How to cheat in Adobe Flash CC : the art of design and animation / / Chris Georgenes |
Autore | Georgenes Chris |
Edizione | [1st edition] |
Pubbl/distr/stampa | New York, : Routledge, Aug. 2017 |
Descrizione fisica | 1 online resource (390 pages) |
Disciplina | 006.6/96 |
Soggetto topico |
Computer animation
Digital cinematography |
ISBN |
1-136-14653-9
1-138-42859-0 0-240-52595-7 1-136-14654-7 |
Classificazione | ART046000 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes
The Brush tool; Mixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; UI Design; Character design; Object Drawing; Interlude: Being subtle; 3 Transformation & distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: A moment of clarity; 4 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight Focus; Feathered mask (ActionScript); Medical pack; Interlude: Learning to be simple; 5 Motion techniques; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Presets; Motion tweens and 3D; 3D Position and View; Basic shadow; Drop shadow; Perspective shadow; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: How did I get here?; 6 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync Sync (Classic tweens); Sync (Motion tweens); Hinging body parts; Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation; Drawing upon oneself; Tradigital animation; Brush animation; Interlude: Embracing challenges; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning Winter wonderland; 3D perspective; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity®; Adobe® Audition® CC; Sound in Flash; Dynamic sounds (AS3); Interlude: My wish list for Flash CC; 9 Flash to video; Document setup; Title and action safety; CC video templates; Safe colors; Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Wacom tablets; 10 Interactivity; Stage 1; Stage 2; Stage 3; Stage 4; Stage 5; Stage 6; Interlude: Thank you; Index |
Record Nr. | UNINA-9910799988303321 |
Georgenes Chris
![]() |
||
New York, : Routledge, Aug. 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
How to cheat in Adobe Flash CC : the art of design and animation / / Chris Georgenes |
Autore | Georgenes Chris |
Edizione | [1st edition] |
Pubbl/distr/stampa | New York, : Routledge, Aug. 2017 |
Descrizione fisica | 1 online resource (390 pages) |
Disciplina | 006.6/96 |
Soggetto topico |
Computer animation
Digital cinematography |
ISBN |
1-136-14653-9
1-138-42859-0 0-240-52595-7 1-136-14654-7 |
Classificazione | ART046000 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes
The Brush tool; Mixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; UI Design; Character design; Object Drawing; Interlude: Being subtle; 3 Transformation & distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: A moment of clarity; 4 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight Focus; Feathered mask (ActionScript); Medical pack; Interlude: Learning to be simple; 5 Motion techniques; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Presets; Motion tweens and 3D; 3D Position and View; Basic shadow; Drop shadow; Perspective shadow; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: How did I get here?; 6 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync Sync (Classic tweens); Sync (Motion tweens); Hinging body parts; Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation; Drawing upon oneself; Tradigital animation; Brush animation; Interlude: Embracing challenges; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning Winter wonderland; 3D perspective; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity®; Adobe® Audition® CC; Sound in Flash; Dynamic sounds (AS3); Interlude: My wish list for Flash CC; 9 Flash to video; Document setup; Title and action safety; CC video templates; Safe colors; Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Wacom tablets; 10 Interactivity; Stage 1; Stage 2; Stage 3; Stage 4; Stage 5; Stage 6; Interlude: Thank you; Index |
Record Nr. | UNINA-9910819112503321 |
Georgenes Chris
![]() |
||
New York, : Routledge, Aug. 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
How to cheat in Photoshop Elements 12 : release your imagination / / David Asch |
Autore | Asch David |
Edizione | [1st edition] |
Pubbl/distr/stampa | New York : , : Focal Press, , 2014 |
Descrizione fisica | 1 online resource (863 p.) |
Disciplina |
006.6/96
006.696 |
Collana | How to cheat in Photoshop How to cheat in Photoshop Elements 12 |
Soggetto topico |
Photography - Digital techniques
Image processing - Digital techniques |
ISBN |
1-138-16877-7
1-315-85150-4 1-317-91588-7 1-317-91589-5 |
Classificazione | PHO024000 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright Page; Table of Contents; How to cheat and why; How to use this book; Using keyboard shortcuts; Getting up to speed; What's new in Elements 12; 1 Selection techniques; Basic selections; Combining selections; The Lasso tools: part 1; The Lasso tools: part 2; The Magic Wand; The Quick Selection tool; Working with Refine Edge; Protecting with selections; Filling and replicating; Interlude: Setting up Elements; 2 Working with layers; Introducing layers; Repositioning layers; Grouping and linking; Layers from selections; Divide and multiply; Align and distribute
Creating a simple montageLayer blend modes; Using layer styles; Interlude: Keep up, no slacking!; 3 Transformation and distortion; Scaling with Free Transform; Correcting images with skew; Unlocking rotation; Simple perspective distortion; Close-ups with Spherize; Keep your composure; Think Smart!; Tricky selections; A flag for all nations; Mimicking long exposure; Interlude: Drawing comparisons; 4 Hiding and showing; Working with layer masks 1; Working with masks 2; Gradient masking; Using Clipping Masks; Smudge masking; Spectacular fireworks; Interlude: Digital cameras; 5 Image adjustments Boosting contrast with levelsFixing color problems; Shadows and highlights; Open in Camera Raw; Working with color channels; Bee flat to bee sharp; Introducing adjustment layers; The perfect respray; Shifting the seasons; Miracle healing; The Content-aware Move tool; Content-aware Move 2; Content-aware Move 3; Content-aware straightening; Cleaning the scene; Changing skies; Catching the drops; The perfect cut-out; Adding depth of field; Interlude: But is it art?; 6 Working with text; Introducing the Type tool; Text in paragraphs; Text on a selection; Text inside a selection Three-dimensional textCreating cut away text; Interlude: Can I get a job doing this?; 7 Quick techniques; A splash of color; Panorama power; The need for speed; Sunset silhouette; Making rainbows; A model village; Making notepaper; Writing in the sand; Rubber stamp it; Creating custom brushes; Guided Edit: Puzzle Effect; Bobblehead caricature; Letting the dust settle; Casting a divine light; Aging a photo in minutes; Making sticky tape; From day to night; Flashlight illumination; Instant candlelight; Complex reflections; Lifting the lid; Room with a view; The classic head-swap Interlude: Keeping it real8 A change of scenery; Fairy gets her wings; I have the power!; All the world's a stage; A winter wonderland; The great escape; Interlude: Finding images for free; 9 Art & design; Soft textured portrait; Perceptions of a distant sun; Hollywood glamour; Creating a wax seal; The Graphic Novel filter; Notebook sketching; Wanted: preferably alive; Rapid stained glass; Type-based art; Blueprint for design; Neon signs with layer styles; You spin me round; Saving files for the Internet; Making things move; Glossary; Downloadable content; Index |
Record Nr. | UNINA-9910791096503321 |
Asch David
![]() |
||
New York : , : Focal Press, , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
How to cheat in Photoshop Elements 12 : release your imagination / / David Asch |
Autore | Asch David |
Edizione | [1st edition] |
Pubbl/distr/stampa | New York : , : Focal Press, , 2014 |
Descrizione fisica | 1 online resource (863 p.) |
Disciplina |
006.6/96
006.696 777 |
Collana | How to cheat in Photoshop How to cheat in Photoshop Elements 12 |
Soggetto topico |
Photography - Digital techniques
Image processing - Digital techniques |
ISBN |
1-138-16877-7
1-315-85150-4 1-317-91588-7 1-317-91589-5 |
Classificazione | PHO024000 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright Page; Table of Contents; How to cheat and why; How to use this book; Using keyboard shortcuts; Getting up to speed; What's new in Elements 12; 1 Selection techniques; Basic selections; Combining selections; The Lasso tools: part 1; The Lasso tools: part 2; The Magic Wand; The Quick Selection tool; Working with Refine Edge; Protecting with selections; Filling and replicating; Interlude: Setting up Elements; 2 Working with layers; Introducing layers; Repositioning layers; Grouping and linking; Layers from selections; Divide and multiply; Align and distribute
Creating a simple montageLayer blend modes; Using layer styles; Interlude: Keep up, no slacking!; 3 Transformation and distortion; Scaling with Free Transform; Correcting images with skew; Unlocking rotation; Simple perspective distortion; Close-ups with Spherize; Keep your composure; Think Smart!; Tricky selections; A flag for all nations; Mimicking long exposure; Interlude: Drawing comparisons; 4 Hiding and showing; Working with layer masks 1; Working with masks 2; Gradient masking; Using Clipping Masks; Smudge masking; Spectacular fireworks; Interlude: Digital cameras; 5 Image adjustments Boosting contrast with levelsFixing color problems; Shadows and highlights; Open in Camera Raw; Working with color channels; Bee flat to bee sharp; Introducing adjustment layers; The perfect respray; Shifting the seasons; Miracle healing; The Content-aware Move tool; Content-aware Move 2; Content-aware Move 3; Content-aware straightening; Cleaning the scene; Changing skies; Catching the drops; The perfect cut-out; Adding depth of field; Interlude: But is it art?; 6 Working with text; Introducing the Type tool; Text in paragraphs; Text on a selection; Text inside a selection Three-dimensional textCreating cut away text; Interlude: Can I get a job doing this?; 7 Quick techniques; A splash of color; Panorama power; The need for speed; Sunset silhouette; Making rainbows; A model village; Making notepaper; Writing in the sand; Rubber stamp it; Creating custom brushes; Guided Edit: Puzzle Effect; Bobblehead caricature; Letting the dust settle; Casting a divine light; Aging a photo in minutes; Making sticky tape; From day to night; Flashlight illumination; Instant candlelight; Complex reflections; Lifting the lid; Room with a view; The classic head-swap Interlude: Keeping it real8 A change of scenery; Fairy gets her wings; I have the power!; All the world's a stage; A winter wonderland; The great escape; Interlude: Finding images for free; 9 Art & design; Soft textured portrait; Perceptions of a distant sun; Hollywood glamour; Creating a wax seal; The Graphic Novel filter; Notebook sketching; Wanted: preferably alive; Rapid stained glass; Type-based art; Blueprint for design; Neon signs with layer styles; You spin me round; Saving files for the Internet; Making things move; Glossary; Downloadable content; Index |
Record Nr. | UNINA-9910813513703321 |
Asch David
![]() |
||
New York : , : Focal Press, , 2014 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing 3ds Max 2008 [[electronic resource] /] / Dariush Derakhshani, Randi Lorene Munn |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2008 |
Descrizione fisica | 1 online resource (642 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | MunnRandi |
Collana | Serious skills |
Soggetto topico |
Computer animation
Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-20429-3
9786611204297 0-470-28851-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing 3ds Max 2008; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Basic Concepts; How to Read This Book; What Is CGI?; Production Workflow; CG Workflow; CG Specialties; Core Concepts; Coordinate Systems; Basic Animation Concepts; Basic 3ds Max Terms and Concepts; Summary; Chapter 2: Your First 3ds Max Animation; Getting Around in 3ds Max; Project and File Management Workflow; The 3ds Max Interface; Jumping Headlong into Animation; Setting Up the Hierarchy; Ready, Set, Animate!; Summary; Chapter 3: The 3ds Max Interface
What Am I Looking At?Screen Layout; Command Panels; Controls at the Bottom of the UI; The Viewports; Managing Scene Objects; Scene Explorer; Summary; Chapter 4: Modeling in 3ds Max: Part I; Planning Your Model; Modeling Concepts; Modifiers and the Modifier Stack; Look at the Mesh You Got Us Into!; Editable Poly Tools; Modeling a Chest of Drawers; Modeling a Hand; Summary; Chapter 5: Modeling in 3ds Max: Part II; Building the Red Rocket; Summary; Chapter 6: Character Poly Modeling; Setting Up the Scene; Creating the Basic Form; Adding Detail; Final Touches; Summary Chapter 7: Materials and MappingMaterials; The Material Editor; Mapping a Pool Ball; Mapping, Just a Little Bit More; Maps; Using Opacity Maps; Mapping the Rocket; Summary; Chapter 8: Introduction to Animation; Hierarchy in Animation: The Mobile Redux; Using Dummy Objects; The Bouncing Ball; Using the Track Editor- Curve Editor; Track View; Anticipation and Momentum in Knife Throwing; Summary; Chapter 9: Character Studio and IK Animation; Character Animation; Character Studio Workflow; Creating a Biped; Animating a Biped; Associating a Biped to a Character; Using Inverse Kinematics; Summary Chapter 10: 3ds Max LightingBasic Lighting Concepts; Three-Point Lighting; 3ds Max Lights; Common Light Parameters; Ambient Light; Lighting the Red Rocket; Atmospheres and Effects; Light Lister; Summary; Chapter 11: 3ds Max Rendering; Rendering Setup; Motion Blur; Previewing with ActiveShade; Cameras; Safe Frame; Render Elements; Rendering Effects; Raytraced Reflections and Refractions; Bringing It All Together: Rendering the Rocket; Summary; Chapter 12: Particles and Dynamics; Understanding Particle Systems; Setting Up a Particle System; Particle Systems and Space Warps Using Rigid Body DynamicsUsing Soft Body Dynamics; Summary; So Long, and Thanks for All the Fish; Appendix: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index; Beginners' Gallery |
Record Nr. | UNINA-9910458392303321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : Wiley Pub., c2008 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing 3ds Max 2008 [[electronic resource] /] / Dariush Derakhshani, Randi Lorene Munn |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2008 |
Descrizione fisica | 1 online resource (642 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | MunnRandi |
Collana | Serious skills |
Soggetto topico |
Computer animation
Three-dimensional display systems |
ISBN |
1-281-20429-3
9786611204297 0-470-28851-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing 3ds Max 2008; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Basic Concepts; How to Read This Book; What Is CGI?; Production Workflow; CG Workflow; CG Specialties; Core Concepts; Coordinate Systems; Basic Animation Concepts; Basic 3ds Max Terms and Concepts; Summary; Chapter 2: Your First 3ds Max Animation; Getting Around in 3ds Max; Project and File Management Workflow; The 3ds Max Interface; Jumping Headlong into Animation; Setting Up the Hierarchy; Ready, Set, Animate!; Summary; Chapter 3: The 3ds Max Interface
What Am I Looking At?Screen Layout; Command Panels; Controls at the Bottom of the UI; The Viewports; Managing Scene Objects; Scene Explorer; Summary; Chapter 4: Modeling in 3ds Max: Part I; Planning Your Model; Modeling Concepts; Modifiers and the Modifier Stack; Look at the Mesh You Got Us Into!; Editable Poly Tools; Modeling a Chest of Drawers; Modeling a Hand; Summary; Chapter 5: Modeling in 3ds Max: Part II; Building the Red Rocket; Summary; Chapter 6: Character Poly Modeling; Setting Up the Scene; Creating the Basic Form; Adding Detail; Final Touches; Summary Chapter 7: Materials and MappingMaterials; The Material Editor; Mapping a Pool Ball; Mapping, Just a Little Bit More; Maps; Using Opacity Maps; Mapping the Rocket; Summary; Chapter 8: Introduction to Animation; Hierarchy in Animation: The Mobile Redux; Using Dummy Objects; The Bouncing Ball; Using the Track Editor- Curve Editor; Track View; Anticipation and Momentum in Knife Throwing; Summary; Chapter 9: Character Studio and IK Animation; Character Animation; Character Studio Workflow; Creating a Biped; Animating a Biped; Associating a Biped to a Character; Using Inverse Kinematics; Summary Chapter 10: 3ds Max LightingBasic Lighting Concepts; Three-Point Lighting; 3ds Max Lights; Common Light Parameters; Ambient Light; Lighting the Red Rocket; Atmospheres and Effects; Light Lister; Summary; Chapter 11: 3ds Max Rendering; Rendering Setup; Motion Blur; Previewing with ActiveShade; Cameras; Safe Frame; Render Elements; Rendering Effects; Raytraced Reflections and Refractions; Bringing It All Together: Rendering the Rocket; Summary; Chapter 12: Particles and Dynamics; Understanding Particle Systems; Setting Up a Particle System; Particle Systems and Space Warps Using Rigid Body DynamicsUsing Soft Body Dynamics; Summary; So Long, and Thanks for All the Fish; Appendix: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index; Beginners' Gallery |
Record Nr. | UNINA-9910784878303321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : Wiley Pub., c2008 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing 3ds Max 2008 [[electronic resource] /] / Dariush Derakhshani, Randi Lorene Munn |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., c2008 |
Descrizione fisica | 1 online resource (642 p.) |
Disciplina | 006.6/96 |
Altri autori (Persone) | MunnRandi |
Collana | Serious skills |
Soggetto topico |
Computer animation
Three-dimensional display systems |
ISBN |
1-281-20429-3
9786611204297 0-470-28851-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Introducing 3ds Max 2008; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Basic Concepts; How to Read This Book; What Is CGI?; Production Workflow; CG Workflow; CG Specialties; Core Concepts; Coordinate Systems; Basic Animation Concepts; Basic 3ds Max Terms and Concepts; Summary; Chapter 2: Your First 3ds Max Animation; Getting Around in 3ds Max; Project and File Management Workflow; The 3ds Max Interface; Jumping Headlong into Animation; Setting Up the Hierarchy; Ready, Set, Animate!; Summary; Chapter 3: The 3ds Max Interface
What Am I Looking At?Screen Layout; Command Panels; Controls at the Bottom of the UI; The Viewports; Managing Scene Objects; Scene Explorer; Summary; Chapter 4: Modeling in 3ds Max: Part I; Planning Your Model; Modeling Concepts; Modifiers and the Modifier Stack; Look at the Mesh You Got Us Into!; Editable Poly Tools; Modeling a Chest of Drawers; Modeling a Hand; Summary; Chapter 5: Modeling in 3ds Max: Part II; Building the Red Rocket; Summary; Chapter 6: Character Poly Modeling; Setting Up the Scene; Creating the Basic Form; Adding Detail; Final Touches; Summary Chapter 7: Materials and MappingMaterials; The Material Editor; Mapping a Pool Ball; Mapping, Just a Little Bit More; Maps; Using Opacity Maps; Mapping the Rocket; Summary; Chapter 8: Introduction to Animation; Hierarchy in Animation: The Mobile Redux; Using Dummy Objects; The Bouncing Ball; Using the Track Editor- Curve Editor; Track View; Anticipation and Momentum in Knife Throwing; Summary; Chapter 9: Character Studio and IK Animation; Character Animation; Character Studio Workflow; Creating a Biped; Animating a Biped; Associating a Biped to a Character; Using Inverse Kinematics; Summary Chapter 10: 3ds Max LightingBasic Lighting Concepts; Three-Point Lighting; 3ds Max Lights; Common Light Parameters; Ambient Light; Lighting the Red Rocket; Atmospheres and Effects; Light Lister; Summary; Chapter 11: 3ds Max Rendering; Rendering Setup; Motion Blur; Previewing with ActiveShade; Cameras; Safe Frame; Render Elements; Rendering Effects; Raytraced Reflections and Refractions; Bringing It All Together: Rendering the Rocket; Summary; Chapter 12: Particles and Dynamics; Understanding Particle Systems; Setting Up a Particle System; Particle Systems and Space Warps Using Rigid Body DynamicsUsing Soft Body Dynamics; Summary; So Long, and Thanks for All the Fish; Appendix: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index; Beginners' Gallery |
Record Nr. | UNINA-9910806919503321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : Wiley Pub., c2008 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya 2012 [[electronic resource] /] / Dariush Derakhshani |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., Inc., c2011 |
Descrizione fisica | 1 online resource (650 p.) |
Disciplina | 006.6/96 |
Collana |
Autodesk official training guide
Serious skills |
Soggetto topico |
Computer animation
Computer graphics Three-dimensional display systems |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-08852-2
1-283-39769-2 9786613397690 1-118-08854-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction to computer graphics and 3D -- 2. Jumping In headfirst, with both feet -- 3. The Maya 2012 interface -- 4. Beginning polygonal modeling -- 5. Modeling with NURBS, subdivisions, and deformers -- 6. Practical experience -- 7. Maya shading and texturing -- 8. Introduction to animation -- 9. More Animation! -- 10. Maya lighting -- 11. Maya rendering -- 12. Maya dynamics and effects. |
Record Nr. | UNINA-9910464590803321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : Wiley Pub., Inc., c2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya 2012 [[electronic resource] /] / Dariush Derakhshani |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., Inc., c2011 |
Descrizione fisica | 1 online resource (650 p.) |
Disciplina | 006.6/96 |
Collana |
Autodesk official training guide
Serious skills |
Soggetto topico |
Computer animation
Computer graphics Three-dimensional display systems |
ISBN |
1-118-08852-2
1-283-39769-2 9786613397690 1-118-08854-9 |
Classificazione | COM012000 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction to computer graphics and 3D -- 2. Jumping In headfirst, with both feet -- 3. The Maya 2012 interface -- 4. Beginning polygonal modeling -- 5. Modeling with NURBS, subdivisions, and deformers -- 6. Practical experience -- 7. Maya shading and texturing -- 8. Introduction to animation -- 9. More Animation! -- 10. Maya lighting -- 11. Maya rendering -- 12. Maya dynamics and effects. |
Record Nr. | UNINA-9910789334003321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : Wiley Pub., Inc., c2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Introducing Autodesk Maya 2012 [[electronic resource] /] / Dariush Derakhshani |
Autore | Derakhshani Dariush |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., Inc., c2011 |
Descrizione fisica | 1 online resource (650 p.) |
Disciplina | 006.6/96 |
Collana |
Autodesk official training guide
Serious skills |
Soggetto topico |
Computer animation
Computer graphics Three-dimensional display systems |
ISBN |
1-118-08852-2
1-283-39769-2 9786613397690 1-118-08854-9 |
Classificazione | COM012000 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction to computer graphics and 3D -- 2. Jumping In headfirst, with both feet -- 3. The Maya 2012 interface -- 4. Beginning polygonal modeling -- 5. Modeling with NURBS, subdivisions, and deformers -- 6. Practical experience -- 7. Maya shading and texturing -- 8. Introduction to animation -- 9. More Animation! -- 10. Maya lighting -- 11. Maya rendering -- 12. Maya dynamics and effects. |
Record Nr. | UNINA-9910815763303321 |
Derakhshani Dariush
![]() |
||
Indianapolis, Ind., : Wiley Pub., Inc., c2011 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|