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Introducing Maya 2008 [[electronic resource] /] / Dariush Derakhshani
Introducing Maya 2008 [[electronic resource] /] / Dariush Derakhshani
Autore Derakhshani Dariush
Edizione [New ed., [5th ed.].]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2008
Descrizione fisica 1 online resource (626 p.)
Disciplina 006.6/96
006.696
Soggetto topico Computer animation
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-281-22237-2
9786611222376
0-470-27591-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 2008; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; What You Will Learn from This Book; Who Should Read This Book; How to Use This Book; How This Book Is Organized; Hardware and Software Considerations; The Next Step; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: The Maya 2008 Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary
Chapter 3: Your First Maya Animation Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Using the Outliner; Summary; Chapter 4: Modeling with Polygons; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling Complex Objects: The Classic Steam Locomotive; Suggestions for Modeling Polygons; Summary; Chapter 5: Modeling with NURBS; Ways to Make NURBS; NURBS Modeling: Creating the Red Rocket
Editing NURBS Surfaces Using NURBS Surfacing to Create Polygons; Converting NURBS to Polygons; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Summary; Chapter 6: Further Modeling Topics: Deformers and Subdivision Surfaces; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Texturing the Red Rocket; UVs, Polygons, and Images: Color My Pear
Summary Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part One; Animating a Catapult; Summary; Chapter 9: Further Animation Practices; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Soft Shadow Maps with mental ray; mental ray Lighting
Global Illumination with mental ray Lighting Effects; Lighting the Red Rocket; Further Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; mental ray for Maya; Render Layers; Ambient Occlusion; Final Gather; Rendering the Red Rocket; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics
Emitting Particles
Record Nr. UNINA-9910450965603321
Derakhshani Dariush  
Indianapolis, IN, : Wiley Pub., c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Maya 2008 [[electronic resource] /] / Dariush Derakhshani
Introducing Maya 2008 [[electronic resource] /] / Dariush Derakhshani
Autore Derakhshani Dariush
Edizione [New ed., [5th ed.].]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2008
Descrizione fisica 1 online resource (626 p.)
Disciplina 006.6/96
006.696
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-281-22237-2
9786611222376
0-470-27591-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 2008; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; What You Will Learn from This Book; Who Should Read This Book; How to Use This Book; How This Book Is Organized; Hardware and Software Considerations; The Next Step; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: The Maya 2008 Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary
Chapter 3: Your First Maya Animation Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Using the Outliner; Summary; Chapter 4: Modeling with Polygons; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling Complex Objects: The Classic Steam Locomotive; Suggestions for Modeling Polygons; Summary; Chapter 5: Modeling with NURBS; Ways to Make NURBS; NURBS Modeling: Creating the Red Rocket
Editing NURBS Surfaces Using NURBS Surfacing to Create Polygons; Converting NURBS to Polygons; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Summary; Chapter 6: Further Modeling Topics: Deformers and Subdivision Surfaces; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Texturing the Red Rocket; UVs, Polygons, and Images: Color My Pear
Summary Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part One; Animating a Catapult; Summary; Chapter 9: Further Animation Practices; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Soft Shadow Maps with mental ray; mental ray Lighting
Global Illumination with mental ray Lighting Effects; Lighting the Red Rocket; Further Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; mental ray for Maya; Render Layers; Ambient Occlusion; Final Gather; Rendering the Red Rocket; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics
Emitting Particles
Record Nr. UNINA-9910784737203321
Derakhshani Dariush  
Indianapolis, IN, : Wiley Pub., c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Maya 2008 [[electronic resource] /] / Dariush Derakhshani
Introducing Maya 2008 [[electronic resource] /] / Dariush Derakhshani
Autore Derakhshani Dariush
Edizione [New ed., [5th ed.].]
Pubbl/distr/stampa Indianapolis, IN, : Wiley Pub., c2008
Descrizione fisica 1 online resource (626 p.)
Disciplina 006.6/96
006.696
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-281-22237-2
9786611222376
0-470-27591-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 2008; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; What You Will Learn from This Book; Who Should Read This Book; How to Use This Book; How This Book Is Organized; Hardware and Software Considerations; The Next Step; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: The Maya 2008 Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary
Chapter 3: Your First Maya Animation Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Using the Outliner; Summary; Chapter 4: Modeling with Polygons; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling Complex Objects: The Classic Steam Locomotive; Suggestions for Modeling Polygons; Summary; Chapter 5: Modeling with NURBS; Ways to Make NURBS; NURBS Modeling: Creating the Red Rocket
Editing NURBS Surfaces Using NURBS Surfacing to Create Polygons; Converting NURBS to Polygons; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Summary; Chapter 6: Further Modeling Topics: Deformers and Subdivision Surfaces; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Texturing the Red Rocket; UVs, Polygons, and Images: Color My Pear
Summary Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part One; Animating a Catapult; Summary; Chapter 9: Further Animation Practices; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Soft Shadow Maps with mental ray; mental ray Lighting
Global Illumination with mental ray Lighting Effects; Lighting the Red Rocket; Further Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; mental ray for Maya; Render Layers; Ambient Occlusion; Final Gather; Rendering the Red Rocket; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics
Emitting Particles
Record Nr. UNINA-9910807158403321
Derakhshani Dariush  
Indianapolis, IN, : Wiley Pub., c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Maya 2011 [[electronic resource] /] / Dariush Derakhshani
Introducing Maya 2011 [[electronic resource] /] / Dariush Derakhshani
Autore Derakhshani Dariush
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., 2010
Descrizione fisica 1 recurso en línea (658 p.)
Disciplina 006.6/96
Collana Sybex serious skills
Soggetto topico Computer animation
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-282-70797-3
9786612707971
0-470-76803-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 2011; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Chapter 2: Jumping in Headfirst, with Both Feet; Chapter 3: The Maya 2011 Interface; Chapter 4: Beginning Polygonal Modeling; Chapter 5: Modeling with NURBS, Subdivisions, and Deformers; Chapter 6: Practical Experience; Chapter 7: Maya Shading and Texturing; Chapter 8: Introduction to Animation; Chapter 9: More Animation!; Chapter 10: Maya Lighting; Chapter 11: Maya Rendering; Chapter 12: Maya Dynamics and Effects; Appendix: About the Companion CD; Index
Record Nr. UNINA-9910456757303321
Derakhshani Dariush  
Indianapolis, Ind., : Wiley Pub., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Maya 2011 [[electronic resource] /] / Dariush Derakhshani
Introducing Maya 2011 [[electronic resource] /] / Dariush Derakhshani
Autore Derakhshani Dariush
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., 2010
Descrizione fisica 1 recurso en línea (658 p.)
Disciplina 006.6/96
Collana Sybex serious skills
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-282-70797-3
9786612707971
0-470-76803-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 2011; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Chapter 2: Jumping in Headfirst, with Both Feet; Chapter 3: The Maya 2011 Interface; Chapter 4: Beginning Polygonal Modeling; Chapter 5: Modeling with NURBS, Subdivisions, and Deformers; Chapter 6: Practical Experience; Chapter 7: Maya Shading and Texturing; Chapter 8: Introduction to Animation; Chapter 9: More Animation!; Chapter 10: Maya Lighting; Chapter 11: Maya Rendering; Chapter 12: Maya Dynamics and Effects; Appendix: About the Companion CD; Index
Record Nr. UNINA-9910781033103321
Derakhshani Dariush  
Indianapolis, Ind., : Wiley Pub., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Maya 2011 [[electronic resource] /] / Dariush Derakhshani
Introducing Maya 2011 [[electronic resource] /] / Dariush Derakhshani
Autore Derakhshani Dariush
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., 2010
Descrizione fisica 1 recurso en línea (658 p.)
Disciplina 006.6/96
Collana Sybex serious skills
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-282-70797-3
9786612707971
0-470-76803-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 2011; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Chapter 2: Jumping in Headfirst, with Both Feet; Chapter 3: The Maya 2011 Interface; Chapter 4: Beginning Polygonal Modeling; Chapter 5: Modeling with NURBS, Subdivisions, and Deformers; Chapter 6: Practical Experience; Chapter 7: Maya Shading and Texturing; Chapter 8: Introduction to Animation; Chapter 9: More Animation!; Chapter 10: Maya Lighting; Chapter 11: Maya Rendering; Chapter 12: Maya Dynamics and Effects; Appendix: About the Companion CD; Index
Record Nr. UNINA-9910816757303321
Derakhshani Dariush  
Indianapolis, Ind., : Wiley Pub., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Maya 5 [[electronic resource] ] : 3D for beginners / / Dariush Derakhshani
Introducing Maya 5 [[electronic resource] ] : 3D for beginners / / Dariush Derakhshani
Autore Derakhshani Dariush
Edizione [1st ed.]
Pubbl/distr/stampa San Francisco, : Maya Press, : Sybex, c2003
Descrizione fisica 1 online resource (390 p.)
