Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman |
Autore | Begeman Kyle |
Pubbl/distr/stampa | Birmingham, [England] : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (126 p.) |
Disciplina | 004.167 |
Collana | Community Experienced Distilled |
Soggetto topico | Application software - Development |
ISBN | 1-78355-032-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Xcode 5 - A Developer's Ultimate Tool; The new user experience; Top-level documentation; Debugger and debug gauges; Automatic configuration with accounts and capabilities; Source control; Asset catalogs; Quick build device selection; Storyboard previews; Summary; Chapter 2: Foundation Framework - Growing Up; Why Foundation matters; Modules; Precompiled headers - a partial solution; Modules - smart importing; NSProgress; NSArray; NSTimer; NSData; NSURLUtilities; Summary
Chapter 3: Auto Layout 2.0Why you should use Auto Layout; Creating our project; Starting our storyboard; Setting up button actions; Using Auto Layout; Applying constraints; Resolving Auto Layout issues; Finishing our menu view; Preparing for navigation; Summary; Chapter 4: Building Our Application for iOS 7; Designing for iOS 7; Navigation bar and status bar; The new UIKit; Updated app icons; Putting together the pieces; Project organization; Creating the files; Setting up the storyboard; AddNewViewController; FoodDetailViewController; MyFoodsViewController; Summary Chapter 5: Creating and Saving User DataPicking up where we left off; Navigation bar style; Adding our button action; Adding buttons to our navigation bar; Adjusting our storyboard view; Adding our delegates; Using a tap gesture; Getting the image from UIImagePickerController; Adding the text field delegate; Saving the data; Getting the date string; Adding validation; Saving the image; Creating versus loading the .plist file; Adding a new entry; Summary; Chapter 6: Displaying User Data; Custom cell; Building the cell; Connecting the cell; Creating properties; Adding food Preparing the table viewLoading data; Displaying data; Showing the detail view; Coding the detail view; Creating blurred images; Finishing our detail view; Pushing the detail view; Summary; Chapter 7: Manipulating Text with TextKit; What is TextKit?; Dynamic type; Handling updates; Exclusion paths; Adding letterpress; Text formatting; Making text bold and italisizing; Underlining text; Summary; Chapter 8: Adding Physics with UIKit Dynamics; Motion and physics in UIKit; UIKit Dynamics; Motion effects; Adding gravity; UIDynamicAnimator; UIGravityBehavior; Behavior properties Creating boundariesCollisions; Creating invisible boundaries; Dynamic items; Manipulating item properties; Collision notifications; Attaching items to other items; Snapping items; Using motion in our app; Summary; Index |
Record Nr. | UNINA-9910786564403321 |
Begeman Kyle
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Birmingham, [England] : , : Packt Publishing, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman |
Autore | Begeman Kyle |
Pubbl/distr/stampa | Birmingham, [England] : , : Packt Publishing, , 2014 |
Descrizione fisica | 1 online resource (126 p.) |
Disciplina | 004.167 |
Collana | Community Experienced Distilled |
Soggetto topico | Application software - Development |
ISBN | 1-78355-032-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Xcode 5 - A Developer's Ultimate Tool; The new user experience; Top-level documentation; Debugger and debug gauges; Automatic configuration with accounts and capabilities; Source control; Asset catalogs; Quick build device selection; Storyboard previews; Summary; Chapter 2: Foundation Framework - Growing Up; Why Foundation matters; Modules; Precompiled headers - a partial solution; Modules - smart importing; NSProgress; NSArray; NSTimer; NSData; NSURLUtilities; Summary
Chapter 3: Auto Layout 2.0Why you should use Auto Layout; Creating our project; Starting our storyboard; Setting up button actions; Using Auto Layout; Applying constraints; Resolving Auto Layout issues; Finishing our menu view; Preparing for navigation; Summary; Chapter 4: Building Our Application for iOS 7; Designing for iOS 7; Navigation bar and status bar; The new UIKit; Updated app icons; Putting together the pieces; Project organization; Creating the files; Setting up the storyboard; AddNewViewController; FoodDetailViewController; MyFoodsViewController; Summary Chapter 5: Creating and Saving User DataPicking up where we left off; Navigation bar style; Adding our button action; Adding buttons to our navigation bar; Adjusting our storyboard view; Adding our delegates; Using a tap gesture; Getting the image from UIImagePickerController; Adding the text field delegate; Saving the data; Getting the date string; Adding validation; Saving the image; Creating versus loading the .plist file; Adding a new entry; Summary; Chapter 6: Displaying User Data; Custom cell; Building the cell; Connecting the cell; Creating properties; Adding food Preparing the table viewLoading data; Displaying data; Showing the detail view; Coding the detail view; Creating blurred images; Finishing our detail view; Pushing the detail view; Summary; Chapter 7: Manipulating Text with TextKit; What is TextKit?; Dynamic type; Handling updates; Exclusion paths; Adding letterpress; Text formatting; Making text bold and italisizing; Underlining text; Summary; Chapter 8: Adding Physics with UIKit Dynamics; Motion and physics in UIKit; UIKit Dynamics; Motion effects; Adding gravity; UIDynamicAnimator; UIGravityBehavior; Behavior properties Creating boundariesCollisions; Creating invisible boundaries; Dynamic items; Manipulating item properties; Collision notifications; Attaching items to other items; Snapping items; Using motion in our app; Summary; Index |
Record Nr. | UNINA-9910809953403321 |
Begeman Kyle
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Birmingham, [England] : , : Packt Publishing, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Beginning App Development with Flutter : Create Cross-Platform Mobile Apps / / by Rap Payne |
Autore | Payne Rap |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
Descrizione fisica | 1 online resource (XXV, 309 p. 128 illus.) |
Disciplina | 004.167 |
Soggetto topico |
Mobile computing
Apple computer Mobile Computing Apple and iOS |
ISBN | 1-4842-5181-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part 1: Introduction to Flutter -- Chapter 1: Hello Flutter -- Chapter 2: How do I develop in Flutter?- Part 2: Foundational Flutter -- Chapter 3: Everything is Widgets -- Chapter 4: Value Widgets -- Chapter 5: Responding to Gestures -- Chapter 6: Laying out Your Widgets -- Chapter 7: Navigation and Routing -- Chapter 8: Styling your Widgets -- Chapter 9: Maintaining State -- Part 3: Above and Beyond -- Chapter 10: Your Flutter App Can Work with Files -- Chapter 11: Making RESTful API calls with Ajax -- Chapter 12: Using Firebase with Flutter -- Appendix A: Dart Language Intro. . |
Record Nr. | UNINA-9910364946603321 |
Payne Rap
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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Beginning iOS AR Game Development : Developing Augmented Reality Apps with Unity and C# / / by Allan Fowler |
Autore | Fowler Allan |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
Descrizione fisica | 1 online resource (252 pages) |
Disciplina | 004.167 |
Soggetto topico |
Apple computer
Computer games—Programming Apple and iOS Game Development |
ISBN | 1-4842-3618-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Getting Started -- Chapter 2: Getting Started -- Chapter 3: The Unity ARKit -- Chapter 4: Hit Testing & Lighting -- Chapter 5: Making AR Games -- Chapter 6: Introducing Touch -- Chapter 7: Adding Plane Detection & Point Clouds -- Chapter 8: Final Steps. |
Altri titoli varianti |
Beginning iOS Augmented Reality game development
Developing augmented reality apps with Unity and C# Developing augmented reality apps with Unity and C sharp |
Record Nr. | UNINA-9910338003703321 |
Fowler Allan
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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Beginning iOS Game Center and GameKit : for iOS, tvOS, and MacOS / / Kyle Richter, Beau G. Bolle |
Autore | Richter Kyle |
Edizione | [Second edition.] |
Pubbl/distr/stampa | New York, New York : , : Apress, , 2022 |
Descrizione fisica | 1 online resource (315 pages) |
Disciplina | 004.167 |
Soggetto topico |
Application software - Development
Computer games - Programming Mobile computing - Programming Operating systems (Computers) |
ISBN | 1-4842-7756-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Getting Started with GameKit and Game Center -- Chapter 2: Game Center: Configuring and Getting Started -- Chapter 3: Leaderboards -- Chapter 4: Achievements -- Chapter 5: Matchmaking and Invitations -- Chapter 6: Network Design Overview -- Chapter 7: Exchanging Data -- Chapter 8: Turned-Based Gaming with Game Center -- Chapter 9: Voice Chat -- Chapter 10: In-App Purchase with StoreKit -- Chapter 11: Game Controllers. |
Record Nr. | UNINA-9910522980803321 |
Richter Kyle
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New York, New York : , : Apress, , 2022 | ||
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Lo trovi qui: Univ. Federico II | ||
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Beginning iPhone Development [[electronic resource] ] : Exploring the iOS SDK / / by Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche, Kim Topley |
Autore | Nutting Jack |
Edizione | [2nd ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (794 p.) |
Disciplina | 004.167 |
Soggetto topico |
Apple computer
Application software Apple and iOS Computer Applications |
ISBN | 1-4842-0199-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
The ToolbarThe Navigator; The Jump Bar; The Utility Area; Interface Builder; New Compiler and Debugger; A Closer Look at Our Project; Introducing Xcode's Interface Builder; File Formats; The Storyboard; The Library; Adding a Label to the View; Changing Attributes; Some iPhone Polish: Finishing Touches; The Launch Screen; Bring It on Home; Chapter 3: Handling Basic Interaction; The Model-View-Controller Paradigm; Creating Our Project; Looking at the View Controller; Understanding Outlets and Actions; Outlets; Actions; Cleaning Up the View Controller; Designing the User Interface
Adding the Buttons and Action MethodAdding the Label and Outlet; Writing the Action Method; Trying It Out; Previewing Layout; Adding Some style; Looking at the Application Delegate; Bring It on Home; Chapter 4: More User Interface Fun; A Screen Full of Controls; Active, Static, and Passive Controls; Creating the Application; Implementing the Image View and Text Fields; Adding the Image View; Resizing the Image View; Setting View Attributes; The Mode Attribute; Tag; Interaction Check Boxes; The Alpha Value; Background; Tint; Drawing Check Boxes; Stretching; Adding the Text Fields Text Field Inspector SettingsSetting the Attributes for the Second Text Field; Adding Constraints; Creating and Connecting Outlets; Closing the Keyboard; Closing the Keyboard When Done Is Tapped; Touching the Background to Close the Keyboard; Adding the Slider and Label; Adding More Constraints; Creating and Connecting the Actions and Outlets; Implementing the Action Method; Implementing the Switches, Button, and Segmented Control; Adding Two Labeled Switches; Connecting and Creating Outlets and Actions; Implementing the Switch Actions; Adding the Button; Spiffing Up the Button Stretchable ImagesControl States; Connecting and Creating the Button Outlets and Actions; Implementing the Segmented Control Action; Implementing the Action Sheet and Alert; Showing an Action Sheet; Showing an Alert; Crossing the Finish Line; Chapter 5: Rotation and Adaptive Layout; The Mechanics of Rotation; Points, Pixels, and the Retina Display; Handling Rotation; Choosing Your View Orientations; Supported Orientations at the App Level; Per-Controller Rotation Support; Designing an Interface Using Constraints; Overriding Default Constraints; Full-Width Labels; Creating Adaptive Layouts The Restructure Application |
Record Nr. | UNINA-9910300477303321 |
Nutting Jack
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Beginning iPhone Development with Swift 4 : Exploring the iOS SDK / / by Molly K. Maskrey |
Autore | Maskrey Molly K |
Edizione | [4th ed. 2017.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
Descrizione fisica | 1 online resource (XXI, 552 p. 348 illus., 341 illus. in color.) |
Disciplina | 004.167 |
Soggetto topico |
Apple computer
Computer programming Apple and iOS Programming Techniques |
ISBN | 1-4842-3072-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Getting to Know the iOS Landscape -- Chapter 2: Writing our First App -- Chapter 3: Handling Basic User Interactions -- Chapter 4: Adding Intermediate Level User Interactions -- Chapter 5: Working with Device Rotations -- Chapter 6: Creating a Multiview Application -- Chapter 7: Using Tab Bars and Pickers -- Chapter 8: Introducing Table Views -- Chapter 9: Adding Navigation Controllers to Table Views -- Chapter 10: Collection Views -- Chapter 11: Split Views and Popovers for iPad Apps -- Chapter 12: App Customization with Settings and Default -- Chapter 13: Persistence: Saving Data Between App Launches -- Chapter 14: Graphics and Drawing -- Appendix: An Introduction to Swift. |
Record Nr. | UNINA-9910254853803321 |
Maskrey Molly K
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Beginning Swift Games Development for iOS [[electronic resource] ] : Develop 2D and 3D games Using Apple's SceneKit and SpriteKit / / by James Goodwill, Wesley Matlock |
Autore | Goodwill James |
Edizione | [2nd ed. 2017.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
Descrizione fisica | 1 online resource (XXI, 208 p. 106 illus., 75 illus. in color.) |
Disciplina | 004.167 |
Soggetto topico |
Apple computer
Software engineering Apple and iOS Software Engineering/Programming and Operating Systems |
ISBN | 1-4842-2310-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor. |
Record Nr. | UNINA-9910254857803321 |
Goodwill James
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Cordova : Entwicklung Plattformneutraler Apps / / Ralph Steyer |
Autore | Steyer Ralph |
Edizione | [First edition.] |
Pubbl/distr/stampa | Wiesbaden : , : Springer Vieweg, , [2017] |
Descrizione fisica | 1 online resource (XIV, 395 S. 180 Abb.) |
Disciplina | 004.167 |
Soggetto topico |
Mobile computing - Computer programs
Application program interfaces (Computer software) |
ISBN | 3-658-16724-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Nota di contenuto | Einleitung und Grundlagen -- Native Apps vs. Web-Apps und mobilen Web-Applikationen -- Installation und erste Anwendung von Cordova -- Web-Technologien unter Cordova -- Geolokalisierung und Richtungsbestimmung -- Erstellung in der Cloud -- Information und Rückmeldung -- Cordova im Zusammenspiel mit ergänzenden Frameworks -- Multimedia -- Kontaktversuche -- Speichern von Daten -- Erweiterte Cordova-Themen. |
Record Nr. | UNINA-9910165145403321 |
Steyer Ralph
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Wiesbaden : , : Springer Vieweg, , [2017] | ||
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Lo trovi qui: Univ. Federico II | ||
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Develop intelligent iOS apps with Swift : understand texts, classify sentiments, and autodetect answers in text using NLP / / Özgür Sahin |
Autore | Sahin Özgür |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | [Place of publication not identified] : , : Apress, , [2021] |
Descrizione fisica | 1 online resource (XIII, 169 p. 81 illus.) |
Disciplina | 004.167 |
ISBN | 1-4842-6421-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Gentle Introduction to ML and NLP -- Chapter 2: Introduction to Apple ML Tools -- Chapter 3: Text Classification -- Chapter 4: Text Generation -- Chapter 5: Find Answers in a Text Document -- Chapter 6: Text Summarization -- Chapter 7: Integrating Keras Models. . |
Record Nr. | UNINA-9910483253603321 |
Sahin Özgür
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[Place of publication not identified] : , : Apress, , [2021] | ||
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Lo trovi qui: Univ. Federico II | ||
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