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Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Autore Gassner David L
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (1059 p.)
Disciplina 006.76
Collana Bible
Soggetto topico Internet programming
Soggetto genere / forma Electronic books.
ISBN 1-282-68536-8
9786612685361
0-470-63601-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Adobe Flash® BuilderTM 4 and Flex® 4 Bible; About the Author; Credits; Contents at a Glance; Contents; Preface; Getting the Most Out of This Book; Using the Book's Icons; Acknowledgments; Part I: Flex Fundamentals; Chapter 1: About Flex 4; Learning the Fundamentals of Flex; Understanding Adobe Flash Player; Flex 4 Development Tools; Getting Help; Summary; Chapter 2: Using Flash Builder 4; Getting Flash Builder; Installing Flash Builder 4; Getting to Know Eclipse Features; Using Flash Builder; Getting Help; Searching for Code; Generating Code
Integrating Flash Builder with Flash Professional CS5Summary; Chapter 3: Building a Basic Flex Application; Creating a "Hello World" Application; Understanding the html-template Folder; Deploying the Application; Summary; Chapter 4: Understanding the Anatomy of a Flex Application; MXML and ActionScript 3; Understanding MXML; Understanding ActionScript 3; Combining MXML and ActionScript; Using the Application Component; Summary; Chapter 5: Using Bindings and Components; Using Binding Expressions; Using MXML Components; Adding Properties and Methods to Components; Using Component Libraries
Creating Flash-based ComponentsSummary; Chapter 6: Debugging Flex Applications; Debugging Basics; Using trace() and the Logging API; Using Breakpoints; Profiling Flex Applications; Using the Network Monitor; Summary; Chapter 7: Working with Events; The Flex Event Architecture; Handling Events in MXML; Handling Events with addEventListener(); Using Event Bubbling; Using Custom Events; Using Custom Event Classes; Summary; Part II: Designing Flex Applications; Chapter 8: Using Flex Visual Controls; Instantiating and Customizing Controls; Using Spark Text Controls; Using Layout Controls
Using Button ControlsOther Data Entry Controls; Using Interactive Controls; Using the Image and BitmapImage Controls; Summary; Chapter 9: Working with Text; Using Advanced Text Layout; Controlling Fonts with Cascading Style Sheets; Manipulating Text; Formatting Text Values; Summary; Chapter 10: Using Layout Containers; Using MX Basic Containers; Using Spark Group Components; Using Panel Containers; Using Constraint-Based Layout; Sizing Containers and Controls; Creating a Scrolling Region; Summary; Chapter 11: Using Cascading Style Sheets; About Cascading Style Sheets; What Is a Style Sheet?
Using Inline Style DeclarationsDeclaring Style Sheets with ; Using Style Selectors; Using Embedded Style Sheets; Using External Style Sheets; Using Compiled Style Sheets; Controlling Styles with ActionScript; Summary; Chapter 12: Controlling Animation and Working with Drag and Drop; Using Effects; Using Drag-and-Drop Operations; Summary; Chapter 13: Managing View States; Understanding View States; Defining View States in Design View; Switching View States at Runtime; Declaring View States in MXML; Managing View States in Components; Using Transitions; Summary
Chapter 14: Declaring Graphics with MXML and FXG
Record Nr. UNINA-9910459311703321
Gassner David L  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Autore Gassner David L
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (1059 p.)
Disciplina 006.76
Collana Bible
Soggetto topico Internet programming
ISBN 0-470-63602-5
1-282-68536-8
9786612685361
0-470-63601-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Adobe Flash® BuilderTM 4 and Flex® 4 Bible; About the Author; Credits; Contents at a Glance; Contents; Preface; Getting the Most Out of This Book; Using the Book's Icons; Acknowledgments; Part I: Flex Fundamentals; Chapter 1: About Flex 4; Learning the Fundamentals of Flex; Understanding Adobe Flash Player; Flex 4 Development Tools; Getting Help; Summary; Chapter 2: Using Flash Builder 4; Getting Flash Builder; Installing Flash Builder 4; Getting to Know Eclipse Features; Using Flash Builder; Getting Help; Searching for Code; Generating Code
Integrating Flash Builder with Flash Professional CS5Summary; Chapter 3: Building a Basic Flex Application; Creating a "Hello World" Application; Understanding the html-template Folder; Deploying the Application; Summary; Chapter 4: Understanding the Anatomy of a Flex Application; MXML and ActionScript 3; Understanding MXML; Understanding ActionScript 3; Combining MXML and ActionScript; Using the Application Component; Summary; Chapter 5: Using Bindings and Components; Using Binding Expressions; Using MXML Components; Adding Properties and Methods to Components; Using Component Libraries
Creating Flash-based ComponentsSummary; Chapter 6: Debugging Flex Applications; Debugging Basics; Using trace() and the Logging API; Using Breakpoints; Profiling Flex Applications; Using the Network Monitor; Summary; Chapter 7: Working with Events; The Flex Event Architecture; Handling Events in MXML; Handling Events with addEventListener(); Using Event Bubbling; Using Custom Events; Using Custom Event Classes; Summary; Part II: Designing Flex Applications; Chapter 8: Using Flex Visual Controls; Instantiating and Customizing Controls; Using Spark Text Controls; Using Layout Controls
Using Button ControlsOther Data Entry Controls; Using Interactive Controls; Using the Image and BitmapImage Controls; Summary; Chapter 9: Working with Text; Using Advanced Text Layout; Controlling Fonts with Cascading Style Sheets; Manipulating Text; Formatting Text Values; Summary; Chapter 10: Using Layout Containers; Using MX Basic Containers; Using Spark Group Components; Using Panel Containers; Using Constraint-Based Layout; Sizing Containers and Controls; Creating a Scrolling Region; Summary; Chapter 11: Using Cascading Style Sheets; About Cascading Style Sheets; What Is a Style Sheet?
Using Inline Style DeclarationsDeclaring Style Sheets with ; Using Style Selectors; Using Embedded Style Sheets; Using External Style Sheets; Using Compiled Style Sheets; Controlling Styles with ActionScript; Summary; Chapter 12: Controlling Animation and Working with Drag and Drop; Using Effects; Using Drag-and-Drop Operations; Summary; Chapter 13: Managing View States; Understanding View States; Defining View States in Design View; Switching View States at Runtime; Declaring View States in MXML; Managing View States in Components; Using Transitions; Summary
Chapter 14: Declaring Graphics with MXML and FXG
Record Nr. UNINA-9910792352803321
Gassner David L  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Flash Builder 4 and Flex 4 bible [[electronic resource] /] / David Gassner
Autore Gassner David L
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (1059 p.)
Disciplina 006.76
Collana Bible
Soggetto topico Internet programming
ISBN 0-470-63602-5
1-282-68536-8
9786612685361
0-470-63601-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Adobe Flash® BuilderTM 4 and Flex® 4 Bible; About the Author; Credits; Contents at a Glance; Contents; Preface; Getting the Most Out of This Book; Using the Book's Icons; Acknowledgments; Part I: Flex Fundamentals; Chapter 1: About Flex 4; Learning the Fundamentals of Flex; Understanding Adobe Flash Player; Flex 4 Development Tools; Getting Help; Summary; Chapter 2: Using Flash Builder 4; Getting Flash Builder; Installing Flash Builder 4; Getting to Know Eclipse Features; Using Flash Builder; Getting Help; Searching for Code; Generating Code
Integrating Flash Builder with Flash Professional CS5Summary; Chapter 3: Building a Basic Flex Application; Creating a "Hello World" Application; Understanding the html-template Folder; Deploying the Application; Summary; Chapter 4: Understanding the Anatomy of a Flex Application; MXML and ActionScript 3; Understanding MXML; Understanding ActionScript 3; Combining MXML and ActionScript; Using the Application Component; Summary; Chapter 5: Using Bindings and Components; Using Binding Expressions; Using MXML Components; Adding Properties and Methods to Components; Using Component Libraries
Creating Flash-based ComponentsSummary; Chapter 6: Debugging Flex Applications; Debugging Basics; Using trace() and the Logging API; Using Breakpoints; Profiling Flex Applications; Using the Network Monitor; Summary; Chapter 7: Working with Events; The Flex Event Architecture; Handling Events in MXML; Handling Events with addEventListener(); Using Event Bubbling; Using Custom Events; Using Custom Event Classes; Summary; Part II: Designing Flex Applications; Chapter 8: Using Flex Visual Controls; Instantiating and Customizing Controls; Using Spark Text Controls; Using Layout Controls
Using Button ControlsOther Data Entry Controls; Using Interactive Controls; Using the Image and BitmapImage Controls; Summary; Chapter 9: Working with Text; Using Advanced Text Layout; Controlling Fonts with Cascading Style Sheets; Manipulating Text; Formatting Text Values; Summary; Chapter 10: Using Layout Containers; Using MX Basic Containers; Using Spark Group Components; Using Panel Containers; Using Constraint-Based Layout; Sizing Containers and Controls; Creating a Scrolling Region; Summary; Chapter 11: Using Cascading Style Sheets; About Cascading Style Sheets; What Is a Style Sheet?
Using Inline Style DeclarationsDeclaring Style Sheets with ; Using Style Selectors; Using Embedded Style Sheets; Using External Style Sheets; Using Compiled Style Sheets; Controlling Styles with ActionScript; Summary; Chapter 12: Controlling Animation and Working with Drag and Drop; Using Effects; Using Drag-and-Drop Operations; Summary; Chapter 13: Managing View States; Understanding View States; Defining View States in Design View; Switching View States at Runtime; Declaring View States in MXML; Managing View States in Components; Using Transitions; Summary
Chapter 14: Declaring Graphics with MXML and FXG
Record Nr. UNINA-9910821091403321
Gassner David L  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui