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A theory of fun for game design / / by Raph Koster



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Autore: Koster Raph Visualizza persona
Titolo: A theory of fun for game design / / by Raph Koster Visualizza cluster
Pubblicazione: Scottsdale, AZ, : Paraglyph Press, c2005
Descrizione fisica: 1 online resource (254 p.)
Disciplina: a794.8
Soggetto topico: Computer games - Design
Computer games - Social aspects
Note generali: "Foreword by Will Wright."
Nota di contenuto: Intro -- CONTENTS -- FOREWORD BY WILL WRIGHT -- PROLOGUE: MY GRANDFATHER -- CHAPTER ONE: WHY WRITE THIS BOOK? -- CHAPTER TWO: HOW THE BRAIN WORKS -- CHAPTER THREE: WHAT GAMES ARE -- CHAPTER FOUR: WHAT GAMES TEACH US -- CHAPTER FIVE: WHAT GAMES AREN T -- CHAPTER SIX: DIFFERENT FUN FOR DIFFERENT FOLKS -- CHAPTER SEVEN: THE PROBLEM WITH LEARNING -- CHAPTER EIGHT: THE PROBLEM WITH PEOPLE -- CHAPTER NINE: GAMES IN CONTEXT -- CHAPTER TEN: THE ETHICS OF ENTERTAINMENT -- CHAPTER ELEVEN: WHERE GAMES SHOULD GO -- CHAPTER TWELVE: TAKING THEIR RIGHTFUL PLACE -- EPILOGUE: FUN MATTERS, GRANDPA -- NOTES.
Titolo autorizzato: Theory of fun for game design  Visualizza cluster
ISBN: 9781306810487 (Ebook)
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910825279403321
Lo trovi qui: Univ. Federico II
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