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Autore: | Coman Adela |
Titolo: | Social Computing and Social Media : 16th International Conference, SCSM 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part III / / edited by Adela Coman, Simona Vasilache |
Pubblicazione: | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
Edizione: | 1st ed. 2024. |
Descrizione fisica: | 1 online resource (239 pages) |
Disciplina: | 5,437 |
4,019 | |
Soggetto topico: | User interfaces (Computer systems) |
Human-computer interaction | |
Application software | |
Artificial intelligence | |
Education - Data processing | |
Electronic commerce | |
Computer engineering | |
Computer networks | |
User Interfaces and Human Computer Interaction | |
Computer and Information Systems Applications | |
Artificial Intelligence | |
Computers and Education | |
e-Commerce and e-Business | |
Computer Engineering and Networks | |
Altri autori: | VasilacheSimona |
Nota di contenuto: | Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 16th International Conference on Social Computing and Social Media (SCSM 2024) -- HCI International 2025 Conference -- Contents - Part III -- Computer-Mediated Communication -- Closing the Gap Between Long Distance Couples via Asynchronous Remote Touch Communication -- 1 Introduction -- 2 Background and Related Works -- 3 Technology Design -- 3.1 Embedding Touch in Messages Quasi-Synchronously -- 3.2 Receiving Touches Generated by an Armband Device -- 4 Study Design and Procedures -- 4.1 Virtual Session -- 4.2 In-Person Session -- 5 Data Methodology -- 5.1 Affective Experience, Measured by Arousal -- 5.2 Affective Experienced, Measured by Facial Experiences -- 6 Findings -- 6.1 Received Touches -- 6.2 Affective Measure Findings -- 6.3 Overall Preference -- 7 Discussion -- 8 Conclusion -- References -- Rapport Prediction Using Pairwise Learning in Dyadic Conversations Among Strangers and Among Friends -- 1 Introduction -- 2 Data -- 2.1 Participants and Pairs of Participants -- 2.2 Conversation Setting -- 2.3 Conversation Topic and Rapport Score -- 2.4 Variability of Rapport Scores for Each Perceiver -- 3 Method -- 3.1 Problem Definition -- 3.2 Loss Function -- 3.3 Model Architecture -- 3.4 Feature Extraction -- 4 Experiment -- 4.1 Comparison Model -- 4.2 Experimental Procedure and Evaluation Metrics -- 5 Result -- 5.1 First-Meeting Conversations -- 5.2 Friend Conversations -- 6 Discussion -- 6.1 Comparison of the Two Standardization Methods -- 6.2 Comparison of Pairwise Learning and Regression -- 6.3 Retrieving Higher/Lower-Ranking Rapport Conversations -- 6.4 Limitation and Future Work -- 7 Conclusion -- References. |
Psychological Aspects of Face-To-Face Versus Computer-Mediated Interpersonal Communication: An Integrative Review -- 1 Introduction -- 2 Methodology -- 2.1 Article Search and Selection -- 2.2 Identification of Interpersonal Communication Aspects -- 3 Results -- 3.1 Social Presence and Engagement -- 3.2 Synchronisation -- 3.3 Disclosure -- 3.4 Affiliation and Dominance -- 3.5 Attraction and Homophily -- 3.6 Social Sensitivity -- 3.7 Interaction Satisfaction -- 3.8 Relationship Quality -- 4 Discussion -- References -- Supporting Hybrid Interaction: A Design Approach for Mitigating the "Barrier" Encountered by Remote Participants in Hybrid Working Environments -- 1 Introduction -- 2 Phase 1: Design Sessions -- 3 Phase 2: Evaluation Sessions Observing User Behaviors -- 4 Phase 3: Sessions to Evaluate the Improved Systems -- 4.1 Total Utterance Durations by the Group Participants -- 4.2 Utterance Duration Rates of the Remote Participant -- 4.3 Utterance Overlaps Between the Remote Participants and Each of the Pair -- 4.4 Discussion of the Analyses -- 5 Summary -- References -- Physiologically Expressive Robotic Hand as a Lifelike Presence -- 1 Introduction -- 2 Related Research -- 3 Robotic Hand System with a Sense of Life -- 3.1 System Overview -- 3.2 Gripping Actuation Unit ch5meng2019emotional -- 3.3 Physiologically Expressive Units -- 4 Evaluation -- 4.1 Goosebumps Expression Experiment -- 4.2 Evaluation of Robot's Skin Perspiration Expression -- 4.3 Experiment on Perspiration Expression Related to Temperature -- 5 Discussions -- 5.1 Possibilities of Proposed Method -- 5.2 Limitations and Prospects -- 5.3 Safety and Security Concerns and Countermeasure Guidelines -- 6 Conclusion -- References -- Social Media for Community, Society and Democracy. | |
Opinion Types on Social Media: A Review of Approaches to What Opinions Are in Social vs. Computational Science -- 1 Introduction -- 2 'Traditional' Public Opinion Studies in Relation to Today's Computational Opinion Detection -- 2.1 Linguistics: Opinion as a Manifestation of Subjectivity -- 2.2 Argumentation Theory: Opinion as Argument and Deliberation Core -- 2.3 Political Studies of Public Opinion: Opinion as a Marker of Social Inclusion and a Political Statement -- 2.4 Media Studies: Opinion as a Genre and Non-Fact -- 2.5 Deliberation Studies: Opinions as Institutionalized Means of Consensus -- 3 A Critical Reduction: Opinion Mining with Social Media Data -- 4 The 'Summarization Turn' and the (Nonextant) 'Thinking Gap' Between Human and AI-Sensed Opinions -- 5 Conclusion -- References -- Emotional Dynamic and Opinion Cumulation on Social Networks in Kazakhstan -- 1 Introduction -- 2 Evolution of the Emotional Model of Communication -- 2.1 The Timeline of Emotional Development of Social Networks in Kazakhstan -- 2.2 The Cases Under Scrutiny -- 3 Sampling and Data Analysis -- 4 Preliminary Results -- References -- Spatial and Temporal Patterns of Government - Citizen Interaction Online. Examining the Social Media Pages of the Russian Regional Authorities -- 1 Introduction -- 2 Background -- 3 Data and Methods -- 4 Results of the Study -- 4.1 General Trends of SM Use in the Russian Regions -- 4.2 Comparison of Cases -- 5 Conclusion -- References -- Learned Futility: How Social Learning Can Lead to the Diffusion of Ineffective Strategies -- 1 Introduction -- 2 Background, Motivation and Research Question -- 2.1 Epidemic Diseases and Societal Responses -- 2.2 Diffusion and Learning of Cultural Practices -- 3 Foundations and Related Works -- 3.1 Epidemiological Modelling -- 3.2 Modelling Learning Agents -- 3.3 Related Work. | |
4 Conceptual Model and Mathematical Description -- 4.1 Agent Environment and Network -- 4.2 Disease Modelling -- 4.3 Agent Beliefs and Strategy -- 4.4 Learning Mechanisms -- 5 Methodology and Design of Experiments -- 6 Results -- 7 Discussion and Conclusion -- References -- Build Your Campus Image Together: Media Memory Shaping Campus Culture -- 1 Introduction -- 2 Related Work -- 3 Research Methodology -- 4 Data Collection and Processing -- 5 Digital Media Visualisation -- 6 Results -- 7 Conclusion -- References -- Bridging the Gap: A Case Study of Utilizing Social Media to Accelerate Recovery and Structuring Disaster Management -- 1 Introduction -- 2 Motivation -- 3 Literature Review -- 4 Methodology -- 4.1 Quantitative Analysis on CrowdTangle Data -- 4.2 Interview of Affected People -- 4.3 Interview of Stakeholder Organizations -- 5 Result and Analysis -- 5.1 Result of RQ-1 -- 5.2 Result of RQ-2 -- 5.3 Result of RQ-3 -- 5.4 Result of RQ-4 -- 5.5 Result of RQ-5 -- 6 Threats to Validity -- 7 Conclusion -- References -- Local vs. Global Risk Perception's Effect in Dampening Infectious Disease Outbreaks - An Agent-Based Modeling Study -- 1 Introduction -- 2 Theoretical Foundation -- 2.1 Related Work -- 3 Methods -- 3.1 SEIR Setup -- 3.2 Considered Mitigation Strategies -- 3.3 Iteration Step -- 4 Results -- 4.1 No Lag, i.e. No Presymptomatic Phase -- 4.2 One Day Lag, i.e. Including Presymptomatic Phase -- 5 Discussion -- References -- Digital Publics and the Ukraine Dilemma: Topic Modelling of the Cumulative Twitter Discussion -- 1 Introduction -- 2 Literature Review -- 3 Sample and Method -- 3.1 Data Collection -- 3.2 Data Processing -- 3.3 Time Series Topic Modelling -- 4 Results -- 4.1 Political Events as Digital Publics' Discussion Triggers -- 4.2 Topics of Information Warfare -- 5 Discussion -- 5.1 Limitations and Directions for Future Research. | |
6 Conclusion -- References -- Location Information Sharing System on a Virtual Town Map to Enhance a Sense of Connectedness with Group Members -- 1 Introduction -- 1.1 Background -- 1.2 Study Objectives -- 2 Related Research -- 3 Proposed Information Sharing System -- 3.1 Proposed System Concept -- 3.2 Prototype System -- 4 Verification Experiment -- 4.1 Purpose -- 4.2 Experimental Procedures -- 4.3 Evaluation Items -- 5 Results -- 5.1 Questionnaire Results -- 5.2 Discussion -- 6 Conclusion -- References -- Author Index. | |
Sommario/riassunto: | This book constitutes the refereed proceedings of the 16th International Conference on Social Computing and Social Media, SCSM 2024, held as part of the 26th HCI International Conference, HCII 2024, which took place in Washington, DC, USA, during June 29–July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The SCSM 2024 proceedings were organized in the following topical sections: Part I: Designing, developing and evaluating social media; user experience and user behavior in social media; AI and language models in social media; Part II: Social media in learning, education and culture; social media in business and ecommerce; Part III: Computer-mediated communication; social media for community, society and democracy. |
Titolo autorizzato: | Social Computing and Social Media |
ISBN: | 3-031-61312-0 |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910865252803321 |
Lo trovi qui: | Univ. Federico II |
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