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Video game art reader . version_4.1.2022 / / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed



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Titolo: Video game art reader . version_4.1.2022 / / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed Visualizza cluster
Pubblicazione: Amherst, Massachusetts : , : Amherst College Press, , [2022]
©2022
Descrizione fisica: 1 electronic resource (118 p.)
Soggetto topico: Video games - Design
Video games - Social aspects
Computer art
Soggetto genere / forma: Electronic books.
Persona (resp. second.): FunkTiffany
ReedMichael
Nota di bibliografia: Includes bibliographical references.
Sommario/riassunto: In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.
Altri titoli varianti: Video game art reader
Titolo autorizzato: Video game art reader  Visualizza cluster
ISBN: 1-943208-35-2
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910566455103321
Lo trovi qui: Univ. Federico II
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