Vai al contenuto principale della pagina
Autore: | Murray Janet H |
Titolo: | Inventing the medium [[electronic resource] ] : principles of interaction design as a cultural practice / / Janet H. Murray |
Pubblicazione: | Cambridge, Mass., : MIT Press, c2012 |
Descrizione fisica: | 1 online resource (504 p.) |
Disciplina: | 004.01/9 |
Soggetto topico: | Human-computer interaction |
Digital media - Design | |
Social media - Design | |
Intercultural communication | |
Note generali: | Description based upon print version of record. |
Nota di bibliografia: | Includes bibliographical references and index. |
Nota di contenuto: | Contents; Acknowledgments; Introduction: A Cultural Approach to Interaction Design; The Collective Process of Design; Designing the Unfamiliar; How (Not) to Talk about Design; Part I. Changing Technologies, Lasting Innovations; Chapter 1. Design in an Evolving Medium; Design as Framing and Reframing; Design Explorations: Exploring Design in a New Medium; Chapter 2. Affordances of the Digital Medium; The Four Affordances; The Computer Is a Procedural Medium; Draw on Computer Science Concepts and Conventions; The Computer Is a Participatory Medium; Draw on HCI Concepts and Conventions |
The Computer Is an Encyclopedic MediumDraw on Information Science Concepts and Conventions; The Computer Is a Spatial Medium; Draw on Visual Design Concepts and Conventions; Design Explorations: Exploring the Affordances of the Digital Medium; Chapter 3. Maximizing the Four Affordances; The Grid of Affordances; Shaping and Satisfying Interactors' Expectations; Designing for Agency and Immersion; Design Explorations: Explorations for Maximizing Digital Affordances; Part II. Designing Expressive Procedures; Chapter 4. Computational Strategies of Representation | |
Computation as Symbol ManipulationAbstraction of Processes into Flow Charts and Pseudocode; Scripting Behaviors; State; Modularity and Encapsulation; Design Explorations: Computational Strategies of Representation; Chapter 5. Building Procedural Complexity; Objects, Classes, Methods, Inheritance; Substitution Systems; Simulations of Complex Systems; Emergence; Computational Procedures Reflect Cultural Values; Design Explorations: Strategies for Procedural Complexity; Part III. Spatial Design Strategies; Chapter 6. Defining and Navigating Spaces and Places; Lists, Tables, and other Containers | |
LandscapesMaps; Places versus Spaces; Abstract Space; Analyzing Real Spaces and Places; Chapter 7. The Library Model for Collocating Information; Aggregating Information, Preserving Knowledge; The Catalog and the Shelf; Labels as Identifiers, Descriptors, and Pointers; Classification Schemes; Information Organization as a Taxonomy of Knowledge; Designing for Navigation with Appropriate Labels; Design Explorations: Collocation in the Emerging Digital Library; Part IV. Designing Encyclopedic Resources; Chapter 8. The Database Model: Strategies for Segmentation and Juxtaposition of Information | |
Semantic SegmentationFlat File Database; Relational Databases; Navigating and Visualizing Large Databases; From Tables to Objects; The Persistence of Ambiguity; Design Explorations: The Database Model; Chapter 9. The Structured Document Model: Using Standardized Metadata to Share Knowledge; Structured Documents Are the Basis of the World Wide Web; Making Meaning with Metadata; Searching the Web with Metadata and Social Networks; Structured Wikis and the Social Creation of Knowledge; XML and the Semantic Web; Design Explorations: Documents Structured with Metadata | |
Part V. Scripting Interaction | |
Titolo autorizzato: | Inventing the medium |
ISBN: | 0-262-29830-9 |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910781518803321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |