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Esports is business : management in the world of competitive gaming / / Tobias M. Scholz



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Autore: Scholz Tobias M Visualizza persona
Titolo: Esports is business : management in the world of competitive gaming / / Tobias M. Scholz Visualizza cluster
Pubblicazione: New York, New York : , : Springer Berlin Heidelberg, , [2019]
�2019
Edizione: 1st ed. 2019.
Descrizione fisica: 1 online resource (xv, 155 pages)
Disciplina: 658.4092
Soggetto topico: eSports (Contests)
Sports
Leadership
Electronic games industry
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: 1. Introduction: The Emergence of eSports -- 2. A Short History of eSports and Management -- 3. Stakeholders in the eSports Industry -- 4. Unwritten Governing Principles -- 5. The Business Model Network -- 6. Conclusion: The Future of eSports.
Sommario/riassunto: The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.
Titolo autorizzato: ESports is Business  Visualizza cluster
ISBN: 3-030-11199-7
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910337785503321
Lo trovi qui: Univ. Federico II
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