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Affective and emotional aspects of human-computer interaction : game-based and innovative learning approaches / / edited by Maja Pivec



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Titolo: Affective and emotional aspects of human-computer interaction : game-based and innovative learning approaches / / edited by Maja Pivec Visualizza cluster
Pubblicazione: Amsterdam ; ; Washington, DC, : IOS Press, c2006
Edizione: 1st ed.
Descrizione fisica: 1 online resource (332 p.)
Disciplina: 004.019
Soggetto topico: Computer-assisted instruction
Learning - Research
Experiential learning
Education - Effect of technological innovations on
Education - Simulation methods
Computer games - Research
Altri autori: PivecMaja  
Note generali: Papers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches."
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us
Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees
ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index
Sommario/riassunto: The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience.
Titolo autorizzato: Affective and emotional aspects of human-computer interaction  Visualizza cluster
ISBN: 6610505128
1-280-50512-5
9786610505128
1-4237-9730-2
1-60750-149-X
600-00-0337-4
1-60129-129-9
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910812692103321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: Future of learning ; ; v. 1.