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Transactions on Edutainment XI [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang



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Titolo: Transactions on Edutainment XI [[electronic resource] /] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang Visualizza cluster
Pubblicazione: Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2015
Edizione: 1st ed. 2015.
Descrizione fisica: 1 online resource (XIII, 266 p. 154 illus.)
Disciplina: 004
Soggetto topico: Education—Data processing
User interfaces (Computer systems)
Personal computers
Optical data processing
Pattern recognition
Algorithms
Computers and Education
User Interfaces and Human Computer Interaction
Personal Computing
Image Processing and Computer Vision
Pattern Recognition
Algorithm Analysis and Problem Complexity
Persona (resp. second.): PanZhigeng
CheokAdrian David
MuellerWolfgang
ZhangMingmin
Note generali: Bibliographic Level Mode of Issuance: Monograph
Nota di contenuto: Intro -- Editorial -- Transactions on Edutainment -- Contents -- Object Reconstruction and Management -- 3D Objects Feature Extraction and Its Applications: A Survey -- Abstract -- 1 Introduction -- 2 3D Object Feature Extraction Technologies -- 2.1 Context Distributed -- 2.2 Image Projected -- 2.3 Skeleton -- 3 The Applications of 3D Object Feature -- 3.1 3D CAD Models Matching -- 3.2 Non-rigid 3D Object Retrieval -- 3.3 3D Objects Deformation -- 4 Conclusion -- References -- Detection and Segmentation of Moving Objects from Dynamic RGB and Depth Images -- Abstract -- 1 Introduction -- 2 Overview -- 3 Assignment of 3D Flow Vectors to 3D Flowsets -- 4 Initial Dense Object Segmentation -- 5 The Expansion of Initial Object's Area -- 6 Experimental Result -- 7 Conclusion -- References -- A Method for the 3D Reconstruction Based on Edge Detection and Feature Extraction -- Abstract -- 1 Introduction -- 2 Stereo Matching and 3D Reconstruction -- 2.1 Select the Size of Matching Template -- 2.2 Choose Similar Measure -- 2.3 The Stereo Matching of Cylindrical Projection -- 2.4 The Corresponding Points Matched in Perspective Projection -- 2.5 Consistency Check -- 3 Experiment Results -- 4 Conclusion -- References -- 3D Reconstruction Based on Model Registration Using RANSAC-ICP Algorithm -- Abstract -- 1 Introduction -- 2 Model Registration -- 2.1 Rigid Transformation Matrix -- 2.2 Acquisition of Corresponding Points -- 2.3 Rigid Transformation Matrix -- 3 CTF Registration Strategy Based on RANSAC-ICP Algorithm -- 4 Result Analysis -- 5 Conclusion -- References -- A Method of License Character Recognition Based on Fast Nearest Feature Line -- Abstract -- 1 Introduction -- 2 Color Clustering Algorithm and Mathematical Morphology Filtering -- 2.1 Munsell Color-Space and NBS Distance -- 2.2 The Space Conversion from RGB Color-Space to HLC Color-Space.
2.3 Color Clustering Algorithm -- 2.4 Mathematical Morphology Filtering -- 3 KNFL Algorithm -- 4 Feature Extraction of Character Module -- 5 Experiments -- 6 Conclusion -- References -- Research of Task Allocation Strategy for Moving Image Matching Based on Multi-agent -- Abstract -- 1 Introduction -- 2 About Genetic Algorithm and Simulated Annealing -- 3 Task Allocation Algorithm Based on Genetic Algorithm and Simulated Annealing Algorithm -- 3.1 Introduction to the Algorithm -- 3.2 Algorithm Description and Analysis -- 3.2.1 Initialization -- Randomly Generate a Task Allocation Matrix Set -- Description and Determine the Initial Task Allocation Scheme Set -- Set the Initial Temperature of the Simulated Annealing Algorithm Temp0 and Convergence Rate alpha -- 3.2.2 Loops -- Mating -- Variation -- Duplication -- Selection -- 4 Conclusion -- References -- Extracting the Foreground from Video Based on a New Sampling Method -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Sampling from Neighbor Frames -- 3.1 Local Transformation -- 4 Sampling the Foreground and Background Pairs -- 4.1 Alpha Matte Refinement -- 5 Experiment Results -- 6 Conclusion -- Acknowledgements -- References -- Graphics -- Specifying Efficient Recognizers for Sketch-Based Rendering -- Abstract -- 1 Introduction -- 2 Sketch Recognition -- 3 Methods for Stroke Classification -- 3.1 Least Squares Method -- 3.2 K-Means Method -- 3.3 Expectation-Maximization Method -- 3.4 Classifier Comparison -- 4 Results -- 5 Conclusions -- References -- A Method of Human Facial Portrait Generation Based on Features Exaggeration -- Abstract -- 1 Introduction -- 2 Research Status -- 3 Features Exaggerated of Face Portrait Caricature -- 3.1 Face Feature Definition -- 3.2 Standard Face Model -- 3.3 Exaggerated Feature's Selection and Constraint -- 4 Facial Comic Drawing Based on the Image Warping.
4.1 Thin-Plate Spline Deformation Technology -- 4.2 The Synthesis of Man Face Portrait and Comics -- 5 Experiment and Discussion -- 6 Summary and Expectation -- Acknowledgments -- References -- An Improved Texture Synthesis Algorithm -- Abstract -- 1 Introduction -- 2 Synthesis Algorithm Based on Line -- 2.1 Image Quilting Algorithm -- 2.2 Improved Algorithm Principle -- 2.3 The Upgrade Rate of Synthesis Speed Analysis -- 2.4 The Search for the Best Horizontal Sew Line -- 3 Parallel Traversal of the Candidate Synthesis Texture Patch -- 4 Experimental Result Contrast and Analysis -- 4.1 The Experiments of the Synthesis Speed -- 4.2 Experiments of Synthesis Effect -- 4.3 The Results of the Parallel Calculation -- 5 Conclusions -- Acknowledgements -- References -- Interactive Plant Modeling Based on Freehand Sketches -- Abstract -- 1 Introduction -- 2 Related Work -- 2.1 Rule-Based Methods -- 2.2 Image-Based Methods -- 2.3 Point Data-Based Methods -- 3 Overview of the System -- 4 Construction of an Initial 2D Sketch -- 5 Transformation of the 2D Sketch into a 3D Model -- 5.1 Pre-processing the 2D Sketch -- 5.2 The Branch System Generation -- 5.3 The Whole Structure Generation -- 5.4 The Leaves Generation -- 5.5 The Texture Mapping -- 6 Result -- 7 Conclusions and Future Work -- Acknowledgments -- References -- Determining Knots by Minimizing the Second Derivative -- Abstract -- 1 Introduction -- 2 Basic Idea -- 3 Determining si -- 4 Merging Local Knots Sequences -- 5 Experiments -- 6 Conclusion -- References -- VR/AR -- Application of Mobile AR in E-learning: An Overview -- Abstract -- 1 Introduction -- 2 The Early Application of AR -- 3 The Principle of Mobile AR Technology -- 4 The Present Application of Mobile AR -- 5 The Present Application of Mobile AR in E-Learning -- 5.1 Teaching and Training -- 5.2 Teaching Aid -- 5.3 Teaching Simulation.
5.4 Education Game -- 5.5 Information Retrieve and Navigation -- 5.6 Content Created and Display -- 5.7 Cooperate Supporting -- 5.8 Equipment Maintenance and Inspection -- 5.9 AR E-book -- 6 Application Prospect of Mobile AR Technology in E-Learning -- 6.1 New Understanding Method Between Teachers and Students -- 6.2 Visual Textbook -- 6.3 Virtual Laboratory -- 6.4 Experiment Equipment Maintenance -- 6.5 Watch Course Video of Superimposing Information -- 6.6 The Platform of Virtual Reality and the Communication -- 7 Problems of Mobile AR Technology -- 7.1 Mobile Performance Need to be Improved -- 7.2 Network Performance and Environment Need to be Improved -- 8 Conclusions -- References -- The Study of Mapping Mechanism Between Game Rules and Knowledge in Educational Games: A Case of Agri ... -- Abstract -- 1 Introduction -- 2 Game Classification -- 3 General-Element Model of Game and Formal Representation -- 3.1 General-Element Model of Game -- 3.2 Rules of Game -- 3.3 Representation of Rules -- 4 Classification of Knowledge in Games -- 5 Relation Between Knowledge and Game and Formal Representation -- 5.1 Relation Between Knowledge and Game Elements -- 5.2 Formal Representation of Knowledge in Game -- 6 Application in Design of an Agricultural Game: Virtual Farm -- 7 Conclusion -- References -- How Can Chinese Teachers Use Multimedia Material in EFL Teaching -- Abstract -- 1 Introduction -- 2 Overview of the Related Works -- 2.1 Schema Theory -- 2.2 Comprehensible Input -- 3 Strategies for Using Video Material in EFL Classrooms -- 3.1 Choosing Material -- 3.2 How to Introduce Video into Classrooms -- 3.3 Examples of Classroom Activities by Video -- 3.3.1 Previewing Activities -- 3.3.2 Viewing -- 3.3.3 Post-viewing -- 4 Conclusion -- References -- An Interactive Construction Method of 3D Objects from Chinese Ink Paintings -- Abstract.
1 Introduction -- 1.1 Related Work -- 2 Geometry Model Construction of 3D Stroke -- 2.1 Brush Stroke Decomposition -- 2.2 Surface Mesh of 2D Stroke -- 2.3 Skinned Mesh of 3D Stroke -- 2.4 Animation Set -- 3 Experimental Results -- 4 Conclusion -- References -- A Generation Method of Chinese Meticulous Painting Based on Image -- Abstract -- 1 Introduction -- 2 Methodology -- 2.1 Line-Drawing Draft -- 2.2 Ink-Dyeing Draft -- 2.3 Color Draft -- 2.4 Rice Paper -- 3 Experimental Results and Analysis -- 4 Conclusion -- Acknowledgements -- References -- A New Mode of Protection and Inheritance Based on Xinjiang Traditional Folk Arts Pattern -- Abstract -- 1 Introduction -- 2 Related Work -- 3 New Mode of Protection and Inheritance Based on Motif Gene -- 3.1 Pattern Gene -- 3.2 Classification of Motif Genes -- 3.3 Pattern Gene Acquisition -- 4 System Structure Based on Genetic Model -- 5 Genetic Model of the Protection and Inheritance Pattern -- 6 Conclusion -- References -- Applications -- The Export of Hangzhou's Cultural and Creative Products (Services) and Its Development Overseas -- Abstract -- 1 Introduction -- 2 Status Quo of the Development of Hangzhou's Cultural and Creative Industries -- 2.1 Overview of Cultural and Creative Industries in Hangzhou -- 2.2 Status Quo of Cultural and Creative Enterprises in Hangzhou -- 2.2.1 Scale of Cultural and Creative Enterprises in Hangzhou -- 2.2.2 Types of Registration of Cultural and Creative Enterprises -- 2.2.3 Share-Controlling of the Enterprises -- 2.2.4 Brand Strengths of Hangzhou's Cultural and Creative Industries in China -- 3 Export of Hangzhou's Cultural and Creative Products (Services) as Well as the Development Overseas -- 3.1 Categories of Exported Cultural and Creative Products (Services) -- 3.1.1 Major Forms of Export of Cultural and Creative Products (Services).
3.1.2 Influence of Overseas Powerful Cultures on Export of Cultural and Creative Products (Services).
Sommario/riassunto: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Titolo autorizzato: Transactions on Edutainment XI  Visualizza cluster
ISBN: 3-662-48247-9
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910485010603321
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Serie: Transactions on Edutainment, . 1867-7207 ; ; 8971