JSON Quick Syntax Reference [[electronic resource] /] / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (158 p.) |
Disciplina | 004 |
Collana | Expert's Voice |
Soggetto topico |
Computer programming
Programming languages (Electronic computers) Web Development Programming Languages, Compilers, Interpreters Programming Techniques |
ISBN | 1-4842-1863-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Exploring a JSON Integrated Development Environment -- Chapter 2: Introduction to JSON: History, Concepts and Terminology -- Chapter 3: The JSON Schema: JSON Structure Validation -- Chapter 4: Objects and Object Oriented Programming: OOP Primer -- Chapter 5: JSON Arrays: Serialized Data Store Structures -- Chapter 6: JSON Data Values: Types of Data JSON Supports -- Chapter 7: JSON Character Values: Defining Strings in JSON -- Chapter 8: JSON Numeric Values: Defining Numbers in JSON -- Appendix A: NetBeans: Setup a NetBeans 8.1 Based JSON IDE -- Appendix B: Eclipse: Setup an Eclipse Mars Based JSON IDE -- Appendix C: IntelliJ: Setup an IntelliJ IDEA Based JSON IDE. |
Record Nr. | UNINA-9910254756903321 |
Jackson Wallace
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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Learn Android App Development [[electronic resource] /] / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2013 |
Descrizione fisica | 1 online resource (XXIII, 548 p. 347 illus.) |
Disciplina | 004 |
Soggetto topico |
Mobile computing
Application software Mobile Computing Computer Applications |
ISBN | 1-4302-5747-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Building an Android IDE for version 4.2 : acquiring, installing, and configuring an Android development environment -- Exploring Android app development : the lingo of Android and building your first hello world app! -- Java for Android primer : enhancing our hello world application -- Layouts and activities : using viewgroup classes -- Android intents and events : adding interactivity -- Android UI design : using views and widgets vis XML -- Android graphics design : concepts and techniques -- Compositing in Android : advanced graphical user interface design -- Android image animation : frame-based animation using XML constructs -- Android vector animation : procedural animation via XML constructs -- An introduction to video : concepts and optimization -- Digital video in Android : using the videoview class -- An introduction to audio : concepts and optimization -- Playing audio in Android : the mediaplayer class -- Audio sequencing : Android soundpool class -- Android intents : inter-application programming -- Android services : using background processing -- Broadcast receivers : Android inter-application communication -- Android content providers : access to datastores -- Building an Android IDE for version 4.12 and earlier : acquiring, installing, and configuring an Android development environment. |
Record Nr. | UNINA-9910438099703321 |
Jackson Wallace
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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Pro Android graphics / / Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2013.] |
Pubbl/distr/stampa | New York : , : Apress, , 2013 |
Descrizione fisica | 1 online resource (xxi, 597 pages) : color illustrations |
Disciplina |
004
005.258 |
Collana | Gale eBooks |
Soggetto topico |
Computer graphics
Smartphones - Development |
ISBN | 1-4302-5786-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Chapter 1: Android Digital Imaging: Formats, Concepts, and Optimization""; ""Android�s Digital Image Formats: Lossless Versus Lossy""; ""Android View and ViewGroup Classes: Image Containers""; ""The Foundation of Digital Images: Pixels and Aspect Ratio""; ""The Color of Digital Images: Color Theory and Color Depth""; ""Representing Colors in Android: Hexadecimal Notation""; ""Image Compositing: Alpha Channels and Blending Modes""
""Digital Image Masking: A Popular Use for Alpha Channels""""Smoothing Edges in a Mask: The Concept of Anti-Aliasing""; ""Optimizing Digital Images: Compression and Dithering""; ""Download the Android Environment: Java and ADT Bundle""; ""Installing and Updating the Android Developer ADT Bundle""; ""Summary""; ""Chapter 2: Android Digital Video: Formats, Concepts, and Optimization""; ""Android Digital Video Formats: MPEG4 H.264 and WebM VP8""; ""Android VideoView and MediaPlayer Class: Video Players""; ""The Foundation of Digital Video: Motion, Frames and FPS"" ""Digital Video Conventions: Bit Rates, Streams, SD, and HD""""Digital Video Files for Android: Resolution Density Targets""; ""Optimizing Digital Video: Codecs and Compression""; ""Creating Your Pro Android Graphics App in Eclipse ADT""; ""Creating Your Video Start-Up Screen User Interface Design""; ""Taking a Look at Your MainActivity.java Activity subclass""; ""Creating Your Video Assets: Using Terragen 3 3D Software""; ""Creating Uncompressed Video: Using VirtualDub Software""; ""Compressing Your Video Assets: Using Sorenson Squeeze"" ""Installing a Video Asset in Android: Using the Raw Folder""""Referencing the Video Asset in Your Android Application""; ""Summary""; ""Chapter 3: Android Frame Animation: XML, Concepts, and Optimization""; ""Frame Animation Concepts: Cels, Framerate, and Resolution""; ""Optimizing Frame Animation: Color Depth and Frame Rate""; ""Creating Frame Animation in Android Using XML Markup""; ""Android Tag: The Parent Frame Container""; ""Android's Tag: Specifying Your Animation Frames""; ""Creating a Frame Animation for our GraphicsDesign App"" ""Copying Resolution Density Target Frames""""Creating Frame Animation Definitions Using XML""; ""Reference the Frame Animation Definition in an ImageView""; ""Instantiating the Frame Animation Definition Using Java""; ""Summary""; ""Chapter 4: Android Procedural Animation: XML, Concepts, and Optimization""; ""Procedural Animation Concepts: Tweens and Interpolators""; ""Procedural Animation Data Values: Ranges and Pivot Point""; ""Procedural Animation Transforms: Rotate, Scale, Translate""; ""Procedural Animation Compositing: Alpha Blending"" ""Procedural Animation Timing: Using Duration and Offsets"" |
Record Nr. | UNINA-9910735398703321 |
Jackson Wallace
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New York : , : Apress, , 2013 | ||
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Lo trovi qui: Univ. Federico II | ||
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Pro Android UI [[electronic resource] /] / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2014.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 |
Descrizione fisica | 1 online resource (565 p.) |
Disciplina |
004
005.258 005.437 4019 |
Soggetto topico |
Mobile computing
User interfaces (Computer systems) Mobile Computing User Interfaces and Human Computer Interaction |
ISBN | 1-4302-4987-0 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Contents at a Glance""; ""Contents""; ""About the Author""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Part 1: Introduction to the Core Classes for Android UI Design: Development Tools, Layout Containers and Widgets""; ""Chapter 1: Android UI Design Tools: Setting Up Your Android Development System""; ""Java 6: Download and Install the Foundation for Android""; ""Android ADT Bundle: Find and Download Android�s IDE""; ""Android ADT Bundle: Installing the Android IDE""; ""Android ADT Bundle: Launch the IDE and Update the ADT""
""UI Wireframing Tool: Downloading and Installing Pencil""""Digital Image Editing: Download and Install GIMP 2.8.10""; ""3D Modeling and Animation: Download and Install Blender""; ""Digital Audio Editing: Downl oad and Install Audacity 2.0.5""; ""Digital Video Editing: Download and Install Lightworks 11.5""; ""Summary""; ""Chapter 2: Android UI Layouts: Layout Containers and the ViewGroup Class""; ""Layout Containers: Using XML for Tag-based UI Design""; ""Using Parameters: Refining and Customizing the UI Tags""; ""Android ViewGroup: Our Layout Container�s Superclass"" ""ViewGroup.LayoutParams: Nested Class Controls Layout""""ViewGroup.MarginLayoutParams: Nested Class for Margin""; ""The Difference Between Margins and Padding Parameters""; ""Animating Your ViewGroup: LayoutAnimationController""; ""Create a UserInterface Project and pro.android.ui Package""; ""The New Android Application Dialog""; ""New Android Application � Configure Project Dialog""; ""New Android Application � Configure Launcher Icon""; ""New Android Application � Create Activity Dialog""; ""New Android Application � Blank Activity Dialog"" ""ViewGroup XML Attributes: Configuring the RelativeLayout""""View XML Attributes: Configuring the TextView UI Widget""; ""View Padding Parameter: Add Space Inside the Container""; ""The AnalogClock Widget: Adding a View to the ViewGroup""; ""Using the Values Folder: Finish Your UI Design Using XML""; ""Summary""; ""Chapter 3: Android UI Widgets: User Interface Widgets and the View Class""; ""The Android View Class: The Superclass for UI Widgets""; ""Android View Direct Subclasses: Key Widgets and Utilities""; ""Using View Properties: Important Parameters"" ""Focus of a View: Which UI Widget has the User�s Attention""""View Listeners: Making a UI Widget Respond to the User""; ""UI Layout Creation: Using the setContentView() Method""; ""Adding a Button UI Widget to Our RelativeLayout Container""; ""Eclipse ADT Problems Tab: Debugging XML Errors in ADT""; ""Relative Positioning: Adding the UI Button to the Hierarchy""; ""String Constants: Adding a Tag for Our UI Button""; ""Event Handling: Adding an OnClickListener in Java Code""; ""Controlling AnalogClock Visibility: .setVisibility() Method"" ""Install and Configure an Emulator: Testing Our Java Code"" |
