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Gaming [[electronic resource] ] : essays on algorithmic culture / / Alexander R. Galloway



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Autore: Galloway Alexander R. <1974-> Visualizza persona
Titolo: Gaming [[electronic resource] ] : essays on algorithmic culture / / Alexander R. Galloway Visualizza cluster
Pubblicazione: Minneapolis, Minn. ; ; London, : University of Minnesota Press, 2006
Descrizione fisica: 1 online resource (160 p.)
Disciplina: 794.8
Soggetto topico: Video games - Philosophy
Video games - Social aspects
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Gamic action, four moments -- Origins of the first-person shooter -- Social realism -- Allegories of control -- Countergaming.
Sommario/riassunto: Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed
Titolo autorizzato: Gaming  Visualizza cluster
ISBN: 0-8166-9863-5
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910784394403321
Lo trovi qui: Univ. Federico II
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Serie: Electronic mediations ; ; v. 18.