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Titolo: | Educating learning technology designers : guiding and inspiring creators of innovative educational tools / / edited by Chris DiGiano, Shelley Goldman, and Michael Chorost |
Pubblicazione: | New York : , : Routledge, , 2009 |
Descrizione fisica: | 1 online resource (371 p.) |
Disciplina: | 371.33 |
Soggetto topico: | Educational technology |
Computer-assisted instruction | |
Soggetto genere / forma: | Electronic books. |
Altri autori: | ChorostMichael DiGianoChris GoldmanShelley V |
Note generali: | Description based upon print version of record. |
Nota di bibliografia: | Includes bibliographical references and index. |
Nota di contenuto: | Front Cover; Educating Learning Technology Designers; Copyright Page; Contents; Preface; List of Figures; List of Tables; 1. Introduction: Preparing the Next Generation of Learning Technology Designers: Shelley Goldman, Chris DiGiano, and Michael Chorost; 2. What Is Design Knowledgeand How Do We Teach It?: Christopher Hoadley and Charlie Cox; 3. Focusing on Process: Evidence and Ideas to Promote Learning Through the Collaborative Design Process: Emma Mercier, Shelley Goldman, and Angela Booker |
4. Partnering with K-12 Educators in Collaborative Design of Learning Technology: Shelley Goldman, Emma Mercier, and Angela Booker5. Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Courses: Jennifer Meta Robinson, Alyssa Friend Wise, and Thomas M.Duffy; 6. Moving from Feedback to Scaffolding: Improving the LTD Student's Experience: Suzanne Alejandre and K. Ann Renninger; 7. Interdisciplinarity in Learning Technology Design Courses: Moderators: Angela Booker, Shelley Goldman, and Emma Mercier | |
8. Applying the "Studio Model" to Learning Technology Design: Charlie Cox, Steve Harrison, and Christopher Hoadley9. A Learning Technology Design Course, Deconstructed: Chris Quintana; 10. Teaching Educational Design Through Computer Game Design: Balancing Expectations, Abilities, and Outcomes: Brett E. Shelton; 11. Creating Educational Gamelets: Clayton Lewis and Alexander Repenning; 12. Playground Games and the Dissemination of Control in Computing and Learning: Deborah Tatar, Sirong Lin, and Joon Suk Lee | |
13. Reflecting on Reflection: Guiding and Capturing Student Projects Online: Chris DiGiano, Michael Chorost, and Mark Chung14. To The Student: Michael Chorost and Chris DiGiano; 15. Featured Student Projects: Gucci Estrella and Chris DiGiano; List of Contributors; Index | |
Sommario/riassunto: | What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples. This cutting-edge guide: synthesizes learning, instructional design, and educational technology perspectives on learning-centered technology - highlighting how interdisciplinary work is driving the fields of the learning sciences and technology design and development |
Titolo autorizzato: | Educating learning technology designers |
ISBN: | 1-135-59082-6 |
1-281-90007-9 | |
9786611900076 | |
0-203-35721-3 | |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910453352003321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |