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Introducing Maya 6 [[electronic resource] ] : 3d for beginners / / Dariush Derakhshani
Introducing Maya 6 [[electronic resource] ] : 3d for beginners / / Dariush Derakhshani
Autore Derakhshani Dariush
Pubbl/distr/stampa San Francisco, : Maya Press, : Sybex, c2004
Descrizione fisica 1 online resource (390 p.)
Disciplina 006.6/96
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-280-64978-X
9786610649785
0-470-11323-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 6: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Introduction; What You Will Learn from This Book; Who Should Read This Book; How to Use This Book; How This Book Is Organized; Hardware and Software Considerations; The Book's CD; Contact the Author; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; CG; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows
Maya Object Structure Summary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand
Creating Areas of Detail on a Poly Mesh ( Surface)The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon Catapult; Suggestions for Modeling Polygons; Summary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; UVs, Polygons, and Images: Color My Pear; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement
Animating the Catapult Summary; Chapter 9: Further Animation Practices; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set Driven Keys; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics
An Overview of Dynamics Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Emitting Particles; Animating a Particle Effect: Steam; Introduction to Paint Effects; Summary; Where Do You Go from Here?; Index; Beginners' Gallery
Record Nr. UNINA-9910784477803321
Derakhshani Dariush  
San Francisco, : Maya Press, : Sybex, c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introducing Maya 6 [[electronic resource] ] : 3d for beginners / / Dariush Derakhshani
Introducing Maya 6 [[electronic resource] ] : 3d for beginners / / Dariush Derakhshani
Autore Derakhshani Dariush
Edizione [1st ed.]
Pubbl/distr/stampa San Francisco, : Maya Press, : Sybex, c2004
Descrizione fisica 1 online resource (390 p.)
Disciplina 006.6/96
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-280-64978-X
9786610649785
0-470-11323-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introducing Maya 6: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Introduction; What You Will Learn from This Book; Who Should Read This Book; How to Use This Book; How This Book Is Organized; Hardware and Software Considerations; The Book's CD; Contact the Author; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; CG; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows
Maya Object Structure Summary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand
Creating Areas of Detail on a Poly Mesh ( Surface)The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon Catapult; Suggestions for Modeling Polygons; Summary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; UVs, Polygons, and Images: Color My Pear; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement
Animating the Catapult Summary; Chapter 9: Further Animation Practices; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set Driven Keys; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics
An Overview of Dynamics Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Emitting Particles; Animating a Particle Effect: Steam; Introduction to Paint Effects; Summary; Where Do You Go from Here?; Index; Beginners' Gallery
Record Nr. UNINA-9910812363003321
Derakhshani Dariush  
San Francisco, : Maya Press, : Sybex, c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mastering Autodesk Maya 2011 [[electronic resource] /] / Eric Keller
Mastering Autodesk Maya 2011 [[electronic resource] /] / Eric Keller
Autore Keller Eric
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, NJ, : Wiley, 2010
Descrizione fisica 1 online resource (1050 p.)
Disciplina 006.6/96
Collana Serious skills Mastering Autodesk Maya 2011
Soggetto topico Computer animation
Computer graphics
Soggetto genere / forma Electronic books.
ISBN 0-470-92576-0
1-282-75642-7
9786612756429
0-470-92574-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Mastering Autodesk Maya 2011; Acknowledgments; About the Authors; Contents; Foreword; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Chapter 1: Working in Maya; Creating and Editing Maya Nodes; Creating Maya Projects; Organizing Complex Node Structures with Assets; File References; The Bottom Line; Chapter 2: Virtual Filmmaking with Maya Cameras; Determining the Image Size and Film Speed of the Camera; Creating and Animating Cameras; Creating Custom Camera Rigs; Applying Depth of Field and Motion Blur; Using Orthographic and Stereo Cameras; The Bottom Line
Chapter 3: NURBS Modeling in MayaUnderstanding NURBS; Employing Image Planes; Modeling NURBS Surfaces; Creating Realism; NURBS Tessellation; The Bottom Line; Chapter 4: Polygon Modeling; Understanding Polygon Geometry; Working with Smooth Polygons; Editing Polygon Components; Adding Components; Modeling with Deformers; Combining Meshes; Using Bevel Plus and Bevel Edges; Polygon Modeling with Paint Effects; Convert NURBS Surfaces to Polygons; Boolean Operations; Sculpting Polygons Using Artisan; Advanced Polygon Editing Tools; Using Subdivision Surfaces; The Bottom Line
Chapter 5: Animation TechniquesUsing Joints and Constraints; Inverse Kinematics; Keyframe Animation; The Graph Editor; Playblast and FCheck; Driven Keys; Animation Using Expressions; Motion Path Animation; Animating Constraints; Animation Layers; The Bottom Line; Chapter 6: Animating with Deformers; Animating Facial Expressions Using Blend Shapes; Animating Blend Shapes Sequentially; Animating with Lattices; Animating Object Components with Clusters; Animating a Scene Using Nonlinear Deformers; Creating a Jiggle Effect; Optimizing Animations with the Geometry Cache; The Bottom Line
Chapter 7: Rigging and Muscle SystemsUnderstanding Rigging; Creating and Organizing Joint Hierarchies; Rigging the Giraffe; Full Body Inverse Kinematics; Skinning Geometry; The Maya Muscle System; The Bottom Line; Chapter 8: Paint Effects and Toon Shading; Using the Paint Effects Canvas; Painting on 3D Objects; Understanding Strokes; Designing Brushes; Create Complexity by Adding Strokes to a Curve; Shaping Strokes with Behavior Controls; Animating Strokes; Rendering Paint Effects; Using Toon Shading; The Bottom Line; Chapter 9: Lighting with mental ray; Shadow-Casting Lights
Indirect Lighting: Global IlluminationIndirect Illumination: Final Gathering; Image-Based Lighting; Physical Sun and Sky; mental ray Area Lights; Light Shaders; The Bottom Line; Chapter 10: mental ray Shading Techniques; Shading Concepts; Creating Blurred Reflections and Refractions Using Standard Maya Shaders; Basic mental ray Shaders; Car Paint Materials; The MIA Material; Controlling Exposure with Tone Mapping; Rendering Contours; The Bottom Line; Chapter 11: Texture Mapping; UV Texture Layout; Bump and Normal Mapping; Displacement Mapping; Subsurface Scattering; The Bottom Line
Chapter 12: Rendering for Compositing
Record Nr. UNINA-9910459413403321
Keller Eric  
Hoboken, NJ, : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mastering Autodesk Maya 2011 [[electronic resource] /] / Eric Keller
Mastering Autodesk Maya 2011 [[electronic resource] /] / Eric Keller
Autore Keller Eric
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, NJ, : Wiley, 2010
Descrizione fisica 1 online resource (1050 p.)
Disciplina 006.6/96
Collana Serious skills Mastering Autodesk Maya 2011
Soggetto topico Computer animation
Computer graphics
ISBN 0-470-92576-0
1-282-75642-7
9786612756429
0-470-92574-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Mastering Autodesk Maya 2011; Acknowledgments; About the Authors; Contents; Foreword; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Chapter 1: Working in Maya; Creating and Editing Maya Nodes; Creating Maya Projects; Organizing Complex Node Structures with Assets; File References; The Bottom Line; Chapter 2: Virtual Filmmaking with Maya Cameras; Determining the Image Size and Film Speed of the Camera; Creating and Animating Cameras; Creating Custom Camera Rigs; Applying Depth of Field and Motion Blur; Using Orthographic and Stereo Cameras; The Bottom Line
Chapter 3: NURBS Modeling in MayaUnderstanding NURBS; Employing Image Planes; Modeling NURBS Surfaces; Creating Realism; NURBS Tessellation; The Bottom Line; Chapter 4: Polygon Modeling; Understanding Polygon Geometry; Working with Smooth Polygons; Editing Polygon Components; Adding Components; Modeling with Deformers; Combining Meshes; Using Bevel Plus and Bevel Edges; Polygon Modeling with Paint Effects; Convert NURBS Surfaces to Polygons; Boolean Operations; Sculpting Polygons Using Artisan; Advanced Polygon Editing Tools; Using Subdivision Surfaces; The Bottom Line
Chapter 5: Animation TechniquesUsing Joints and Constraints; Inverse Kinematics; Keyframe Animation; The Graph Editor; Playblast and FCheck; Driven Keys; Animation Using Expressions; Motion Path Animation; Animating Constraints; Animation Layers; The Bottom Line; Chapter 6: Animating with Deformers; Animating Facial Expressions Using Blend Shapes; Animating Blend Shapes Sequentially; Animating with Lattices; Animating Object Components with Clusters; Animating a Scene Using Nonlinear Deformers; Creating a Jiggle Effect; Optimizing Animations with the Geometry Cache; The Bottom Line
Chapter 7: Rigging and Muscle SystemsUnderstanding Rigging; Creating and Organizing Joint Hierarchies; Rigging the Giraffe; Full Body Inverse Kinematics; Skinning Geometry; The Maya Muscle System; The Bottom Line; Chapter 8: Paint Effects and Toon Shading; Using the Paint Effects Canvas; Painting on 3D Objects; Understanding Strokes; Designing Brushes; Create Complexity by Adding Strokes to a Curve; Shaping Strokes with Behavior Controls; Animating Strokes; Rendering Paint Effects; Using Toon Shading; The Bottom Line; Chapter 9: Lighting with mental ray; Shadow-Casting Lights
Indirect Lighting: Global IlluminationIndirect Illumination: Final Gathering; Image-Based Lighting; Physical Sun and Sky; mental ray Area Lights; Light Shaders; The Bottom Line; Chapter 10: mental ray Shading Techniques; Shading Concepts; Creating Blurred Reflections and Refractions Using Standard Maya Shaders; Basic mental ray Shaders; Car Paint Materials; The MIA Material; Controlling Exposure with Tone Mapping; Rendering Contours; The Bottom Line; Chapter 11: Texture Mapping; UV Texture Layout; Bump and Normal Mapping; Displacement Mapping; Subsurface Scattering; The Bottom Line
Chapter 12: Rendering for Compositing
Record Nr. UNINA-9910784914903321
Keller Eric  
Hoboken, NJ, : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mastering Autodesk Maya 2011 [[electronic resource] /] / Eric Keller
Mastering Autodesk Maya 2011 [[electronic resource] /] / Eric Keller
Autore Keller Eric
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, NJ, : Wiley, 2010
Descrizione fisica 1 online resource (1050 p.)
Disciplina 006.6/96
Collana Serious skills Mastering Autodesk Maya 2011
Soggetto topico Computer animation
Computer graphics
ISBN 0-470-92576-0
1-282-75642-7
9786612756429
0-470-92574-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Mastering Autodesk Maya 2011; Acknowledgments; About the Authors; Contents; Foreword; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Chapter 1: Working in Maya; Creating and Editing Maya Nodes; Creating Maya Projects; Organizing Complex Node Structures with Assets; File References; The Bottom Line; Chapter 2: Virtual Filmmaking with Maya Cameras; Determining the Image Size and Film Speed of the Camera; Creating and Animating Cameras; Creating Custom Camera Rigs; Applying Depth of Field and Motion Blur; Using Orthographic and Stereo Cameras; The Bottom Line
Chapter 3: NURBS Modeling in MayaUnderstanding NURBS; Employing Image Planes; Modeling NURBS Surfaces; Creating Realism; NURBS Tessellation; The Bottom Line; Chapter 4: Polygon Modeling; Understanding Polygon Geometry; Working with Smooth Polygons; Editing Polygon Components; Adding Components; Modeling with Deformers; Combining Meshes; Using Bevel Plus and Bevel Edges; Polygon Modeling with Paint Effects; Convert NURBS Surfaces to Polygons; Boolean Operations; Sculpting Polygons Using Artisan; Advanced Polygon Editing Tools; Using Subdivision Surfaces; The Bottom Line
Chapter 5: Animation TechniquesUsing Joints and Constraints; Inverse Kinematics; Keyframe Animation; The Graph Editor; Playblast and FCheck; Driven Keys; Animation Using Expressions; Motion Path Animation; Animating Constraints; Animation Layers; The Bottom Line; Chapter 6: Animating with Deformers; Animating Facial Expressions Using Blend Shapes; Animating Blend Shapes Sequentially; Animating with Lattices; Animating Object Components with Clusters; Animating a Scene Using Nonlinear Deformers; Creating a Jiggle Effect; Optimizing Animations with the Geometry Cache; The Bottom Line
Chapter 7: Rigging and Muscle SystemsUnderstanding Rigging; Creating and Organizing Joint Hierarchies; Rigging the Giraffe; Full Body Inverse Kinematics; Skinning Geometry; The Maya Muscle System; The Bottom Line; Chapter 8: Paint Effects and Toon Shading; Using the Paint Effects Canvas; Painting on 3D Objects; Understanding Strokes; Designing Brushes; Create Complexity by Adding Strokes to a Curve; Shaping Strokes with Behavior Controls; Animating Strokes; Rendering Paint Effects; Using Toon Shading; The Bottom Line; Chapter 9: Lighting with mental ray; Shadow-Casting Lights
Indirect Lighting: Global IlluminationIndirect Illumination: Final Gathering; Image-Based Lighting; Physical Sun and Sky; mental ray Area Lights; Light Shaders; The Bottom Line; Chapter 10: mental ray Shading Techniques; Shading Concepts; Creating Blurred Reflections and Refractions Using Standard Maya Shaders; Basic mental ray Shaders; Car Paint Materials; The MIA Material; Controlling Exposure with Tone Mapping; Rendering Contours; The Bottom Line; Chapter 11: Texture Mapping; UV Texture Layout; Bump and Normal Mapping; Displacement Mapping; Subsurface Scattering; The Bottom Line
Chapter 12: Rendering for Compositing
Record Nr. UNINA-9910820351603321
Keller Eric  
Hoboken, NJ, : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mastering Autodesk Maya 2012 [[electronic resource] /] / Todd Palamar, Eric Keller ; [with Anthony Honn, Lee Lanier, and Beau Janzen]
Mastering Autodesk Maya 2012 [[electronic resource] /] / Todd Palamar, Eric Keller ; [with Anthony Honn, Lee Lanier, and Beau Janzen]
Autore Palamar Todd
Edizione [1st ed.]
Pubbl/distr/stampa San Francisco, : Wiley Pub., Inc., 2011
Descrizione fisica 1 online resource (978 p.)
Disciplina 006.6/96
Altri autori (Persone) KellerEric <1969->
HonnAnthony
LanierLee
JanzenBeau
Collana Autodesk official training guide
Serious skills
Soggetto topico Computer animation
Computer graphics
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-118-14853-3
1-283-20430-4
9786613204301
1-118-14855-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Mastering Autodesk® Maya® 2012; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Working in Autodesk Maya; Creating and Editing Maya Nodes; Using the Hypergraph; Connecting Nodes with the Connection Editor; Creating Node Hierarchies in the Outliner; Displaying Options in the Outliner; The Channel Box; The Attribute Editor; Working with Shader Nodes in the Hypershade; Creating Maya Projects; Creating a New Project; Editing and Changing Projects; Organizing Complex Node Structures with Assets; Creating an Asset; Publishing Asset Attributes
Using the Asset EditorFile References; Referencing a File; Using Reference Proxies; The Bottom Line; Virtual Filmmaking with Autodesk Maya Cameras; Determining the Image Size and Film Speed of the Camera; Setting the Size and Resolution of the Image; Setting the Film Speed; Creating and Animating Cameras; Creating a Camera; Setting Camera Attributes; Limiting the Range of Renderable Objects with Clipping Planes; Composing the Shot Using the Film Back Settings; Creating a Camera Shake Effect; Using an Expression to Control Alpha Offset; Creating Custom Camera Rigs; Swivel Camera Rig
Swivel Camera Rig AssetApplying Depth of Field and Motion Blur; Rendering Using Depth of Field; Creating a Rack Focus Rig; Adding Motion Blur to an Animation; Using Orthographic and Stereo Cameras; Orthographic Cameras; Stereo Cameras; Using the Camera Sequencer; The Bottom Line; Modeling I; Understanding Polygon Geometry; Polygon Vertices; Polygon Edges; Polygon Faces; Working with Smooth Polygons; Using Subdivision Surfaces; Understanding NURBS; Understanding Curves; Understanding NURBS Surfaces; Surface Seams; NURBS Display Controls; Employing Image Planes; Modeling NURBS Surfaces
Lofting SurfacesIntersecting Surfaces; Trim Surfaces; Working with Trim Edges; Fillet Surfaces; Creating Rail Surfaces; Lofting Across Multiple Curves; Live Surfaces; NURBS Tessellation; Modeling with Polygons; Shaping Using Smooth Mesh Polygon Geometry; Insert Edge Loops; Extruding Polygons; Edge Creasing; Mirror Cut; The Bottom Line; Modeling II; Modeling with Deformers; Using a Lattice; Soft Modification Tool; Combining Meshes; Using Bevel Plus and Bevel Edges; Creating the Curves; Projecting the Curve; Bevel Edges; Using Curves; Create an Extrusion Curve; Extrude Along a Curve
Drawing Curves on a Live SurfaceConvert NURBS Surfaces to Polygons; Employing Revolved Surfaces; NURBS Extrusions; Boolean Operations; Using Booleans; Cutting Polygons; Sculpting Polygons Using Artisan; Advanced Polygon Editing Tools; Append a Polygon; Interactive Split Tool; Spin a Polygon Edge; Bridge Polygons; Working with SubDs; Modeling with SubDs; SubD Levels; The Bottom Line; Animation Techniques; Using Joints and Constraints; Joint Basics; Point Constraints; Aim Constraints; Inverse Kinematics; IK Handle Tool; Create a Master Control; Keyframe Animation; Creating Keyframes
Auto Keyframe
Record Nr. UNINA-9910456560603321
Palamar Todd  
San Francisco, : Wiley Pub., Inc., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mastering Autodesk Maya 2012 [[electronic resource] /] / Todd Palamar, Eric Keller ; [with Anthony Honn, Lee Lanier, and Beau Janzen]
Mastering Autodesk Maya 2012 [[electronic resource] /] / Todd Palamar, Eric Keller ; [with Anthony Honn, Lee Lanier, and Beau Janzen]
Autore Palamar Todd
Edizione [1st ed.]
Pubbl/distr/stampa San Francisco, : Wiley Pub., Inc., 2011
Descrizione fisica 1 online resource (978 p.)
Disciplina 006.6/96
Altri autori (Persone) KellerEric <1969->
HonnAnthony
LanierLee
JanzenBeau
Collana Autodesk official training guide
Serious skills
Soggetto topico Computer animation
Computer graphics
Three-dimensional display systems
ISBN 1-118-14853-3
1-283-20430-4
9786613204301
1-118-14855-X
Classificazione COM012000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Mastering Autodesk® Maya® 2012; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Working in Autodesk Maya; Creating and Editing Maya Nodes; Using the Hypergraph; Connecting Nodes with the Connection Editor; Creating Node Hierarchies in the Outliner; Displaying Options in the Outliner; The Channel Box; The Attribute Editor; Working with Shader Nodes in the Hypershade; Creating Maya Projects; Creating a New Project; Editing and Changing Projects; Organizing Complex Node Structures with Assets; Creating an Asset; Publishing Asset Attributes
Using the Asset EditorFile References; Referencing a File; Using Reference Proxies; The Bottom Line; Virtual Filmmaking with Autodesk Maya Cameras; Determining the Image Size and Film Speed of the Camera; Setting the Size and Resolution of the Image; Setting the Film Speed; Creating and Animating Cameras; Creating a Camera; Setting Camera Attributes; Limiting the Range of Renderable Objects with Clipping Planes; Composing the Shot Using the Film Back Settings; Creating a Camera Shake Effect; Using an Expression to Control Alpha Offset; Creating Custom Camera Rigs; Swivel Camera Rig
Swivel Camera Rig AssetApplying Depth of Field and Motion Blur; Rendering Using Depth of Field; Creating a Rack Focus Rig; Adding Motion Blur to an Animation; Using Orthographic and Stereo Cameras; Orthographic Cameras; Stereo Cameras; Using the Camera Sequencer; The Bottom Line; Modeling I; Understanding Polygon Geometry; Polygon Vertices; Polygon Edges; Polygon Faces; Working with Smooth Polygons; Using Subdivision Surfaces; Understanding NURBS; Understanding Curves; Understanding NURBS Surfaces; Surface Seams; NURBS Display Controls; Employing Image Planes; Modeling NURBS Surfaces
Lofting SurfacesIntersecting Surfaces; Trim Surfaces; Working with Trim Edges; Fillet Surfaces; Creating Rail Surfaces; Lofting Across Multiple Curves; Live Surfaces; NURBS Tessellation; Modeling with Polygons; Shaping Using Smooth Mesh Polygon Geometry; Insert Edge Loops; Extruding Polygons; Edge Creasing; Mirror Cut; The Bottom Line; Modeling II; Modeling with Deformers; Using a Lattice; Soft Modification Tool; Combining Meshes; Using Bevel Plus and Bevel Edges; Creating the Curves; Projecting the Curve; Bevel Edges; Using Curves; Create an Extrusion Curve; Extrude Along a Curve
Drawing Curves on a Live SurfaceConvert NURBS Surfaces to Polygons; Employing Revolved Surfaces; NURBS Extrusions; Boolean Operations; Using Booleans; Cutting Polygons; Sculpting Polygons Using Artisan; Advanced Polygon Editing Tools; Append a Polygon; Interactive Split Tool; Spin a Polygon Edge; Bridge Polygons; Working with SubDs; Modeling with SubDs; SubD Levels; The Bottom Line; Animation Techniques; Using Joints and Constraints; Joint Basics; Point Constraints; Aim Constraints; Inverse Kinematics; IK Handle Tool; Create a Master Control; Keyframe Animation; Creating Keyframes
Auto Keyframe
Record Nr. UNINA-9910781698903321
Palamar Todd  
San Francisco, : Wiley Pub., Inc., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mastering Autodesk Maya 2012 [[electronic resource] /] / Todd Palamar, Eric Keller ; [with Anthony Honn, Lee Lanier, and Beau Janzen]
Mastering Autodesk Maya 2012 [[electronic resource] /] / Todd Palamar, Eric Keller ; [with Anthony Honn, Lee Lanier, and Beau Janzen]
Autore Palamar Todd
Edizione [1st ed.]
Pubbl/distr/stampa San Francisco, : Wiley Pub., Inc., 2011
Descrizione fisica 1 online resource (978 p.)
Disciplina 006.6/96
Altri autori (Persone) KellerEric <1969->
HonnAnthony
LanierLee
JanzenBeau
Collana Autodesk official training guide
Serious skills
Soggetto topico Computer animation
Computer graphics
Three-dimensional display systems
ISBN 1-118-14853-3
1-283-20430-4
9786613204301
1-118-14855-X
Classificazione COM012000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Mastering Autodesk® Maya® 2012; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Working in Autodesk Maya; Creating and Editing Maya Nodes; Using the Hypergraph; Connecting Nodes with the Connection Editor; Creating Node Hierarchies in the Outliner; Displaying Options in the Outliner; The Channel Box; The Attribute Editor; Working with Shader Nodes in the Hypershade; Creating Maya Projects; Creating a New Project; Editing and Changing Projects; Organizing Complex Node Structures with Assets; Creating an Asset; Publishing Asset Attributes
Using the Asset EditorFile References; Referencing a File; Using Reference Proxies; The Bottom Line; Virtual Filmmaking with Autodesk Maya Cameras; Determining the Image Size and Film Speed of the Camera; Setting the Size and Resolution of the Image; Setting the Film Speed; Creating and Animating Cameras; Creating a Camera; Setting Camera Attributes; Limiting the Range of Renderable Objects with Clipping Planes; Composing the Shot Using the Film Back Settings; Creating a Camera Shake Effect; Using an Expression to Control Alpha Offset; Creating Custom Camera Rigs; Swivel Camera Rig
Swivel Camera Rig AssetApplying Depth of Field and Motion Blur; Rendering Using Depth of Field; Creating a Rack Focus Rig; Adding Motion Blur to an Animation; Using Orthographic and Stereo Cameras; Orthographic Cameras; Stereo Cameras; Using the Camera Sequencer; The Bottom Line; Modeling I; Understanding Polygon Geometry; Polygon Vertices; Polygon Edges; Polygon Faces; Working with Smooth Polygons; Using Subdivision Surfaces; Understanding NURBS; Understanding Curves; Understanding NURBS Surfaces; Surface Seams; NURBS Display Controls; Employing Image Planes; Modeling NURBS Surfaces
Lofting SurfacesIntersecting Surfaces; Trim Surfaces; Working with Trim Edges; Fillet Surfaces; Creating Rail Surfaces; Lofting Across Multiple Curves; Live Surfaces; NURBS Tessellation; Modeling with Polygons; Shaping Using Smooth Mesh Polygon Geometry; Insert Edge Loops; Extruding Polygons; Edge Creasing; Mirror Cut; The Bottom Line; Modeling II; Modeling with Deformers; Using a Lattice; Soft Modification Tool; Combining Meshes; Using Bevel Plus and Bevel Edges; Creating the Curves; Projecting the Curve; Bevel Edges; Using Curves; Create an Extrusion Curve; Extrude Along a Curve
Drawing Curves on a Live SurfaceConvert NURBS Surfaces to Polygons; Employing Revolved Surfaces; NURBS Extrusions; Boolean Operations; Using Booleans; Cutting Polygons; Sculpting Polygons Using Artisan; Advanced Polygon Editing Tools; Append a Polygon; Interactive Split Tool; Spin a Polygon Edge; Bridge Polygons; Working with SubDs; Modeling with SubDs; SubD Levels; The Bottom Line; Animation Techniques; Using Joints and Constraints; Joint Basics; Point Constraints; Aim Constraints; Inverse Kinematics; IK Handle Tool; Create a Master Control; Keyframe Animation; Creating Keyframes
Auto Keyframe
Record Nr. UNINA-9910818329703321
Palamar Todd  
San Francisco, : Wiley Pub., Inc., 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Mobile video with mobile IPv6 [[electronic resource] /] / Daniel Minoli
Mobile video with mobile IPv6 [[electronic resource] /] / Daniel Minoli
Autore Minoli Daniel <1952->
Pubbl/distr/stampa Hoboken, N.J., : John Wiley & Sons, Inc., c2012
Descrizione fisica 1 online resource (298 p.)
Disciplina 006.6/96
Soggetto topico Internet Protocol multimedia subsystem
Mobile television
TCP/IP (Computer network protocol)
ISBN 1-283-52380-9
9786613836250
1-118-39657-X
1-118-39656-1
1-118-39659-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto MOBILE VIDEO WITH MOBILE IPv6; CONTENTS; PREFACE; ABOUT THE AUTHOR; 1 THE MOBILE USER ENVIRONMENT: SMART PHONES, PORTABLE MEDIA PLAYERS (PMPs), AND TABLETS; 1.1 Introduction; 1.2 Basic MIPv6 Operation; 1.3 Entertainment Video Trends; 1.4 Scope of Investigation; Appendix 1.1A: Statistics; Appendix 1.1B: Bibliography; References; 2 IPv6 BASICS; 2.1 Overview and Motivations; 2.2 Address Capabilities; 2.2.1 IPv4 Addressing and Issues; 2.2.2 IPv6 Address Space; 2.3 IPv6 Protocol Overview; 2.4 IPv6 Tunneling; 2.5 IPsec in IPv6; 2.6 Header Compression Schemes; 2.7 Quality of Service In IPv6
2.8 Migration Strategies to IPv62.8.1 Technical Approaches; 2.8.2 Residential Broadband Services in an IPv6 Environment; 2.8.3 Deployment Opportunities; References; 3 MOBILE IPv6 MECHANISMS; 3.1 Overview; 3.2 Protocol Details; 3.2.1 Generic Mechanisms; 3.2.2 New IPv6 Protocol, Message Types, and Destination Option; 3.2.3 Modifications to IPv6 Neighbor Discovery; 3.2.4 Requirements for Various IPv6 Nodes; 3.2.5 Correspondent Node Operation; 3.2.6 Home Agent Node Operation; 3.2.7 Mobile Node Operation; 3.2.8 Relationship to IPV4 Mobile IPv4; References
4 ADVANCED FEATURES AND FUNCTIONS OF MIPv6-RELATED PROTOCOLS-PART 14.1 Network Mobility Basic Support Protocol; 4.2 Mobile IPv6 Fast Handovers; 4.2.1 General Approach; 4.2.2 3G Networks Approach; 4.3 Multiple Care-of Addresses Registration; 4.3.1 Overview; 4.3.2 MIPv6 Extensions; 4.4 Mobile Node Identifier Option for MIPv6; 4.5 Mobile IPv6 Management Information Base; 4.6 Sockets API For Mobile IPv6; References; 5 ADVANCED FEATURES AND FUNCTIONS OF MIPv6-RELATED PROTOCOLS-PART 2; 5.1 Dual-Stack MIPv6; 5.2 Hierarchical Mobile IPv6; 5.3 Flow Bindings in Mobile IPv6 and NEMO
5.4 Multihoming Approaches in NEMO5.5 Bootstrapping MIPv6 Information; 5.5.1 Basic Approach; 5.5.2 Mobile IPv6 Bootstrapping in Split Scenario; 5.6 Diameter Mobile IPv6; 5.6.1 RFC 5447-Authentication Using AAA Infrastructures; 5.6.2 RFC 5778-Authentication Using the Internet Key Exchange v2; 5.7 Miscellaneous MIPv6 Capabilities; 5.7.1 Mobile IPv6 Vendor Specific Option; 5.7.2 MIPv6 Experimental Messages; 5.7.3 Service Selection for MIPv6; References; 6 PROXY MOBILE IPv6; 6.1 Basic Proxy Mechanisms; 6.1.1 Proxy Mobile IPv6 Protocol Overview; 6.1.2 Signaling Call Flow
6.1.3 PM IPv6 Protocol Security6.1.4 Messages; 6.1.5 Operations; 6.1.6 Summary; 6.2 Transient Binding; 6.2.1 Overview; 6.2.2 Use of Transient Binding Cache Entries; 6.3 Local Mobility Anchor Discovery; 6.4 Localized Routing/Direct Routing; 6.5 IPv4 Support for Proxy Mobile IPv6; 6.5.1 Overview; 6.5.2 IPv4 Home Address Mobility Support; 6.5.3 IPv4 Transport Support; 6.5.4 Localized Routing IPv4 Considerations; Appendix 6A: Network-Based Localized Mobility Management; 6A.1 Background; 6A.2 The Local Mobility Problem; References; 7 SECURITY CONSIDERATIONS FOR MIPv6
7.1 Using IPsec to Protect MIPv6 Signaling Between Mobile Nodes and Home Agents
Record Nr. UNINA-9910130591403321
Minoli Daniel <1952->  
Hoboken, N.J., : John Wiley & Sons, Inc., c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mobile video with mobile IPv6 [[electronic resource] /] / Daniel Minoli
Mobile video with mobile IPv6 [[electronic resource] /] / Daniel Minoli
Autore Minoli Daniel <1952->
Edizione [1st ed.]
Pubbl/distr/stampa Hoboken, N.J., : John Wiley & Sons, Inc., c2012
Descrizione fisica 1 online resource (298 p.)
Disciplina 006.6/96
Soggetto topico Internet Protocol multimedia subsystem
Mobile television
TCP/IP (Computer network protocol)
ISBN 1-283-52380-9
9786613836250
1-118-39657-X
1-118-39656-1
1-118-39659-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto MOBILE VIDEO WITH MOBILE IPv6; CONTENTS; PREFACE; ABOUT THE AUTHOR; 1 THE MOBILE USER ENVIRONMENT: SMART PHONES, PORTABLE MEDIA PLAYERS (PMPs), AND TABLETS; 1.1 Introduction; 1.2 Basic MIPv6 Operation; 1.3 Entertainment Video Trends; 1.4 Scope of Investigation; Appendix 1.1A: Statistics; Appendix 1.1B: Bibliography; References; 2 IPv6 BASICS; 2.1 Overview and Motivations; 2.2 Address Capabilities; 2.2.1 IPv4 Addressing and Issues; 2.2.2 IPv6 Address Space; 2.3 IPv6 Protocol Overview; 2.4 IPv6 Tunneling; 2.5 IPsec in IPv6; 2.6 Header Compression Schemes; 2.7 Quality of Service In IPv6
2.8 Migration Strategies to IPv62.8.1 Technical Approaches; 2.8.2 Residential Broadband Services in an IPv6 Environment; 2.8.3 Deployment Opportunities; References; 3 MOBILE IPv6 MECHANISMS; 3.1 Overview; 3.2 Protocol Details; 3.2.1 Generic Mechanisms; 3.2.2 New IPv6 Protocol, Message Types, and Destination Option; 3.2.3 Modifications to IPv6 Neighbor Discovery; 3.2.4 Requirements for Various IPv6 Nodes; 3.2.5 Correspondent Node Operation; 3.2.6 Home Agent Node Operation; 3.2.7 Mobile Node Operation; 3.2.8 Relationship to IPV4 Mobile IPv4; References
4 ADVANCED FEATURES AND FUNCTIONS OF MIPv6-RELATED PROTOCOLS-PART 14.1 Network Mobility Basic Support Protocol; 4.2 Mobile IPv6 Fast Handovers; 4.2.1 General Approach; 4.2.2 3G Networks Approach; 4.3 Multiple Care-of Addresses Registration; 4.3.1 Overview; 4.3.2 MIPv6 Extensions; 4.4 Mobile Node Identifier Option for MIPv6; 4.5 Mobile IPv6 Management Information Base; 4.6 Sockets API For Mobile IPv6; References; 5 ADVANCED FEATURES AND FUNCTIONS OF MIPv6-RELATED PROTOCOLS-PART 2; 5.1 Dual-Stack MIPv6; 5.2 Hierarchical Mobile IPv6; 5.3 Flow Bindings in Mobile IPv6 and NEMO
5.4 Multihoming Approaches in NEMO5.5 Bootstrapping MIPv6 Information; 5.5.1 Basic Approach; 5.5.2 Mobile IPv6 Bootstrapping in Split Scenario; 5.6 Diameter Mobile IPv6; 5.6.1 RFC 5447-Authentication Using AAA Infrastructures; 5.6.2 RFC 5778-Authentication Using the Internet Key Exchange v2; 5.7 Miscellaneous MIPv6 Capabilities; 5.7.1 Mobile IPv6 Vendor Specific Option; 5.7.2 MIPv6 Experimental Messages; 5.7.3 Service Selection for MIPv6; References; 6 PROXY MOBILE IPv6; 6.1 Basic Proxy Mechanisms; 6.1.1 Proxy Mobile IPv6 Protocol Overview; 6.1.2 Signaling Call Flow
6.1.3 PM IPv6 Protocol Security6.1.4 Messages; 6.1.5 Operations; 6.1.6 Summary; 6.2 Transient Binding; 6.2.1 Overview; 6.2.2 Use of Transient Binding Cache Entries; 6.3 Local Mobility Anchor Discovery; 6.4 Localized Routing/Direct Routing; 6.5 IPv4 Support for Proxy Mobile IPv6; 6.5.1 Overview; 6.5.2 IPv4 Home Address Mobility Support; 6.5.3 IPv4 Transport Support; 6.5.4 Localized Routing IPv4 Considerations; Appendix 6A: Network-Based Localized Mobility Management; 6A.1 Background; 6A.2 The Local Mobility Problem; References; 7 SECURITY CONSIDERATIONS FOR MIPv6
7.1 Using IPsec to Protect MIPv6 Signaling Between Mobile Nodes and Home Agents
Record Nr. UNINA-9910827770003321
Minoli Daniel <1952->  
Hoboken, N.J., : John Wiley & Sons, Inc., c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui