Drupal for humanists / / Quinn Dombrowski |
Autore | Dombrowski Quinn |
Edizione | [First edition.] |
Pubbl/distr/stampa | College Station : , : Texas A&M University Press, , [2017] |
Descrizione fisica | 1 online resource |
Disciplina | 006.7/8 |
Collana | Coding for Humanists |
Soggetto topico |
Web sites - Authoring programs
Open source software |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | First Things -- Introducing Drupal -- Installing Drupal -- Modules -- Content Types and Introduction to Data Modeling -- Configuring Content Types and Fields -- Further Data Modeling and Applied Content Type Creation -- Configuring Input Forms and Adding Content -- Node Display -- Users and Permissions -- Blocks and Menus -- Views -- Advanced Views -- Importing Data -- Exporting Data -- Search -- Managing Taxonomies -- Themes -- Finishing and Launching the Example Site -- Running, Maintaining, and Debugging a Drupal Site -- Appendix: Using an SFTP Client. |
Record Nr. | UNINA-9910828595603321 |
Dombrowski Quinn
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College Station : , : Texas A&M University Press, , [2017] | ||
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Lo trovi qui: Univ. Federico II | ||
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Flash : building the interactive web / / Anastasia Salter and John Murray |
Autore | Salter Anastasia <1984-, > |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , [2014] |
Descrizione fisica | 1 online resource (191 p.) |
Disciplina | 006.7/8 |
Collana | Platform studies |
Soggetto topico |
Flash (Computer file)
World Wide Web Multimedia communications - Computer programs |
Soggetto genere / forma | Electronic books. |
ISBN |
0-262-32578-0
0-262-32577-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Flash and you -- Animating the web -- Platform/er programming -- The web arcade -- New media art -- Free and open? -- Flash and the future. |
Record Nr. | UNINA-9910459897103321 |
Salter Anastasia <1984-, >
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Cambridge, Massachusetts : , : MIT Press, , [2014] | ||
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Lo trovi qui: Univ. Federico II | ||
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Flash : building the interactive web / / Anastasia Salter and John Murray |
Autore | Salter Anastasia <1984-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (191 p.) |
Disciplina | 006.7/8 |
Collana | Platform studies |
Soggetto topico |
World Wide Web
Multimedia communications - Computer programs |
Soggetto non controllato |
DIGITAL HUMANITIES & NEW MEDIA/General
COMPUTER SCIENCE/Human Computer Interaction SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32578-0
0-262-32577-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Flash and you -- Animating the web -- Platform/er programming -- The web arcade -- New media art -- Free and open? -- Flash and the future. |
Record Nr. | UNINA-9910787099603321 |
Salter Anastasia <1984->
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Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
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Lo trovi qui: Univ. Federico II | ||
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Flash : building the interactive web / / Anastasia Salter and John Murray |
Autore | Salter Anastasia <1984-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2014] |
Descrizione fisica | 1 online resource (191 p.) |
Disciplina | 006.7/8 |
Collana | Platform studies |
Soggetto topico |
World Wide Web
Multimedia communications - Computer programs |
Soggetto non controllato |
DIGITAL HUMANITIES & NEW MEDIA/General
COMPUTER SCIENCE/Human Computer Interaction SOCIAL SCIENCES/Media Studies |
ISBN |
0-262-32578-0
0-262-32577-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Flash and you -- Animating the web -- Platform/er programming -- The web arcade -- New media art -- Free and open? -- Flash and the future. |
Record Nr. | UNINA-9910809658103321 |
Salter Anastasia <1984->
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Cambridge, Massachusetts : , : The MIT Press, , [2014] | ||
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Lo trovi qui: Univ. Federico II | ||
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Flash MX 2004 ActionScript bible [[electronic resource] /] / Robert Reinhardt and Joey Lott |
Autore | Reinhardt Robert <1973-> |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley Pub., c2004 |
Descrizione fisica | 1 online resource (986 p.) |
Disciplina | 006.7/8 |
Altri autori (Persone) | LottJoey |
Collana | Bible |
Soggetto topico |
Computer animation
Web sites - Design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-35413-5
9786610354139 0-7645-7129-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Flash MX 2004 ActionScript Bible; Foreword; Preface; How to Get the Most Out of This Book; Conventions Used in the Book; How This Book Is Organized; Getting in Touch with Us; Getting in Touch with Macromedia; Acknowledgments; Contents at a Glance; Contents; Part I: Conceptualizing Flash; Chapter 1: An Introduction to Flash MX 2004; Considering Flash MX 2004 in Context; Understanding the Capabilities of Flash MX 2004; What's New in Flash MX 2004 and Flash MX Pro 2004; Understanding the Framework; Applying Flash MX 2004; Planning Flash Development; Summary
