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Social Games and Identity in the Higher Education Workplace [[electronic resource] ] : Playing with Gender, Class and Emotion / / by Michelle Addison



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Autore: Addison Michelle Visualizza persona
Titolo: Social Games and Identity in the Higher Education Workplace [[electronic resource] ] : Playing with Gender, Class and Emotion / / by Michelle Addison Visualizza cluster
Pubblicazione: London : , : Palgrave Macmillan UK : , : Imprint : Palgrave Macmillan, , 2016
Edizione: 1st ed. 2016.
Descrizione fisica: 1 online resource (XI, 222 p.)
Disciplina: 306.36
Soggetto topico: Industrial sociology
Higher education
Educational sociology 
Education and sociology
Sociology
Self
Identity (Psychology)
Sociology of Work
Higher Education
Sociology of Education
Gender Studies
Self and Identity
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Chapter 1. Social Games -- Chapter 2. What is Work in the 21st Century? -- Chapter 3. The Marketization of the Higher Education Workplace -- Chapter 4. Playing Games in the HE Workplace -- Chapter 5. Knowledge and Embodiment of Femininity at Work -- Chapter 6. Knowledge and Embodiment of Class at Work -- Chapter 7. (Not) 'Fitting In' and Emotion Work -- Chapter 8. Concluding Thoughts.
Sommario/riassunto: We all play games at work – but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author’s analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work.
Titolo autorizzato: Social Games and Identity in the Higher Education Workplace  Visualizza cluster
ISBN: 1-137-51803-0
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910253355203321
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