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Computers and Games [[electronic resource] ] : 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers / / edited by H. Jaap van den Herik, Paolo Ciancarini, H. (Jeroen) H.L. Donkers



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Titolo: Computers and Games [[electronic resource] ] : 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers / / edited by H. Jaap van den Herik, Paolo Ciancarini, H. (Jeroen) H.L. Donkers Visualizza cluster
Pubblicazione: Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2007
Edizione: 1st ed. 2007.
Descrizione fisica: 1 online resource (XII, 283 p.)
Disciplina: 794.81526
Soggetto topico: Computer science
Computer science—Mathematics
Discrete mathematics
Numerical analysis
Mathematical statistics
Artificial intelligence
Algorithms
Computer Science
Discrete Mathematics in Computer Science
Numerical Analysis
Probability and Statistics in Computer Science
Artificial Intelligence
Persona (resp. second.): CiancariniPaolo <1959->
DonkersH. H. L. M.
HerikH. J. van den (Hendrik Jacob)
Note generali: Includes index.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 9×9 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Can’t Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player – Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.
Titolo autorizzato: Computers and Games  Visualizza cluster
ISBN: 3-540-75538-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996465993603316
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Serie: Theoretical Computer Science and General Issues, . 2512-2029 ; ; 4630