Record Nr. | UNINA-9910300474403321 |
Jackson Wallace
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2014 | ||
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Lo trovi qui: Univ. Federico II | ||
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Pro Android Wearables [[electronic resource] ] : Building Apps for Smartwatches / / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (567 p.) |
Disciplina | 004 |
Soggetto topico |
Mobile computing
Application software Mobile Computing Computer Applications |
ISBN | 1-4302-6551-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Introduction to Android Wearables: Concepts, Types, and Material Design; Wearable Technology Defined: What Is a Wearable?; Wearable Application Development: What Types of Apps?; Android Wearable Fun: Augmented Reality, Edutainment, and Gamification; Mainstream Wearables: Smartwatches and Smartglasses; Smartwatches: Round Watch Face vs. Square Organic Light-emitting Diode; Smartglasses: Glasses and Other Smartglasses Manufacturers
Wearable Application Programming InterfacesAndroid Studio 1.0: Android Wear SDK; Google Glass Development Kit: GDK for Android or Mirror; Google Glass's Android Studio GDK: The Glass Development Kit; Develop Google Glass Apps Using Only the Android Environment; Using RESTful Services with Google Glass: The Mirror API; Hybrid Glass Applications: Mixing Android GDK and the Mirror API; True Android or Android Peripheral: Bluetooth Link; Wearable Apps Design: Android 5 Material Design; The Android Material Design Themes: Light and Dark Defining the Wearable Material Theme: Using the Style AttributeDefining the Wearable Material Theme Color Palette: The Item Tag; Customizing a Wearable Material Theme Status Bar: statusBarColor; Customizing a Wearable Material Theme: Individual View Themes; Android Material Design View Widgets: Lists and Cards; Android RecyclerView Class: Optimized (Recycled) List Viewing; Android CardView Class: The Index Card Organization Paradigm; Android Material Design Effects: Shadows and Animation; Android Material Design 3D Effects: Automatic View Shadowing What You Will Learn from This BookSummary; Chapter 2: Setting Up an Android 5 Wearables Application Development Workstation; Work Process for Creating an Android Workstation; Android Development Workstation: Hardware Foundation; Android Development Workstation: Software Foundation; Java 7: Installing the Foundation for Android Studio; Android Studio 1.0: Download the Android 5 IDEA; Installing Android Studio: IntelliJ IDEA and Android SDK; Professional Digital Imaging Software: GIMP 2.8.14; Professional Digital Video Editing: Lightworks 12; Professional 3D Modeling and Animation: Blender Professional Digital Audio Editing: Audacity 2.0.6 |
Record Nr. | UNINA-9910300640603321 |
Jackson Wallace
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Pro Java 9 Games Development [[electronic resource] ] : Leveraging the JavaFX APIs / / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
Descrizione fisica | 1 online resource (XXVIII, 633 p. 474 illus. in color.) |
Disciplina | 794.81526 |
Soggetto topico |
Computer games—Programming
Java (Computer program language) Game Development Java |
ISBN | 1-4842-0973-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1: The Different Faces of Java: Create a Java 9 Development Workstation -- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals -- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles -- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques -- 5: A Java Primer: Introduction to Java Concepts and Principles -- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9 -- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine -- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design -- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design -- 10: User Interface Design Interactivity: Event Handling and Imaging Effects -- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight -- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes -- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class -- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard -- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node -- 16: 3D Game Animation Creation: Using the Animation Transition Classes -- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models -- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java -- 19: Game Content Engine: AI Logic with Random Content Selection Methods -- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View -- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio -- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content -- 23: Completing the Game Play Code and Player Proofing Your Event Handling -- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans. |
Record Nr. | UNINA-9910254855903321 |
Jackson Wallace
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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SmartWatch Design Fundamentals [[electronic resource] ] : WatchFace Design for Samsung Galaxy SmartWatches / / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
Descrizione fisica | 1 online resource (456 pages) |
Disciplina | 005.3 |
Soggetto topico |
Computer input-output equipment
Computer graphics Hardware and Maker Computer Graphics |
ISBN | 1-4842-4369-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: SmartWatch Design History, Concepts Terms and Installation -- Chapter 2: SmartWatch Design Assets -- Chapter 3: SmartWatch Design Considerations: Watch Face Types -- Chapter 4: SmartWatch Design Considerations: Watch Face States -- Chapter 5: SmartWatch Design Motion Assets: Watch Face Animation -- Chapter 6: SmartWatch Design Testing: Software and Hardware Testing -- Chapter 7: SmartWatch Watch Face Layer-Based Design Using GIMP -- Chapter 8: SmartWatch Conditional Design Using the Timeline -- Chapter 9: Watch Face Battery or Steps Taken: Percentage Conditional Design -- Chapter 10: Watch Face Complications Design -- Chapter 11: Watch Face Gyroscopic Design: Using the Gyroscope -- Chapter 12: Watch Face Weather Design: Using Weather APIs -- Chapter 13: Watch Face Algorithm Design: Using Tag Expressions -- Chapter 14: Watch Face Publishing. |
Record Nr. | UNINA-9910338014403321 |
Jackson Wallace
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 | ||
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Lo trovi qui: Univ. Federico II | ||
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VFX Fundamentals [[electronic resource] ] : Visual Special Effects Using Fusion 8.0 / / by Wallace Jackson |
Autore | Jackson Wallace |
Edizione | [1st ed. 2016.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 |
Descrizione fisica | 1 online resource (XXIV, 322 p. 250 illus. in color.) |
Disciplina | 006.6 |
Soggetto topico |
Computer graphics
Multimedia systems Computer Graphics Media Design |
ISBN | 1-4842-2131-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Visual Effects: Setup Your VFX Content Workstation -- Chapter 2: The Foundation of Raster for VFX: Pixels, Color and Alpha -- Chapter 3: The Foundation of Motion for VFX: Frames and Codecs -- Chapter 4: The Foundation of Audio for VFX: MIDI, Wave and Sample -- Chapter 5: The Foundation of 2D Vector for VFX: Point, Path and SVG -- Chapter 6: The Foundation of 3D Vector for VFX: Models and OpenGL -- Chapter 7: Professional VFX Software: Blackmagic Design Fusion -- Chapter 8: VFX Pipeline Composition: Using the Flow Node Editor -- Chapter 9: VFX Pipeline Animation: Using the Timeline Editor -- Chapter 10: VFX Pipeline Motion Control: Using the Spline Editor -- Chapter 11: VFX Pipeline Pixel Isolation: Using Animated Polyline Masking -- Chapter 12: VFX Pipeline Automated Masking: Matte Generators -- Chapter 13: VFX Pipeline Pixel Tracking: Using Motion Tracking -- Chapter 14: VFX Pipeline 3D Production: Compositing 3D Assets -- Chapter 15: VFX Pipeline 3D Rendering: Shader, Material and Texture -- Chapter 16: VFX Pipeline 3D Modeling: 3D Text Title Creation -- Chapter 17: VFX Pipeline 3D Animation: 3D Text Titling Modifiers -- Chapter 18: Advanced VFX Pipeline Effects: 3D Particle Systems -- Chapter 19: Advanced VFX Pipeline Physics: 3D Particle Physics -- Chapter 20: Advanced Interactive VFX: i3D Content Publishing -- . |
Record Nr. | UNINA-9910254760203321 |
Jackson Wallace
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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