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The Pop Theology of Videogames : Producing and Playing with Religion / / Lars de Wildt



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Autore: De Wildt Lars Visualizza persona
Titolo: The Pop Theology of Videogames : Producing and Playing with Religion / / Lars de Wildt Visualizza cluster
Pubblicazione: Amsterdam : , : Amsterdam University Press, , 2023
Edizione: First edition.
Descrizione fisica: 1 online resource (158 pages) : illustrations
Disciplina: 794.8
Soggetto topico: Video games - Religious aspects - Christianity
Video games - Religious aspects
Soggetto non controllato: Videogames, religion, production studies, consumption studies, qualitative sociology
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Chapter 1. Introduction -- Part I. Producing Religion "Which choices lead game-makers to use religion in their videogames?" -- Chapter 2. Making Religion at Ubisoft -- Chapter 3. Indie-pendent: the Arthouse Gods of Indie games -- Part II. Consuming Religion "How do players make sense of and relate to religion in videogames?" -- Chapter 4. Public Religion on Videogame Forums -- Chapter 5. Single-player Religion -- Part III. Conclusion -- Chapter 6. Pop Theology. -- Bibliography -- Index.
Sommario/riassunto: Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin's Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a 'Pop Theology' through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to 'play house.' This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.
Titolo autorizzato: The Pop Theology of Videogames  Visualizza cluster
ISBN: 90-485-5513-2
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996524971103316
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Serie: Games and play (Amsterdam, Netherlands)