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Autore: |
Kerger Felix
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Titolo: |
OGRE 3D 1.7 beginner's guide [[electronic resource] ] : create real time 3D applications using OGRE 3D from scratch / / Felix Kerger
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Pubblicazione: | Birmingham, U.K., : Packt, 2010 |
Edizione: | 1st edition |
Descrizione fisica: | 1 online resource (300 p.) |
Disciplina: | 006.6 |
Soggetto topico: | Three-dimensional display systems |
Computer graphics | |
Open source software | |
Note generali: | Includes index. |
Nota di contenuto: | Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Installing Ogre 3D; Downloading and installing Ogre 3D; Time for action - downloading and installing Ogre 3D; Different versions of the Ogre 3D SDK; Exploring the SDK; The Ogre 3D samples; Time for action - building the Ogre 3D samples; The first application with Ogre 3D; Time for action - starting the project and configuring the IDE; ExampleApplication; Loading the first model; Time for action - loading a model; Summary; Chapter 2: The Ogre Scene Graph; Creating a scene node |
Time for action - creating a scene node with Ogre 3DHow to work with the RootSceneNode; 3D space; Scene graph; Setting the position of a scene node; Time for action - setting the position of a scene node; Rotating a scene node; Time for action - rotating a scene node; Scaling a scene node; Time for action - scaling a scene node; Using a scene graph the clever way; Time for action - building a tree using scene nodes; Have a go hero - adding a following ninja; Different spaces in a scene; Time for action - translating in World space; Different spaces in a 3D scene; Translating in local space | |
Time for action - translating in local and parent spaceRotating in different spaces; Time for action - rotating in different spaces; Scaling in different spaces; Summary; Chapter 3: Camera, Light, and Shadow; Creating a plane; Time for action - creating a plane; Representing models in 3D; Adding a point light; Time for action - adding a point light; Adding a spotlight; Time for action - creating a spotlight; Spotlights; Directional lights; Time for action - creating a directional light; The missing thing; Time for action - finding out what's missing; Adding shadows | |
Time for action - adding shadowsCreating a camera; Time for action - creating a camera; Creating a viewport; Time for action - doing something that illustrates; the thing ""in action""; Summary; Chapter 4: Getting User Input and Using the Frame Listener; Preparing a scene; Time for action - preparing a scene; Adding movement to the scene; Time for action - adding movement to the scene; FrameListener; Modifying the code to be time based rather than frame based; Time for action - adding time-based movement; Adding input support; Time for action - adding input support; Window handle | |
Adding movement to the modelTime for action - controlling Sinbad; Adding a camera; Time for action - making the camera work again; Mouse state; Adding wireframe and point render mode; Time for action - adding wireframe and point render mode; Adding a timer; Time for action - adding a timer; Summary; Chapter 5: Animating models with Ogre 3D; Adding animations; Time for action - adding animations; Playing two animations at the same time; Time for action - adding a second animation; Let's walk a bit; Time for action - combining user control and animation; Adding swords | |
Time for action - adding swords | |
Sommario/riassunto: | Create real time 3D applications using OGRE 3D from scratch |
Titolo autorizzato: | OGRE 3D 1.7 beginner's guide ![]() |
ISBN: | 1-282-90559-7 |
9786612905599 | |
1-84951-249-3 | |
Formato: | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910785453403321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |