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The Book of Chatbots : From ELIZA to ChatGPT / / Robert Ciesla
The Book of Chatbots : From ELIZA to ChatGPT / / Robert Ciesla
Autore Ciesla Robert
Edizione [First edition.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2024]
Descrizione fisica 1 online resource (167 pages)
Disciplina 371.33/4
Soggetto topico Artificial intelligence - Educational applications
Chatbots
ISBN 3-031-51004-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- About the Author -- 1. The Challenge of the Turing test -- 2. Developments in Artificial Intelligence and Linguistics -- 3. The Classic Era of Chatbots -- 4. The Current Era of Chatbots -- 5. AI and Chatbots in Healthcare -- 6. Chatbots in eCommerce -- 7. Chatbots as Villains – The Antisocial Uses of AI -- 8. Towards an Artificial General Intelligence.
Record Nr. UNINA-9910800116003321
Ciesla Robert  
Cham, Switzerland : , : Springer, , [2024]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Encryption for Organizations and Individuals [[electronic resource] ] : Basics of Contemporary and Quantum Cryptography / / by Robert Ciesla
Encryption for Organizations and Individuals [[electronic resource] ] : Basics of Contemporary and Quantum Cryptography / / by Robert Ciesla
Autore Ciesla Robert
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020
Descrizione fisica 1 online resource (XXI, 286 p. 44 illus.)
Disciplina 005.8
Soggetto topico Data protection
Business information services
Quantum computers
Data and Information Security
Enterprise Architecture
Quantum Computing
ISBN 1-4842-6056-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: The First Era of Digital Encryption -- Chapter 2: A Medium-Length History of Digital Cryptography -- Chapter 3: The AES and Other Established Cryptographic Technologies -- Chapter 4: You, Your Organization, and Cryptographic Security -- Chapter 5: Common Attacks Against Cryptographic Systems -- Chapter 6: Creating Extremely Secure Encrypted Systems -- Chapter 7: Prohibitions and Legal Issues -- Chapter 8: Quantum Computing: The Next Big Paradigm -- Chapter 9: The Rollicking World of Quantum Mechanics -- Chapter 10: Quantum Information Science 101 -- Chapter 11: Quantum Cryptography -- Chapter 12: Quantum Key Distribution Under Attack -- Chapter 13: Implementations of QKD -- Chapter 14: Post-Quantum Cryptography -- .
Record Nr. UNINA-9910416142203321
Ciesla Robert  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game Development with Ren'Py [[electronic resource] ] : Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine / / by Robert Ciesla
Game Development with Ren'Py [[electronic resource] ] : Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine / / by Robert Ciesla
Autore Ciesla Robert
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Descrizione fisica 1 online resource (XXIV, 346 p. 50 illus.)
Disciplina 794.815
Soggetto topico Computer games—Programming
Python (Computer program language)
Open source software
Game Development
Python
Open Source
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Stories and How to Craft Them -- Chapter 2: The (Ancient) Art of Interactive Fiction -- Chapter 3: The Modern Visual Novel -- Chapter 4: Working in Ren'Py, Twine, and TyranoBuilder- Chapter 5: Deeper Down the Dungeon -- Chapter 6: Deploying for Popular Platforms -- Chapter 7: Three Little Games -- Chapter 8: Promotional Strategies.
Record Nr. UNINA-9910338002803321
Ciesla Robert  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mostly codeless game development : new school game engines / / Robert Ciesla
Mostly codeless game development : new school game engines / / Robert Ciesla
Autore Ciesla Robert
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (XXV, 219 p. 47 illus. in color.)
Disciplina 794.8
Soggetto topico Computer games—Programming
Computer programming
Computer engineering
Game Development
Programming Techniques
Computer Engineering
ISBN 1-4842-2970-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: A Good Game -- Chapter 2: Game Developer's Battlestation -- Chapter 3: Game Maker's Lexicon – Level One -- Chapter 4: Commercial Game Engines -- Chapter 5: Freeware Game Engines -- Chapter 6: Audiovisual Assets -- Chapter 7: Business and Marketing -- Chapter 8: A Brief History of Video Games -- Chapter 9: Game Engine Museum -- Chapter 10: Game Maker's Lexicon – Level Two -- Chapter 11: The Mostly Codeless challenge.
Record Nr. UNINA-9910254564503321
Ciesla Robert  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Programming Basics [[electronic resource] ] : Getting Started with Java, C#, and Python / / by Robert Ciesla
Programming Basics [[electronic resource] ] : Getting Started with Java, C#, and Python / / by Robert Ciesla
Autore Ciesla Robert
Edizione [1st ed. 2021.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021
Descrizione fisica 1 online resource (173 pages)
Disciplina 001.642
Soggetto topico Python (Computer program language)
Java (Computer program language)
C# (Computer program language)
Programming languages (Electronic computers)
Computer science
Computer programming
Python
Java
C++
Programming Language
Computer Science
Programming Techniques
ISBN 1-4842-7286-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Wet Toes: The Very Basics of Programming -- 2. Java, C#, and Python 101 -- 3. Setting up your Programming Environments -- 4. Object-Oriented Programming (OOP) -- 5. File Operations, Multithreading, and Other Wonders of Java -- 6. And Now for Something Completely Different: Python -- 7. Calendars, Culture, and Multithreading in C#: A jack of most programming tasks -- 8. Graduation Day: Slightly Larger Programming Projects -- 9. UML Class Diagrams.
Record Nr. UNINA-9910502621903321
Ciesla Robert  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Sound and Music for Games [[electronic resource] ] : The Basics of Digital Audio for Video Games / / by Robert Ciesla
Sound and Music for Games [[electronic resource] ] : The Basics of Digital Audio for Video Games / / by Robert Ciesla
Autore Ciesla Robert
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022
Descrizione fisica 1 online resource (289 pages)
Disciplina 781.54
Soggetto topico Video games - Sound effects
Video game music - Writing and publishing
ISBN 1-4842-8661-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Bits, Sample Rates, and Other Fundamentals of Digital Audio -- Chapter 2: Current Generation Audio Hardware -- Chapter 3: Common Digital Audio Workstations -- Chapter 4: Manipulating the Spectrum - Audio Effects -- Chapter 5: Voiceover Work: Hardware and Techniques -- Chapter 6: MIDI and Composing in the Digital Age -- Chapter 7: Introducing MIDI 2.0 -- Chapter 8: The Allure of Chiptunes -- Chapter 9: Popular Audio Solutions for Video Games -- Chapter 10: Selling and Licensing.
Record Nr. UNINA-9910595043903321
Ciesla Robert  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui