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Autore: | Kurosu Masaaki |
Titolo: | Human-Computer Interaction [[electronic resource] ] : Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part III / / edited by Masaaki Kurosu, Ayako Hashizume |
Pubblicazione: | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Edizione: | 1st ed. 2023. |
Descrizione fisica: | 1 online resource (565 pages) |
Disciplina: | 004.019 |
Soggetto topico: | User interfaces (Computer systems) |
Human-computer interaction | |
Computer networks | |
Image processing—Digital techniques | |
Computer vision | |
Application software | |
Artificial intelligence | |
User Interfaces and Human Computer Interaction | |
Computer Communication Networks | |
Computer Imaging, Vision, Pattern Recognition and Graphics | |
Computer and Information Systems Applications | |
Artificial Intelligence | |
Altri autori: | HashizumeAyako |
Nota di contenuto: | Intro -- Foreword -- HCI International 2023 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- Human-Computer Interaction Thematic Area (HCI 2023) -- HCI International 2024 Conference -- Contents - Part III -- Human Robot Interaction -- Towards Diversity, Equity, and Inclusion in Human-Robot Interaction -- 1 Introduction -- 2 Background Literature -- 2.1 Social Classification of Robots -- 2.2 Social Identity Theory -- 3 Experiment: Robot Ethnicity -- 3.1 Methodology -- 4 Results -- 5 Discussion and Conclusions -- References -- A Domain-Specific Language for Prototyping the Behavior of a Humanoid Robot that Allows the Inclusion of Sensor Data -- 1 Introduction -- 2 Related Work -- 3 Our Domain-Specific Language TaskDSL4Pepper -- 4 Summary and Outlook -- References -- An Architecture for Transforming Companion Robots into Psychosocial Robotic Surrogates -- 1 Introduction -- 2 Related Work -- 2.1 Early Robot Architectures -- 2.2 Social Robot Architectures -- 2.3 The Asprino Social Robot Reference Architecture -- 3 The Robot Surrogate Architecture -- 3.1 Autobiographic Memory -- 3.2 The Emotional State Subsystem -- 3.3 The Mood Subsystem -- 3.4 The Behaviour Generator -- 4 System Implementation -- 4.1 Testing the Architecture -- 5 Conclusions -- References -- Exploring the Recommendation Expressions of Multiple Robots Towards Single-Operator-Multiple-Robots Teleoperation -- 1 Introduction -- 2 Methods -- 2.1 Brainstorming for Expressions and Expressive Attribute -- 2.2 Multiple Expressions and Expressive Attributes -- 3 Web Survey -- 4 Result and Discussion -- 5 Limitation -- 6 Conclusion -- A Expressions and Expressive attributes -- B Images of Expressions -- C Detail descriptions of Expressions -- References. |
Perception of a Mobile Service Robot's Proxemic Behavior and Appearance in Virtual Reality -- 1 Introduction -- 1.1 Virtual Reality -- 1.2 Discomfort -- 1.3 Factors Influencing HRI -- 1.4 Research Question -- 2 Method -- 2.1 Study 1 - Size and Speed -- 2.2 Study 2 - Size and Edge Shape -- 3 Results -- 3.1 Results of Study 1 -- 3.2 Results of Study 2 -- 4 Discussion and Limitations -- 5 Conclusion and Outlook -- References -- Introducing Playing Catch to Motivate Interaction with Communication Robots -- 1 Introduction -- 2 Related Research -- 3 Proposed Method -- 3.1 Overview of the Proposed Method -- 3.2 Implementation of the Prototype System -- 4 Experiment -- 4.1 Aim of the Experiment and Hypotheses -- 4.2 Outline of the Experimental Procedure -- 4.3 Content of Robot's Speech -- 4.4 Evaluation Criteria -- 5 Experimental Results and Discussion -- 5.1 Questionnaire Results on the Impression of the Robot (in All-Results) -- 5.2 Questionnaire Results on the Impression of the Robot (in First-Results) -- 5.3 Results of the Survey Regarding Playing Catch -- 5.4 Discussion -- 6 Conclusions -- References -- Asynchronous Classification of Error-Related Potentials in Human-Robot Interaction -- 1 Introduction -- 2 Methods -- 2.1 Scenario -- 2.2 Approach -- 2.3 EEG Recording -- 2.4 EEG Processing -- 2.5 Evaluation -- 3 Results and Discussion -- References -- A Longitudinal Experiment about Leadership in a Mixed Human-Robot Team in Comparison to a Human-Only Team -- 1 Introduction -- 2 Study Framework -- 3 Empirical Study -- 3.1 Sample and Measurement -- 3.2 Experimental Procedure -- 3.3 Manipulation of Empowering Leadership as Independent Variable -- 4 Preliminary Results -- 5 Conclusion -- 5.1 Limitations and Areas for Future Research -- Appendix -- References -- Social Robots for Older Adults in Medical Contexts -- 1 Introduction -- 2 Research Methodology. | |
3 Literature Review -- 3.1 Social Service Robots -- 3.2 Social Companion Robots -- 4 Result and Discussion -- 5 Conclusion -- Appendix A -- References -- The Influence of Context and Task on Human-Robot Interaction -- 1 Introduction -- 2 Objectives and Hypothesis -- 3 Methods -- 3.1 Design of Study -- 3.2 Stimulus and Materials -- 3.3 Participants -- 3.4 Procedure -- 3.5 Data Analysis -- 4 Results and Discussion -- 5 Conclusion -- References -- Studying Multi-modal Human Robot Interaction Using a Mobile VR Simulation -- 1 Introduction -- 2 Related Work -- 2.1 Speech for Communication -- 2.2 Gestures for Communication -- 2.3 Multi-modal Communication -- 3 Experimental Setting -- 3.1 VR-Simulation -- 3.2 Controlling WebTool -- 4 Case Studies -- 4.1 First Qualitative Study on Intuitive Gestures -- 4.2 Second Qualitative Study on Speech -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Teachers' Perspective on Robots Inclusion in Education - A Case Study in Norway -- 1 Introduction -- 2 Methodology -- 3 Data Analysis -- 4 Results and Discussion -- 5 Conclusion and Future Work -- References -- Applying the Social Robot Expectation Gap Evaluation Framework -- 1 Introduction -- 2 The Social Robot Expectation Gap Evaluation Framework -- 3 Method -- 3.1 Phase 1: Scenario -- 3.2 Phase 2: Data Collection -- 3.3 Phase 3: Analysis of the Data -- 4 Results -- 4.1 Aspects Related to the Four UX Goals -- 4.2 Severity and Scope of the Identified UX Problems -- 5 Discussion and Conclusion -- References -- Moral Dilemmas in Social Robots: An Exploratory Study for Future Research -- 1 Introduction -- 2 Literature Review -- 3 Research Method -- 3.1 Survey Instrument -- 3.2 Participants -- 4 Results -- 5 Discussion -- 6 Limitations and Future Research -- References -- One Size Does Not Fit All: -- 1 Introduction. | |
2 Qualitative Interviews with Potential Office Robot Users -- 3 Robot User Types -- 4 Online Study of Robot User Types -- 4.1 Sample -- 4.2 Typology of Office Robot Users -- 4.3 Relation of Robot User Types to Personal, Job, and Performance Outcomes -- 5 Discussion -- 5.1 What Can Such a User Typology Look like? -- 5.2 How are the Types Related to Social and Performance Outcomes? -- 5.3 Limitations and Implications for Future Research -- References -- Proposal of Emotion Expression Method by Clothes Color for Communication Robot -- 1 Introduction -- 2 Related Research and Research Objective -- 2.1 Related Research: Emotion Expression Methods for Communication Robot -- 2.2 Related Research: Clothes as Communication Tool -- 2.3 Related Research: Relationship Between Emotions and Colors -- 2.4 Research Objective -- 3 Design of Speech Contents and Clothes Color for Robot -- 3.1 Robot Used in the Experiment -- 3.2 Speech Contents -- 3.3 Clothes Color -- 4 Experiment: Matching Clothes Color with Speech Emotion -- 4.1 Experiment Objective and Method -- 4.2 Questionnaire -- 4.3 Experiment Results -- 4.4 Summary of Experiment Results and Discussion -- 5 Additional Experiment: Improvement of Clothes Color Changing Method for Robot -- 5.1 Research Objective -- 5.2 Clothes Color Changing Method -- 5.3 Experimental Procedure -- 5.4 Questionnaire -- 5.5 Experiment Results -- 5.6 Summary of Experiment Results and Discussion -- 6 Conclusion -- References -- Enhancing Robot Explainability in Human-Robot Collaboration -- 1 Introduction -- 2 Theoretical Background -- 2.1 Explainability -- 2.2 Social Cues in Human-Robot Interaction -- 2.3 Robot Anthropomorphic Design -- 2.4 Trust and Acceptance -- 3 Method -- 3.1 Participants -- 3.2 Robots -- 3.3 Experiment Scenario -- 3.4 Manipulations -- 3.5 Procedure -- 3.6 Measurement -- 4 Results -- 4.1 Manipulation Check. | |
4.2 Hypothesis Testing -- 5 Discussion -- 5.1 Implications for Theory and Practice -- 5.2 Limitations and Future Research -- 6 Conclusion -- References -- An Intuitive Human-Robot Interaction Method for Robotic Dance Choreography -- 1 Introduction -- 1.1 Research Motivation -- 1.2 Research Purpose -- 2 Related Works -- 3 Method -- 3.1 Data Collection -- 3.2 Data Transfer -- 3.3 Robot Arm Control -- 4 Outcomes -- 5 Conclusion and Future Work -- References -- Robot Path Verification Method for Automotive Glue-Coating Based on Augmented Reality and Digital Twin -- 1 Introduction -- 2 Method -- 2.1 System Framework -- 2.2 Construction of the AR Environment -- 2.3 Robot Digital Twin Behavior Model -- 2.4 Collision Detection -- 3 Case Study -- 4 Discussion -- 5 Conclusion and Future Study -- References -- Robot in Disguise -- 1 Your Companion - A Social Robot -- 2 What Fashion Can Add to Social Robots (If Anything)? -- 2.1 Why Would People Want to Dress Their Robots? -- 2.2 Customization of the Robot -- 2.3 Social Signals -- 3 Why "RObot in Disguise" -- 4 Factors to Consider -- 5 Future Works and Conclusions -- References -- Chatbots and Voice-Based Interaction -- The Impact of Parent-Like Chatbot Narratives on Daily Reflection -- 1 Introduction -- 2 Related Research -- 3 Methodology -- 3.1 Flow Chart of Reflections by the Proposed Method -- 3.2 Parent Factors -- 3.3 Responses to User's Talk -- 3.4 Daily Reflection -- 4 Verification Experiment -- 4.1 Experimental Summary -- 4.2 Experimental Procedures -- 4.3 Evaluation Items -- 5 Results and Discussion -- 5.1 Results -- 5.2 Discussion -- 6 Conclusion and Future Work -- References -- Revealing Chatbot Humanization Impact Factors -- 1 Introduction -- 2 Fundamentals and Related Work -- 3 Identification of Impact Factors in Humanization -- 3.1 Results of the Identified Impact Factors. | |
4 Experiment with Market Chatbots. | |
Sommario/riassunto: | The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact. |
Titolo autorizzato: | Human-Computer Interaction |
ISBN: | 3-031-35602-0 |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 996542668603316 |
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