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Go nation [[electronic resource] ] : Chinese masculinities and the game of weiqi in China / / Marc L. Moskowitz



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Autore: Moskowitz Marc L Visualizza persona
Titolo: Go nation [[electronic resource] ] : Chinese masculinities and the game of weiqi in China / / Marc L. Moskowitz Visualizza cluster
Pubblicazione: Berkeley, Calif., : University of California Press, 2013
Descrizione fisica: 1 online resource (207 p.)
Disciplina: 794.4
Soggetto topico: Go (Game) - China
Games - Social aspects - China
Soggetto non controllato: asia scholars
asian studies
board games
china
chinese culture
chinese games
chinese nationalism
chinese traditions
class differences
competitive culture
cultural revolution
culture and politics
east asia
feudalism
four noble arts
game historians
game history
games and sports
gentlemen
go players
go
imperial times
logic games
manhood
masculinity
popular games
recreation and games
religious enlightenment
traditional games
weiqi
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Frontmatter -- Contents -- List of illustrations -- Preface -- Acknowledgments -- 1, Introduction -- 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi -- 3. Nation, Race, and Man -- 4. Becoming Men: Children's Training in Contemporary China -- 5. A Certain Man: University Students, Amateurs, and Professionals -- 6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players -- 7. Conclusion: Looking Forward to a Bygone Age -- Notes -- Glossary of Terms -- Bibliography -- Index
Sommario/riassunto: Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the lasting effects of feudalism. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Marc L. Moskowitz explores the fascinating history of the game, as well as providing a vivid snapshot of Chinese Go players today. Go Nation uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future.
Titolo autorizzato: Go nation  Visualizza cluster
ISBN: 0-520-27631-0
0-520-95693-1
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910790594103321
Lo trovi qui: Univ. Federico II
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Serie: Asia--local studies/global themes ; ; 28.