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Beginning Microsoft Kinect for Windows SDK 2.0 [[electronic resource] ] : Motion and Depth Sensing for Natural User Interfaces / / by Mansib Rahman



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Autore: Rahman Mansib Visualizza persona
Titolo: Beginning Microsoft Kinect for Windows SDK 2.0 [[electronic resource] ] : Motion and Depth Sensing for Natural User Interfaces / / by Mansib Rahman Visualizza cluster
Pubblicazione: Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Edizione: 1st ed. 2017.
Descrizione fisica: 1 online resource (311 pages) : illustrations
Disciplina: 004.6782
Soggetto topico: Microsoft software
Microsoft .NET Framework
Optical data processing
Biometrics (Biology)
Input-output equipment (Computers)
Computer programming
Microsoft and .NET
Image Processing and Computer Vision
Biometrics
Input/Output and Data Communications
Programming Techniques
Note generali: Includes index.
Nota di contenuto: Introduction-.1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform.
Sommario/riassunto: Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system).
Titolo autorizzato: Beginning Microsoft Kinect for Windows SDK 2.0  Visualizza cluster
ISBN: 1-4842-2316-0
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910254570603321
Lo trovi qui: Univ. Federico II
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