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Gameworld interfaces / / Kristine Jørgensen



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Autore: Jorgensen Kristine <1978-> Visualizza persona
Titolo: Gameworld interfaces / / Kristine Jørgensen Visualizza cluster
Pubblicazione: Cambridge, Massachusetts : , : The MIT Press, , [2013]
©2013
Descrizione fisica: 1 online resource (191 p.)
Disciplina: 794.8
Soggetto topico: Computer games - Psychological aspects
Computer games - Design
User interfaces (Computer systems)
Virtual reality - Psychological aspects
Soggetto genere / forma: Electronic books.
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface.
Sommario/riassunto: Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface.
Titolo autorizzato: Gameworld interfaces  Visualizza cluster
ISBN: 0-262-31906-3
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910453397103321
Lo trovi qui: Univ. Federico II
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