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On the way to fun : an emotion-based approach to successful game design / / Roberto Dillon



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Autore: Dillon Roberto Visualizza persona
Titolo: On the way to fun : an emotion-based approach to successful game design / / Roberto Dillon Visualizza cluster
Pubblicazione: Natick, Mass. : , : A K Peters, , 2010
Descrizione fisica: 1 online resource (185 p.)
Disciplina: 794.8/1526
Soggetto topico: Computer games - Programming
Computer games - Design - Social aspects
Soggetto genere / forma: Electronic books.
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references (pages [165]-166) and index.
Nota di contenuto: Front Cover; Table of Contents; Foreword; Preface; Introduction: What Makes a Game Fun?; PART I. Emotions and Games: The 6-11 Framework; PART II. Case Studies: Retro Games; PART III. Case Studies: Indie Games; PART IV. Conclusions; References; About the Author; Back Cover
Sommario/riassunto: How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designe
Titolo autorizzato: On the way to fun  Visualizza cluster
ISBN: 0-429-06615-5
1-138-42789-6
1-56881-409-7
1-4398-7689-4
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910464563003321
Lo trovi qui: Univ. Federico II
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