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Autore: |
Dunn Fletcher
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Titolo: |
3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry
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Pubblicazione: | Boca Raton, Fla. : , : CRC Press, , 2011 |
Edizione: | 2nd ed. |
Descrizione fisica: | 1 online resource (830 p.) |
Disciplina: | 006.6 |
Soggetto topico: | Computer graphics |
Video games - Programming | |
Computer science - Mathematics | |
Classificazione: | COM012040 |
Altri autori: |
ParberryIan
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Note generali: | An A.K. Peters book. |
Nota di bibliografia: | Includes bibliographical references. |
Nota di contenuto: | Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography |
Sommario/riassunto: | This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves-- |
Altri titoli varianti: | Three-D math primer for graphics and game development |
Titolo autorizzato: | 3D math primer for graphics and game development ![]() |
ISBN: | 1-4987-5989-0 |
0-429-19092-1 | |
1-4398-6981-2 | |
Formato: | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910781450903321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |