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Mastering Autodesk Maya 2011 [[electronic resource] /] / Eric Keller
Mastering Autodesk Maya 2011 [[electronic resource] /] / Eric Keller
Autore Keller Eric
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, NJ, : Wiley, 2010
Descrizione fisica 1 online resource (1050 p.)
Disciplina 006.6/96
Collana Serious skills Mastering Autodesk Maya 2011
Soggetto topico Computer animation
Computer graphics
ISBN 0-470-92576-0
1-282-75642-7
9786612756429
0-470-92574-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Mastering Autodesk Maya 2011; Acknowledgments; About the Authors; Contents; Foreword; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Chapter 1: Working in Maya; Creating and Editing Maya Nodes; Creating Maya Projects; Organizing Complex Node Structures with Assets; File References; The Bottom Line; Chapter 2: Virtual Filmmaking with Maya Cameras; Determining the Image Size and Film Speed of the Camera; Creating and Animating Cameras; Creating Custom Camera Rigs; Applying Depth of Field and Motion Blur; Using Orthographic and Stereo Cameras; The Bottom Line
Chapter 3: NURBS Modeling in MayaUnderstanding NURBS; Employing Image Planes; Modeling NURBS Surfaces; Creating Realism; NURBS Tessellation; The Bottom Line; Chapter 4: Polygon Modeling; Understanding Polygon Geometry; Working with Smooth Polygons; Editing Polygon Components; Adding Components; Modeling with Deformers; Combining Meshes; Using Bevel Plus and Bevel Edges; Polygon Modeling with Paint Effects; Convert NURBS Surfaces to Polygons; Boolean Operations; Sculpting Polygons Using Artisan; Advanced Polygon Editing Tools; Using Subdivision Surfaces; The Bottom Line
Chapter 5: Animation TechniquesUsing Joints and Constraints; Inverse Kinematics; Keyframe Animation; The Graph Editor; Playblast and FCheck; Driven Keys; Animation Using Expressions; Motion Path Animation; Animating Constraints; Animation Layers; The Bottom Line; Chapter 6: Animating with Deformers; Animating Facial Expressions Using Blend Shapes; Animating Blend Shapes Sequentially; Animating with Lattices; Animating Object Components with Clusters; Animating a Scene Using Nonlinear Deformers; Creating a Jiggle Effect; Optimizing Animations with the Geometry Cache; The Bottom Line
Chapter 7: Rigging and Muscle SystemsUnderstanding Rigging; Creating and Organizing Joint Hierarchies; Rigging the Giraffe; Full Body Inverse Kinematics; Skinning Geometry; The Maya Muscle System; The Bottom Line; Chapter 8: Paint Effects and Toon Shading; Using the Paint Effects Canvas; Painting on 3D Objects; Understanding Strokes; Designing Brushes; Create Complexity by Adding Strokes to a Curve; Shaping Strokes with Behavior Controls; Animating Strokes; Rendering Paint Effects; Using Toon Shading; The Bottom Line; Chapter 9: Lighting with mental ray; Shadow-Casting Lights
Indirect Lighting: Global IlluminationIndirect Illumination: Final Gathering; Image-Based Lighting; Physical Sun and Sky; mental ray Area Lights; Light Shaders; The Bottom Line; Chapter 10: mental ray Shading Techniques; Shading Concepts; Creating Blurred Reflections and Refractions Using Standard Maya Shaders; Basic mental ray Shaders; Car Paint Materials; The MIA Material; Controlling Exposure with Tone Mapping; Rendering Contours; The Bottom Line; Chapter 11: Texture Mapping; UV Texture Layout; Bump and Normal Mapping; Displacement Mapping; Subsurface Scattering; The Bottom Line
Chapter 12: Rendering for Compositing
Record Nr. UNINA-9910784914903321
Keller Eric  
Hoboken, NJ, : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mastering Autodesk Maya 2011 [[electronic resource] /] / Eric Keller
Mastering Autodesk Maya 2011 [[electronic resource] /] / Eric Keller
Autore Keller Eric
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, NJ, : Wiley, 2010
Descrizione fisica 1 online resource (1050 p.)
Disciplina 006.6/96
Collana Serious skills Mastering Autodesk Maya 2011
Soggetto topico Computer animation
Computer graphics
ISBN 0-470-92576-0
1-282-75642-7
9786612756429
0-470-92574-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Mastering Autodesk Maya 2011; Acknowledgments; About the Authors; Contents; Foreword; Introduction; Who Should Buy This Book; What's Inside; How to Contact the Author; Chapter 1: Working in Maya; Creating and Editing Maya Nodes; Creating Maya Projects; Organizing Complex Node Structures with Assets; File References; The Bottom Line; Chapter 2: Virtual Filmmaking with Maya Cameras; Determining the Image Size and Film Speed of the Camera; Creating and Animating Cameras; Creating Custom Camera Rigs; Applying Depth of Field and Motion Blur; Using Orthographic and Stereo Cameras; The Bottom Line
Chapter 3: NURBS Modeling in MayaUnderstanding NURBS; Employing Image Planes; Modeling NURBS Surfaces; Creating Realism; NURBS Tessellation; The Bottom Line; Chapter 4: Polygon Modeling; Understanding Polygon Geometry; Working with Smooth Polygons; Editing Polygon Components; Adding Components; Modeling with Deformers; Combining Meshes; Using Bevel Plus and Bevel Edges; Polygon Modeling with Paint Effects; Convert NURBS Surfaces to Polygons; Boolean Operations; Sculpting Polygons Using Artisan; Advanced Polygon Editing Tools; Using Subdivision Surfaces; The Bottom Line
Chapter 5: Animation TechniquesUsing Joints and Constraints; Inverse Kinematics; Keyframe Animation; The Graph Editor; Playblast and FCheck; Driven Keys; Animation Using Expressions; Motion Path Animation; Animating Constraints; Animation Layers; The Bottom Line; Chapter 6: Animating with Deformers; Animating Facial Expressions Using Blend Shapes; Animating Blend Shapes Sequentially; Animating with Lattices; Animating Object Components with Clusters; Animating a Scene Using Nonlinear Deformers; Creating a Jiggle Effect; Optimizing Animations with the Geometry Cache; The Bottom Line
Chapter 7: Rigging and Muscle SystemsUnderstanding Rigging; Creating and Organizing Joint Hierarchies; Rigging the Giraffe; Full Body Inverse Kinematics; Skinning Geometry; The Maya Muscle System; The Bottom Line; Chapter 8: Paint Effects and Toon Shading; Using the Paint Effects Canvas; Painting on 3D Objects; Understanding Strokes; Designing Brushes; Create Complexity by Adding Strokes to a Curve; Shaping Strokes with Behavior Controls; Animating Strokes; Rendering Paint Effects; Using Toon Shading; The Bottom Line; Chapter 9: Lighting with mental ray; Shadow-Casting Lights
Indirect Lighting: Global IlluminationIndirect Illumination: Final Gathering; Image-Based Lighting; Physical Sun and Sky; mental ray Area Lights; Light Shaders; The Bottom Line; Chapter 10: mental ray Shading Techniques; Shading Concepts; Creating Blurred Reflections and Refractions Using Standard Maya Shaders; Basic mental ray Shaders; Car Paint Materials; The MIA Material; Controlling Exposure with Tone Mapping; Rendering Contours; The Bottom Line; Chapter 11: Texture Mapping; UV Texture Layout; Bump and Normal Mapping; Displacement Mapping; Subsurface Scattering; The Bottom Line
Chapter 12: Rendering for Compositing
Record Nr. UNINA-9910820351603321
Keller Eric  
Hoboken, NJ, : Wiley, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Maya visual effects [[electronic resource] ] : the innovator's guide / / Eric Keller with Max Dayan
Maya visual effects [[electronic resource] ] : the innovator's guide / / Eric Keller with Max Dayan
Autore Keller Eric
Edizione [2nd ed.]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, 2013
Descrizione fisica 1 online resource (xvii, 382 pages) : illustrations
Disciplina 006.696
Altri autori (Persone) DayanMax
Soggetto topico Maya (Computer file)
Computer animation
Computer graphics
Three-dimensional display systems
Soggetto genere / forma Electronic books.
ISBN 1-299-47588-4
1-118-65455-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Maya Visual Effects: The Innovator's Guide; Contents; Introduction; Chapter 1: Texture Effects; Create Animated Effects with a Ramp Texture; Use Ambient Occlusion for Holographic Effects; Generate Creative Text Effects; Chapter 2: Particle Effects; Orchestrate a Flowering Tree with nParticles; Create a Beard of Bees Using a Force Field; Choreograph a School of Fish by Layering Particles; Chapter 3: Joint Rigging for Effects; Animate a Growing Bacterial Colony Using Joints; Use Joints to Jiggle Geometry; Animate a Magic Curling Brick Road Using Joints
Chapter 4: Creative Blend Shape TechniquesCreate an Interactive Blend Shape Rig; Combine Blend Shapes and Other Deformers to Create Swimming Plankton; Automate Blend Shape Sequences Using MEL; Chapter 5: Paint Effects; Create Bursts of Electric Energy; Animate a Blood Vessel Growing on an Eyeball; Use Paint Effects Modifiers to Deform Geometry; Chapter 6: nCloth Techniques; Use nCloth to Melt a Complex Gun Model; Trap 3D Text in a Spider Web with nConstraints; Use nCloth to Animate a Drop of Water; Chapter 7: Fluid Effects; Create Shockwaves for a Futuristic Spaceship
Propel a Rocket Using FluidsUse a Fluid Mesh to Build a Head; Chapter 8: nHair and Fur Effects; Create an Animated Jellyfish with nHair; Create a Dynamic Rig for Medusa's Snakes; Animate Crop Circles Using Fur; Index
Record Nr. UNINA-9910452580603321
Keller Eric  
Hoboken, N.J., : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Maya visual effects [[electronic resource] ] : the innovator's guide / / Eric Keller with Max Dayan
Maya visual effects [[electronic resource] ] : the innovator's guide / / Eric Keller with Max Dayan
Autore Keller Eric
Edizione [2nd ed.]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, 2013
Descrizione fisica 1 online resource (xvii, 382 pages) : illustrations
Disciplina 006.696
Altri autori (Persone) DayanMax
Soggetto topico Maya (Computer file)
Computer animation
Computer graphics
Three-dimensional display systems
ISBN 1-299-47588-4
1-118-65455-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Maya Visual Effects: The Innovator's Guide; Contents; Introduction; Chapter 1: Texture Effects; Create Animated Effects with a Ramp Texture; Use Ambient Occlusion for Holographic Effects; Generate Creative Text Effects; Chapter 2: Particle Effects; Orchestrate a Flowering Tree with nParticles; Create a Beard of Bees Using a Force Field; Choreograph a School of Fish by Layering Particles; Chapter 3: Joint Rigging for Effects; Animate a Growing Bacterial Colony Using Joints; Use Joints to Jiggle Geometry; Animate a Magic Curling Brick Road Using Joints
Chapter 4: Creative Blend Shape TechniquesCreate an Interactive Blend Shape Rig; Combine Blend Shapes and Other Deformers to Create Swimming Plankton; Automate Blend Shape Sequences Using MEL; Chapter 5: Paint Effects; Create Bursts of Electric Energy; Animate a Blood Vessel Growing on an Eyeball; Use Paint Effects Modifiers to Deform Geometry; Chapter 6: nCloth Techniques; Use nCloth to Melt a Complex Gun Model; Trap 3D Text in a Spider Web with nConstraints; Use nCloth to Animate a Drop of Water; Chapter 7: Fluid Effects; Create Shockwaves for a Futuristic Spaceship
Propel a Rocket Using FluidsUse a Fluid Mesh to Build a Head; Chapter 8: nHair and Fur Effects; Create an Animated Jellyfish with nHair; Create a Dynamic Rig for Medusa's Snakes; Animate Crop Circles Using Fur; Index
Record Nr. UNINA-9910779685103321
Keller Eric  
Hoboken, N.J., : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Maya visual effects [[electronic resource] ] : the innovator's guide / / Eric Keller with Max Dayan
Maya visual effects [[electronic resource] ] : the innovator's guide / / Eric Keller with Max Dayan
Autore Keller Eric
Edizione [2nd ed.]
Pubbl/distr/stampa Hoboken, N.J., : Wiley, 2013
Descrizione fisica 1 online resource (xvii, 382 pages) : illustrations
Disciplina 006.696
Altri autori (Persone) DayanMax
Soggetto topico Maya (Computer file)
Computer animation
Computer graphics
Three-dimensional display systems
ISBN 1-299-47588-4
1-118-65455-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Maya Visual Effects: The Innovator's Guide; Contents; Introduction; Chapter 1: Texture Effects; Create Animated Effects with a Ramp Texture; Use Ambient Occlusion for Holographic Effects; Generate Creative Text Effects; Chapter 2: Particle Effects; Orchestrate a Flowering Tree with nParticles; Create a Beard of Bees Using a Force Field; Choreograph a School of Fish by Layering Particles; Chapter 3: Joint Rigging for Effects; Animate a Growing Bacterial Colony Using Joints; Use Joints to Jiggle Geometry; Animate a Magic Curling Brick Road Using Joints
Chapter 4: Creative Blend Shape TechniquesCreate an Interactive Blend Shape Rig; Combine Blend Shapes and Other Deformers to Create Swimming Plankton; Automate Blend Shape Sequences Using MEL; Chapter 5: Paint Effects; Create Bursts of Electric Energy; Animate a Blood Vessel Growing on an Eyeball; Use Paint Effects Modifiers to Deform Geometry; Chapter 6: nCloth Techniques; Use nCloth to Melt a Complex Gun Model; Trap 3D Text in a Spider Web with nConstraints; Use nCloth to Animate a Drop of Water; Chapter 7: Fluid Effects; Create Shockwaves for a Futuristic Spaceship
Propel a Rocket Using FluidsUse a Fluid Mesh to Build a Head; Chapter 8: nHair and Fur Effects; Create an Animated Jellyfish with nHair; Create a Dynamic Rig for Medusa's Snakes; Animate Crop Circles Using Fur; Index
Record Nr. UNINA-9910816648703321
Keller Eric  
Hoboken, N.J., : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui