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Violent video game effects on children and adolescents [[electronic resource] ] : theory, research, and public policy / / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley



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Autore: Anderson Craig Alan <1952-> Visualizza persona
Titolo: Violent video game effects on children and adolescents [[electronic resource] ] : theory, research, and public policy / / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley Visualizza cluster
Pubblicazione: Oxford ; ; New York, : Oxford University Press, 2007
Edizione: 1st ed.
Descrizione fisica: viii, 190 p. : ill
Disciplina: 302.23/1
Soggetto topico: Video games and children
Video games and teenagers
Violence in mass media
Children and violence
Youth and violence
Aggressiveness in children
Aggressiveness in adolescence
Altri autori: GentileDouglas A. <1964->  
BuckleyKatherine E  
Nota di bibliografia: Includes bibliographical references (p. 173-186) and index.
Nota di contenuto: Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.
Sommario/riassunto: Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent gamescontribute to aggressive and violent behavior?Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model to focus on both developmental processesand how media-violence exposure can increase the likelihood of aggressive and violent behavior in both short- and long-term contexts. Violent Video Game Effects on Children and Adolescents also reviews the history of these games' explosive growth, and explores the public policy options forcontrolling their distribution. Anderson et al. describe the reaction of the games industry to scientific findings that exposure to violent video games and other forms of media violence constitutes a significant risk factor for later aggressive and violent behavior. They argue that society shouldbegin a more productive debate about whether to reduce the high rates of exposure to media violence, and delineate the public policy options that are likely be most effective.As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.
Titolo autorizzato: Violent video game effects on children and adolescents  Visualizza cluster
ISBN: 0195345568
9780195345568
0-19-989339-X
1-4294-6894-7
9786611163518
0-19-534556-8
1-281-16351-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910814190403321
Lo trovi qui: Univ. Federico II
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