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Adobe Dreamweaver CS6 bible [[electronic resource] /] / Joseph Lowery
Adobe Dreamweaver CS6 bible [[electronic resource] /] / Joseph Lowery
Autore Lowery Joseph
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, : Wiley, 2012
Descrizione fisica 1 online resource (1226 p.)
Disciplina 006.7/8
006.78
006.786
Collana Bible
ISBN 1-281-60309-0
9786613783783
1-118-22779-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Laying the groundwork in Dreamweaver -- pt. 2. Designing and crafting basic pages -- pt. 3. Adding advanced design features -- pt. 4. Incorporating dynamic data -- pt. 5. Including multimedia elements -- pt. 6. Enhancing productivity and website management -- pt. 7. Extending Dreamweaver.
Record Nr. UNINA-9910790343703321
Lowery Joseph  
Indianapolis, : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Adobe Dreamweaver CS6 bible [[electronic resource] /] / Joseph Lowery
Adobe Dreamweaver CS6 bible [[electronic resource] /] / Joseph Lowery
Autore Lowery Joseph
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, : Wiley, 2012
Descrizione fisica 1 online resource (1226 p.)
Disciplina 006.7/8
006.78
006.786
Collana Bible
ISBN 1-281-60309-0
9786613783783
1-118-22779-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Laying the groundwork in Dreamweaver -- pt. 2. Designing and crafting basic pages -- pt. 3. Adding advanced design features -- pt. 4. Incorporating dynamic data -- pt. 5. Including multimedia elements -- pt. 6. Enhancing productivity and website management -- pt. 7. Extending Dreamweaver.
Record Nr. UNINA-9910818155503321
Lowery Joseph  
Indianapolis, : Wiley, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advanced Joomla! [[electronic resource] /] / by Dan Rahmel
Advanced Joomla! [[electronic resource] /] / by Dan Rahmel
Autore Rahmel Dan
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2013
Descrizione fisica 1 online resource (395 p.)
Disciplina 006.78
006.786
Collana The expert's voice in Web development
Soggetto topico Computer programming
Software engineering
Web Development
Software Engineering/Programming and Operating Systems
ISBN 1-4302-1629-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright Page; Dedication Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; CHAPTER 1 Streamlining the Authoring Process; Setting the Editor Style Sheets; Setting Up an Article "Staging" Category; Anatomy of the Article Display Process; Configuring Article Display; Article Settings; Global Settings; Menu Settings; Title of the Home Page; Article Voting; Summary of Article Presentation; URLs and Their Challenges; Puzzling Out a URL; Examining the SEF URL; Configuring the Search Results Page
ConclusionCHAPTER 2 Customizing Joomla with Widgets; Creating a Custom HTML Module; Adding Custom Widgets to Your Site; Implementing the Google Calendar; Adding a Google Map to Your Joomla Site; Adding a Google Translate Web Element; Adding Chat to Your Site with Chatango; Adding the Survey Monkey Widget to Your Site; Adding a Related Content Module to Your Site; Using the PayPal Storefront; Summary; CHAPTER 3 Constructing a Dynamic Template; Designing the Template; Setting Goals for the Template; Page Types Displayed by a Template; Drafting the Template with a Spreadsheet
Implementing the TemplateCreate the Index and Template Details Files; Editing the Template on a Remote Server with jEdit; Examining the Template Foundation; Understanding the Effects of Doctype Settings; Choosing the Proper Doctype; Augmenting the Basic Template; Creating the Head Section; Downloading Twitter Bootstrap and jQuery; Checking the Template Load; Create the Body Section; Semantic HTML or XHTML; Creating a Multi-Column Body; Using Template Parameters; Selecting Among Multiple CSS Files in a Single Template
Optimizing the Dynamic Template for Mobile, Tablet, and Other Viewing PlatformsUsing Responsive Design for Mobile Browsers; General Guidelines for Handheld Templates; Creating a Handheld.css to Optimize Mobile Browsing; Handling Mobile Switches from Portrait to Landscape Mode; Making the Template Effective for Text Browsers; Refining the Dynamic Template; Avoiding Common Template Pitfalls; Assuring Font and Anti-Alias Support; Considering Screen Sizes; Creating a Shared Template Shell to Share Resources in a Multi-Template Site; Adopting Basic Style Sheet Best Practices
Planning for Caches, Proxies, and CDNsUsing Page Class Suffix for Custom Styles; Using CSS Sprites; Using Template Testing Tools; Using the Web Developer Toolbar in Firefox; Disabling JavaScript; Examining CSS; Examining and Altering Cookies; Using IE Tester to Assure Internet Explorer Compatibility; Conclusion; CHAPTER 4 Using Template Overrides; What a Template Override Can Do; Including a Custom Module in a Template Package; Creating a Custom Login Module; Including a Custom Component in a Template Package; Modifying the Offline page; Adding a Custom 404 Page; Conclusion
CHAPTER 5 Using JavaScript and Ajax to Dynamically Load Page Elements
Record Nr. UNINA-9910438097403321
Rahmel Dan  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Autore Anderson Jermaine G
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (404 p.)