Chapter 2: Working with Web Technologies and Interactive ModelsWhere Flash Fits into the Ever-Evolving Web; An Overview of Companion Technologies; Visualizing Multimedia Potential; Summary; Chapter 3: Architecture for Flash Movies; An Overview of Flash Development; Creating a Flash Plan; Considering Flash Architecture Solutions; Considering Data Architecture Solutions; Organizing Assets for Production; Using the Project Panel in Flash MX Pro 2004; Summary; Part II: Laying the ActionScript Foundation; Chapter 4: Learning ActionScript Basics; Introducing ActionScript Understanding the Actions PanelSummary; Chapter 5: Constructing ActionScript; Understanding Datatypes; Using Variables; Using Expressions; Working with Operators; Using Comments Effectively; Working with Statements; Summary; Chapter 6: Working with Functions; Understanding Programming with Functions; Defining Custom Functions; Calling Functions; Passing Parameters; Returning a Value from a Function; Referencing Functions; Creating Function Literals; Understanding Scope; Creating Recursion; Writing for Reusability; Using Built-in Functions; Creating Interval Functions; Summary Chapter 7: Programming with Objects and ClassesIntroducing Objects; Displaying the Time with an Object; Working with MovieClip Objects; Displaying the Time Using a Movie Clip; Creating Interval Methods; Understanding the Object Class; Creating Custom Classes; Making Your First Class; Working with Advanced Class Topics; Using the CustomActions Class; Summary; Chapter 8: Error Handling and Debugging; Troubleshooting Your Flash Application; Finding Errors in Your Application; Finding Help in the Flash Community; Preventing Errors; Catching Errors Programmatically Debugging Your Flash ApplicationSummary; Part III: MovieClip, Button, and Drawing API; Chapter 9: MovieClip and Button Classes; Creating MovieClip and Button Objects at Authoring Time; Addressing MovieClip and Button Objects; Handling Events; Using MovieClip Objects as Buttons; Practicing Targeting; Working with Appearance Properties; Working with Self-Describing Properties; Enabling Button-Like Behavior; Tab-Switching, Focus, and Menus; Affecting Timeline Playback; Creating MovieClip Objects Programmatically; Loading External Content; Opening Web Pages; Creating Draggable MovieClip Objects Checking for Overlapping |
Record Nr. | UNINA-9910455775503321 |
Reinhardt Robert <1973->
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Indianapolis, IN, : Wiley Pub., c2004 | ||
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Lo trovi qui: Univ. Federico II | ||
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Flash MX 2004 ActionScript bible [[electronic resource] /] / Robert Reinhardt and Joey Lott |
Autore | Reinhardt Robert <1973-> |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley Pub., c2004 |
Descrizione fisica | 1 online resource (986 p.) |
Disciplina | 006.7/8 |
Altri autori (Persone) | LottJoey |
Collana | Bible |
Soggetto topico |
Computer animation
Web sites - Design |
ISBN |
1-280-35413-5
9786610354139 0-7645-7129-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Flash MX 2004 ActionScript Bible; Foreword; Preface; How to Get the Most Out of This Book; Conventions Used in the Book; How This Book Is Organized; Getting in Touch with Us; Getting in Touch with Macromedia; Acknowledgments; Contents at a Glance; Contents; Part I: Conceptualizing Flash; Chapter 1: An Introduction to Flash MX 2004; Considering Flash MX 2004 in Context; Understanding the Capabilities of Flash MX 2004; What's New in Flash MX 2004 and Flash MX Pro 2004; Understanding the Framework; Applying Flash MX 2004; Planning Flash Development; Summary
Chapter 2: Working with Web Technologies and Interactive ModelsWhere Flash Fits into the Ever-Evolving Web; An Overview of Companion Technologies; Visualizing Multimedia Potential; Summary; Chapter 3: Architecture for Flash Movies; An Overview of Flash Development; Creating a Flash Plan; Considering Flash Architecture Solutions; Considering Data Architecture Solutions; Organizing Assets for Production; Using the Project Panel in Flash MX Pro 2004; Summary; Part II: Laying the ActionScript Foundation; Chapter 4: Learning ActionScript Basics; Introducing ActionScript Understanding the Actions PanelSummary; Chapter 5: Constructing ActionScript; Understanding Datatypes; Using Variables; Using Expressions; Working with Operators; Using Comments Effectively; Working with Statements; Summary; Chapter 6: Working with Functions; Understanding Programming with Functions; Defining Custom Functions; Calling Functions; Passing Parameters; Returning a Value from a Function; Referencing Functions; Creating Function Literals; Understanding Scope; Creating Recursion; Writing for Reusability; Using Built-in Functions; Creating Interval Functions; Summary Chapter 7: Programming with Objects and ClassesIntroducing Objects; Displaying the Time with an Object; Working with MovieClip Objects; Displaying the Time Using a Movie Clip; Creating Interval Methods; Understanding the Object Class; Creating Custom Classes; Making Your First Class; Working with Advanced Class Topics; Using the CustomActions Class; Summary; Chapter 8: Error Handling and Debugging; Troubleshooting Your Flash Application; Finding Errors in Your Application; Finding Help in the Flash Community; Preventing Errors; Catching Errors Programmatically Debugging Your Flash ApplicationSummary; Part III: MovieClip, Button, and Drawing API; Chapter 9: MovieClip and Button Classes; Creating MovieClip and Button Objects at Authoring Time; Addressing MovieClip and Button Objects; Handling Events; Using MovieClip Objects as Buttons; Practicing Targeting; Working with Appearance Properties; Working with Self-Describing Properties; Enabling Button-Like Behavior; Tab-Switching, Focus, and Menus; Affecting Timeline Playback; Creating MovieClip Objects Programmatically; Loading External Content; Opening Web Pages; Creating Draggable MovieClip Objects Checking for Overlapping |
Record Nr. | UNINA-9910780447403321 |
Reinhardt Robert <1973->
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Indianapolis, IN, : Wiley Pub., c2004 | ||
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Lo trovi qui: Univ. Federico II | ||
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Flash MX 2004 ActionScript bible / / Robert Reinhardt and Joey Lott |
Autore | Reinhardt Robert <1973-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, IN, : Wiley Pub., c2004 |
Descrizione fisica | 1 online resource (986 p.) |
Disciplina | 006.7/8 |
Altri autori (Persone) | LottJoey |
Collana | Bible |
Soggetto topico |
Computer animation
Web sites - Design |
ISBN |
1-280-35413-5
9786610354139 0-7645-7129-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Flash MX 2004 ActionScript Bible; Foreword; Preface; How to Get the Most Out of This Book; Conventions Used in the Book; How This Book Is Organized; Getting in Touch with Us; Getting in Touch with Macromedia; Acknowledgments; Contents at a Glance; Contents; Part I: Conceptualizing Flash; Chapter 1: An Introduction to Flash MX 2004; Considering Flash MX 2004 in Context; Understanding the Capabilities of Flash MX 2004; What's New in Flash MX 2004 and Flash MX Pro 2004; Understanding the Framework; Applying Flash MX 2004; Planning Flash Development; Summary
Chapter 2: Working with Web Technologies and Interactive ModelsWhere Flash Fits into the Ever-Evolving Web; An Overview of Companion Technologies; Visualizing Multimedia Potential; Summary; Chapter 3: Architecture for Flash Movies; An Overview of Flash Development; Creating a Flash Plan; Considering Flash Architecture Solutions; Considering Data Architecture Solutions; Organizing Assets for Production; Using the Project Panel in Flash MX Pro 2004; Summary; Part II: Laying the ActionScript Foundation; Chapter 4: Learning ActionScript Basics; Introducing ActionScript Understanding the Actions PanelSummary; Chapter 5: Constructing ActionScript; Understanding Datatypes; Using Variables; Using Expressions; Working with Operators; Using Comments Effectively; Working with Statements; Summary; Chapter 6: Working with Functions; Understanding Programming with Functions; Defining Custom Functions; Calling Functions; Passing Parameters; Returning a Value from a Function; Referencing Functions; Creating Function Literals; Understanding Scope; Creating Recursion; Writing for Reusability; Using Built-in Functions; Creating Interval Functions; Summary Chapter 7: Programming with Objects and ClassesIntroducing Objects; Displaying the Time with an Object; Working with MovieClip Objects; Displaying the Time Using a Movie Clip; Creating Interval Methods; Understanding the Object Class; Creating Custom Classes; Making Your First Class; Working with Advanced Class Topics; Using the CustomActions Class; Summary; Chapter 8: Error Handling and Debugging; Troubleshooting Your Flash Application; Finding Errors in Your Application; Finding Help in the Flash Community; Preventing Errors; Catching Errors Programmatically Debugging Your Flash ApplicationSummary; Part III: MovieClip, Button, and Drawing API; Chapter 9: MovieClip and Button Classes; Creating MovieClip and Button Objects at Authoring Time; Addressing MovieClip and Button Objects; Handling Events; Using MovieClip Objects as Buttons; Practicing Targeting; Working with Appearance Properties; Working with Self-Describing Properties; Enabling Button-Like Behavior; Tab-Switching, Focus, and Menus; Affecting Timeline Playback; Creating MovieClip Objects Programmatically; Loading External Content; Opening Web Pages; Creating Draggable MovieClip Objects Checking for Overlapping |
Record Nr. | UNINA-9910808851403321 |
Reinhardt Robert <1973->
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Indianapolis, IN, : Wiley Pub., c2004 | ||
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Lo trovi qui: Univ. Federico II | ||
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IEEE Services 2008 : proceedings, Honolulu, Hawaii, USA, July 6-11, 2008. Part 1 |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE Computer Society, 2008 |
Disciplina | 006.7/8 |
Soggetto topico |
Web services
Electrical & Computer Engineering Engineering & Applied Sciences Telecommunications |
ISBN | 1-5090-7376-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996216496903316 |
[Place of publication not identified], : IEEE Computer Society, 2008 | ||
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Lo trovi qui: Univ. di Salerno | ||
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IEEE Services 2008 : proceedings, Honolulu, Hawaii, USA, July 6-11, 2008. Part 1 |
Pubbl/distr/stampa | [Place of publication not identified], : IEEE Computer Society, 2008 |
Disciplina | 006.7/8 |
Soggetto topico |
Web services
Electrical & Computer Engineering Engineering & Applied Sciences Telecommunications |
ISBN | 1-5090-7376-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910145679903321 |
[Place of publication not identified], : IEEE Computer Society, 2008 | ||
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Lo trovi qui: Univ. Federico II | ||
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Joomla! 1.5 multimedia [[electronic resource] ] : build media-rich Joomla! web sites by learning to embed and display multimedia content / / Allan Walker |
Autore | Walker Allan |
Pubbl/distr/stampa | Birmingham, U.K., : Packt Pub., 2010 |
Descrizione fisica | 1 online resource (376 p.) |
Disciplina | 006.7/8 |
Soggetto topico |
Web site development
Open source software |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-50180-1
9786612501807 1-84719-771-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Getting Started with Joomla! Multimedia; What is multimedia?; Categories of multimedia; Linear; Non-linear; What is Joomla!?; Including multimedia in your Joomla! site; Multimedia use in your Joomla! CMS; Text; Images; Audio; Video; Multimedia and web accessibility; Can a multimedia website be accessible?; The Web Content Accessibility Guidelines (WCAG); Section 508; More information on web accessibility; Web browser support for multimedia; Summary; Chapter 2: Managing Your Joomla! Media
Overview of the Joomla! Media ManagerUploading media using the Media Manager; Media Manager settings; The view; Organizing your content; Creating a new directory; Deleting files; Uploading your content; Single file upload; Multiple file uploads; Managing media using the Media Manager; Alternative method of managing files and media; FTP clients; FTP programs; Connecting using an FTP program; FTP via a web browser; Connecting to FTP via a web browser; Uploading and downloading; Web browser plugins; Third-party file management extensions; eXtplorer; Joomla! Flash Uploader; Summary Chapter 3: Text, Characters, and Fonts in Your Joomla! SiteOverview of text, characters, and fonts; Fonts and their effect on website users; Which font is best to use?; Sans-serif fonts; Verdana; Arial and Helvetica; Trebuchet MS; Lucinda Sans family; Serif fonts; Times New Roman / Times; Georgia; Palatino Linotype / Palatino; Joomla! Templates and Cascading Style Sheets; What is a Joomla! Template?; Template CSS; CSS font properties; Meet the units; Alternative methods to use custom fonts in your web pages; Joomla! text and typography extensions; Frontend font size adjuster (M); JsIFR3 (P) capDropper (P)Browser support and accessibility around fonts; Summary; Chapter 4: Adding and Managing Image Content; Images and why we use them in websites; Image formats and which ones to use; Digital images; Lossy and lossless data compression; Image formats; GIF; JPEG; PNG; SVG; Including images in your content articles and modules; Adding an image using the Joomla! Article Image button; Adding an image using the Editor Image button; Image placement using custom HTML code; Creating image galleries and slideshows; Image management extensions, and how to install them Image gallery extensionsImage slideshows; Joomla! Template images; How to adjust your template images; Browser support and image accessibility; Summary; Chapter 5: Using Audio in Your Joomla! Website; What is audio?; Audio and the Internet; Audio formats; Audio compression; Audio codecs; Audio file format; Bit rates; How to compress and encode audio; Embedding and displaying audio in Joomla! Articles; The source; The encoding; The upload; Via FTP; Via the Media Manager; Editors; Creating the article; The audio HTML code; Direct download; Streaming; Embedding code Including audio using a Joomla! Plugin |
Record Nr. | UNINA-9910459370203321 |
Walker Allan
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Birmingham, U.K., : Packt Pub., 2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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