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Organizational Creative Capabilities : Management Factors, Processes and Devices



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Autore: Parmentier Guy Visualizza persona
Titolo: Organizational Creative Capabilities : Management Factors, Processes and Devices Visualizza cluster
Pubblicazione: Newark : , : John Wiley & Sons, Incorporated, , 2024
©2024
Edizione: 1st ed.
Descrizione fisica: 1 online resource (252 pages)
Soggetto topico: Creative ability in business
Agile project management
Nota di contenuto: Cover -- Title Page -- Copyright Page -- Contents -- Foreword -- Author Biographies -- Introduction -- Chapter 1. The Foundations of Organizational Creative Capabilities -- 1.1. Organizational capabilities -- 1.1.1. The different organizational capabilities -- 1.1.2. Approaches for studying organizational capability -- 1.2. Organizational factors of creative capabilities -- 1.2.1. Factors related to the structure of an organization -- 1.2.2. Factors related to an organization's resources -- 1.2.3. Factors related to an organization's vision -- 1.2.4. Factors related to management methods -- 1.3. Organizational routines of creative capabilities -- 1.4. References -- Chapter 2. Building Openness to Develop Organizational Creative Capability -- 2.1. Open innovation as the beginning of openness -- 2.2. The modalities of openness -- 2.2.1. Boundaries management -- 2.2.2. Managing the governance of openness -- 2.2.3. Knowledge absorption management -- 2.3. The main openness devices that promote creativity -- 2.4. Conclusion -- 2.5. References -- Chapter 3. Methods, Tools and Spaces for Revealing Employee Creativity -- 3.1. Cognitively equipping for creativity: training and methods -- 3.1.1. The C-K theory and the DKCP method -- 3.1.2. Creative problem solving (CPS) -- 3.1.3. Design thinking or empathy at the service of creation -- 3.1.4. Cognitively equipping: issues and limits to be taken into account -- 3.2. Establishing and developing fertile spaces for creativity -- 3.2.1. The advent of virtual spaces? -- 3.3. The role of physical tools and equipment -- 3.4. Discussion and conclusion -- 3.5. References -- Chapter 4. Creative Slack Enabling Ideas to Emerge, to be Stored and Transform -- 4.1. The origins of the slack concept -- 4.2. Creative slack as a pool of ideas -- 4.2.1. The creative slack as a formal idea pool.
4.2.2. Creative slack as the informal idea pool -- 4.3. Creative slack as room to maneuver -- 4.3.1. The room for time for creativity -- 4.3.2. The room for material and financial resources for creativity -- 4.3.3. The room for interpretation in processes and routines -- 4.4. The different components of creative slack: implications and limitations -- 4.5. References -- Chapter 5. Agile Methods and Organizational Creativity -- 5.1. The use of agile methods in the video game industry -- 5.2. The influence of agile methods on the creativity of the video games produced -- 5.3. The central role of organizational creative capability -- 5.3.1. The influence of agile methods on organizational creative capability -- 5.3.2. The influence of organizational creative capability on the creativity of the video games produced -- 5.4. An empirical study -- 5.4.1. Test of the influence of agile methods on the creativity of the video games produced -- 5.4.2. Empirical test of the proposed causal chain -- 5.5. Discussion -- 5.6. References -- Chapter 6. Idea Management and Idea Socialization in Organizations -- 6.1. The path of ideas -- 6.1.1. Idea generation -- 6.1.2. Idea development -- 6.1.3. Idea promotion -- 6.1.4. Idea deployment -- 6.2. The challenges of the idea path -- 6.2.1. How can idea generation be intensified? The challenge of idea incubation -- 6.2.2. How can ideas be enriched? The stocking issue -- 6.2.3. How can the idea be enriched? The challenge of its socialization -- 6.2.4. How to select the best idea -- 6.2.5. What impact does the transporter of the idea and the form of the presentation have on selection? -- 6.3. Global idea management -- 6.3.1. Informal idea management -- 6.3.2. Formal idea management -- 6.3.3. Synthesis -- 6.4. Conclusion -- 6.5. References -- Chapter 7. Measuring Organizational Creative Capabilities -- 7.1. Theoretical framework.
7.1.1. Dimensions of OCC -- 7.1.2. The consequence of OCC -- 7.1.3. The control variables -- 7.2. Methodology and procedure for generating items -- 7.2.1. The procedure for generating items -- 7.3. Results and discussion -- 7.3.1. Interview results: qualitative exploration -- 7.3.2. Expert feedback: quantitative exploration -- 7.3.3. Initial scale -- 7.4. Conclusion -- 7.5. Appendix: scale items -- 7.5.1. Socialization of ideas -- 7.5.2. Creating room to maneuver -- 7.5.3. Creative equipment -- 7.5.4. Idea management -- 7.5.5. External openness -- 7.5.6. Organizational agility -- 7.6. References -- Chapter 8. The Creative Performance of Organizations -- 8.1. Proposal of a general framework for creative performance -- 8.1.1. Creative performance: definitions and issues -- 8.1.2. Performance and management of organizational creativity -- 8.2. Measuring performance creativity -- 8.2.1. The creativity ladder -- 8.2.2. Proposal of creative performance indicators: creative KPIs -- 8.3. Conclusion -- 8.4. References -- Conclusion -- List of Authors -- Index -- EULA.
Sommario/riassunto: This book, edited by Guy Parmentier, explores the management of creative capabilities in organizations. It delves into factors, processes, and devices that foster creativity. Key topics include the foundations of creative capabilities, methods for opening organizational boundaries to innovation, cognitive tools and spaces for creativity, and the concept of 'creative slack' as a pool for ideas. The book also examines the influence of agile methods on creativity, particularly in the video game industry. It is intended for scholars and practitioners interested in enhancing creativity within organizational settings.
Titolo autorizzato: Organizational Creative Capabilities  Visualizza cluster
ISBN: 1-394-28428-4
1-394-28426-8
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910876856703321
Lo trovi qui: Univ. Federico II
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