Disciplina 006.786
Collana Wrox programmer to programmer
Soggetto topico Interactive multimedia
Web sites - Design
Application software - Development
Web site development - Computer programs
Soggetto genere / forma Electronic books.
ISBN 1-283-30667-0
9786613306678
1-118-19334-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS
Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events
Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling
Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example
Using SQLite for Storing Data
Record Nr. UNINA-9910457770103321
Anderson Jermaine G  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Autore Anderson Jermaine G
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (404 p.)
Disciplina 006.786
Collana Wrox programmer to programmer
Soggetto topico Interactive multimedia
Web sites - Design
Application software - Development
Web site development - Computer programs
ISBN 1-283-30667-0
9786613306678
1-118-19334-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS
Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events
Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling
Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example
Using SQLite for Storing Data
Record Nr. UNINA-9910781993203321
Anderson Jermaine G  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Beginning Flash, Flex, and AIR [[electronic resource] ] : development for mobile devices / / Jermaine G. Anderson
Autore Anderson Jermaine G
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (404 p.)
Disciplina 006.786
Collana Wrox programmer to programmer
Soggetto topico Interactive multimedia
Web sites - Design
Application software - Development
Web site development - Computer programs
ISBN 1-283-30667-0
9786613306678
1-118-19334-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views
Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS
Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events
Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling
Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example
Using SQLite for Storing Data
Record Nr. UNINA-9910827509903321
Anderson Jermaine G  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Autore Rodger Richard Luna
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (556 p.)
Disciplina 004.16
005.26
006.786
Collana Wrox programmer to programmer
Soggetto topico Mobile computing
Cloud computing
Application software - Development
Soggetto genere / forma Electronic books.
ISBN 1-118-20335-6
1-283-29886-4
9786613298867
1-118-20333-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning Mobile Application Development in the Cloud; Contents; Introduction; Chapter 1: Introducing Cloud-Based Mobile Apps; How to Build Mobile Apps in the Cloud; Using Your Existing Skill Set; Determining What Tools You Need; The Skills You'll Learn; Two Big Ideas About the App Industry; Web Apps and the Future; The Cloud as the Future; Getting Started; Using JavaScript Functions; The WebKit Browser Engine; A Colorful Little App; Introducing the nginx Web Server; Summary; Chapter 2: Mobilizing Your App; Building a Touch-Sensitive Drawing App; How to Draw on the Screen
Drawing in Response to Touch EventsApplying the DRY Principle to Your Code; Using the Amazon Cloud; How Geography Affects Amazon AWS; Using the Elastic Compute Cloud; Deploying Your Mobile Web App; Deploying Your Mobile App to the Instance; Summary; Chapter 3: Building Mobile Web Apps; What You Can Do with Mobile Web Apps; Locating Your User; Responding to Device Orientation; More Features for Later; Installing Mobile Web Apps on iPhone Devices; Installing Mobile Web Apps on Android Devices; Introducing jQuery and jQuery Mobile; The jQuery Library; The jQuery Mobile Library
Building a To-Do List AppSummary; Chapter 4: Enhancing Your App; Using App Caching; Handling Touch Events; Touch Events; Gesture Events; Embedding an Interactive Map; The Google Maps API; Providing an Application Icon and a Startup Screen; Summary; Chapter 5 : Building Apps in the Cloud; Server-Side JavaScript; Introducing Node; Installing Node; Using the Node Package Manager; Introducing the MongoDB Database; Cloud Analytics for Your To-Do List App; Doing the Math; Organizing Your System; Collecting the Usage Data; Submitting the Usage Data; Charting the Usage Data; Summary
Chapter 6: Use the Cloud!The Classic Cloud Architecture; The REST Approach; Cloud Databases; Introducing Amazon SimpleDB; The SimpleDB Approach to Cloud Storage; The SimpleDB API; Putting the To-Do List App in the Cloud; Introducing the simpledb Library; Building a Command-Line Client; Working on Cloud Time; Running a Cloud Server; Synchronizing with the Cloud; Summary; Chapter 7: Enhancing the User Experience; Creating a Classic Tab Bar Interface; Implementing the jQuery Mobile Solution; Using the iScroll Solution; Enabling Mobile Audio and Video; Playing Audio in Your App
Playing Video in Your AppLaunching Apps from Your App; Launching a Web Browser from Your App; Launching a Phone from Your App; Launching SMS from Your App; Launching Mail from Your App; Launching Maps from Your App; Launching YouTube from Your App; Summary; Chapter 8: Working with the Cloud; Storing Content in Amazon S3; The Architecture of Amazon S3; Using Amazon S3; Signing In with the Cloud; Building Large-Scale Apps; Getting the Big Picture Right; Using the Cache!; Summary; Chapter 9: Creating Hybrid Apps that Run Natively; Introducing Hybrid Apps; The PhoneGap Project
Building Hybrid Apps
Record Nr. UNINA-9910457805003321
Rodger Richard Luna  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Autore Rodger Richard Luna
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (556 p.)
Disciplina 004.16
005.26
006.786
Collana Wrox programmer to programmer
Soggetto topico Mobile computing
Cloud computing
Application software - Development
ISBN 1-118-20335-6
1-283-29886-4
9786613298867
1-118-20333-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning Mobile Application Development in the Cloud; Contents; Introduction; Chapter 1: Introducing Cloud-Based Mobile Apps; How to Build Mobile Apps in the Cloud; Using Your Existing Skill Set; Determining What Tools You Need; The Skills You'll Learn; Two Big Ideas About the App Industry; Web Apps and the Future; The Cloud as the Future; Getting Started; Using JavaScript Functions; The WebKit Browser Engine; A Colorful Little App; Introducing the nginx Web Server; Summary; Chapter 2: Mobilizing Your App; Building a Touch-Sensitive Drawing App; How to Draw on the Screen
Drawing in Response to Touch EventsApplying the DRY Principle to Your Code; Using the Amazon Cloud; How Geography Affects Amazon AWS; Using the Elastic Compute Cloud; Deploying Your Mobile Web App; Deploying Your Mobile App to the Instance; Summary; Chapter 3: Building Mobile Web Apps; What You Can Do with Mobile Web Apps; Locating Your User; Responding to Device Orientation; More Features for Later; Installing Mobile Web Apps on iPhone Devices; Installing Mobile Web Apps on Android Devices; Introducing jQuery and jQuery Mobile; The jQuery Library; The jQuery Mobile Library
Building a To-Do List AppSummary; Chapter 4: Enhancing Your App; Using App Caching; Handling Touch Events; Touch Events; Gesture Events; Embedding an Interactive Map; The Google Maps API; Providing an Application Icon and a Startup Screen; Summary; Chapter 5 : Building Apps in the Cloud; Server-Side JavaScript; Introducing Node; Installing Node; Using the Node Package Manager; Introducing the MongoDB Database; Cloud Analytics for Your To-Do List App; Doing the Math; Organizing Your System; Collecting the Usage Data; Submitting the Usage Data; Charting the Usage Data; Summary
Chapter 6: Use the Cloud!The Classic Cloud Architecture; The REST Approach; Cloud Databases; Introducing Amazon SimpleDB; The SimpleDB Approach to Cloud Storage; The SimpleDB API; Putting the To-Do List App in the Cloud; Introducing the simpledb Library; Building a Command-Line Client; Working on Cloud Time; Running a Cloud Server; Synchronizing with the Cloud; Summary; Chapter 7: Enhancing the User Experience; Creating a Classic Tab Bar Interface; Implementing the jQuery Mobile Solution; Using the iScroll Solution; Enabling Mobile Audio and Video; Playing Audio in Your App
Playing Video in Your AppLaunching Apps from Your App; Launching a Web Browser from Your App; Launching a Phone from Your App; Launching SMS from Your App; Launching Mail from Your App; Launching Maps from Your App; Launching YouTube from Your App; Summary; Chapter 8: Working with the Cloud; Storing Content in Amazon S3; The Architecture of Amazon S3; Using Amazon S3; Signing In with the Cloud; Building Large-Scale Apps; Getting the Big Picture Right; Using the Cache!; Summary; Chapter 9: Creating Hybrid Apps that Run Natively; Introducing Hybrid Apps; The PhoneGap Project
Building Hybrid Apps
Record Nr. UNINA-9910781990903321
Rodger Richard Luna  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Beginning mobile application development in the cloud [[electronic resource] /] / Richard Rodger
Autore Rodger Richard Luna
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, c2012
Descrizione fisica 1 online resource (556 p.)
Disciplina 004.16
005.26
006.786
Collana Wrox programmer to programmer
Soggetto topico Mobile computing
Cloud computing
Application software - Development
ISBN 1-118-20335-6
1-283-29886-4
9786613298867
1-118-20333-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Beginning Mobile Application Development in the Cloud; Contents; Introduction; Chapter 1: Introducing Cloud-Based Mobile Apps; How to Build Mobile Apps in the Cloud; Using Your Existing Skill Set; Determining What Tools You Need; The Skills You'll Learn; Two Big Ideas About the App Industry; Web Apps and the Future; The Cloud as the Future; Getting Started; Using JavaScript Functions; The WebKit Browser Engine; A Colorful Little App; Introducing the nginx Web Server; Summary; Chapter 2: Mobilizing Your App; Building a Touch-Sensitive Drawing App; How to Draw on the Screen
Drawing in Response to Touch EventsApplying the DRY Principle to Your Code; Using the Amazon Cloud; How Geography Affects Amazon AWS; Using the Elastic Compute Cloud; Deploying Your Mobile Web App; Deploying Your Mobile App to the Instance; Summary; Chapter 3: Building Mobile Web Apps; What You Can Do with Mobile Web Apps; Locating Your User; Responding to Device Orientation; More Features for Later; Installing Mobile Web Apps on iPhone Devices; Installing Mobile Web Apps on Android Devices; Introducing jQuery and jQuery Mobile; The jQuery Library; The jQuery Mobile Library
Building a To-Do List AppSummary; Chapter 4: Enhancing Your App; Using App Caching; Handling Touch Events; Touch Events; Gesture Events; Embedding an Interactive Map; The Google Maps API; Providing an Application Icon and a Startup Screen; Summary; Chapter 5 : Building Apps in the Cloud; Server-Side JavaScript; Introducing Node; Installing Node; Using the Node Package Manager; Introducing the MongoDB Database; Cloud Analytics for Your To-Do List App; Doing the Math; Organizing Your System; Collecting the Usage Data; Submitting the Usage Data; Charting the Usage Data; Summary
Chapter 6: Use the Cloud!The Classic Cloud Architecture; The REST Approach; Cloud Databases; Introducing Amazon SimpleDB; The SimpleDB Approach to Cloud Storage; The SimpleDB API; Putting the To-Do List App in the Cloud; Introducing the simpledb Library; Building a Command-Line Client; Working on Cloud Time; Running a Cloud Server; Synchronizing with the Cloud; Summary; Chapter 7: Enhancing the User Experience; Creating a Classic Tab Bar Interface; Implementing the jQuery Mobile Solution; Using the iScroll Solution; Enabling Mobile Audio and Video; Playing Audio in Your App
Playing Video in Your AppLaunching Apps from Your App; Launching a Web Browser from Your App; Launching a Phone from Your App; Launching SMS from Your App; Launching Mail from Your App; Launching Maps from Your App; Launching YouTube from Your App; Summary; Chapter 8: Working with the Cloud; Storing Content in Amazon S3; The Architecture of Amazon S3; Using Amazon S3; Signing In with the Cloud; Building Large-Scale Apps; Getting the Big Picture Right; Using the Cache!; Summary; Chapter 9: Creating Hybrid Apps that Run Natively; Introducing Hybrid Apps; The PhoneGap Project
Building Hybrid Apps
Record Nr. UNINA-9910814258703321
Rodger Richard Luna  
Indianapolis, Ind., : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Building job sites with Joomla! [[electronic resource] /] / Santonu Kumar Dhar
Building job sites with Joomla! [[electronic resource] /] / Santonu Kumar Dhar
Autore Dhar Santonu Kumar
Pubbl/distr/stampa Birmingham [England], : Packt Pub., 2010
Descrizione fisica 1 online resource (236 p.)
Disciplina 006.786
Collana Open source : community experience distilled
Soggetto topico Web sites - Authoring programs
Job hunting - Computer network resources
Soggetto genere / forma Electronic books.
ISBN 1-282-79481-7
9786612794810
1-84951-223-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; Table of Contents; Preface; Chapter 1: Installing and Configuring Joomla! 1.5 and Jobs! Pro 1.3.2; Introduction; Prerequisites for installation of Joomla! 1.5 and Jobs!; Setting up a local server environment; Uploading installation packages and files to server; Creating database and user; Installing and configuring Joomla! 1.5; Managing sections, categories, and articles; Managing extensions; Installing and configuring Jobs!; Adding modules; Summary; Chapter 2: Control Panel Interface; Introducing Joomla! administrator panel
MenusSubmenus; Tools; Lists; Dialogs; Introducing Jobs! control panel interface; Buttons; Tabs; Tools; Summary; Chapter 3: Designing a Jobsite Template; Introduction; The basic structure and layout of a template; Background and color schemes; Template reference; Jdoc include tags; The head include tag; The component include tag; Module position include tag; Coding; Template parameters; Installing your template; Testing; Validating W3C; XHTML validation; CSS validation; Summary; Chapter 4: Changing Configuration Settings; Introduction; Joomla! 1.5 Global Configuration; Introducing the Site tab
Site SettingsMetadata Settings; SEO Settings; Introducing the System tab; System Settings; Users Settings; Media Settings; Debug Settings; Cache Settings; Session Settings; Server Settings; Local Settings; FTP Settings; Database Settings; Mail settings; Changing Jobs! Pro 1.3.2 Configurations; General Settings; Email; Job posting; Image; Templates; Home page; Social Bookmarking; Thank you message; Job Apply Page; Credit System; RSS Feeds; User Files System; Job Seeker Panel; Employer Panel; Summary; Chapter 5: Managing Jobs, Job Types, and Categories; Introduction; Managing job types
Viewing List Job TypesAdding a new job type; Editing a job type; Publishing or unpublishing a job type; Deleting a job type; Managing job categories; Viewing job categories; Add a new category; Editing a category; Publishing or unpublishing a category; Deleting a category; Managing jobs; Viewing list jobs; Adding a new job; Editing jobs; Publishing or unpublishing jobs; Deleting jobs; Summary; Chapter 6: Managing Countries and Companies; Introduction; Managing countries; Viewing List Countries; Adding new country; Editing country; Publishing or unpublishing countries; Deleting countries
Managing companiesViewing List Companies; Adding a new company; Editing a company; Publishing or unpublishing companies; Deleting companies; Summary; Chapter 7: Managing E-mail, Applications, and Application Status; Introduction; Managing e-mail templates; Viewing List Email Templates; Adding a new e-mail template; Editing e-mail templates; Publishing or unpublishing an e-mail template; Deleting e-mail templates; Managing applications; Viewing List Applications; Editing applications; Deleting applications; Managing application status; Viewing List Status; Adding a new status name
Editing status name
Record Nr. UNINA-9910459433703321
Dhar Santonu Kumar  
Birmingham [England], : Packt Pub., 2010
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