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Autore: | Koster Raph |
Titolo: | A theory of fun for game design / / by Raph Koster |
Pubblicazione: | Scottsdale, AZ, : Paraglyph Press, c2005 |
Descrizione fisica: | 1 online resource (254 p.) |
Disciplina: | a794.8 |
Soggetto topico: | Computer games - Design |
Computer games - Social aspects | |
Note generali: | "Foreword by Will Wright." |
Nota di contenuto: | Intro -- CONTENTS -- FOREWORD BY WILL WRIGHT -- PROLOGUE: MY GRANDFATHER -- CHAPTER ONE: WHY WRITE THIS BOOK? -- CHAPTER TWO: HOW THE BRAIN WORKS -- CHAPTER THREE: WHAT GAMES ARE -- CHAPTER FOUR: WHAT GAMES TEACH US -- CHAPTER FIVE: WHAT GAMES AREN T -- CHAPTER SIX: DIFFERENT FUN FOR DIFFERENT FOLKS -- CHAPTER SEVEN: THE PROBLEM WITH LEARNING -- CHAPTER EIGHT: THE PROBLEM WITH PEOPLE -- CHAPTER NINE: GAMES IN CONTEXT -- CHAPTER TEN: THE ETHICS OF ENTERTAINMENT -- CHAPTER ELEVEN: WHERE GAMES SHOULD GO -- CHAPTER TWELVE: TAKING THEIR RIGHTFUL PLACE -- EPILOGUE: FUN MATTERS, GRANDPA -- NOTES. |
Titolo autorizzato: | Theory of fun for game design |
ISBN: | 9781306810487 (Ebook) |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910825279403321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |