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Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman
Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman
Autore Begeman Kyle
Pubbl/distr/stampa Birmingham, [England] : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (126 p.)
Disciplina 004.167
Collana Community Experienced Distilled
Soggetto topico Application software - Development
ISBN 1-78355-032-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Xcode 5 - A Developer's Ultimate Tool; The new user experience; Top-level documentation; Debugger and debug gauges; Automatic configuration with accounts and capabilities; Source control; Asset catalogs; Quick build device selection; Storyboard previews; Summary; Chapter 2: Foundation Framework - Growing Up; Why Foundation matters; Modules; Precompiled headers - a partial solution; Modules - smart importing; NSProgress; NSArray; NSTimer; NSData; NSURLUtilities; Summary
Chapter 3: Auto Layout 2.0Why you should use Auto Layout; Creating our project; Starting our storyboard; Setting up button actions; Using Auto Layout; Applying constraints; Resolving Auto Layout issues; Finishing our menu view; Preparing for navigation; Summary; Chapter 4: Building Our Application for iOS 7; Designing for iOS 7; Navigation bar and status bar; The new UIKit; Updated app icons; Putting together the pieces; Project organization; Creating the files; Setting up the storyboard; AddNewViewController; FoodDetailViewController; MyFoodsViewController; Summary
Chapter 5: Creating and Saving User DataPicking up where we left off; Navigation bar style; Adding our button action; Adding buttons to our navigation bar; Adjusting our storyboard view; Adding our delegates; Using a tap gesture; Getting the image from UIImagePickerController; Adding the text field delegate; Saving the data; Getting the date string; Adding validation; Saving the image; Creating versus loading the .plist file; Adding a new entry; Summary; Chapter 6: Displaying User Data; Custom cell; Building the cell; Connecting the cell; Creating properties; Adding food
Preparing the table viewLoading data; Displaying data; Showing the detail view; Coding the detail view; Creating blurred images; Finishing our detail view; Pushing the detail view; Summary; Chapter 7: Manipulating Text with TextKit; What is TextKit?; Dynamic type; Handling updates; Exclusion paths; Adding letterpress; Text formatting; Making text bold and italisizing; Underlining text; Summary; Chapter 8: Adding Physics with UIKit Dynamics; Motion and physics in UIKit; UIKit Dynamics; Motion effects; Adding gravity; UIDynamicAnimator; UIGravityBehavior; Behavior properties
Creating boundariesCollisions; Creating invisible boundaries; Dynamic items; Manipulating item properties; Collision notifications; Attaching items to other items; Snapping items; Using motion in our app; Summary; Index
Record Nr. UNINA-9910786564403321
Begeman Kyle  
Birmingham, [England] : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman
Application development in iOS 7 : learn how to build an entire real-world application using all of iOS 7's new features / / Kyle Begeman
Autore Begeman Kyle
Pubbl/distr/stampa Birmingham, [England] : , : Packt Publishing, , 2014
Descrizione fisica 1 online resource (126 p.)
Disciplina 004.167
Collana Community Experienced Distilled
Soggetto topico Application software - Development
ISBN 1-78355-032-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Xcode 5 - A Developer's Ultimate Tool; The new user experience; Top-level documentation; Debugger and debug gauges; Automatic configuration with accounts and capabilities; Source control; Asset catalogs; Quick build device selection; Storyboard previews; Summary; Chapter 2: Foundation Framework - Growing Up; Why Foundation matters; Modules; Precompiled headers - a partial solution; Modules - smart importing; NSProgress; NSArray; NSTimer; NSData; NSURLUtilities; Summary
Chapter 3: Auto Layout 2.0Why you should use Auto Layout; Creating our project; Starting our storyboard; Setting up button actions; Using Auto Layout; Applying constraints; Resolving Auto Layout issues; Finishing our menu view; Preparing for navigation; Summary; Chapter 4: Building Our Application for iOS 7; Designing for iOS 7; Navigation bar and status bar; The new UIKit; Updated app icons; Putting together the pieces; Project organization; Creating the files; Setting up the storyboard; AddNewViewController; FoodDetailViewController; MyFoodsViewController; Summary
Chapter 5: Creating and Saving User DataPicking up where we left off; Navigation bar style; Adding our button action; Adding buttons to our navigation bar; Adjusting our storyboard view; Adding our delegates; Using a tap gesture; Getting the image from UIImagePickerController; Adding the text field delegate; Saving the data; Getting the date string; Adding validation; Saving the image; Creating versus loading the .plist file; Adding a new entry; Summary; Chapter 6: Displaying User Data; Custom cell; Building the cell; Connecting the cell; Creating properties; Adding food
Preparing the table viewLoading data; Displaying data; Showing the detail view; Coding the detail view; Creating blurred images; Finishing our detail view; Pushing the detail view; Summary; Chapter 7: Manipulating Text with TextKit; What is TextKit?; Dynamic type; Handling updates; Exclusion paths; Adding letterpress; Text formatting; Making text bold and italisizing; Underlining text; Summary; Chapter 8: Adding Physics with UIKit Dynamics; Motion and physics in UIKit; UIKit Dynamics; Motion effects; Adding gravity; UIDynamicAnimator; UIGravityBehavior; Behavior properties
Creating boundariesCollisions; Creating invisible boundaries; Dynamic items; Manipulating item properties; Collision notifications; Attaching items to other items; Snapping items; Using motion in our app; Summary; Index
Record Nr. UNINA-9910809953403321
Begeman Kyle  
Birmingham, [England] : , : Packt Publishing, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning App Development with Flutter : Create Cross-Platform Mobile Apps / / by Rap Payne
Beginning App Development with Flutter : Create Cross-Platform Mobile Apps / / by Rap Payne
Autore Payne Rap
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (XXV, 309 p. 128 illus.)
Disciplina 004.167
Soggetto topico Mobile computing
Apple computer
Mobile Computing
Apple and iOS
ISBN 1-4842-5181-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part 1: Introduction to Flutter -- Chapter 1: Hello Flutter -- Chapter 2: How do I develop in Flutter?- Part 2: Foundational Flutter -- Chapter 3: Everything is Widgets -- Chapter 4: Value Widgets -- Chapter 5: Responding to Gestures -- Chapter 6: Laying out Your Widgets -- Chapter 7: Navigation and Routing -- Chapter 8: Styling your Widgets -- Chapter 9: Maintaining State -- Part 3: Above and Beyond -- Chapter 10: Your Flutter App Can Work with Files -- Chapter 11: Making RESTful API calls with Ajax -- Chapter 12: Using Firebase with Flutter -- Appendix A: Dart Language Intro. .
Record Nr. UNINA-9910364946603321
Payne Rap  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS AR Game Development : Developing Augmented Reality Apps with Unity and C# / / by Allan Fowler
Beginning iOS AR Game Development : Developing Augmented Reality Apps with Unity and C# / / by Allan Fowler
Autore Fowler Allan
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (252 pages)
Disciplina 004.167
Soggetto topico Apple computer
Computer games—Programming
Apple and iOS
Game Development
ISBN 1-4842-3618-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Getting Started -- Chapter 2: Getting Started -- Chapter 3: The Unity ARKit -- Chapter 4: Hit Testing & Lighting -- Chapter 5: Making AR Games -- Chapter 6: Introducing Touch -- Chapter 7: Adding Plane Detection & Point Clouds -- Chapter 8: Final Steps.
Altri titoli varianti Beginning iOS Augmented Reality game development
Developing augmented reality apps with Unity and C#
Developing augmented reality apps with Unity and C sharp
Record Nr. UNINA-9910338003703321
Fowler Allan  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iOS Game Center and GameKit : for iOS, tvOS, and MacOS / / Kyle Richter, Beau G. Bolle
Beginning iOS Game Center and GameKit : for iOS, tvOS, and MacOS / / Kyle Richter, Beau G. Bolle
Autore Richter Kyle
Edizione [Second edition.]
Pubbl/distr/stampa New York, New York : , : Apress, , 2022
Descrizione fisica 1 online resource (315 pages)
Disciplina 004.167
Soggetto topico Application software - Development
Computer games - Programming
Mobile computing - Programming
Operating systems (Computers)
ISBN 1-4842-7756-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Getting Started with GameKit and Game Center -- Chapter 2: Game Center: Configuring and Getting Started -- Chapter 3: Leaderboards -- Chapter 4: Achievements -- Chapter 5: Matchmaking and Invitations -- Chapter 6: Network Design Overview -- Chapter 7: Exchanging Data -- Chapter 8: Turned-Based Gaming with Game Center -- Chapter 9: Voice Chat -- Chapter 10: In-App Purchase with StoreKit -- Chapter 11: Game Controllers.
Record Nr. UNINA-9910522980803321
Richter Kyle  
New York, New York : , : Apress, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPhone Development [[electronic resource] ] : Exploring the iOS SDK / / by Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche, Kim Topley
Beginning iPhone Development [[electronic resource] ] : Exploring the iOS SDK / / by Jack Nutting, Fredrik Olsson, David Mark, Jeff LaMarche, Kim Topley
Autore Nutting Jack
Edizione [2nd ed. 2014.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Descrizione fisica 1 online resource (794 p.)
Disciplina 004.167
Soggetto topico Apple computer
Application software
Apple and iOS
Computer Applications
ISBN 1-4842-0199-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The ToolbarThe Navigator; The Jump Bar; The Utility Area; Interface Builder; New Compiler and Debugger; A Closer Look at Our Project; Introducing Xcode's Interface Builder; File Formats; The Storyboard; The Library; Adding a Label to the View; Changing Attributes; Some iPhone Polish: Finishing Touches; The Launch Screen; Bring It on Home; Chapter 3: Handling Basic Interaction; The Model-View-Controller Paradigm; Creating Our Project; Looking at the View Controller; Understanding Outlets and Actions; Outlets; Actions; Cleaning Up the View Controller; Designing the User Interface
Adding the Buttons and Action MethodAdding the Label and Outlet; Writing the Action Method; Trying It Out; Previewing Layout; Adding Some style; Looking at the Application Delegate; Bring It on Home; Chapter 4: More User Interface Fun; A Screen Full of Controls; Active, Static, and Passive Controls; Creating the Application; Implementing the Image View and Text Fields; Adding the Image View; Resizing the Image View; Setting View Attributes; The Mode Attribute; Tag; Interaction Check Boxes; The Alpha Value; Background; Tint; Drawing Check Boxes; Stretching; Adding the Text Fields
Text Field Inspector SettingsSetting the Attributes for the Second Text Field; Adding Constraints; Creating and Connecting Outlets; Closing the Keyboard; Closing the Keyboard When Done Is Tapped; Touching the Background to Close the Keyboard; Adding the Slider and Label; Adding More Constraints; Creating and Connecting the Actions and Outlets; Implementing the Action Method; Implementing the Switches, Button, and Segmented Control; Adding Two Labeled Switches; Connecting and Creating Outlets and Actions; Implementing the Switch Actions; Adding the Button; Spiffing Up the Button
Stretchable ImagesControl States; Connecting and Creating the Button Outlets and Actions; Implementing the Segmented Control Action; Implementing the Action Sheet and Alert; Showing an Action Sheet; Showing an Alert; Crossing the Finish Line; Chapter 5: Rotation and Adaptive Layout; The Mechanics of Rotation; Points, Pixels, and the Retina Display; Handling Rotation; Choosing Your View Orientations; Supported Orientations at the App Level; Per-Controller Rotation Support; Designing an Interface Using Constraints; Overriding Default Constraints; Full-Width Labels; Creating Adaptive Layouts
The Restructure Application
Record Nr. UNINA-9910300477303321
Nutting Jack  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning iPhone Development with Swift 4 : Exploring the iOS SDK / / by Molly K. Maskrey
Beginning iPhone Development with Swift 4 : Exploring the iOS SDK / / by Molly K. Maskrey
Autore Maskrey Molly K
Edizione [4th ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XXI, 552 p. 348 illus., 341 illus. in color.)
Disciplina 004.167
Soggetto topico Apple computer
Computer programming
Apple and iOS
Programming Techniques
ISBN 1-4842-3072-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Getting to Know the iOS Landscape -- Chapter 2: Writing our First App -- Chapter 3: Handling Basic User Interactions -- Chapter 4: Adding Intermediate Level User Interactions -- Chapter 5: Working with Device Rotations -- Chapter 6: Creating a Multiview Application -- Chapter 7: Using Tab Bars and Pickers -- Chapter 8: Introducing Table Views -- Chapter 9: Adding Navigation Controllers to Table Views -- Chapter 10: Collection Views -- Chapter 11: Split Views and Popovers for iPad Apps -- Chapter 12: App Customization with Settings and Default -- Chapter 13: Persistence: Saving Data Between App Launches -- Chapter 14: Graphics and Drawing -- Appendix: An Introduction to Swift.
Record Nr. UNINA-9910254853803321
Maskrey Molly K  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning Swift Games Development for iOS [[electronic resource] ] : Develop 2D and 3D games Using Apple's SceneKit and SpriteKit / / by James Goodwill, Wesley Matlock
Beginning Swift Games Development for iOS [[electronic resource] ] : Develop 2D and 3D games Using Apple's SceneKit and SpriteKit / / by James Goodwill, Wesley Matlock
Autore Goodwill James
Edizione [2nd ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XXI, 208 p. 106 illus., 75 illus. in color.)
Disciplina 004.167
Soggetto topico Apple computer
Software engineering
Apple and iOS
Software Engineering/Programming and Operating Systems
ISBN 1-4842-2310-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
Record Nr. UNINA-9910254857803321
Goodwill James  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Cordova : Entwicklung Plattformneutraler Apps / / Ralph Steyer
Cordova : Entwicklung Plattformneutraler Apps / / Ralph Steyer
Autore Steyer Ralph
Edizione [First edition.]
Pubbl/distr/stampa Wiesbaden : , : Springer Vieweg, , [2017]
Descrizione fisica 1 online resource (XIV, 395 S. 180 Abb.)
Disciplina 004.167
Soggetto topico Mobile computing - Computer programs
Application program interfaces (Computer software)
ISBN 3-658-16724-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto Einleitung und Grundlagen -- Native Apps vs. Web-Apps und mobilen Web-Applikationen -- Installation und erste Anwendung von Cordova -- Web-Technologien unter Cordova -- Geolokalisierung und Richtungsbestimmung -- Erstellung in der Cloud -- Information und Rückmeldung -- Cordova im Zusammenspiel mit ergänzenden Frameworks -- Multimedia -- Kontaktversuche -- Speichern von Daten -- Erweiterte Cordova-Themen.
Record Nr. UNINA-9910165145403321
Steyer Ralph  
Wiesbaden : , : Springer Vieweg, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Develop intelligent iOS apps with Swift : understand texts, classify sentiments, and autodetect answers in text using NLP / / Özgür Sahin
Develop intelligent iOS apps with Swift : understand texts, classify sentiments, and autodetect answers in text using NLP / / Özgür Sahin
Autore Sahin Özgür
Edizione [1st ed. 2021.]
Pubbl/distr/stampa [Place of publication not identified] : , : Apress, , [2021]
Descrizione fisica 1 online resource (XIII, 169 p. 81 illus.)
Disciplina 004.167
ISBN 1-4842-6421-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Gentle Introduction to ML and NLP -- Chapter 2: Introduction to Apple ML Tools -- Chapter 3: Text Classification -- Chapter 4: Text Generation -- Chapter 5: Find Answers in a Text Document -- Chapter 6: Text Summarization -- Chapter 7: Integrating Keras Models. .
Record Nr. UNINA-9910483253603321
Sahin Özgür  
[Place of publication not identified] : , : Apress, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui