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Autore: | Scholz Tobias M |
Titolo: | Esports is business : management in the world of competitive gaming / / Tobias M. Scholz |
Pubblicazione: | New York, New York : , : Springer Berlin Heidelberg, , [2019] |
�2019 | |
Edizione: | 1st ed. 2019. |
Descrizione fisica: | 1 online resource (xv, 155 pages) |
Disciplina: | 658.4092 |
Soggetto topico: | eSports (Contests) |
Sports | |
Leadership | |
Electronic games industry | |
Nota di bibliografia: | Includes bibliographical references and index. |
Nota di contenuto: | 1. Introduction: The Emergence of eSports -- 2. A Short History of eSports and Management -- 3. Stakeholders in the eSports Industry -- 4. Unwritten Governing Principles -- 5. The Business Model Network -- 6. Conclusion: The Future of eSports. |
Sommario/riassunto: | The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports. |
Titolo autorizzato: | ESports is Business |
ISBN: | 3-030-11199-7 |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910337785503321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |