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SketchUp 2014 for architectural visualization : create stunning photorealistic and artistic visuals of your SketchUp models / / Thomas Bleicher, Robin de Jongh ; cover image by Aniket Sawant
SketchUp 2014 for architectural visualization : create stunning photorealistic and artistic visuals of your SketchUp models / / Thomas Bleicher, Robin de Jongh ; cover image by Aniket Sawant
Autore Bleicher Thomas
Edizione [Second edition.]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing Ltd, , 2014
Descrizione fisica 1 online resource (448 p.)
Disciplina 006.693
Collana Community Experience Distilled
Soggetto topico Three-dimensional imaging
Computer-aided design - Computer programs
Soggetto genere / forma Electronic books.
ISBN 1-78355-842-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start Tutorial; The SketchUp interface; The main window and pallets; Toolbars; The status bar; The Value Control Box; Pallet windows; The Getting Started toolbar; Navigation; Select and Erase; Drawing tools; Edit tools; Core concepts; Splitting and healing; Groups; Inferencing; Layers and visibility; Further resources; Modeling the room; Setting up the view; Setting up the camera view; Saving the camera view; Setting up the sun; Applying SketchUp materials
Timber flooring materialModeling the window; Painting with digital photos; Doing a test rendering; Enhancing SketchUp materials; Saving the image; Summary; Chapter 2: Collecting a Toolset; Free, libre, or what?; Trimble SketchUp; SketchUp Pro, LayOut, and Style Builder; The 3D Warehouse; Unlimited upgrades - Ruby plugins; The Extension Warehouse; The Extension Manager; Old style Ruby scripts; Thea Render; Why use Thea Render?; Installing Thea Studio; Installing the Thea for SketchUp plugin; Downloading bonus content; Image-processing studio with GIMP
Why do I need a professional-level image processor?Grabbing a copy of GIMP; Becoming a movie-making genius...almost!; Why can't I just use the output from SketchUp?; VirtualDub; Mac alternatives; Handbrake; Summary; Chapter 3: Composing the Scene; The importance of planning; How to begin with the end in mind; Sketch out your visuals; Think like a film set designer; Setting up an arch-viz scene; Importing terrain data; Using a site photo with Match Photo; What you need from a Match Photo image; Setting up a Match Photo scene; 3D drawing in a 2D photo
Setting up a real-world location and the Sun's positionSetting up the time and date for shadows; Sketch plan; Starting with a 2D CAD site plan; Setting up a CAD site plan; Cleaning up the imported CAD data; Importing 3D data from CAD; Fleshing out your site plan; Massing the buildings; Setting up the camera to challenge and impress; Changing the field of view; Think like a pigeon; Orthographic and parallel projection; Saving days of toil with ready-made scenery; Billboard scenery elements; Creating billboard elements; Framing the scene with entourage; The specifity trap; Rough placeholders
Inserting entourage placeholdersPrinting a test view; Summary; Chapter 4: Modeling for Visualization; Project file layout; Creating the basic building shape; Swapping _LR with _HR resolution versions; Carving out the detail; Modeling buildings in SketchUp; Modeling detail from CAD elevations; Modeling from a photograph; Modeling by eye or measurements; Low polygon modeling techniques; What is low polygon?; So what's the big deal about low polygon modeling?; Will I see it?; Can I replace it with 2D?; Can I reduce the number of segments in an arc or circle?
Using components to increase productivity
Record Nr. UNINA-9910458333403321
Bleicher Thomas  
Birmingham, England : , : Packt Publishing Ltd, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
SketchUp 2014 for architectural visualization : create stunning photorealistic and artistic visuals of your SketchUp models / / Thomas Bleicher, Robin de Jongh ; cover image by Aniket Sawant
SketchUp 2014 for architectural visualization : create stunning photorealistic and artistic visuals of your SketchUp models / / Thomas Bleicher, Robin de Jongh ; cover image by Aniket Sawant
Autore Bleicher Thomas
Edizione [Second edition.]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing Ltd, , 2014
Descrizione fisica 1 online resource (448 p.)
Disciplina 006.693
Collana Community Experience Distilled
Soggetto topico Three-dimensional imaging
Computer-aided design - Computer programs
ISBN 1-78355-842-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start Tutorial; The SketchUp interface; The main window and pallets; Toolbars; The status bar; The Value Control Box; Pallet windows; The Getting Started toolbar; Navigation; Select and Erase; Drawing tools; Edit tools; Core concepts; Splitting and healing; Groups; Inferencing; Layers and visibility; Further resources; Modeling the room; Setting up the view; Setting up the camera view; Saving the camera view; Setting up the sun; Applying SketchUp materials
Timber flooring materialModeling the window; Painting with digital photos; Doing a test rendering; Enhancing SketchUp materials; Saving the image; Summary; Chapter 2: Collecting a Toolset; Free, libre, or what?; Trimble SketchUp; SketchUp Pro, LayOut, and Style Builder; The 3D Warehouse; Unlimited upgrades - Ruby plugins; The Extension Warehouse; The Extension Manager; Old style Ruby scripts; Thea Render; Why use Thea Render?; Installing Thea Studio; Installing the Thea for SketchUp plugin; Downloading bonus content; Image-processing studio with GIMP
Why do I need a professional-level image processor?Grabbing a copy of GIMP; Becoming a movie-making genius...almost!; Why can't I just use the output from SketchUp?; VirtualDub; Mac alternatives; Handbrake; Summary; Chapter 3: Composing the Scene; The importance of planning; How to begin with the end in mind; Sketch out your visuals; Think like a film set designer; Setting up an arch-viz scene; Importing terrain data; Using a site photo with Match Photo; What you need from a Match Photo image; Setting up a Match Photo scene; 3D drawing in a 2D photo
Setting up a real-world location and the Sun's positionSetting up the time and date for shadows; Sketch plan; Starting with a 2D CAD site plan; Setting up a CAD site plan; Cleaning up the imported CAD data; Importing 3D data from CAD; Fleshing out your site plan; Massing the buildings; Setting up the camera to challenge and impress; Changing the field of view; Think like a pigeon; Orthographic and parallel projection; Saving days of toil with ready-made scenery; Billboard scenery elements; Creating billboard elements; Framing the scene with entourage; The specifity trap; Rough placeholders
Inserting entourage placeholdersPrinting a test view; Summary; Chapter 4: Modeling for Visualization; Project file layout; Creating the basic building shape; Swapping _LR with _HR resolution versions; Carving out the detail; Modeling buildings in SketchUp; Modeling detail from CAD elevations; Modeling from a photograph; Modeling by eye or measurements; Low polygon modeling techniques; What is low polygon?; So what's the big deal about low polygon modeling?; Will I see it?; Can I replace it with 2D?; Can I reduce the number of segments in an arc or circle?
Using components to increase productivity
Record Nr. UNINA-9910791190203321
Bleicher Thomas  
Birmingham, England : , : Packt Publishing Ltd, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
SketchUp 2014 for architectural visualization : create stunning photorealistic and artistic visuals of your SketchUp models / / Thomas Bleicher, Robin de Jongh ; cover image by Aniket Sawant
SketchUp 2014 for architectural visualization : create stunning photorealistic and artistic visuals of your SketchUp models / / Thomas Bleicher, Robin de Jongh ; cover image by Aniket Sawant
Autore Bleicher Thomas
Edizione [Second edition.]
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing Ltd, , 2014
Descrizione fisica 1 online resource (448 p.)
Disciplina 006.693
Collana Community Experience Distilled
Soggetto topico Three-dimensional imaging
Computer-aided design - Computer programs
ISBN 1-78355-842-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start Tutorial; The SketchUp interface; The main window and pallets; Toolbars; The status bar; The Value Control Box; Pallet windows; The Getting Started toolbar; Navigation; Select and Erase; Drawing tools; Edit tools; Core concepts; Splitting and healing; Groups; Inferencing; Layers and visibility; Further resources; Modeling the room; Setting up the view; Setting up the camera view; Saving the camera view; Setting up the sun; Applying SketchUp materials
Timber flooring materialModeling the window; Painting with digital photos; Doing a test rendering; Enhancing SketchUp materials; Saving the image; Summary; Chapter 2: Collecting a Toolset; Free, libre, or what?; Trimble SketchUp; SketchUp Pro, LayOut, and Style Builder; The 3D Warehouse; Unlimited upgrades - Ruby plugins; The Extension Warehouse; The Extension Manager; Old style Ruby scripts; Thea Render; Why use Thea Render?; Installing Thea Studio; Installing the Thea for SketchUp plugin; Downloading bonus content; Image-processing studio with GIMP
Why do I need a professional-level image processor?Grabbing a copy of GIMP; Becoming a movie-making genius...almost!; Why can't I just use the output from SketchUp?; VirtualDub; Mac alternatives; Handbrake; Summary; Chapter 3: Composing the Scene; The importance of planning; How to begin with the end in mind; Sketch out your visuals; Think like a film set designer; Setting up an arch-viz scene; Importing terrain data; Using a site photo with Match Photo; What you need from a Match Photo image; Setting up a Match Photo scene; 3D drawing in a 2D photo
Setting up a real-world location and the Sun's positionSetting up the time and date for shadows; Sketch plan; Starting with a 2D CAD site plan; Setting up a CAD site plan; Cleaning up the imported CAD data; Importing 3D data from CAD; Fleshing out your site plan; Massing the buildings; Setting up the camera to challenge and impress; Changing the field of view; Think like a pigeon; Orthographic and parallel projection; Saving days of toil with ready-made scenery; Billboard scenery elements; Creating billboard elements; Framing the scene with entourage; The specifity trap; Rough placeholders
Inserting entourage placeholdersPrinting a test view; Summary; Chapter 4: Modeling for Visualization; Project file layout; Creating the basic building shape; Swapping _LR with _HR resolution versions; Carving out the detail; Modeling buildings in SketchUp; Modeling detail from CAD elevations; Modeling from a photograph; Modeling by eye or measurements; Low polygon modeling techniques; What is low polygon?; So what's the big deal about low polygon modeling?; Will I see it?; Can I replace it with 2D?; Can I reduce the number of segments in an arc or circle?
Using components to increase productivity
Record Nr. UNINA-9910817955403321
Bleicher Thomas  
Birmingham, England : , : Packt Publishing Ltd, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui