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Classroom literacy games : fun-packed activities for ages 7-13 / / Heather Butler



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Autore: Butler Heather Visualizza persona
Titolo: Classroom literacy games : fun-packed activities for ages 7-13 / / Heather Butler Visualizza cluster
Pubblicazione: Abingdon, Oxon : , : Routledge, , 2012
Descrizione fisica: 1 online resource (129 p.)
Disciplina: 372.6
373.133/7
373.1337
Soggetto topico: Language arts (Elementary) - Activity programs
Language arts (Middle school) - Activity programs
Educational games
Individualized instruction
Classificazione: EDU000000EDU010000EDU029000
Note generali: "A David Fulton book"--Cover.
Nota di contenuto: Classroom Literacy Games Fun-packed activities for ages 7-13; Copyright; Contents; Acknowledgements; 1 Punctuation Pieces; 2 In Other Words; 3 Four Starters; 4 Cunning Connectives; 5 Cool Sentences; Index
Sommario/riassunto: "'Children enjoyed it so much they didn't realise they were being worked so hard.' - Jo Miles - Learning Support Assistant at Manor Farm Community Junior School, Hazlemere, Buckinghamshire 'Great speaking and listening activity setting up ideas for the Big Write. The games extended the children's vocabulary. Purposeful learning - love it!' - Liz Pilgrim - Senior teacher at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Educational games played in groups or pairs help develop key language and social skills. Based on a range of material to extend vocabulary, punctuation and cross curricular creativity, Classroom Literacy Games for VCOP contains original games with suggestions how to develop writing tasks after playing them. Each game is differentiated four ways and aims to teach the VCOP initiative to higher KS1, KS2 and lower KS3. Printed with dyslexia-friendly fonts, these cross-curricular games are suitable for mixed ability classrooms, small groups or one-to-one teaching situations. As either photocopiable resources to be used in the classroom or as homework activities, these games will create situations to generate creative writing and for the children to create their own games. They can also be used for EAL, 'guided reading' and weekly 'Big Write' exercises. With minimal preparation time required and a vast number of games, these user-friendly, pick-up-and-go activities will be of interest to any practicing primary and lower KS3 teacher"-- Provided by publisher.
Titolo autorizzato: Classroom literacy games  Visualizza cluster
ISBN: 1-136-72884-8
1-283-46087-4
9786613460875
1-136-72885-6
0-203-81739-7
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910821486403321
Lo trovi qui: Univ. Federico II
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