Vai al contenuto principale della pagina

Learning in virtual worlds [[e-book] ] : research and applications / / edited by Sue Gregory [and three others]



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Autore: Edited by Sue Gregory Mark J.W. Lee, Barney Dalgarno, and Belinda Tynan Visualizza persona
Titolo: Learning in virtual worlds [[e-book] ] : research and applications / / edited by Sue Gregory [and three others] Visualizza cluster
Pubblicazione: Athabasca University Press, 2016
Edmonton, Alberta : , : AU Press, , 2016
©2016
Descrizione fisica: 1 online resource (288 pages) : digital file(s)
Disciplina: 371.33468
Soggetto topico: Virtual reality in education
Shared virtual environments
Human-computer interaction
Soggetto non controllato: SecondLife
3D
OpenSimulation
Open Wonderland
simulated learning
online learning
Persona (resp. second.): GregorySue
Note generali: Includes index.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Prologue -- Foreword -- Section 1: Human-Computer Interaction. Chapter 1: Navigation and Wayfinding in Learning Spaces in 3D Virtual Worlds / Shailey Minocha and Christopher Hardy -- Chapter 2: Communication Modality, Learning, and Second Life / Stephany F. Wilkes -- Chapter 3: Virtual Body: Implications for Identity, Interaction, and Didactics / Laura Fedeli -- Chapter 4: (In)Accessible Learning in Virtual Worlds / Robert L. Todd, Jessica Pater, and Paul M. A. Baker -- Chapter 5: Benefits of Second Life in the Ageing Population / Ann Smith -- Chapter 6: The Reality of Authentic Learning in Virtual Worlds / Helen S. Farley -- Section 2: Advanced Technology. Chapter 7: Conversational Agents in Second Life: Freudbot / Bob Heller, Mike Procter, and Corbin Rose -- Chapter 8: Virtual Bots, Their Influence on Virtual Worlds, and How They Can Increase Interactivity and Immersion through VirtualPREX / Torsten Reiners, Sue Gregory, and Vicki Knox -- Section 3: Learning Design and Implementation. Chapter 9: Analyzing Teaching Practices in Second Life: A Design Taxonomy for the Implementation of Workshops in Virtual Worlds / Steven Warburton and Margarita Perez Garcia -- Chapter 10: Netconnect Virtual Worlds: Results of a Learning Experience / Francesca Bertacchini and Assunta Tavernise -- Chapter 11: Scaffolding Learning Through the Use of Virtual Worlds / Chris Campbell and Leanne Cameron -- Chapter 12: Challenges and Strategies in Designing Cross-National Learning: Team Projects in Virtual Worlds / Paul Resta and Miri Shonfeld -- Chapter 13: Introduction to Laws Relevant to Virtual Worlds in Higher Education / Layla F. Tabatabaie -- Epilogue.
Sommario/riassunto: Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, Open Simulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.
Titolo autorizzato: Learning in virtual worlds  Visualizza cluster
ISBN: 1-77199-135-6
1-77199-134-8
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910136915903321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: Issues in distance education series.