Vai al contenuto principale della pagina
Titolo: |
Design, user experience, and usability . Part II : design for diversity, well-being, and social development : 10th International Conference, DUXU 2021, held as part of the 23rd HCI International Conference, HCII 2021, virtual event, July 24-29, 2021, Proceedings. / / Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus (editors)
![]() |
Pubblicazione: | Cham, Switzerland : , : Springer, , [2021] |
©2021 | |
Edizione: | First edition. |
Descrizione fisica: | 1 online resource (XXI, 674 pages) : 352 illustrations, 265 illustrations in colour |
Disciplina: | 004.6 |
Soggetto topico: | User-centered system design |
Persona (resp. second.): | SoaresMarcelo M. |
RosenzweigElizabeth | |
MarcusAaron | |
Nota di bibliografia: | Includes bibliographical references and index. |
Nota di contenuto: | Intro -- Foreword -- HCI International 2021 Thematic Areas and Affiliated Conferences -- Contents - Part II -- Experience Design across Cultures -- Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States -- 1 Introduction -- 2 Background -- 2.1 E-Government -- 2.2 Usability -- 3 Related Work -- 4 Preliminary Analysis -- 5 Research Methodology -- 5.1 Research Design -- 5.2 Research Setting and Sampling -- 5.3 Data Collection -- 6 Results and Findings -- 6.1 Demographic Data -- 6.2 Reliability Analysis -- 6.3 The Saudi Job Seeking Web Portal -- 6.4 The US Job Seeking Web Portal -- 7 Discussion and Conclusion -- References -- Spatial Analysis and Comfort Optimal Experience Design of Rural Landscape in Water Network Area of Southern China -- 1 Introduction -- 2 Literature Review -- 3 Research Method -- 4 Data Collection and Analysis -- 5 Discussion -- 6 Conclusion -- References -- Relations on Cultural Behavior and Technology Adoption: A Chilean Perspective -- 1 Introduction -- 1.1 Theoretical Foundation in Technology Adoption Research - The TOE Framework -- 1.2 Cultural Behavior and Evaluation -- 2 Methods and Materials -- 3 A Preliminary Approach -- 4 Discussion -- References -- User Experience Centered Application Design of Multivariate Landscape in Kulangsu, Xiamen -- 1 Introduction -- 2 Background -- 2.1 Multivariate Landscape in Kulangsu -- 2.2 User Experience -- 2.3 Augment Reality Technology -- 2.4 Comparison of Current Kulangsu Guide Tour Application -- 3 Evaluation -- 3.1 Respondents Interview -- 3.2 Results and Discussions -- 3.3 User Personas -- 4 Problem Statement -- 4.1 User Personas -- 4.2 Objectives -- 5 Prototype Design -- 5.1 Use Case Diagram -- 5.2 User Flow -- 5.3 User Interface Design Style -- 5.4 Low-Fidelity Prototype -- 5.5 High-Fidelity Prototype. |
5.6 Wire Flow -- 6 Conclusion -- References -- A Study on the Application of Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College Campuses -- 1 Background and Industry Analysis of Intelligent Mutual-Aid Delivery Services on College Campuses -- 1.1 Background -- 1.2 Industry Analysis -- 1.3 Intelligent Campus -- 2 Status Quo of Last-Mile Delivery Service on Campus -- 2.1 Status Quo of Campus Parcels at Home and Abroad -- 2.2 Campus Service Environment Analysis -- 3 Analysis of the Intelligent Mutual-Aid Delivery Service Design at Beijing City University -- 3.1 Existing Problems -- 3.2 Real Demands: User Empathy Map -- 3.3 User Demand Classification and User Satisfaction Analysis -- 3.4 Feasibility Analysis -- 4 Intelligent Mutual-Aid Delivery Service Design at Beijing City University -- 4.1 Design Process -- 4.2 Framework of the Service Functions -- 4.3 Service Blueprint -- 4.4 Conceptual Graph -- 5 Value and Significance of the Present Design -- 5.1 Value -- 5.2 Significance -- 6 Conclusions -- References -- Product Interventions and User Performance: Implications for Public Design to Achieve Sustainable Practice -- 1 Introduction -- 2 Method -- 2.1 Public Space Facilities in Hong Kong -- 2.2 Research Method -- 3 Results and Discussions -- 3.1 Tangible Interventions -- 3.2 Intangible Interventions -- 3.3 Product interventions and user performance -- 3.4 Implications for in Public Design to Achieve Sustainable Practice -- 4 Conclusions -- References -- Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage -- 1 Introduction -- 2 Literature Review -- 2.1 Batik as an Intangible Cultural Heritage -- 2.2 Online Communication Model (OCM) -- 2.3 Participatory Design and AWARe - Analysis of Web Applications Requirement -- 2.4 The iWareBatik Case -- 3 Methodology -- 4 Results -- 4.1 Benchmarking. | |
4.2 Interviews -- 4.3 Survey -- 5 Design Process -- 5.1 Refinement of User Goals -- 5.2 User Composite Profiles, Scenarios, and Priorities -- 5.3 Transition to Design Model -- 6 Discussion and Conclusion -- References -- Methods for Multiple Roles to Build Brands of Service System-A Case Study of Guangzhou Baiyun International Airport -- 1 On Topic Selection -- 1.1 Connotation and Significance of Service Brand Building -- 1.2 "Multiple Roles" in Service System -- 1.3 Methods and Innovations -- 2 On Service Brand -- 2.1 Service Brand -- 2.2 Roles in Service System -- 2.3 Complexity of Service Brand Building -- 3 Research on Role Relationship in Service Brand System -- 3.1 Roles of Services -- 3.2 Role Diversity and Brand Consistency in Service System -- 3.3 Levels and Branding of Service System -- 4 On Service Brand Innovation of Baiyun Airport -- 4.1 Method -- 4.2 Summary and Analysis -- 5 Principles of Building Service Brand System -- 6 Summary -- References -- Analysis and Design of Household Intelligent Planting Products Based on Hall Three-Dimensional Structure -- 1 Introduction -- 2 System Engineering Methodology -- 3 Hall Three-Dimensional Structural Model of Household Intelligent Planting Products -- 3.1 Time Dimension -- 3.2 Logical Dimension -- 3.3 Knowledge Dimension -- 4 Specific Design Process -- 4.1 Market and User Research -- 4.2 Technical Analysis -- 4.3 Scheme Design and User Evaluation Centered Scheme Selection -- 4.4 Design of Supporting APP -- 4.5 Final Design Project Introduction -- 4.6 Product Production and Update -- 5 Conclusion -- References -- Lacquer Jewelry Design of Shanghai Style Based on User Perception Preference -- 1 Introduction -- 2 User Perception Preference of Lacquer Jewelry -- 2.1 Modeling Perception and Emotional Elements in Jewelry Design -- 2.2 Evaluation of User-Perceived Preference of Lacquer Jewelry. | |
3 User Preference Acquisition Experiment of Lacquer Jewelry Based on EEG Technology -- 3.1 Identify the Target User Groups for Lacquer Jewelry -- 3.2 Summarize the Design Elements and Forms of Lacquer Jewelry -- 3.3 Obtaining Experimental Samples by Orthogonal Test -- 3.4 Experimental Design -- 3.5 Experimental Materials -- 3.6 Experimental Process -- 3.7 Questionnaire Investigation -- 4 Data Analysis -- 4.1 Analysis of EEG Muse Data -- 4.2 Eye movement Data Analysis -- 5 Lacquer Jewelry Design Practice Based on User Perception Preference -- 5.1 Design Scheme -- 6 Design Evaluation -- 7 Conclusion -- References -- Innovation in Teaching Model Based on University Museum Resources -- 1 Introduction -- 2 Research Background -- 3 Theoretical Framework -- 4 Schema and Procedure -- 5 Reflection and Findings -- 5.1 Museum Resources as Course Resources -- 5.2 The Inspiring and Question-Guided Teaching Mode is Adopted to Offer a Stage for Students to Transform from "Research to Designer, Model/Photographer and Curator". From Point to Surface, Knowledge Production is Boosted and the Inheritance and Innovation of Ethnic Costume Culture Are Realized -- 5.3 The Combination of Exhibition and Teaching is also Adopted. Online Exhibitions Are Planned and Resources Platforms Are Structured to Beneficially Supplement the Teaching from Teachers and Provide Students a Source of Independent Learning. It also Archives, Accumulates, and Displays Teaching Results and Further Enriches the Research and Collections of the Museum -- 6 Conclusion -- References -- Research on Intelligent Classified Trash Can and Smart Application Design-Achieving Green Smart Home Living in China -- 1 Introduction -- 2 Related Work -- 2.1 Field Research and User Research -- 2.2 Market Research -- 2.3 Research on Technology of Image Recognition Based on Deep Learning -- 3 Design Concept. | |
3.1 Intelligent Classified Trash Can (ICTC) -- 3.2 Supporting Smart Application -- 4 Usability Test -- 5 Conclusion -- References -- Research on Design Collaboration Strategy for the Transformation of Historical and Cultural Blocks in Beijing -- 1 Introduction -- 2 Investigation of the Current Situation of Historical and Cultural Blocks in Beijing -- 2.1 Historical Origin and Current Situation of Historical and Cultural Blocks in Beijing -- 2.2 Alleyway and Quadrangle Courtyard: Basic Constitution of Historical and Cultural Blocks in Beijing -- 3 Transformation Mode of Historical and Cultural Blocks in Beijing -- 3.1 Government Oriented-Transformation and Renewal of Qianmen Street -- 3.2 From Government-Oriented to Comprehensive Collaborated-South Luogu Lane and Dashilan Blocks -- 3.3 Construction of the Comprehensive Collaborated Cultural and Creative Blocks-Regeneration Plan of Baita Temple Block and Fayuan Temple Block -- 4 Design Collaboration Strategy Creating Based on Cultural and Creative Blocks -- 4.1 Cultural Space Shaping Based on Cultural Memory -- 4.2 Cultural Ecological Cycle Based on Cultural Consciousness -- 5 Conclusion -- References -- Design for Inclusion and Social Development -- GA-Based Research on Suitability of Recreational Space in Gardens to the Elderly-With Yangzhou Geyuan Garden as an Example -- 1 Introduction -- 2 Research Methodology -- 3 GA-Based Research Process -- 3.1 Identify the Breakthrough Point of "Perception" -- 3.2 Establish Parameter Cells -- 3.3 Write GA -- 3.4 Computer Operation Results -- 3.5 Examination and Analysis of the Computed Results -- 4 Conclusions -- References -- Accessibility Evaluation of E-Government Web Applications: A Systematic Review -- 1 Introduction -- 2 Planning the Review -- 2.1 Definition of Research Questions -- 2.2 Elaboration of Research Strategy. | |
2.3 Elaboration of Selection Strategy. | |
Sommario/riassunto: | This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part II are organized in topical sections named: Experience Design across Cultures; Design for Inclusion and Social Development¸ Design for Health and Well-being; DUXU Case Studies. |
Titolo autorizzato: | Design, user experience, and usability ![]() |
ISBN: | 3-030-78224-7 |
Formato: | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 996464417303316 |
Lo trovi qui: | Univ. di Salerno |
Opac: | Controlla la disponibilità qui |