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Autodesk 3ds Max 2014 bible / / Kelly L. Murdock
Autodesk 3ds Max 2014 bible / / Kelly L. Murdock
Autore Murdock Kelly
Pubbl/distr/stampa Indianapolis : , : Wiley, , [2014]
Descrizione fisica 1 online resource (1338 p.)
Disciplina 006.696
Collana Bible
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-118-75514-6
1-118-75508-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto About the Author; Acknowledgments; Contents at a Glance; Contents; Preface; The Growth of 3ds Max?; About This Book; Part I: Getting Started with Autodesk 3ds Max 2014; Quick Start: Adding a Crowd to the City Center; Planning the Production; Setting Up the Scene; Adding Materials and Lights; Adding the Crowds; Summary; Chapter 1: Exploring the Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Using Workspaces; Getting Help; Summary
Chapter 2: Controlling and Configuring the ViewportsUnderstanding 3D Space; Using the Navigation Gizmos; Controlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Enhancing the Viewport; Displaying Materials, Lighting, and Shadows in the Viewport; Working with Viewport Backgrounds; Setting Viewport Visual Style and Appearance; Configuring the Viewport Background; Altering the Viewport Layout; Using Safe Frames; Setting Display Performance; Defining Regions; Viewing Statistics; Configuring the ViewCube and SteeringWheels; Summary
Chapter 3: Working with Files, Importing, and ExportingWorking with 3ds Max Scene Files; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Setting Preferences; Setting General Preferences; Setting File Preferences; Configuring Paths; Setting Interaction Mode; Setting Gamma and Look-Up Table (LUT) Preferences; Setting Rendering and Radiosity Preferences; Setting Animation Preferences; Setting Inverse Kinematics Preferences; Setting Gizmo Preferences; Accessing mental ray Preferences; Setting Global Container Preferences; Setting Help Preferences
SummaryPart II: Manipulating Objects; Chapter 5: Creating and Editing Primitive Objects; Selecting System Units; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Using Modeling Helpers; Summary; Chapter 6: Selecting Objects and Using Layers; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Setting Object Properties; Setting Display Properties; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects
Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary
Chapter 10: Organizing Scenes with Containers, XRefs, and the Schematic View
Record Nr. UNINA-9910787747203321
Murdock Kelly  
Indianapolis : , : Wiley, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Autodesk 3ds Max 2014 bible / / Kelly L. Murdock
Autodesk 3ds Max 2014 bible / / Kelly L. Murdock
Autore Murdock Kelly
Pubbl/distr/stampa Indianapolis : , : Wiley, , [2014]
Descrizione fisica 1 online resource (1338 p.)
Disciplina 006.696
Collana Bible
Soggetto topico Computer animation
Three-dimensional display systems
ISBN 1-118-75514-6
1-118-75508-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto About the Author; Acknowledgments; Contents at a Glance; Contents; Preface; The Growth of 3ds Max?; About This Book; Part I: Getting Started with Autodesk 3ds Max 2014; Quick Start: Adding a Crowd to the City Center; Planning the Production; Setting Up the Scene; Adding Materials and Lights; Adding the Crowds; Summary; Chapter 1: Exploring the Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Using Workspaces; Getting Help; Summary
Chapter 2: Controlling and Configuring the ViewportsUnderstanding 3D Space; Using the Navigation Gizmos; Controlling Viewports with a Scroll Wheel Mouse; Using the Viewport Navigation Controls; Changing the Viewport Display; Enhancing the Viewport; Displaying Materials, Lighting, and Shadows in the Viewport; Working with Viewport Backgrounds; Setting Viewport Visual Style and Appearance; Configuring the Viewport Background; Altering the Viewport Layout; Using Safe Frames; Setting Display Performance; Defining Regions; Viewing Statistics; Configuring the ViewCube and SteeringWheels; Summary
Chapter 3: Working with Files, Importing, and ExportingWorking with 3ds Max Scene Files; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4: Setting Preferences; Setting General Preferences; Setting File Preferences; Configuring Paths; Setting Interaction Mode; Setting Gamma and Look-Up Table (LUT) Preferences; Setting Rendering and Radiosity Preferences; Setting Animation Preferences; Setting Inverse Kinematics Preferences; Setting Gizmo Preferences; Accessing mental ray Preferences; Setting Global Container Preferences; Setting Help Preferences
SummaryPart II: Manipulating Objects; Chapter 5: Creating and Editing Primitive Objects; Selecting System Units; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Using Modeling Helpers; Summary; Chapter 6: Selecting Objects and Using Layers; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Setting Object Properties; Setting Display Properties; Summary; Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects
Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8: Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9: Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary
Chapter 10: Organizing Scenes with Containers, XRefs, and the Schematic View
Record Nr. UNINA-9910810379303321
Murdock Kelly  
Indianapolis : , : Wiley, , [2014]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui