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Cross-Cultural Design [[electronic resource] ] : 15th International Conference, CCD 2023, Held as Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design [[electronic resource] ] : 15th International Conference, CCD 2023, Held as Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part I / / edited by Pei-Luen Patrick Rau
Autore Rau Pei-Luen Patrick
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (625 pages)
Disciplina 005.437
004.019
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Software engineering
Application software
Computer networks
User Interfaces and Human Computer Interaction
Software Engineering
Computer and Information Systems Applications
Computer Communication Networks
ISBN 3-031-35936-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Foreword -- HCI International 2023 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 15th International Conference on Cross-Cultural Design (CCD 2023) -- HCI International 2024 Conference -- Contents - Part I -- Contents - Part II -- Contents - Part III -- Service and Product Design for Cultural Innovation -- A Study on the Innovative Design of Fuzhou "FU" Cultural Tourism Products Based on Design Heuristics -- 1 Introduction -- 2 Literature Review -- 2.1 Cultural and Creative Products -- 2.2 "Fu" Culture -- 2.3 Design Heuristics -- 3 Development of "FU" Cultural Tourism Product Design Heuristics -- 3.1 Search of Keywords -- 3.2 Pre-processing Data -- 3.3 Discovering Design Heuristics Using the Kawakita Jiro (KJ) Method -- 4 Conclusion -- References -- From Pattern to Imagery Correlation: An Evaluation Method for the Redesign of Liangzhu Patterns Based on GRA-TOPSIS*-1pc -- 1 Introduction -- 1.1 Background -- 1.2 Overview of Liangzhu Culture -- 2 Research Process -- 2.1 Research Process -- 2.2 Selection of Experimental Samples -- 2.3 Cultural Imagery Modeling of Liangzhu Jade Cong -- 3 Visual Cognition of Patterns -- 3.1 Visual Cognition -- 3.2 Eye Movement Experiment Evaluation and Preference Measures Model -- 3.3 Eye Movement Experiment -- 4 Analysis of Cultural Imagery Based on Grey Correlation Analysis -- 4.1 Method -- 4.2 Specific Process -- 5 GRA-TOPSIS Comprehensive Evaluation -- 5.1 AHP Method -- 5.2 GRA-TOPSIS Evaluation Method -- 5.3 Evaluation Process -- 6 Dissusion -- References -- Construction and Design Application of Taohuawu New Year Woodblock Prints Color Database -- 1 Introduction -- 2 Study on the Importance of Cultural Elements of Cultural Products -- 2.1 Taohuawu New Year Woodblock Prints Culture -- 2.2 Continuous Fuzzy Kano Model.
2.3 Experiment on User Satisfaction of Taohuawu New Year Woodblock Prints Elements -- 2.4 Analysis of Experimental Results -- 3 Determination of the Color Image of Taohuawu New Year Woodblock Prints -- 3.1 Color Element Extraction of Taohuawu New Year Woodblock Prints -- 3.2 Coding of Experimental Color Objects for Taohuawu New Year Woodblock Prints -- 4 Experiment on Color Design Image of Taohuawu New Year Woodblock Prints -- 4.1 Selection of Color Image Vocabulary for Taohuawu New Year Woodblock Prints -- 4.2 Quantitative Analysis of Color Elements and Users Kansei Image in Taohuawu New Year Woodblock Prints -- 5 Design Practice and Verification -- 5.1 Design Positioning and Solution Display -- 5.2 Design Evaluation -- 6 Conclusion -- References -- Gaze Interaction Design for Displaying Characters of Taiwanese Glove Puppetry -- 1 Introduction -- 2 Method -- 2.1 Element Design of Puppet Character -- 2.2 Development of Gaze-Based Puppet Display Interface -- 3 Results -- 4 Discussion -- References -- Study on the Application of "White and Black" Concept to Ceramic Luminaire Design -- 1 Introduction -- 2 Literature Review -- 2.1 "White and Black" in the Art of Calligraphy and Painting -- 2.2 Ceramic Art Creation and Cognition -- 3 Materials and Methods -- 3.1 Stimuli -- 3.2 Research Design and the Content of the Questionnaire -- 3.3 Participants -- 3.4 Research Procedures -- 3.5 Statistical Analysis -- 4 Results and Discussion -- 4.1 Cognitive Differences -- 4.2 Experience the "Connotation" with "Form -- 4.3 Factors Affecting Cognition -- 5 Conclusions and Suggestions -- 5.1 Conclusion -- 5.2 Suggestions -- References -- A Study on the Application of Urban Imagery Posters - A Case Study of Shanghai City Posters -- 1 Introduction -- 1.1 Research Background -- 1.2 Motivation and Purpose of the Study -- 2 Literature Review.
2.1 Theoretical Analysis of Urban Imagery -- 2.2 Five Elements of Urban Imagery and Localization Relevance -- 2.3 Poster Design Related Theory and Creation -- 2.4 Outline of Communication Theory and Cognitive Model -- 3 Research Methods and Procedures -- 3.1 Research Methodology and Framework -- 3.2 Data Analysis Process -- 4 Research Results and Analysis -- 5 Results and Discussion -- 5.1 Research Conclusion -- References -- From Eating to Cooking: A Case Study of the Development of the TiMAMA Deli & -- Café and the Creative Reproduction of Taste Based on the Mother's Menu -- 1 Introduction -- 2 Theoretical Framework -- 3 Methodology -- 3.1 Sample: The TiMAMA Deli and Café -- 3.2 Questionnaire Design -- 3.3 Participants -- 3.4 Data Analysis -- 4 Results -- 4.1 Respondents' Cooking Habits and How Often They Eat Out and Buy Frozen Food -- 4.2 Respondent's Subjective Assessment of Frozen Food -- 4.3 Differences in Views Between Different Respondents -- 5 Discussion -- 6 Conclusions -- References -- Research on the Characteristic of Speculative Design in Contemporary Jewelry -- 1 Introduction -- 1.1 Research Background and Motives -- 1.2 Research Purpose -- 2 Literature Review -- 2.1 Contemporary Jewelry as an Expression of Design -- 3 Research Method -- 3.1 Research Structure -- 3.2 Research Process -- 4 Model Evaluation and Analysis -- 4.1 Introduction of Contemporary Jewelry Works -- 4.2 Characteristics of Contemporary Jewelry Recommended by Experts -- 4.3 Analysis of Cognitive Assessment Matrix -- 4.4 Spatial Analysis of Characteristic Attributes of Contemporary Jewelry Works -- 5 Conclusions -- References -- Study on the Effect of the New Media Marketing Methods of the Palace Museum's Cultural and Creative Products-Take "Gugong Taobao" as an Example -- 1 Introduction -- 1.1 New Media Technology and Museums' Cultural and Creative Industry.
1.2 The New Media Marketing Strategy of the Palace Museum -- 2 Literature Review -- 2.1 Related Theories About New Media Marketing -- 2.2 Literature Related to "Gugong Taobao" -- 2.3 Untried Things in Existing Research -- 3 Methods -- 3.1 Aims and Objectives -- 3.2 Research Design and Reliability -- 3.3 Participants -- 3.4 Procedure -- 3.5 Feasibility Analysis -- 4 Results -- 4.1 Cognition of the Palace Museum CCI -- 4.2 Attention and Interest Generation -- 4.3 Impact on Behaviors -- 4.4 Perception of Cultural Communication -- 4.5 Unexpected Result -- 5 Discussion -- 5.1 Main Findings -- 5.2 Possible Reasons Analysis -- 6 Conclusion -- References -- Research on the Influence of Traditional Mythological Animation on the Spread of Festival Culture - A Case Study of Nian Beast -- 1 Introduction -- 2 Literature Discussion -- 2.1 The Spread of Festival Culture -- 2.2 The Significance of Traditional Mythological Theme Animation -- 2.3 Differences in Audiences' Cognition of Festival Culture -- 3 Research Methods -- 3.1 Questionnaire Design -- 3.2 Situation of the Questionnaire Samples -- 4 Research Results -- 4.1 Differences in Audience Gender in the Trait Measurement of the Animated Film Mr.Nian -- 4.2 Analysis of Audience's Different Education on Each Variable Measure -- 4.3 Analysis of Audience's Different Age on Each Variable Measure -- 4.4 Analysis of Audience's Different Majors on Each Variable Measure -- 4.5 Analysis of Audience's Different Occupations on Each Variable Measure -- 5 Conclusions -- References -- Virtual Display and Cross-Cultural Communication of Hejia Village Relics in Digital Media -- 1 Introduction -- 2 Research on the Status of Virtual Display of Chinese Traditional Cultural Relics -- 2.1 Digital Media Research -- 2.2 Hejiacun Treasures Research -- 2.3 User Requirement Research.
3 Design of Virtual Display Platform for Hejiacun Treasures -- 3.1 The Raise of the Question -- 3.2 Design Framework -- 3.3 Main Development Process and Content -- 3.4 Platform Levels -- 4 Conclusion -- References -- Design for Social Change and Development -- As with Wine, Life Gets Better with Age. Redefining Mobile User Interface (UI) Components in the Age-Friendly Design Transformation -- 1 Introduction -- 2 Methodology -- 2.1 The Fourth Classroom -- 2.2 The Corporate Partner -- 2.3 Transdisciplinary Student Teams -- 2.4 The Design Brief Assignment -- 3 Results -- 3.1 Team 1: Square Dance -- 3.2 Team 2: Choral Singing -- 3.3 Team 3: Intergenerational Dating -- 4 Discussion and Reflection -- 4.1 The Fourth Classroom -- 4.2 Transdisciplinary Learning -- 4.3 Collaboration Between University and Corporate Partner -- 4.4 What if We Start All Over -- References -- Building the Knowledge Base of Folk Beliefs Based on Semantic Web Technology -- 1 Introduction -- 2 Literature Review -- 3 Research Design -- 3.1 Making Linked Data -- 3.2 Building a Knowledge Model -- 3.3 Knowledge Representation -- 4 Develop Chatbot Applications -- 4.1 Identify User Intent -- 4.2 Answer Processing -- 4.3 Question Answering Experiment of Chatbots -- 5 Conclusion -- References -- Perceptions and Expectations of Women-In-Tech (WIT) Application: Insights from Older Women in Rural Areas -- 1 Introduction -- 2 Background -- 2.1 Design Requirement for Women-In-Tech Chatbot -- 2.2 Chatbot Design -- 2.3 Older Women's Technology Usage Constraints and Limitations -- 3 Research Methodology -- 3.1 Initial Conceptualization -- 3.2 Iterative Co-design Approach -- 4 Refined and Propose Design -- 5 Conclusion -- References -- ``I Have Learned that Things are Different here'': Understanding the Transitional Challenges with Technology Use After Relocating to the USA*-1pc -- 1 Introduction.
2 Related Work.
Record Nr. UNISA-996542670403316
Rau Pei-Luen Patrick  
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cross-Cultural Design. Cultural Differences in Everyday Life [[electronic resource] ] : 5th International Conference, CCD 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II / / edited by P.L.Patrick Rau
Cross-Cultural Design. Cultural Differences in Everyday Life [[electronic resource] ] : 5th International Conference, CCD 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II / / edited by P.L.Patrick Rau
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XXVIII, 488 p. 144 illus.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Computers and civilization
Health informatics
Information storage and retrieval
Application software
Computer science
User Interfaces and Human Computer Interaction
Computers and Society
Health Informatics
Information Storage and Retrieval
Information Systems Applications (incl. Internet)
Computer Science, general
ISBN 3-642-39137-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents – Part II -- Cultural Issues in Business and Industry -- Research Facing Interface Design of Android System Industrial Control System -- Developing Customer Experience Ecosystem – Driving Business Results by Integrating Multiple Touch Points -- Consumers’ Evaluation and Perception within the Trend of Cultural Creative Design -- Introducing Human Performance Modeling in Digital Nuclear Power Industry -- Exploring Consumers’ Responses to Delayed Introduction of a New Mobile Phone -- The Impact of Workplace Gossip on Organizational Cynicism: Insights from the Employment Relationship Perspective -- A Study of the Effects of Display Atmospherics and Control Mode of 3D Virtual Store on Consumer Behavior in the Elderly -- The Difference of User Perception between Similarity and Dissimilarity Judgments -- Cloud Computing Adoption Journey within Organizations -- Culture, Health and Quality of Life -- Moderating Effect of Culture on IT and Health Standard: A Country-Level Analysis -- Predicting Mental Health Status on Social Media: A Preliminary Study on Microblog -- Designing a Metal Hydride Actuator with Human-Compatible Softness and High Power-to-Weight Ratio for Future Quality-of-Life Technologies -- Design and Assessing the Usability of an Interactive Digital Game in Assisting the Older Adult’s Prescriptive Medication Behavior -- Cultural Diversity - New Challenge to Medical Device Use Safety for International Markets -- Technology-Based Medical Interpretation for Cross-Language Communication: In Person, Telephone, and Videoconference Interpretation and Their Comparative Impact On Limited English Proficiency (LEP) Patient and Doctor -- Toward a Virtual Companion for the Elderly: Exploring the Behaviors that Potentially Achieve Rapport in Human Communication.-Improvement Research of Shoe-Type Measurement Device for a Walking Rehabilitation Support System -- Influence of Organizational Culture and Communication on the Successful Implementation of Information Technology in Hospitals -- The Interaction between Human and the Home Service Robot on a Daily Life Cycle -- Cross-Cultural and Intercultural Collaboration -- Extending Role of “I” Virtually – Identity Performance and Their Influence on Individual Behaviour and Team Performance in Globally Distributed Work Virtual Teams -- Diversity in Unity - How Industry Policy Shaping UI/UX Research -- The Research on Knowledge Diffusion Based on Small World Network -- Implement User-Centered Design in Internationally Distributed Design Teams -- Supporting Globally Distributed Work - Cultural Adaptivity Meets Groupware Tailorability -- Mobile Application Development in FLOSS Platform: A Collaborative Network Approach -- Uncovering the Effects of Cultural Intelligence on Cross-Cultural Virtual Collaboration Processes -- On Relationship between Self-construal and Individual Behavior in Video-Mediated Multicultural Group Decision Making -- Trust and Coordination in Offshore Outsourcing: An Account of Intercultural Collaboration in a Danish and Indian IT Context -- Culture and the Smart City -- The Impact of an Actual Visit and Photograph Watching of an Exhibition on Visitor Viewing Experience -- Designing Urban Experience for Beijing in the Context of Smart City -- A Log Analyzer of Public Transit Guidance Service to Improve a Route Bus Service -- Urban Phenomenology: Incorporating Dynamic Frames of Reference in the Design of Urban OS -- Mixed Factorial Analysis of In-Vehicle Information Systems: Age, Driving Behavior, and Task Performance -- e Innovative PSS Design of Urban Transportation Based on Sharing Style -- Study on Aggressive Driving Activities at Crossroads in Beijing -- Constructing Interaction Scenarios of High-Building Interior in Fire -- SoLoMo User Experience Study Using a Pivoted Parallel Coordinates -- GeoCity Beijing: Platform of Eco-City Information Visualization and Interactive Narrative Structure -- Cultural Differences on the Web -- Comparison of Trust on Group Buying Websites between American and Chinese Young Adults -- How to Make Friends in Social Network Service? A Comparison between Chinese and German -- Smart Mobile Devices in Lifestyles under Transformation: A Comparative Study of Smart Communication among Youth in Hong Kong and Beijing -- Incorporating Culture in Website Design: A Comparison of Taiwanese and Australian Website Characteristics.-Localization of Web Design: An Investigation of Culturally Preferred Web Attributes in Taiwan and the UK.-Communication and Social Network Requirements of Chinese Elderly People for Mobile Services -- Arabic Website Design: User Evaluation from a Cultural Perspective -- Two Sites, Two Voices: Linguistic Differences between Facebook Status Updates and Tweets.-Do We Need a New Internet for Elderly People? A Cross-CulturalInvestigation -- Developing a Contextual Network for Indigenous Communities in Mexico.-A Study of Cross-Culture for a Suitable Information Feeding in Online Social Networks.-A Cross-Cultural Study of User Experience of Video on Demand on Mobile Devices.-A Comparison of Eye Movements When Searching Web Pages between Americans and Koreans.
Record Nr. UNISA-996465690003316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cross-Cultural Design. Cultural Differences in Everyday Life [[electronic resource] ] : 5th International Conference, CCD 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II / / edited by P.L.Patrick Rau
Cross-Cultural Design. Cultural Differences in Everyday Life [[electronic resource] ] : 5th International Conference, CCD 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II / / edited by P.L.Patrick Rau
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XXVIII, 488 p. 144 illus.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Computers and civilization
Health informatics
Information storage and retrieval
Application software
Computer science
User Interfaces and Human Computer Interaction
Computers and Society
Health Informatics
Information Storage and Retrieval
Information Systems Applications (incl. Internet)
Computer Science, general
ISBN 3-642-39137-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents – Part II -- Cultural Issues in Business and Industry -- Research Facing Interface Design of Android System Industrial Control System -- Developing Customer Experience Ecosystem – Driving Business Results by Integrating Multiple Touch Points -- Consumers’ Evaluation and Perception within the Trend of Cultural Creative Design -- Introducing Human Performance Modeling in Digital Nuclear Power Industry -- Exploring Consumers’ Responses to Delayed Introduction of a New Mobile Phone -- The Impact of Workplace Gossip on Organizational Cynicism: Insights from the Employment Relationship Perspective -- A Study of the Effects of Display Atmospherics and Control Mode of 3D Virtual Store on Consumer Behavior in the Elderly -- The Difference of User Perception between Similarity and Dissimilarity Judgments -- Cloud Computing Adoption Journey within Organizations -- Culture, Health and Quality of Life -- Moderating Effect of Culture on IT and Health Standard: A Country-Level Analysis -- Predicting Mental Health Status on Social Media: A Preliminary Study on Microblog -- Designing a Metal Hydride Actuator with Human-Compatible Softness and High Power-to-Weight Ratio for Future Quality-of-Life Technologies -- Design and Assessing the Usability of an Interactive Digital Game in Assisting the Older Adult’s Prescriptive Medication Behavior -- Cultural Diversity - New Challenge to Medical Device Use Safety for International Markets -- Technology-Based Medical Interpretation for Cross-Language Communication: In Person, Telephone, and Videoconference Interpretation and Their Comparative Impact On Limited English Proficiency (LEP) Patient and Doctor -- Toward a Virtual Companion for the Elderly: Exploring the Behaviors that Potentially Achieve Rapport in Human Communication.-Improvement Research of Shoe-Type Measurement Device for a Walking Rehabilitation Support System -- Influence of Organizational Culture and Communication on the Successful Implementation of Information Technology in Hospitals -- The Interaction between Human and the Home Service Robot on a Daily Life Cycle -- Cross-Cultural and Intercultural Collaboration -- Extending Role of “I” Virtually – Identity Performance and Their Influence on Individual Behaviour and Team Performance in Globally Distributed Work Virtual Teams -- Diversity in Unity - How Industry Policy Shaping UI/UX Research -- The Research on Knowledge Diffusion Based on Small World Network -- Implement User-Centered Design in Internationally Distributed Design Teams -- Supporting Globally Distributed Work - Cultural Adaptivity Meets Groupware Tailorability -- Mobile Application Development in FLOSS Platform: A Collaborative Network Approach -- Uncovering the Effects of Cultural Intelligence on Cross-Cultural Virtual Collaboration Processes -- On Relationship between Self-construal and Individual Behavior in Video-Mediated Multicultural Group Decision Making -- Trust and Coordination in Offshore Outsourcing: An Account of Intercultural Collaboration in a Danish and Indian IT Context -- Culture and the Smart City -- The Impact of an Actual Visit and Photograph Watching of an Exhibition on Visitor Viewing Experience -- Designing Urban Experience for Beijing in the Context of Smart City -- A Log Analyzer of Public Transit Guidance Service to Improve a Route Bus Service -- Urban Phenomenology: Incorporating Dynamic Frames of Reference in the Design of Urban OS -- Mixed Factorial Analysis of In-Vehicle Information Systems: Age, Driving Behavior, and Task Performance -- e Innovative PSS Design of Urban Transportation Based on Sharing Style -- Study on Aggressive Driving Activities at Crossroads in Beijing -- Constructing Interaction Scenarios of High-Building Interior in Fire -- SoLoMo User Experience Study Using a Pivoted Parallel Coordinates -- GeoCity Beijing: Platform of Eco-City Information Visualization and Interactive Narrative Structure -- Cultural Differences on the Web -- Comparison of Trust on Group Buying Websites between American and Chinese Young Adults -- How to Make Friends in Social Network Service? A Comparison between Chinese and German -- Smart Mobile Devices in Lifestyles under Transformation: A Comparative Study of Smart Communication among Youth in Hong Kong and Beijing -- Incorporating Culture in Website Design: A Comparison of Taiwanese and Australian Website Characteristics.-Localization of Web Design: An Investigation of Culturally Preferred Web Attributes in Taiwan and the UK.-Communication and Social Network Requirements of Chinese Elderly People for Mobile Services -- Arabic Website Design: User Evaluation from a Cultural Perspective -- Two Sites, Two Voices: Linguistic Differences between Facebook Status Updates and Tweets.-Do We Need a New Internet for Elderly People? A Cross-CulturalInvestigation -- Developing a Contextual Network for Indigenous Communities in Mexico.-A Study of Cross-Culture for a Suitable Information Feeding in Online Social Networks.-A Cross-Cultural Study of User Experience of Video on Demand on Mobile Devices.-A Comparison of Eye Movements When Searching Web Pages between Americans and Koreans.
Record Nr. UNINA-9910483614303321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cross-Cultural Design. Methods, Practice, and Case Studies [[electronic resource] ] : 5th International Conference, CCD 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I / / edited by P.L.Patrick Rau
Cross-Cultural Design. Methods, Practice, and Case Studies [[electronic resource] ] : 5th International Conference, CCD 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I / / edited by P.L.Patrick Rau
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XXVII, 548 p. 207 illus.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Education—Data processing
Multimedia systems 
Information storage and retrieval
Application software
Computer science
User Interfaces and Human Computer Interaction
Computers and Education
Media Design
Information Storage and Retrieval
Information Systems Applications (incl. Internet)
Computer Science, general
ISBN 3-642-39143-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents – Part I -- Cross-cultural Product Design -- Re-engaging with Cultural Engagement: Innovative Product Design of Cultural Field Experience -- An Exploration on Tactile Styles of Products -- The Study of Style for Kogi Pottery Art in Life -- The Study of Modern Emergency Products under the Direction of New Ergonomics -- Designing “Hometown Feeling” Into Products -- Human Factors Design Research with Persona for Kids Furniture in Shanghai Middle-Class Family -- A Study of the Attraction Factors of Japanese Pop-Culture by Young People in Taiwan -- Interaction Design Research of Home Integrated Ceiling Based on Neo-Ergonomics -- Some Thoughts on Haptic Aesthetics for Design Transmodal Aesthetics -- RFID-Based Road Guiding Cane System for the Visually Impaired -- Exploring Local Characteristic Product Analysis from an Emotional Design Perspective -- The Cognitive Difference of Visual and Imaged Tactile Sense of Product Forms -- Discovering the Use of a Home Smart Telephone: A Persona Approach -- A Study of Aesthetic Analysis on Modern Crafts -- Research on Symbol Expression for Eye Image in Product Design: The Usage of the Chinese Traditional “Yun Wen” -- An Empirical Research on Experience Evaluation and Image Promotion of Wuxi Fruit Brand: The Case of the Brand Package of Yangshan Shuimi Peaches -- A Study of Applying Qualia to Business Model of Creative Industries -- Analysis of Cognition Difference of Visual and Imagined Haptic Inputs on Product Texture -- An Empirical Research on Designing and Promoting the Brand Logo of Yangshan Shuimi Peaches Based on the Theory of Brand Experience -- Service Design Research about Redesign Sedentary Office Guided by New Ergonomics Theory -- Cross-cultural Design Methods and Techniques -- A Policy or a Silent Revolution: Experience Sharing on Aligning UX Process with Product Development Process -- From Global Terminology to Local Terminology: A Review on Cross-Cultural Interface Design Solutions -- Integration of Characteristics of Culture into Product Design: A Perspective from Symbolic Interactions -- Modality-Independent Interaction Framework for Cross-Disability Accessibility -- “I Know U” – A Proposed VUI Design for Improving User Experience in HRI -- Defining Cross-Culture Theoretical Framework of User Interface -- Integrating Internationalization in the User-Centered Software Development Process -- Lessons Learned during a HCI Design Process in Intercultural Context -- Conception Pyramid Method for Cultural Product Form Development -- Employing Poetry Culture for Creative Design with a Polyphonic Pattern. International Usability Evaluation -- The Influence of the Nature of Need for Touch, Handcraft Material and Material Color on the Motivation for Touch -- Evaluation of Human-System Interfaces with Different Information Organization Using an Eye Tracker -- The Effects of Emotion on Judgments of Effectiveness and Good-Design -- Identifying Usability Problems in a Smart TV Music Service -- A Human Factors Evaluation of the Spatial Gesture Interface for In-Vehicle Information Systems -- Characteristics of UI English: From Non-native’s Viewpoint -- The Effects of Age, Viewing Distance and Font Type on the Legibility of Chinese Characters -- A Study of a Human Interface Device Controlled by Formant Frequencies for the Disabled -- Secondary Task Method for Workload Measurement in Alarm Monitoring and Identification Tasks -- Case Studies in Cross-Cultural Design -- A Cross-Cultural Comparison of UI Components Preference between Chinese and Czech Users -- Use Second Screen to Enhance TV Viewing Experiences -- A Study about the Culture Service Process and Tools Design -- User Experience with Chinese Handwriting Input on Touch-Screen Mobile Phones -- Reception of Space: Inspiring Design without a Designer. The Influence of Design Training and Spatial Solution Strategies on Spatial Ability Performance -- Service Based Design Solutions – A Case of Migrant Workers’ Affective Links with Their Families in Rural Areas of China -- Affective Fusion of PAD Model-Based Tactile Sense: A Case Study of Teacups -- What’s Your Point?: How Chinese and Americans Achieve Their Conversational Aims in Cross-Cultural and Gender Interactions in CMC -- Improving the User Interface for Reading News Articles through Smartphones in Persian Language -- The Acceptance and Adoption of Smartphone Use among Chinese College Students -- Modeling of a Human Decision-Making Process with Prospect Theory -- Designing Government Funded Religious E-Readers by Adopting User Experience Methods -- Social Media’s Impact on Teenagers -- An Analysis of Microblogging Behavior on Sina Weibo: Personality, Network Size and Demographics -- The Research on Cognition Design in Chinese Opera Mask -- Feature Extraction of Individual Differences for Identification Recognition Based on Resting EEG -- Enhancing People’s Television Experience by Capturing, Memoing, Sharing, and Mixing -- The Application of Consistent User Interface in Common Use Self Service (CUSS) -- A Qualitative Study of Older Adults’ Acceptance of New Functions on Smart Phones and Tablets -- On Class Design Using Multi-Mouse Quiz by Elementary Schoolteachers.
Record Nr. UNISA-996465688203316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Cross-Cultural Design. Methods, Practice, and Case Studies [[electronic resource] ] : 5th International Conference, CCD 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I / / edited by P.L.Patrick Rau
Cross-Cultural Design. Methods, Practice, and Case Studies [[electronic resource] ] : 5th International Conference, CCD 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I / / edited by P.L.Patrick Rau
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XXVII, 548 p. 207 illus.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Education—Data processing
Multimedia systems 
Information storage and retrieval
Application software
Computer science
User Interfaces and Human Computer Interaction
Computers and Education
Media Design
Information Storage and Retrieval
Information Systems Applications (incl. Internet)
Computer Science, general
ISBN 3-642-39143-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Table of Contents – Part I -- Cross-cultural Product Design -- Re-engaging with Cultural Engagement: Innovative Product Design of Cultural Field Experience -- An Exploration on Tactile Styles of Products -- The Study of Style for Kogi Pottery Art in Life -- The Study of Modern Emergency Products under the Direction of New Ergonomics -- Designing “Hometown Feeling” Into Products -- Human Factors Design Research with Persona for Kids Furniture in Shanghai Middle-Class Family -- A Study of the Attraction Factors of Japanese Pop-Culture by Young People in Taiwan -- Interaction Design Research of Home Integrated Ceiling Based on Neo-Ergonomics -- Some Thoughts on Haptic Aesthetics for Design Transmodal Aesthetics -- RFID-Based Road Guiding Cane System for the Visually Impaired -- Exploring Local Characteristic Product Analysis from an Emotional Design Perspective -- The Cognitive Difference of Visual and Imaged Tactile Sense of Product Forms -- Discovering the Use of a Home Smart Telephone: A Persona Approach -- A Study of Aesthetic Analysis on Modern Crafts -- Research on Symbol Expression for Eye Image in Product Design: The Usage of the Chinese Traditional “Yun Wen” -- An Empirical Research on Experience Evaluation and Image Promotion of Wuxi Fruit Brand: The Case of the Brand Package of Yangshan Shuimi Peaches -- A Study of Applying Qualia to Business Model of Creative Industries -- Analysis of Cognition Difference of Visual and Imagined Haptic Inputs on Product Texture -- An Empirical Research on Designing and Promoting the Brand Logo of Yangshan Shuimi Peaches Based on the Theory of Brand Experience -- Service Design Research about Redesign Sedentary Office Guided by New Ergonomics Theory -- Cross-cultural Design Methods and Techniques -- A Policy or a Silent Revolution: Experience Sharing on Aligning UX Process with Product Development Process -- From Global Terminology to Local Terminology: A Review on Cross-Cultural Interface Design Solutions -- Integration of Characteristics of Culture into Product Design: A Perspective from Symbolic Interactions -- Modality-Independent Interaction Framework for Cross-Disability Accessibility -- “I Know U” – A Proposed VUI Design for Improving User Experience in HRI -- Defining Cross-Culture Theoretical Framework of User Interface -- Integrating Internationalization in the User-Centered Software Development Process -- Lessons Learned during a HCI Design Process in Intercultural Context -- Conception Pyramid Method for Cultural Product Form Development -- Employing Poetry Culture for Creative Design with a Polyphonic Pattern. International Usability Evaluation -- The Influence of the Nature of Need for Touch, Handcraft Material and Material Color on the Motivation for Touch -- Evaluation of Human-System Interfaces with Different Information Organization Using an Eye Tracker -- The Effects of Emotion on Judgments of Effectiveness and Good-Design -- Identifying Usability Problems in a Smart TV Music Service -- A Human Factors Evaluation of the Spatial Gesture Interface for In-Vehicle Information Systems -- Characteristics of UI English: From Non-native’s Viewpoint -- The Effects of Age, Viewing Distance and Font Type on the Legibility of Chinese Characters -- A Study of a Human Interface Device Controlled by Formant Frequencies for the Disabled -- Secondary Task Method for Workload Measurement in Alarm Monitoring and Identification Tasks -- Case Studies in Cross-Cultural Design -- A Cross-Cultural Comparison of UI Components Preference between Chinese and Czech Users -- Use Second Screen to Enhance TV Viewing Experiences -- A Study about the Culture Service Process and Tools Design -- User Experience with Chinese Handwriting Input on Touch-Screen Mobile Phones -- Reception of Space: Inspiring Design without a Designer. The Influence of Design Training and Spatial Solution Strategies on Spatial Ability Performance -- Service Based Design Solutions – A Case of Migrant Workers’ Affective Links with Their Families in Rural Areas of China -- Affective Fusion of PAD Model-Based Tactile Sense: A Case Study of Teacups -- What’s Your Point?: How Chinese and Americans Achieve Their Conversational Aims in Cross-Cultural and Gender Interactions in CMC -- Improving the User Interface for Reading News Articles through Smartphones in Persian Language -- The Acceptance and Adoption of Smartphone Use among Chinese College Students -- Modeling of a Human Decision-Making Process with Prospect Theory -- Designing Government Funded Religious E-Readers by Adopting User Experience Methods -- Social Media’s Impact on Teenagers -- An Analysis of Microblogging Behavior on Sina Weibo: Personality, Network Size and Demographics -- The Research on Cognition Design in Chinese Opera Mask -- Feature Extraction of Individual Differences for Identification Recognition Based on Resting EEG -- Enhancing People’s Television Experience by Capturing, Memoing, Sharing, and Mixing -- The Application of Consistent User Interface in Common Use Self Service (CUSS) -- A Qualitative Study of Older Adults’ Acceptance of New Functions on Smart Phones and Tablets -- On Class Design Using Multi-Mouse Quiz by Elementary Schoolteachers.
Record Nr. UNINA-9910483047103321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Cross-Cultural Design. Methods, Tools and User Experience [[electronic resource] ] : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design. Methods, Tools and User Experience [[electronic resource] ] : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I / / edited by Pei-Luen Patrick Rau
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXIV, 605 p. 266 illus., 217 illus. in color.)
Disciplina 005.437
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Computers
Optical data processing
Artificial intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Computing Milieux
Computer Appl. in Social and Behavioral Sciences
Image Processing and Computer Vision
Artificial Intelligence
ISBN 3-030-22577-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cross-cultural Design Methods and Tools -- The Study of Developing Innovation on Technology-enabled Design Process -- Advanced Designing Assistant System for Smart Design Based on Product Image Dataset -- A Study on Application of Enclothed Cognition in Apparel Design -- Persuasive Design and Application of Intelligent Healthcare Product -- A Review of the DesignX Discourse: Knowledge Diffusion and Integration across Disciplines -- Designing co-design: addressing five critical areas to increase the experience of participants and facilitator in a co-design session -- The Design Thinking between Man-made and Natural – Taking Jewelry as an Example -- A Study on Integrated Design Process of Software and Hardware Interfaces for Automotive Human-Machine Interaction -- Culture-based Design -- Suspending time: the body under the lens of the Japanese concept of Ma -- The new approach of Chinese Animation: Exploring the Developing Strategies of Monkey King - Hero is Back -- How to Preserve Taiwanese Cultural Food Heritage through Everyday HCI: A Proposal for Mobile Implementation -- A Study of Cultural Ergonomics in Atayal Weaving Box -- Designing Gardenia-Inspired Cultural Products -- A Study on Productive Preservation and Design Innovation of Taoyuan Wood Carving -- Research on the Audience’s Cognition and Preference of the Styles of Chinese Landscape Paintings -- Cross-cultural user experience -- UsabEU: Online Platform for Translation, Validation and Native Use of Usability Questionnaires with Multilingual User Groups -- Design for Bilingual Information in a Cross-cultural Context — Design Strategy and Conceptualization in Branding Tongji Design Week -- How People Browse Mobile News Feed? A Study for Mobile News Feed Design -- 3D Gesture Interface: Japan-Brazil Perceptions -- Scenario-based User Experience Differences of Human-Device Interaction at Different Levels of Proactivity -- Effect of Vibrotactile Feedback on Simulator Sickness, Performance, and User Satisfaction with Virtual Reality Glasses -- A study on the auditory-visual fatigue classification validation based on the working memory task -- Using psychophysiological techniques to evaluate user experience of touchscreen protectors -- Is SERVQUAL reliable and valid? A review from the perspective of dimensions in different typical service industries -- Reliability and validity of measurement scale for perceived service quality in Internet bank: a review -- Cultural Differences, Usability and Design -- Inferring Human Feelings & Desires for Human-Robot Trust Promotion -- Effect of Layout on User Performance and Subjective Evaluation in an Augmented-Reality Environment -- User requirements gathering in mHealth: Perspective from Ghanaian end users -- User experience of tactile feedback on a smartphone: Effects of vibration intensity, times and interval -- Research on the Relationship between Online Merchandise Display and Consumer Shopping Behavior -- “Big Screen Is Watching Me?”: A study on the attractiveness and reading efficiency of a rotating screen -- Visual symbol attention and cross-cultural communication —— A case study of catering commercial graphic advertising -- Comparative analysis comprehensibility of healthcare symbols between USA and China -- Aesthetics and Mindfulness -- How flow and mindfulness interact with each other in different types of mandala coloring activities? -- The Aesthetic Pleasure in Design Scale for Spanish Speaking Countries: A Method for the Cross-Cultural Implementation and Adaptation of Psychometric Scales -- Selective Preference in Visual Design: A Case Study of Cover Designs of Industrial Design Magazine -- Design for Aesthetic Pleasure -- Mindfulness Meditation: Investigating Immediate Effects in an Information Multitasking Environment -- Effects of mandala coloring on mindfulness, spirituality, and subjective well-being -- Assessment of the Sense of Pleasure in Public Artwork in Living Environment - Taking the Streets near the Taipei University in Sanxia District as an Example -- Research and Extraction on Intelligent Generation Rules of Posters in Graphic Design -- Exploring Semantic Space for Kawaii Design -- Research on the Influence of Interactivity on the Aesthetic Cognition of Art.
Record Nr. UNINA-9910349313903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cross-Cultural Design. Methods, Tools and User Experience [[electronic resource] ] : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I / / edited by Pei-Luen Patrick Rau
Cross-Cultural Design. Methods, Tools and User Experience [[electronic resource] ] : 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I / / edited by Pei-Luen Patrick Rau
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (XXIV, 605 p. 266 illus., 217 illus. in color.)
Disciplina 005.437
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Application software
Computers
Optical data processing
Artificial intelligence
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Computing Milieux
Computer Appl. in Social and Behavioral Sciences
Image Processing and Computer Vision
Artificial Intelligence
ISBN 3-030-22577-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cross-cultural Design Methods and Tools -- The Study of Developing Innovation on Technology-enabled Design Process -- Advanced Designing Assistant System for Smart Design Based on Product Image Dataset -- A Study on Application of Enclothed Cognition in Apparel Design -- Persuasive Design and Application of Intelligent Healthcare Product -- A Review of the DesignX Discourse: Knowledge Diffusion and Integration across Disciplines -- Designing co-design: addressing five critical areas to increase the experience of participants and facilitator in a co-design session -- The Design Thinking between Man-made and Natural – Taking Jewelry as an Example -- A Study on Integrated Design Process of Software and Hardware Interfaces for Automotive Human-Machine Interaction -- Culture-based Design -- Suspending time: the body under the lens of the Japanese concept of Ma -- The new approach of Chinese Animation: Exploring the Developing Strategies of Monkey King - Hero is Back -- How to Preserve Taiwanese Cultural Food Heritage through Everyday HCI: A Proposal for Mobile Implementation -- A Study of Cultural Ergonomics in Atayal Weaving Box -- Designing Gardenia-Inspired Cultural Products -- A Study on Productive Preservation and Design Innovation of Taoyuan Wood Carving -- Research on the Audience’s Cognition and Preference of the Styles of Chinese Landscape Paintings -- Cross-cultural user experience -- UsabEU: Online Platform for Translation, Validation and Native Use of Usability Questionnaires with Multilingual User Groups -- Design for Bilingual Information in a Cross-cultural Context — Design Strategy and Conceptualization in Branding Tongji Design Week -- How People Browse Mobile News Feed? A Study for Mobile News Feed Design -- 3D Gesture Interface: Japan-Brazil Perceptions -- Scenario-based User Experience Differences of Human-Device Interaction at Different Levels of Proactivity -- Effect of Vibrotactile Feedback on Simulator Sickness, Performance, and User Satisfaction with Virtual Reality Glasses -- A study on the auditory-visual fatigue classification validation based on the working memory task -- Using psychophysiological techniques to evaluate user experience of touchscreen protectors -- Is SERVQUAL reliable and valid? A review from the perspective of dimensions in different typical service industries -- Reliability and validity of measurement scale for perceived service quality in Internet bank: a review -- Cultural Differences, Usability and Design -- Inferring Human Feelings & Desires for Human-Robot Trust Promotion -- Effect of Layout on User Performance and Subjective Evaluation in an Augmented-Reality Environment -- User requirements gathering in mHealth: Perspective from Ghanaian end users -- User experience of tactile feedback on a smartphone: Effects of vibration intensity, times and interval -- Research on the Relationship between Online Merchandise Display and Consumer Shopping Behavior -- “Big Screen Is Watching Me?”: A study on the attractiveness and reading efficiency of a rotating screen -- Visual symbol attention and cross-cultural communication —— A case study of catering commercial graphic advertising -- Comparative analysis comprehensibility of healthcare symbols between USA and China -- Aesthetics and Mindfulness -- How flow and mindfulness interact with each other in different types of mandala coloring activities? -- The Aesthetic Pleasure in Design Scale for Spanish Speaking Countries: A Method for the Cross-Cultural Implementation and Adaptation of Psychometric Scales -- Selective Preference in Visual Design: A Case Study of Cover Designs of Industrial Design Magazine -- Design for Aesthetic Pleasure -- Mindfulness Meditation: Investigating Immediate Effects in an Information Multitasking Environment -- Effects of mandala coloring on mindfulness, spirituality, and subjective well-being -- Assessment of the Sense of Pleasure in Public Artwork in Living Environment - Taking the Streets near the Taipei University in Sanxia District as an Example -- Research and Extraction on Intelligent Generation Rules of Posters in Graphic Design -- Exploring Semantic Space for Kawaii Design -- Research on the Influence of Interactivity on the Aesthetic Cognition of Art.
Record Nr. UNISA-996466365903316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
CyberParks – The Interface Between People, Places and Technology [[electronic resource] ] : New Approaches and Perspectives / / edited by Carlos Smaniotto Costa, Ina Šuklje Erjavec, Therese Kenna, Michiel de Lange, Konstantinos Ioannidis, Gabriela Maksymiuk, Martijn de Waal
CyberParks – The Interface Between People, Places and Technology [[electronic resource] ] : New Approaches and Perspectives / / edited by Carlos Smaniotto Costa, Ina Šuklje Erjavec, Therese Kenna, Michiel de Lange, Konstantinos Ioannidis, Gabriela Maksymiuk, Martijn de Waal
Autore Smaniotto Costa Carlos
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Springer Nature, 2019
Descrizione fisica 1 online resource (XV, 323 p. 98 illus., 27 illus. in color.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Coding theory
Information theory
Special purpose computers
Computer communication systems
Application software
User Interfaces and Human Computer Interaction
Coding and Information Theory
Special Purpose and Application-Based Systems
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Soggetto non controllato Computer science
User interfaces (Computer systems)
Coding theory
Information theory
Special purpose computers
Computer communication systems
Application software
ISBN 3-030-13417-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Unveiling Potential of Cyberparks -- Socio-Spatial Practices -- Programming and Activating Cyberparks -- Digital Hybrids - Between Tool and Methods.
Record Nr. UNINA-9910337570003321
Smaniotto Costa Carlos  
Springer Nature, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
CyberParks – The Interface Between People, Places and Technology [[electronic resource] ] : New Approaches and Perspectives / / edited by Carlos Smaniotto Costa, Ina Šuklje Erjavec, Therese Kenna, Michiel de Lange, Konstantinos Ioannidis, Gabriela Maksymiuk, Martijn de Waal
CyberParks – The Interface Between People, Places and Technology [[electronic resource] ] : New Approaches and Perspectives / / edited by Carlos Smaniotto Costa, Ina Šuklje Erjavec, Therese Kenna, Michiel de Lange, Konstantinos Ioannidis, Gabriela Maksymiuk, Martijn de Waal
Autore Smaniotto Costa Carlos
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Springer Nature, 2019
Descrizione fisica 1 online resource (XV, 323 p. 98 illus., 27 illus. in color.)
Disciplina 005.437
4.019
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico User interfaces (Computer systems)
Coding theory
Information theory
Special purpose computers
Computer communication systems
Application software
User Interfaces and Human Computer Interaction
Coding and Information Theory
Special Purpose and Application-Based Systems
Computer Communication Networks
Computer Appl. in Social and Behavioral Sciences
Soggetto non controllato Computer science
User interfaces (Computer systems)
Coding theory
Information theory
Special purpose computers
Computer communication systems
Application software
ISBN 3-030-13417-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The Unveiling Potential of Cyberparks -- Socio-Spatial Practices -- Programming and Activating Cyberparks -- Digital Hybrids - Between Tool and Methods.
Record Nr. UNISA-996466446003316
Smaniotto Costa Carlos  
Springer Nature, 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Data Privacy Management and Autonomous Spontaneous Security [[electronic resource] ] : 4th International Workshop, DPM 2009 and Second International Workshop, SETOP 2009, St. Malo, France, September 24-25, 2009, Revised Selected Papers / / edited by Joaquin Garcia-Alfaro, Guillermo Navarro-Arribas, Nora Cuppens-Boulahia, Yves Roudier
Data Privacy Management and Autonomous Spontaneous Security [[electronic resource] ] : 4th International Workshop, DPM 2009 and Second International Workshop, SETOP 2009, St. Malo, France, September 24-25, 2009, Revised Selected Papers / / edited by Joaquin Garcia-Alfaro, Guillermo Navarro-Arribas, Nora Cuppens-Boulahia, Yves Roudier
Edizione [1st ed. 2010.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Descrizione fisica 1 online resource (XII, 265 p. 50 illus.)
Disciplina 005.437
4.019
Collana Security and Cryptology
Soggetto topico User interfaces (Computer systems)
Computers
Law and legislation
Computers and civilization
Computer security
Data encryption (Computer science)
Computer communication systems
User Interfaces and Human Computer Interaction
Legal Aspects of Computing
Computers and Society
Systems and Data Security
Cryptology
Computer Communication Networks
ISBN 1-280-38537-5
9786613563293
3-642-11207-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Keynote Talks -- The UNESCO Chair in Data Privacy Research in Vehicular Networks -- Privacy Management for Global Organizations -- Data Privacy Management -- Obligation Language and Framework to Enable Privacy-Aware SOA -- Distributed Privacy-Preserving Methods for Statistical Disclosure Control -- Towards a Privacy-Preserving National Identity Card -- Using SAT-Solvers to Compute Inference-Proof Database Instances -- A Quantitative Analysis of Indistinguishability for a Continuous Domain Biometric Cryptosystem -- A Spatial Cloaking Framework Based on Range Search for Nearest Neighbor Search -- Visualizing Privacy Implications of Access Control Policies in Social Network Systems -- Contextual Privacy Management in Extended Role Based Access Control Model -- Autonomous and Spontaneous Security -- Dynamic Security Rules for Geo Data -- Medical Image Integrity Control Combining Digital Signature and Lossless Watermarking -- ASRBAC: A Security Administration Model for Mobile Autonomic Networks (MAutoNets) -- Untraceable Tags Based on Mild Assumptions -- Security Threat Mitigation Trends in Low-Cost RFID Systems -- An Effective TCP/IP Fingerprinting Technique Based on Strange Attractors Classification -- DDoS Defense Mechanisms: A New Taxonomy -- RDyMASS: Reliable and Dynamic Enforcement of Security Policies for Mobile Agent Systems -- Achieving Life-Cycle Compliance of Service-Oriented Architectures: Open Issues and Challenges.
Record Nr. UNISA-996465332603316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2010
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui

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