) : illustrations
Disciplina 306.4/87
Soggetto topico Games - Social aspects
Play - Social aspects
Creative ability - Social aspects
Social psychology
Soggetto non controllato GAME STUDIES/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-32572-1
0-262-32571-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal.
Record Nr. UNINA-9910787371803321
Cambridge, Massachusetts : , : The MIT Press, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding
Pubbl/distr/stampa Cambridge, Massachusetts : , : The MIT Press, , [2014]
Descrizione fisica 1 online resource (ix, 687 pages) : illustrations
Disciplina 306.4/87
Soggetto topico Games - Social aspects
Play - Social aspects
Creative ability - Social aspects
Social psychology
Soggetto non controllato GAME STUDIES/General
SOCIAL SCIENCES/Media Studies
ISBN 0-262-32572-1
0-262-32571-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal.
Record Nr. UNINA-9910808163103321
Cambridge, Massachusetts : , : The MIT Press, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham
Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham
Autore Mileham Rebecca
Pubbl/distr/stampa Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008
Descrizione fisica 1 online resource (335 p.)
Disciplina 306.4/87
Collana Science Museum TechKnow Series
Soggetto topico Computer games - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-282-34266-5
9786612342660
0-470-71207-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Powering Up Are Computer Games Changing Our Lives?; Contents; Introduction; 1: Can Computer Games Affect Your Health?; 2: Can Computer Games Change the Way You Think?; 3: Can Computer Games Change Who You Are?; 4: Can Computer Games Turn You into an Addict?; 5: Can Computer Games Make You Violent?; 6: Can Computer Games Change the Way You Learn?; 7: Can Computer Games Change Your Beliefs?; 8: Can Computer Games Change Your Future?; Index
Record Nr. UNINA-9910454089003321
Mileham Rebecca  
Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham
Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham
Autore Mileham Rebecca
Pubbl/distr/stampa Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008
Descrizione fisica 1 online resource (335 p.)
Disciplina 306.4/87
Collana Science Museum TechKnow Series
Soggetto topico Video games - Social aspects
ISBN 1-282-34266-5
9786612342660
0-470-71207-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Powering Up Are Computer Games Changing Our Lives?; Contents; Introduction; 1: Can Computer Games Affect Your Health?; 2: Can Computer Games Change the Way You Think?; 3: Can Computer Games Change Who You Are?; 4: Can Computer Games Turn You into an Addict?; 5: Can Computer Games Make You Violent?; 6: Can Computer Games Change the Way You Learn?; 7: Can Computer Games Change Your Beliefs?; 8: Can Computer Games Change Your Future?; Index
Record Nr. UNINA-9910782811603321
Mileham Rebecca  
Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham
Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham
Autore Mileham Rebecca
Pubbl/distr/stampa Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008
Descrizione fisica 1 online resource (335 p.)
Disciplina 306.4/87
Collana Science Museum TechKnow Series
Soggetto topico Video games - Social aspects
ISBN 1-282-34266-5
9786612342660
0-470-71207-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Powering Up Are Computer Games Changing Our Lives?; Contents; Introduction; 1: Can Computer Games Affect Your Health?; 2: Can Computer Games Change the Way You Think?; 3: Can Computer Games Change Who You Are?; 4: Can Computer Games Turn You into an Addict?; 5: Can Computer Games Make You Violent?; 6: Can Computer Games Change the Way You Learn?; 7: Can Computer Games Change Your Beliefs?; 8: Can Computer Games Change Your Future?; Index
Record Nr. UNINA-9910825134303321
Mileham Rebecca  
Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Socialisation et communication dans les jeux vidéo [[electronic resource] /] / sous la direction de Charles Perraton, Magda Fusaro et Maude Bonenfant
Socialisation et communication dans les jeux vidéo [[electronic resource] /] / sous la direction de Charles Perraton, Magda Fusaro et Maude Bonenfant
Pubbl/distr/stampa [Montréal, Qué.], : Presses de l'Université de Montréal, 2011
Descrizione fisica 1 online resource (318 p.)
Disciplina 306.4/87
Altri autori (Persone) PerratonCharles <1948->
FusaroMagda <1970->
BonenfantMaude <1976->
Soggetto topico Jeux vidéo - Aspect social
Jeux vidéo - Aspect psychologique
Video games - Social aspects
Video games - Psychological aspects
ISBN 2-8218-9848-7
2-7606-2705-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione fre
Record Nr. UNINA-9910495724403321
[Montréal, Qué.], : Presses de l'Université de Montréal, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Visual digital culture : surface play and spectacle in new media genres / / Andrew Darley
Visual digital culture : surface play and spectacle in new media genres / / Andrew Darley
Autore Darley Andrew
Pubbl/distr/stampa London ; ; New York : , : Routledge, , 2000
Descrizione fisica 1 online resource (241 p.)
Disciplina 306.4/87
Collana Sussex studies in culture and communication
Soggetto topico Computer games - Social aspects
Video games - Social aspects
Video recordings - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-134-70837-8
1-280-32848-7
0-203-13520-2
0-203-17181-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Book Cover; Title; Contents; List of illustrations; Acknowledgements; Introduction; History; A back story: realism, simulation, interaction; Genealogy and tradition: mechanised spectacle as popular entertainment; Shaping tradition: the contemporary context; Aesthetics; Simulation and hyperrealism: computer animation and TV advertisements; The waning of narrative: new spectacle cinema and music video; The digital image in 'the age of the signifier'; Spectators; Games and rides: surfing the image; Surface play and spaces of consumption; Active spectators?; Exhibiting spectacle (and style)
ConclusionNotes; Bibliography; Author index; Subject index
Record Nr. UNINA-9910451338903321
Darley Andrew  
London ; ; New York : , : Routledge, , 2000
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Visual digital culture : surface play and spectacle in new media genres / / Andrew Darley
Visual digital culture : surface play and spectacle in new media genres / / Andrew Darley
Autore Darley Andrew
Pubbl/distr/stampa London ; ; New York : , : Routledge, , 2000
Descrizione fisica 1 online resource (241 p.)
Disciplina 306.4/87
Collana Sussex studies in culture and communication
Soggetto topico Video games - Social aspects
Video recordings - Social aspects
ISBN 1-134-70836-X
1-134-70837-8
1-280-32848-7
0-203-13520-2
0-203-17181-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Book Cover; Title; Contents; List of illustrations; Acknowledgements; Introduction; History; A back story: realism, simulation, interaction; Genealogy and tradition: mechanised spectacle as popular entertainment; Shaping tradition: the contemporary context; Aesthetics; Simulation and hyperrealism: computer animation and TV advertisements; The waning of narrative: new spectacle cinema and music video; The digital image in 'the age of the signifier'; Spectators; Games and rides: surfing the image; Surface play and spaces of consumption; Active spectators?; Exhibiting spectacle (and style)
ConclusionNotes; Bibliography; Author index; Subject index
Record Nr. UNINA-9910783944403321
Darley Andrew  
London ; ; New York : , : Routledge, , 2000
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Visual digital culture : surface play and spectacle in new media genres / / Andrew Darley
Visual digital culture : surface play and spectacle in new media genres / / Andrew Darley
Autore Darley Andrew
Edizione [1st ed.]
Pubbl/distr/stampa London ; ; New York : , : Routledge, , 2000
Descrizione fisica 1 online resource (241 p.)
Disciplina 306.4/87
Collana Sussex studies in culture and communication
Soggetto topico Video games - Social aspects
Video recordings - Social aspects
ISBN 1-134-70836-X
1-134-70837-8
1-280-32848-7
0-203-13520-2
0-203-17181-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Book Cover; Title; Contents; List of illustrations; Acknowledgements; Introduction; History; A back story: realism, simulation, interaction; Genealogy and tradition: mechanised spectacle as popular entertainment; Shaping tradition: the contemporary context; Aesthetics; Simulation and hyperrealism: computer animation and TV advertisements; The waning of narrative: new spectacle cinema and music video; The digital image in 'the age of the signifier'; Spectators; Games and rides: surfing the image; Surface play and spaces of consumption; Active spectators?; Exhibiting spectacle (and style)
ConclusionNotes; Bibliography; Author index; Subject index
Record Nr. UNINA-9910827922403321
Darley Andrew  
London ; ; New York : , : Routledge, , 2000
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui