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Learn unity for iOS game development / / Philip Chu



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Autore: Chu Philip Visualizza persona
Titolo: Learn unity for iOS game development / / Philip Chu Visualizza cluster
Pubblicazione: [Berkeley, CA], : Apress, 2013
Edizione: 1st ed. 2013.
Descrizione fisica: 1 online resource (xxix, 524 pages) : illustrations (some color), color map
Disciplina: 794.815133
Soggetto topico: Computer games - Programming
Three-dimensional display systems
Note generali: "Technology in action."
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Contents at a Glance; Introduction; Chapter 1: Getting Started; Prerequisites; Prepare Your Mac; Register as an iOS Developer; Download Xcode; Download Unity; Install Unity; Run the Installer; Activate a License; Welcome to Unity!; Manage Unity; Change Skins (Pro); Update the License; Report Problems; Check for Updates; Explore Further; iOS Development Requirements; The Unity Web Site; Unity Manuals and References; The Unity Community; Chapter 2: A Unity Tour; Bring out the Angry Bots; Open the Angry Bots Project; Open the Angry Bots Scene; Play Angry Bots; Build Angry Bots; The Editor Layout
Preset LayoutsCustom Layouts; Resize Areas; Move Views; Detach Views; Add and Remove Views; The Inspector View; The Project View; Switch Between One-Column and Two-Columns; Scale Icons; Inspect Assets; Search for Assets; Operate on Assets; The Hierarchy View; Inspect Game Objects; Parent and Child GameObjects; The Scene View; Navigate the Scene; Scene View Options; Scene View Gizmos; The Game View; Maximize on Play; Stats; Game View Gizmos; The Console View; Explore Further; Unity Manual; Tutorials; Version Control; Chapter 3: Making a Scene; Create a New Project; The Main Camera
Multiple CamerasAnatomy of a Camera; The Transform Component; The Camera Component; Clear Flags; Culling Mask; Projection; Viewport; Depth; Rendering Path; Target Texture (Pro); HDR; FlareLayer Component; GUILayer Component; AudioListener Component; Add a Cube to the Scene; Make the Cube; Frame the Cube; Move the Cube; Anatomy of a Cube; Transform Component; MeshFilter Component; MeshRenderer Component; BoxCollider Component; Align With View; Camera Control; Import the Script; Attach the Script; Add a Light; Anatomy of a Light; Type; Range; Color; Intensity; Shadow Type; Cookie; Culling Mask
FlareDraw Halo; Render Mode; Lightmapping; Adjust the Light; Make a Halo; Add a Skybox; Import the Skybox; Anatomy of a Skybox; Apply the Skybox; Add a Flare; Import Flares; Apply the Flare; Textures; Import a Texture; Shop the Asset Store; Import the Texture; Apply the Texture; Explore Further; Unity Manual; Reference Manual; Asset Store; Computer Graphics; Chapter 4: Making It Move: Scripting the Cube; Organize the Assets; Create the Script; Name the Script; Anatomy of a Script; Attach the Script; Edit the Script; Understand the Script; Read the Scripting Reference; Run the Script
Debug the ScriptCompilation Errors; Runtime Errors; Debug with MonoDevelop; Make It Rotate; Rotate the Transform; Other Ways to Rotate; Rotate in World Space; Tween Rotation; Children of the Cube; Making Prefabs; Breaking Prefabs; Explore Further; Unity Manual; Scripting Reference; Asset Store; Scripting; Chapter 5: Let's Dance! Animation and Sound; Import the Skeletons Pack; Add a Skeleton; Hide the Cubes; Orbit the Skeleton; Make the Skeleton Dance; Make the Skeleton Dance Forever; Watch the Hips; Add a Dance Floor; Add a Shadow (Pro); Add Music; Explore Further; Unity Manual
Reference Manual
Sommario/riassunto: Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.
Titolo autorizzato: Learn unity for iOS game development  Visualizza cluster
ISBN: 1-4302-4876-9
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910438097803321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: Technology in action series.