The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (ix, 687 pages) : illustrations |
Disciplina | 306.4/87 |
Soggetto topico |
Games - Social aspects
Play - Social aspects Creative ability - Social aspects Social psychology |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32572-1
0-262-32571-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal. |
Record Nr. | UNINA-9910787371803321 |
Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The gameful world : approaches, issues, applications / / edited by Steffen P. Walz & Sebastian Deterding |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (ix, 687 pages) : illustrations |
Disciplina | 306.4/87 |
Soggetto topico |
Games - Social aspects
Play - Social aspects Creative ability - Social aspects Social psychology |
Soggetto non controllato |
GAME STUDIES/General
SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32572-1
0-262-32571-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | An introduction to the gameful world / Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / Eric Zimmerman -- The ambiguity of games : histories and discourses of a gameful world / Sebastian Deterding -- Why gamification is bullshit / Ian Bogost -- Gamification as behavioral psychology / Conor Linehan, Ben Kirman, and Bryan Roche -- Contraludics / Mark Pesce -- Gamification and motivation / C. Scott Rigby -- Gamification and economics / Juho Hamari, Kai Huotari, and Juha Tolvanen -- Losing is fun / McKenzie Wark -- Pleasurable troublemakers : gamification and design / Marc Hassenzahl and Matthias Laschke -- Games as design archetypes / John M. Carroll -- Behind games : playful mindsets and transformative practices / Jaakko Stenros -- A gameful mind / Buster Benson -- Playing the good life : gamification and ethics / Miguel Sicart -- Games and the world / Frank Lantz -- Playful aesthetics : toward a ludic language / Mary Flanagan -- Gamification and post-fordist capitalism / PJ Rey -- Monkey brains and fraction bingo : in defense of fun / Bernie DeKoven -- Gamification and culture / Rilla Khaled -- The playpump / Ralph Borland -- Technologies of control? : foucault and gamification / Jennifer R. Whitson -- Privacy and data collection in the gameful world / Lori Andrews -- Gamification and morality / Evan Selinger, Jathan Sadowski, and Thomas Seager -- Playful systems / Kevin Slavin -- The technical conditions of a gameful world / Nicolas Nova -- Bot-mediated reality / Daniel A. Suarez -- The gamepocalypse and the pleasure revolution / Jesse Schell -- Playful design in practice / Jussi Holopainen and May Stain -- Gamification and the enterprise / Ethan Mollick and Kevin Werbach -- When peers select tasks and teams / JP Rangaswami -- Gamification and social media / Cliff Lampe -- Collaboration in the gameful world / Peter Williams -- Massively multiplayer research : gamification and (citizen) science / Seth Cooper -- Game state? : gamification and governance / Greg Lastowka and Constance Steinkuehler -- Homo ludens (subspecies politikos) / William Gaver -- The gameful city / Kars Alfrink -- Mobilising gamification / Paul Coulton -- Gamifying green : gamification and environmental sustainability / Jon Froehlich -- Gamification and health / Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- Learning to pivot : a play on possibility / Katie Salen -- Gamification and learning / Dennis Ramirez and Kurt Squire -- I'm not playful, I'm gameful / Jane McGonigal. |
Record Nr. | UNINA-9910808163103321 |
Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham |
Autore | Mileham Rebecca |
Pubbl/distr/stampa | Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008 |
Descrizione fisica | 1 online resource (335 p.) |
Disciplina | 306.4/87 |
Collana | Science Museum TechKnow Series |
Soggetto topico | Computer games - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-34266-5
9786612342660 0-470-71207-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Powering Up Are Computer Games Changing Our Lives?; Contents; Introduction; 1: Can Computer Games Affect Your Health?; 2: Can Computer Games Change the Way You Think?; 3: Can Computer Games Change Who You Are?; 4: Can Computer Games Turn You into an Addict?; 5: Can Computer Games Make You Violent?; 6: Can Computer Games Change the Way You Learn?; 7: Can Computer Games Change Your Beliefs?; 8: Can Computer Games Change Your Future?; Index |
Record Nr. | UNINA-9910454089003321 |
Mileham Rebecca | ||
Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham |
Autore | Mileham Rebecca |
Pubbl/distr/stampa | Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008 |
Descrizione fisica | 1 online resource (335 p.) |
Disciplina | 306.4/87 |
Collana | Science Museum TechKnow Series |
Soggetto topico | Video games - Social aspects |
ISBN |
1-282-34266-5
9786612342660 0-470-71207-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Powering Up Are Computer Games Changing Our Lives?; Contents; Introduction; 1: Can Computer Games Affect Your Health?; 2: Can Computer Games Change the Way You Think?; 3: Can Computer Games Change Who You Are?; 4: Can Computer Games Turn You into an Addict?; 5: Can Computer Games Make You Violent?; 6: Can Computer Games Change the Way You Learn?; 7: Can Computer Games Change Your Beliefs?; 8: Can Computer Games Change Your Future?; Index |
Record Nr. | UNINA-9910782811603321 |
Mileham Rebecca | ||
Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Powering up [[electronic resource] ] : are computer games changing our lives? / / Rebecca Mileham |
Autore | Mileham Rebecca |
Pubbl/distr/stampa | Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008 |
Descrizione fisica | 1 online resource (335 p.) |
Disciplina | 306.4/87 |
Collana | Science Museum TechKnow Series |
Soggetto topico | Video games - Social aspects |
ISBN |
1-282-34266-5
9786612342660 0-470-71207-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Powering Up Are Computer Games Changing Our Lives?; Contents; Introduction; 1: Can Computer Games Affect Your Health?; 2: Can Computer Games Change the Way You Think?; 3: Can Computer Games Change Who You Are?; 4: Can Computer Games Turn You into an Addict?; 5: Can Computer Games Make You Violent?; 6: Can Computer Games Change the Way You Learn?; 7: Can Computer Games Change Your Beliefs?; 8: Can Computer Games Change Your Future?; Index |
Record Nr. | UNINA-9910825134303321 |
Mileham Rebecca | ||
Chichester, England ; ; Hoboken, NJ, : Wiley/Dana Centre, c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Socialisation et communication dans les jeux vidéo [[electronic resource] /] / sous la direction de Charles Perraton, Magda Fusaro et Maude Bonenfant |
Pubbl/distr/stampa | [Montréal, Qué.], : Presses de l'Université de Montréal, 2011 |
Descrizione fisica | 1 online resource (318 p.) |
Disciplina | 306.4/87 |
Altri autori (Persone) |
PerratonCharles <1948->
FusaroMagda <1970-> BonenfantMaude <1976-> |
Soggetto topico |
Jeux vidéo - Aspect social
Jeux vidéo - Aspect psychologique Video games - Social aspects Video games - Psychological aspects |
ISBN |
2-8218-9848-7
2-7606-2705-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | fre |
Record Nr. | UNINA-9910495724403321 |
[Montréal, Qué.], : Presses de l'Université de Montréal, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Visual digital culture : surface play and spectacle in new media genres / / Andrew Darley |
Autore | Darley Andrew |
Pubbl/distr/stampa | London ; ; New York : , : Routledge, , 2000 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina | 306.4/87 |
Collana | Sussex studies in culture and communication |
Soggetto topico |
Computer games - Social aspects
Video games - Social aspects Video recordings - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-134-70837-8
1-280-32848-7 0-203-13520-2 0-203-17181-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Book Cover; Title; Contents; List of illustrations; Acknowledgements; Introduction; History; A back story: realism, simulation, interaction; Genealogy and tradition: mechanised spectacle as popular entertainment; Shaping tradition: the contemporary context; Aesthetics; Simulation and hyperrealism: computer animation and TV advertisements; The waning of narrative: new spectacle cinema and music video; The digital image in 'the age of the signifier'; Spectators; Games and rides: surfing the image; Surface play and spaces of consumption; Active spectators?; Exhibiting spectacle (and style)
ConclusionNotes; Bibliography; Author index; Subject index |
Record Nr. | UNINA-9910451338903321 |
Darley Andrew | ||
London ; ; New York : , : Routledge, , 2000 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Visual digital culture : surface play and spectacle in new media genres / / Andrew Darley |
Autore | Darley Andrew |
Pubbl/distr/stampa | London ; ; New York : , : Routledge, , 2000 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina | 306.4/87 |
Collana | Sussex studies in culture and communication |
Soggetto topico |
Video games - Social aspects
Video recordings - Social aspects |
ISBN |
1-134-70836-X
1-134-70837-8 1-280-32848-7 0-203-13520-2 0-203-17181-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Book Cover; Title; Contents; List of illustrations; Acknowledgements; Introduction; History; A back story: realism, simulation, interaction; Genealogy and tradition: mechanised spectacle as popular entertainment; Shaping tradition: the contemporary context; Aesthetics; Simulation and hyperrealism: computer animation and TV advertisements; The waning of narrative: new spectacle cinema and music video; The digital image in 'the age of the signifier'; Spectators; Games and rides: surfing the image; Surface play and spaces of consumption; Active spectators?; Exhibiting spectacle (and style)
ConclusionNotes; Bibliography; Author index; Subject index |
Record Nr. | UNINA-9910783944403321 |
Darley Andrew | ||
London ; ; New York : , : Routledge, , 2000 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Visual digital culture : surface play and spectacle in new media genres / / Andrew Darley |
Autore | Darley Andrew |
Edizione | [1st ed.] |
Pubbl/distr/stampa | London ; ; New York : , : Routledge, , 2000 |
Descrizione fisica | 1 online resource (241 p.) |
Disciplina | 306.4/87 |
Collana | Sussex studies in culture and communication |
Soggetto topico |
Video games - Social aspects
Video recordings - Social aspects |
ISBN |
1-134-70836-X
1-134-70837-8 1-280-32848-7 0-203-13520-2 0-203-17181-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Book Cover; Title; Contents; List of illustrations; Acknowledgements; Introduction; History; A back story: realism, simulation, interaction; Genealogy and tradition: mechanised spectacle as popular entertainment; Shaping tradition: the contemporary context; Aesthetics; Simulation and hyperrealism: computer animation and TV advertisements; The waning of narrative: new spectacle cinema and music video; The digital image in 'the age of the signifier'; Spectators; Games and rides: surfing the image; Surface play and spaces of consumption; Active spectators?; Exhibiting spectacle (and style)
ConclusionNotes; Bibliography; Author index; Subject index |
Record Nr. | UNINA-9910827922403321 |
Darley Andrew | ||
London ; ; New York : , : Routledge, , 2000 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|