Vai al contenuto principale della pagina
| Titolo: |
Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience : 10th International Conference, AC 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part II / / edited by Dylan D. Schmorrow, Cali M. Fidopiastis
|
| Pubblicazione: | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016 |
| Edizione: | 1st ed. 2016. |
| Descrizione fisica: | 1 online resource (XX, 446 p. 108 illus.) |
| Disciplina: | 004.019 |
| Soggetto topico: | User interfaces (Computer systems) |
| Human-computer interaction | |
| Artificial intelligence | |
| Computers and civilization | |
| Education - Data processing | |
| User Interfaces and Human Computer Interaction | |
| Artificial Intelligence | |
| Computers and Society | |
| Computers and Education | |
| Persona (resp. second.): | SchmorrowDylan D |
| FidopiastisCali M | |
| Nota di contenuto: | Augmented Cognition in Training and Education -- Agent-Based Practices for an Intelligent Tutoring System Architecture -- Intelligent Tutoring gets Physical: Coaching the Physical Learner by Modeling the Physical World -- Measuring Stress in an Augmented Training Environment: Approaches and Applications -- Alternate Rubric for Performance Assessment of Infantry Soldier Skills Training -- Leveraging Interoperable Data to Improve Training Effectiveness Using the Experience API (xAPI) -- Practical Requirements for ITS Authoring Tools from a User Experience Perspective -- Making Sense of Cognitive Performance in Small Unit Training -- Considerations for Immersive Learning in Intelligent Tutoring Systems -- Elements of Adaptive Instruction for Training and Education -- Adaptive Instruction for Individual Learners within the Generalized Intelligent Framework for Tutoring (GIFT).-Applying Augmented Cognition to Flip-Flop Methodology -- Real-time Assessment of Cognitive State: Research and Implementation Challenges -- How Novices Read Source Code in Introductory Courses on Programming: An Eye-Tracking Experiment -- Human Cognition and Behavior in Complex Tasks and Environments -- Implementing User-Centered Methods and Virtual Reality to Rapidly Prototype Augmented Reality Tools for Firefighters -- RevealFlow: A Process Control Visualization Framework -- Paradigm Development for Identifying and Validating Indicators of Trust in Automation in the Operational Environment of Human Automation Integration -- Performance-based Eye-tracking Analysis in a Dynamic Monitoring Task -- Exploring the Hybrid Space: Theoretical Framework Applying Cognitive Science in Military Cyberspace Operations -- Empirical Study of Secure Password Creation Habit -- Team Cognition as a Mechanism for Developing Collaborative and Proactive Decision Support in Remotely Piloted Aircraft Systems -- Supporting Multi-Objective Decision Making within a Supervisory Control Environment -- Assessment of expert interaction with multivariate time series 'big data' -- Aircraft Pilot Intention Recognition for Advanced Cockpit Assistance Systems -- Explaining a Virtual Worker’s Job Performance: The Roles of Psychological Distance -- Training Tactical Combat Casualty Care with an Integrated Training Approach -- Exploratory Trajectory Clustering with Distance Geometry -- Interaction in Augmented Cognition -- Serial Sequence Learning On Digital Games -- Text Simplification and User Experience -- A proposed approach for determining the influence of multimodal robot-of-human transparency information on human-agent teams -- Assessment of visualization interfaces for assisting the development of multi-level cognitive maps -- Interactive Visualization of Multivariate Time Series Data -- Investigation of Multimodal Mobile Applications for Improving Mental Health -- Integrating Methodology for Experimentation using Commercial Off-the-Shelf Products for Haptic Cueing -- Understanding Older Adults' Perceptions of In-Home Sensors Using an Obtrusiveness Framework -- The Role of Simulation in Designing Human-Automation Systems -- Navigating with a Visual Impairment: Problems, Tools, and Possible Solutions -- A Systems Approach for Augmented Reality Design -- Social Cognition -- Modeling of Social Media Behaviors Using Only Account Metadata -- The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue -- Improving Analysis and Decision-Making through Intelligent Web Crawling -- Using an Augmented Training Event to Collect Data for Future Modeling Purposes -- The Art of Research: Opportunities for a Science-Based Approach. |
| Sommario/riassunto: | This volume constitutes the refereed proceedings of the 10th International Conference on Foundations of Augmented Cognition, AC 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 41 papers presented in this volume were organized in topical sections named: augmented cognition in training and education; human cognition and behavior in complex tasks and environments; interaction in augmented cognition; and social cognition. . |
| Titolo autorizzato: | Foundations of Augmented Cognition: Neuroergonomics and Operational Neuroscience ![]() |
| ISBN: | 3-319-39952-7 |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910483175503321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |