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Ambient Intelligence [[electronic resource] ] : 12th European Conference, AmI 2015, Athens, Greece, November 11-13, 2015, Proceedings / / edited by Boris De Ruyter, Achilles Kameas, Periklis Chatzimisios, Irene Mavrommati



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Titolo: Ambient Intelligence [[electronic resource] ] : 12th European Conference, AmI 2015, Athens, Greece, November 11-13, 2015, Proceedings / / edited by Boris De Ruyter, Achilles Kameas, Periklis Chatzimisios, Irene Mavrommati Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015
Edizione: 1st ed. 2015.
Descrizione fisica: 1 online resource (XIII, 372 p. 137 illus. in color.)
Disciplina: 005.7
Soggetto topico: Application software
Artificial intelligence
User interfaces (Computer systems)
Computers and civilization
Information storage and retrieval
Information Systems Applications (incl. Internet)
Artificial Intelligence
User Interfaces and Human Computer Interaction
Computers and Society
Information Storage and Retrieval
Persona (resp. second.): De RuyterBoris
KameasAchilles
ChatzimisiosPeriklis
MavrommatiIrene
Note generali: Bibliographic Level Mode of Issuance: Monograph
Nota di contenuto: Intro -- Preface -- Organization -- Contents -- An Ecological View of Smart Home Technologies -- Abstract -- 1 Introduction -- 2 Domotics as Home Automation -- 3 The Ecology of the Smart Home -- 3.1 A Smart Home Is not a HaaS -- 3.2 Traditional Home Services -- 3.3 The Smart Home as an Inside-Out Autonomous Robot -- 4 Intelligent Services for the Smart Home -- 4.1 Tool Services -- 4.2 Housekeeping Services -- 4.3 Advisor Services -- 4.4 Media Services -- 4.5 Categories of Service Are Based on Interaction -- 5 Qualities and Show Stoppers for Smart Home Services -- 5.1 Controllability -- 5.2 Reliability and Maintainability -- 5.3 Usability -- 5.4 Durability -- 5.5 Security, Privacy and Trustworthiness -- 6 Concluding Remarks -- References -- Modeling and Assessing Young Children Abilities and Development in Ambient Intelligence -- Abstract -- 1 Introduction -- 2 Related Work -- 2.1 Modelling User Abilities and Performance in Ambient Intelligence -- 2.2 Software Assessment Tools -- 3 Background -- 3.1 Play and Its Contribution to Child's Development -- 3.2 Knowledge Models and Assessment Tools -- 4 The BEAN Framework -- 4.1 Bean Model: A Knowledge-Based Data Model -- 4.2 Reasoning Mechanism -- 4.3 Reporting Facilities -- 5 A Case Study: The Tower Game -- 6 Conclusions and Future Work -- Acknowledgments -- References -- Augmented Home Inventories -- Abstract -- 1 Introduction -- 2 Home Inventories: A Brief History -- 3 New Household Items -- 4 Emerging Home Entities and Societies -- 5 Challenging the Home Inventory -- 6 Conclusions -- References -- Ambient Intelligence from Senior Citizens' Perspectives: Understanding Privacy Concerns, Technology Acceptance, and Expectations -- 1 Introduction -- 2 Related Work -- 3 Methods -- 3.1 Sample -- 3.2 Questionnaire Design -- 4 Results -- 4.1 Importance of Ambient Intelligence Features.
4.2 Acceptable System Limitations -- 4.3 Fears Associated with the Use of Ambient Intelligence Technologies -- 4.4 Detailed Feature Comparison -- 4.5 Comparison of Four Ambient Intelligence System Types -- 5 Discussion and Summary -- 5.1 Limitations -- 5.2 Main Findings -- 6 Summary -- References -- Person Identification by Analyzing Door Accelerations in Time and Frequency Domain -- Abstract -- 1 Introduction -- 2 Background -- 2.1 Physics and Acceleration Signal Description -- 2.2 Related Work -- 3 Time Domain Identification -- 3.1 Feature-Based Identification -- 3.2 Signal-Based Identification -- 4 Frequency Domain Identification -- 4.1 Feature-Based Identification -- 4.2 Signal-Based Identification -- 5 Experiments -- 5.1 Time Domain -- 5.2 Frequency Domain -- 5.3 Combining the Time and Frequency Domain Methods -- 6 Conclusions -- Acknowledgements -- References -- Design Factors for Flexible Capacitive Sensors in Ambient Intelligence -- 1 Introduction -- 2 Related Work -- 3 Evaluating Flexible Capacitive Sensors -- 4 Electrode Material Evaluation -- 4.1 Measurement Setup -- 4.2 Electrode Materials -- 5 Results -- 5.1 Self Capacitance Measurements -- 5.2 Mutual Capacitance Measurements -- 6 Design Factors -- 6.1 On Materials -- 6.2 On Size -- 6.3 On Modes -- 6.4 Designing Applications -- 7 Conclusion and Outlook -- References -- Knowledge vs. Support -- 1 Introduction -- 2 Related Work -- 2.1 Concepts of Privacy -- 2.2 General Model of Ambient Intelligence -- 2.3 Qualitative Framework for Environmental Modelling -- 3 Formalizing Ambient Intelligence -- 4 Approaching a Benchmark -- 4.1 The Spatial Interaction Lab -- 4.2 Example Scenario Description -- 4.3 The Gold Standard -- 4.4 Evaluation of Prototypical Systems -- 5 Summary and Future Work -- References -- Lighten Up! --- An Ambient Light Progress Bar Using Individually Controllable LEDs.
1 Introduction -- 2 Related Work -- 3 Lighten Up -- 4 Exploring the Design Space -- 4.1 Methodology -- 4.2 Design -- 4.3 Apparatus -- 4.4 Participants -- 4.5 Procedure -- 4.6 Results -- 4.7 Conclusion -- 5 Evaluating Against the State-of-the-Art -- 5.1 Methodology -- 5.2 Design -- 5.3 Apparatus -- 5.4 Participants -- 5.5 Procedure -- 6 Results -- 6.1 Quantitative Results -- 6.2 Qualitative Results -- 6.3 Comments and Observations -- 6.4 Discussion -- 7 Conclusions -- References -- Use of Self-Reporting Questionnaires to Evaluate Augmented Paper Maps for Group Navigation -- Abstract -- 1 Introduction -- 2 Related Work -- 3 HoloPlane Interface -- 4 Evaluation -- 5 Discussion and Future Work -- References -- The Interactive-Token Approach to Board Games -- Abstract -- 1 Introduction -- 2 State of the Art -- 2.1 Stationary Interactive Surfaces -- 2.2 Mobile Interactive Surfaces -- 3 The Interactive-Token Approach to Board Games -- 3.1 Shifting Perspective -- 3.2 Architectural View of Interactive-Token Board Games -- 3.3 Theory Grounding -- 3.4 Key Design Constructs -- 4 Applying the Interactive-Token Approach -- 4.1 Don't Panic Game Dynamics and Rules -- 4.2 Design of Tokens, and Board Constraints -- 4.3 Design of Spatial Configurations -- 4.4 Mapping Valid Interaction Events to Game Dynamics -- 5 Technologies and Tools for Implementation -- 5.1 The Game Engine -- 5.2 Tokens Handlers -- 6 Evaluation -- 7 Discussion -- 8 Conclusions and Future Work -- References -- Why Should I Use This? Identifying Incentives for Using AAL Technologies -- Abstract -- 1 Introduction -- 1.1 AAL Technologies -- 1.2 Theories of User Acceptance and AAL Technologies -- 1.3 Social Cognitive Theory -- 2 Method -- 2.1 AAL Joint Programme -- 2.2 Sample -- 2.3 Data Extraction and Coding -- 3 Results -- 3.1 General Characteristics of the Analyzed Projects.
3.2 Incentives for Using AAL Technologies -- 3.3 Social Incentives -- 3.4 Health and Safety Incentives -- 3.5 Activity Incentives -- 3.6 Novel Sensory Incentives -- 3.7 Status Incentives -- 3.8 Self-reactive Incentives -- 4 Conclusion and Discussions -- Acknowledgements -- Appendix A: General Characteristics of the Analyzed Projects -- References -- The SOCIAL Project -- 1 Introduction -- 2 Related Work -- 2.1 Sociological and Psychological Background -- 2.2 Implicit and Explicit Communication -- 2.3 Ambient Intelligence and Related Projects -- 3 The Big Picture of SOCIAL -- 4 Detection of Situations -- 5 A Pilot Study on Awareness -- 5.1 Setup and Method of the Study -- 5.2 Preliminary Results -- 6 Summary and Future Work -- References -- Smart Tales: An Awareness Game for Ambient Assisted Living -- 1 Introduction -- 2 Related Work -- 3 Smart Tales -- 3.1 Game Purpose -- 3.2 Game Design -- 4 Evaluation -- 4.1 Learning -- 4.2 Engagement -- 5 Discussion and Future Directions -- References -- Context Recognition: Towards Automatic Query Generation -- 1 Introduction -- 2 Context Recognition -- 3 Knowledge Representation Model -- 3.1 Static Knowledge -- 3.2 Dynamic Knowledge -- 4 Applications of the Knowledge Model -- 4.1 Application I: Query Generation for CR -- 4.2 Application II: Monitoring System -- 5 Discussion and Future Work -- References -- Continuous Gait Velocity Analysis Using Ambient Sensors in a Smart Home -- 1 Introduction -- 2 Related Work -- 3 Sensor Data -- 4 Approach -- 4.1 Challenges -- 4.2 Features -- 4.3 Model -- 5 Experiments -- 5.1 Objectives -- 5.2 Sensor Data and Annotation -- 6 Results -- 6.1 Experiment 1: Effect of the Rest Time -- 6.2 Experiment 2: Modelling Trajectory Length -- 6.3 Experiment 3: Occasional Versus Continuous Measurement of the Gait Velocity -- 7 Conclusion -- References.
ExerSeat - Sensor-Supported Exercise System for Ergonomic Microbreaks -- 1 Introduction -- 2 Related Works -- 2.1 New Ways of Working -- 2.2 Posture Sensing -- 2.3 Smart Furniture -- 3 Posture Recognition Using a Capacitive Chair -- 4 ExerSeat Microbreak Training -- 4.1 Modeling of Posture Based Exercises -- 4.2 Triggering of Training Programs -- 5 Prototype -- 5.1 Training Application -- 6 System Piloting -- 6.1 Training Results -- 6.2 SUS Usability Results -- 6.3 Questionnaire Results -- 7 Discussion -- 8 Conclusion -- References -- Persuasion Through an Ambient Device: Proof of Concept and Early Evaluation of CRegrette, a Smoking Cessation System -- 1 Research Problem -- 2 State of the Art -- 2.1 Robert Cialdini's Persuasive Principles -- 2.2 Transtheoretical Model (TTM) -- 2.3 Fogg's Behaviour Model (FBM) -- 3 The CRegrette Vision -- 3.1 Characterization on the Fogg Model -- 3.2 Inspiring Approaches and Related Works -- 4 The CRegrette Persuasive Ambient System -- 4.1 Application -- 4.2 Ambient Device -- 5 CRegrette Experimentations -- 5.1 Experiment 1: Self Monitoring and Mirroring -- 5.2 Experiment 2: Notification and Statistics -- 5.3 Experiment 3: Facilitator by Electronic Device -- 6 Conclusion and Perspectives -- 6.1 Experiments Findings -- 6.2 Design Strategies and Perspectives -- References -- Hidden Fatigue Detection for a Desk Worker Using Clustering of Successive Tasks -- 1 Introduction -- 2 Periodic Short Time Monitoring -- 3 Hidden Fatigue Detection -- 4 Proposed Method -- 4.1 Approach -- 4.2 Prior Knowledge About Feature Vector -- 4.3 Clustering of Task Parameters -- 4.4 Anomaly Detection with Respect to Clusters -- 5 Experiments -- 5.1 Experimental Setting -- 5.2 Results -- 6 Related Works -- 7 Conclusions -- A ELLA -- B BIRCH -- References -- Data-Analytics Based Coaching Towards Behavior Change for Dental Hygiene.
1 Introduction.
Sommario/riassunto: This book constitutes the refereed proceedings of the 12th European Conference on Ambient Intelligence, AmI 2015, held in Athens, Greece, in November 2015. The 21 revised full papers presented together with 5 short papers were carefully reviewed and selected from 48 submissions. Over the past 20 years, the vision of Ambient Intelligence has gradually materialized into a plethora of technologies and devices, which are being introduced into almost every aspect of everyday life, thus affecting our abilities, activities, behavior and in the end,shaping a new way of thinking.
Titolo autorizzato: Ambient Intelligence  Visualizza cluster
ISBN: 3-319-26005-7
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996466448003316
Lo trovi qui: Univ. di Salerno
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Serie: Information Systems and Applications, incl. Internet/Web, and HCI ; ; 9425