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Titolo: | Advances in Computer Games [[electronic resource] ] : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu |
Pubblicazione: | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
Edizione: | 1st ed. 2020. |
Descrizione fisica: | 1 online resource (XIII, 181 p. 89 illus., 46 illus. in color.) |
Disciplina: | 794.8 |
Soggetto topico: | Computer science |
Application software | |
Artificial intelligence | |
Image processing—Digital techniques | |
Computer vision | |
Software engineering | |
Computer science—Mathematics | |
Theory of Computation | |
Computer and Information Systems Applications | |
Artificial Intelligence | |
Computer Imaging, Vision, Pattern Recognition and Graphics | |
Software Engineering | |
Mathematics of Computing | |
Persona (resp. second.): | CazenaveTristan |
Nota di bibliografia: | Includes bibliographical references and index. |
Nota di contenuto: | Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration. |
Sommario/riassunto: | This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning. |
Titolo autorizzato: | Advances in Computer Games |
ISBN: | 3-030-65883-X |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 996418318803316 |
Lo trovi qui: | Univ. di Salerno |
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