Disciplina 006.6/96
Soggetto topico Computer animation
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-280-64977-1
9786610649778
0-470-11322-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 5: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; What Is CG?; The Stages of Production; The CG Production Workflow; Core Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project
The Production Process: Creating and Animating the ObjectsUsing the Outliner; Correcting Hierarchy Problems using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh (Surface); The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon Catapult
Suggestions for Modeling PolygonsSummary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement; Animating the Catapult; Summary; Chapter 9: Further Animation Topics; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints
Basic Relationships: Set Driven KeysSummary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Creating Particles; Animating a Particle Effect: Steam
Introduction to Paint EffectsSummary; Where Do You Go from Here?; Index; Gallery
Record Nr. UNINA-9910457561003321
Derakhshani Dariush  
San Francisco, : Maya Press, : Sybex, c2003
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Maya 5 : 3D for beginners / / Dariush Derakhshani
Introducing Maya 5 : 3D for beginners / / Dariush Derakhshani
Autore Derakhshani Dariush
Edizione [1st ed.]
Pubbl/distr/stampa San Francisco : , : Maya Press : , : Sybex, , 2003
Descrizione fisica 1 online resource (360 pages) : illustrations (some color)
Disciplina 006.6/96
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-280-64977-1
9786610649778
0-470-11322-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 5: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; What Is CG?; The Stages of Production; The CG Production Workflow; Core Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project
The Production Process: Creating and Animating the Objects; Using the Outliner; Correcting Hierarchy Problems using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh (Surface); The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon Catapult
Suggestions for Modeling Polygons; Summary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement; Animating the Catapult; Summary; Chapter 9: Further Animation Topics; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints
Basic Relationships: Set Driven Keys; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Creating Particles; Animating a Particle Effect: Steam
Introduction to Paint Effects; Summary; Where Do You Go from Here?; Index; Gallery
Record Nr. UNINA-9910784466103321
Derakhshani Dariush  
San Francisco : , : Maya Press : , : Sybex, , 2003
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Maya 5 : 3D for beginners / / Dariush Derakhshani
Introducing Maya 5 : 3D for beginners / / Dariush Derakhshani
Autore Derakhshani Dariush
Edizione [1st ed.]
Pubbl/distr/stampa San Francisco : , : Maya Press : , : Sybex, , 2003
Descrizione fisica 1 online resource (360 pages) : illustrations (some color)
Disciplina 006.6/96
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-280-64977-1
9786610649778
0-470-11322-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 5: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; What Is CG?; The Stages of Production; The CG Production Workflow; Core Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project
The Production Process: Creating and Animating the Objects; Using the Outliner; Correcting Hierarchy Problems using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh (Surface); The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon Catapult
Suggestions for Modeling Polygons; Summary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement; Animating the Catapult; Summary; Chapter 9: Further Animation Topics; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints
Basic Relationships: Set Driven Keys; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Creating Particles; Animating a Particle Effect: Steam
Introduction to Paint Effects; Summary; Where Do You Go from Here?; Index; Gallery
Record Nr. UNINA-9910827597103321
Derakhshani Dariush  
San Francisco : , : Maya Press : , : Sybex, , 2003
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Maya 6 [[electronic resource] ] : 3d for beginners / / Dariush Derakhshani
Introducing Maya 6 [[electronic resource] ] : 3d for beginners / / Dariush Derakhshani
Autore Derakhshani Dariush
Pubbl/distr/stampa San Francisco, : Maya Press, : Sybex, c2004
Descrizione fisica 1 online resource (390 p.)
Disciplina 006.6/96
Soggetto topico Computer animation
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-280-64978-X
9786610649785
0-470-11323-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 6: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Introduction; What You Will Learn from This Book; Who Should Read This Book; How to Use This Book; How This Book Is Organized; Hardware and Software Considerations; The Book's CD; Contact the Author; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; CG; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows
Maya Object Structure Summary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand
Creating Areas of Detail on a Poly Mesh ( Surface)The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon Catapult; Suggestions for Modeling Polygons; Summary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; UVs, Polygons, and Images: Color My Pear; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement
Animating the Catapult Summary; Chapter 9: Further Animation Practices; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set Driven Keys; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics
An Overview of Dynamics Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Emitting Particles; Animating a Particle Effect: Steam; Introduction to Paint Effects; Summary; Where Do You Go from Here?; Index; Beginners' Gallery
Record Nr. UNINA-9910457604003321
Derakhshani Dariush  
San Francisco, : Maya Press, : Sybex, c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui